The many ways of the Citadel to bind ideas together.
Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selves out there and hope for the best. Here are some tips on being a better critic.
Ok, there is no real place to put this but I think it needs to be said and put up here for everyone to view. This is not for gaming terms, it is not how to view rules or your gamers better. But it is an idea on how to respect your fellow Strolenites.
Everyone has their own take on what roleplaying games truly are. This is mine.
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In time long past the Citadel was new and innocent. As the years went on much was added to include the ability to vote and comment. Ever since then there has been prosperous periods where the votes and comments were just a tool and the Horde was happy. But subtle battles raged, sides were taken and votes were interpreted as acts of aggression. Much dread and drama followed these battles and authors were lost. So was birthed the Law of the Hammer.
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One of the standard peices of equipment for an adventurer is a sword. But swords were actually very complicated to manufacture. Therefore, an adventurer who owned a sword might have had it passed down through the generations or might have been rewarded by some influential figure. Or simply looted it from a tomb.