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81
Strolenati Guild / Re: Moonlake to join the Guild
« Last post by caesar193 on May 17, 2013, 01:48:59 PM »
Hah. Cartography is where its at. How else would the necromancers find the site of the great burial mounds, filled with thousands of corpses? How else would the dwarves figure out how to navigate their mines? How else would the weavers weave? Face facts, people. The cartographers are the indisputable overlords of this citadel. Especially since most need a map to find the Great Hall and to get back to their rooms.

Align with the cartographers, and we will not only provide a free set of mapping supplies, but also the maps of every necromantic, dwarven, of weaving base in the entire world.

As well as cookies.
82
Fields of Challenge / Re: Commenting Challenges
« Last post by Dossta on May 17, 2013, 01:20:37 PM »
Val, I'm adding a prize to this challenge.  I'll comment (and vote) on 3 submissions of choice for anyone who completes this.  PM me your choices and I'll put them next in the queue. :)
83
Sagely Advice / Imbria Reborn
« Last post by Scrasamax on May 17, 2013, 12:46:13 PM »
Imbria has had a second chance at life, going through a vacation from the usual game with the Wife and going to something less contemporary/vampire.

Bringing back Imbria, but Imbria of the past during it's heyday.

Major Influences:
Sailor Moon
Thor (Marvel film, specifically the look of Asgard, but swap gold tones for silver tones)
Pulp Fantasy.

Ideas:

The Moon is the cultural center of the Solar System, the home of an advanced and enlightened technomagical society.

Earth is a muddy backwater full of primitives, savages, giant beasts, and the colonies of the Imbrians, specifically Atlantis.

Venus is a muggy hot jungle world, with deep dark seas.

Mars is a forbidding desert world, but inhabited by green skinned Nomads

Mercury is a blasted and broken wasteland.

Jupiter, Saturn are storm worlds. Io is a lightly forested world wracked by earthquakes, geysers and boiling hot lakes. Europa is a water world, Ganymede and Callisto are icy tundra worlds.

Travel is done via space whales, teleportation, and flying sail ships.

High Fantasy, High Magic
84
Strolenati Guild / Re: Moonlake to join the Guild
« Last post by Dossta on May 17, 2013, 12:40:56 PM »
I think that Moonlake has shown unquestionably good taste by first aligning herself with the Weavers, undisputed shadow masters of the Citadel.  Ally yourself with the Strolenati if you must -- for they have forged many the works upon which the Weavers build -- but take care before aligning yourself with the bearded ones or with the death-lovers.  They would drown us all in a sea of ale and blood.
85
Sagely Advice / Re: Need motivations for a noblewoman
« Last post by Gossamer on May 17, 2013, 06:35:07 AM »
Okay, so some mysterious player (the templars) have whisked away her children. Since she's 39, I suppose she conceived late in life, they'll probably be teenagers by now. The boarding school idea still works. However, this must have happened only recently, since the father remains clueless. Perhaps she has forged letters from them in order to keep up the facade.

That would give her yet another reason to work for the information broker, heck. Maybe he has promised her information on her kidnappers if she work for him.

She is willing to do anything concearning her children, even walk over bodies. No doubt a little added power would also help her find her children, so that makes sense for her to pursue. It would also explain her travels since she's not sure where her children are being held, and possible missions from her employer. Perhaps since she is yearning for adventure, she has even come to enjoy herself despite being consumed by worry. No doubt that would create shame.

But besides finding out about her kidnappers. What is she planning? She doesn't know her enemy yet.

I should probably mention, that the templars are protecting an ancient secret from leaking out. And some of the noble houses in her country are unwittingly tied to this secret. In fact, in one way, the whole country is. While her house secretly aided one specific house that was destroyed due in part to the meddlings of the templars. Her only tie to that house is her friendship to the last remaining heir, who has been made an outcast. But I don't think the templars find him important enough.

Also, as a further twist. Her husband has had an affair in the past with another noblewoman. A powerful widow who can really be described as the spider in the web when it comes to local politics.
86
Sagely Advice / Re: Need motivations for a noblewoman
« Last post by Gossamer on May 17, 2013, 06:17:32 AM »
Maybe she pursues the adventure & intrigue as a burden that was passed on to her by a deceased relative.  Her uncle, cousin, brother, etc passed away, and she was contacted shortly afterwards.  Maybe it's something that only she (as a direct descendant of such-and-such) can do.

Or perhaps she does have children, but they were placed in a boarding school by this mysterious contact.  If she doesn't work for them, she may never see her children again.  And of course, if she tells her husband or steps out of line, they may just . . . disappear.

She started out as a minor filler character, she was supposed to add a little flavour to a ball. That first thing sounds like she will take up a lot of room. While I do want her to become a major player at some point, I think she's a bit too proper to go around dungeoneering, if that's what you meant? Sorta Indiana Jones kind of thing. I should also mention that she's 39.

The boarding school idea is interesting. Even though she is seemingly without enemies, I suppose she would need some, in order to spice things up. It would also get her a personal plot hook. But having her children in the hands of some mysterious stranger while she's out galavanting without a care in the world seems kind of odd. Unless that's also a ploy... Ooooh, maybe I can tie it to the templars! Yeah, that makes sense...


I think you already did a fine job of painting her desires/needs...She yearns for excitement and intrigue in her life. That in and of itself is a powerful driver.

Maybe its because I watch too much BBC, but she seems a classic archetype, who secretly and ingeniously murders/ruins/destroys anyone who gets in her, or her husband's way (he remains clueless), while maintaining her veneer. As Dossta mentions, she also sounds the type who would do ANYTHING to make sure her children survive and thrive.

Perhaps, with her having the ear of the queen and a princess, what she really wants is POWER, but goes about acquiring it in a complicated and convoluted way, slowly strumming the myriad strands of her spider-web of intrigue.

1) Yeah, but she's allready getting her fill from working with the information broker. And she's too old to be doing anything more dramatic.

2) You make her sound evil and ruthless. I want her to be a character that can be trusted. But of course, she could seemingly be one way and yet...hohoho...Oh, I'm a sucker for evil chars, that much is true. Maybe she worships Lolth... Nah, that would be taking things too far.

I think it practically jumped out at me after I read the line "She loves dashing rogues types...."

Ugh, typo. Fixed.
87
Strolenati Guild / Re: Moonlake to join the Guild
« Last post by Shadoweagle on May 17, 2013, 12:02:02 AM »
Worry yourself not with the petty Dwarf playgroup! They will fall as the others will. True absolution may only be found within the folds of the Necromantic cult! Come, join us and unleash your true potential!
88
Strolenati Guild / Re: Moonlake to join the Guild
« Last post by Strolen on May 16, 2013, 11:47:51 PM »
Wait, wait, wait, wait. Pretend character based on a common fantasy race......what?

Are you saying dwarves aren't real?  Wha....
89
Strolenati Guild / Re: Moonlake to join the Guild
« Last post by Moonlake on May 16, 2013, 09:12:28 PM »
I agree. Also, I'm a non-gamer but if I was to take up a game, I would want to be more or less myself, not a pretend character based on a common fantasy race archetype.
90
Strolenati Guild / Re: Moonlake to join the Guild
« Last post by Chaosmark on May 16, 2013, 09:06:47 PM »
There's nothing wrong with being human, or having a preference to be such. I have a friend who constantly pesters me about being "boring" because I prefer to play humans, but I find there to be infinitely more variety within humans than with other races.
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