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Moderated Freeform / Re: The Silk Road Act 1: Old Cairo
« Last post by EchoMirage on April 23, 2018, 06:08:50 AM »
"I could chill out to this" Blue mused, then tucked the globe away. There was time for chilling later. Possibly. Hopefully. With some weapons of mass destruction at their hand, the chill aspect of their future may be scarce, sparse, and hard to come by. Not in abundance. At a premium. Few and far between and in short supply.
Or, they could just dump the merchandise and be done with it.

There was something that was preventing Blue from arriving at a reasonable conclusion. The head-fuzz had proliferated. Blue withdrew to dine upon the blessed fruits of the pharmaceutical industry. They would gradually begin to reinstate Blue's inner centre, fix the leaks in the roof of the temple of the soul.
Some effects were immediate - so did the anxiety at not having the medication in the first place pass from Blue, a visible relief suddenly plastered over the previously strained face.
Non-alcoholic brewski in hand, Blue sat in the tank's shade, and chirped towards the other two mercs: "So. We're loaded up. I hope that our customer will not mind the sexbots being knocked up, with explosives or worse. Really, what a waste of a good sex toy. Perverted, even. Anyway, are we heading back, or does anyone have a better idea? I personally do like Cairo a bit, and wouldn't like to see it detonated, which may well happen in case anyone makes these beauties blow. Jerome, does the military have any weapon-grade gynecologists, who could take a peek up their snatch, and check whether there's a big red button inside? Why would we even want to know? Do we care? Is the money good enough now that we know that these things can deliver more than grade-A fellatio? Do we want to use them to topple a corporation or two?"
Blue took another sip.
OOC, Starters and Questions / Re: The Silk Road OOC Chat
« Last post by EchoMirage on April 23, 2018, 05:41:26 AM »
I'd also like to bring up a topic which may explain some of the hiccups: the Silk Road RP is very sandbox-y, and system-free. We have never really discussed how to address this.
> What are the players' narrative privileges? Can we create NPCs, can we play out some of the interactions? How much of the story outside of the actions of our characters do we actually drive? Do you Scras have a thought-out plot, or do we co-determine what the plot actually is?
> How do we handle success and failure of the PCs' actions, and their competence? Honestly, I've never played a fully system-free RP, so I am at a loss here. This is less crucial than the distribution of narrative privileges, but still important.
OOC, Starters and Questions / Re: The Silk Road OOC Chat
« Last post by EchoMirage on April 23, 2018, 03:54:03 AM »
Ah, from the explosion in connection with Jerome's bot, I thought that these were just conventional explosives. Blue, being an anarcho-terrorist too did not see an issue with simply handing them over. The possibility of a nuke or worse did not cross my mind, TBH. I'll give it some thought.
OOC, Starters and Questions / Re: The Silk Road OOC Chat
« Last post by Scrasamax on April 22, 2018, 07:16:24 PM »
Posted a nudge, this is kinda sandbox here, the shuttle job got everyone in the same place at the same time, albeit for different reasons. The shuttle has been reached, and it has a serious issue inside, aka the mobile mine pregnant women and children, which are very much terror weapons. By headcount the only mines that have gone off are children, and these were enough to completely obliterate a skeletron, and to also destroy a second landing craft, from the first attempt to take the shuttle. There is no telling what is packed inside the abdomens of the pregnant women.

chemical warhead
viral warhead
micro-atomic device
arcanotech warhead
austerhagen micro-warhead

The potential for what is inside of them should put most of the characters into a cold sweat
Moderated Freeform / Re: The Silk Road Act 1: Old Cairo
« Last post by Scrasamax on April 22, 2018, 07:13:01 PM »
Blue could their body relax, and their mind calm holding the sphere. The play of lights and color across it's smooth surface were captivating. It flowed into fractal patterns that very quickly flowed into the same hypnotic wave forms that Blue experienced at the Sea of Victoria.

Arjan looked quizzically at Blue, but shrugs. Blue calm was better than Blue carrying on and doing that half singing half talking lilting speech thing, it had a charming sound, but she felt like someone listening to an ongoing inside joke made into a song.

Sagely Advice / Re: Praying for a Paradox
« Last post by Zahner on April 21, 2018, 11:43:08 PM »
Thanks, axelrowes, for not only the three great ideas (can't decide which one I like best), but also the vote of confidence as a DM. It's much appreciated because this is my first campaign.

I posted this verbatim in another forum and got my genitals smacked for "railroading my player" and no further positive remarks. I hope to see other contributions, but these help greatly because it inspires me and gives me more options.

Going now to reread HGTTG.
Sagely Advice / Re: Big List of...
« Last post by Zahner on April 21, 2018, 08:34:03 PM »
This looks very interesting. What are your plans for this?
Sagely Advice / Re: Praying for a Paradox
« Last post by axlerowes on April 21, 2018, 08:27:32 PM »
First let me dismiss this player agency thing. Don't worry about taking away player agency by creating a scenario. A GM's goal should be to get the players to do what their story demands without seeing the hand of the GM in it.  As the old con man saying goes "Get them to give you what you want".  As long as you aren't telling the player how to act or making them act a certain way you, as long as you are constructing a scene in which to get them to act-you're fine. You sound like a great GM and you don’t need to explain yourself.  This sounds like a great campaign.

Warning before you enter this plot I want you to be aware of one thing:

“One of the major problems encountered in time travel is not that of becoming your own father or mother. There is no problem in becoming your own father or mother that a broad-minded and well-adjusted family can't cope with. There is no problem with changing the course of history—the course of history does not change because it all fits together like a jigsaw. All the important changes have happened before the things they were supposed to change and it all sorts itself out in the end.

The major problem is simply one of grammar, and the main work to consult in this matter is Dr. Dan Streetmentioner's Time Traveler's Handbook of 1001 Tense Formations. It will tell you, for instance, how to describe something that was about to happen to you in the past before you avoided it by time-jumping forward two days in order to avoid it. The event will be described differently according to whether you are talking about it from the standpoint of your own natural time, from a time in the further future, or a time in the further past and is further complicated by the possibility of conducting conversations while you are actually traveling from one time to another with the intention of becoming your own mother or father.

Most readers get as far as the Future Semiconditionally Modified Subinverted Plagal Past Subjunctive Intentional before giving up; and in fact, in later editions of the book all pages beyond this point have been left blank to save on printing costs.

The Hitchhiker's Guide to the Galaxy skips lightly over this tangle of academic abstraction, pausing only to note that the term "Future Perfect" has been abandon because it hasn’t happened yet”.

― Douglas Adams, The Restaurant at the End of the Universe

At any rate, though I'd never call myself a writer, here are my suggestions.  Whether you use them or not I enjoyed writing them.

Temporal Love Triangle :  In the short description of your campaign I can already see that secret identities and physical deception is a theme. So suppose the woman that died wasn't really the character’s wife/lover but a villain or other such disguised as his wife. The Future character learns this and kills the wife-thing.  Then the future-character can go back and also save his wife (she is alive but in great danger in the past) .  But here is the question does the wife choose future him or present day him?  If she chooses present tense him then what will future him do? Can future him even go back to the future to be with the woman he freed?  Will future him even travel back in time if his girl doesn't die?  Thus, future him may not be able to let his wife rejoin past him, because then past him won’t become future him. Got it?

Saving a Bus of Orphaned Nuns:  So imagine that future character travels back in time to before his wife dies and does something he finds really important.  Imagine your character: saves a bus full of Orphaned nuns, dethrones the spider goddess that turns most drow hearts to evil or destroys the magical stone that some Paladin needs to keep the world from being cover in a ‘second darkness’. I  assume that your emo half-drow character would prefer a world covered in a cool and moody darkness but I could be wrong. The exact nature of the important act will depend more on what your character values, but you get the idea. 

Anyway after doing this the character realizes that the only reason he traveled back in time was because his wife died. So he has to kill her so that present him will still become future him and he will do great things in the past.

She had it coming:  This third idea is a little more open-ended.  What if future character finds out that his wife/lover was having an affair the whole time. Even more he finds out that she was the one that betrayed their escape to the forces of the evil overlord and thus she was responsible for his mother’s death.  So your character finds out that his lover A) cuckholded him B) betrayed him C) more or less killed his mom.  Then you give your character one split second to take a shot.  Does your PC take the shot? I’d be really interested to see what happens there.
Sagely Advice / Re: Praying for a Paradox
« Last post by Zahner on April 21, 2018, 08:26:49 PM »
Free will is definitely an option. I'm trying to get from point A (nowhere in particular) to point B (scenario described above). The player in mind wants a time paradox in the campaign, and so I would like it to involve him. I definitely don't need a full narrative; I'm playing a tabletop RPG, which I consider to be a collaborative story-telling effort (though this group puts 90% of it in my hands).

I don't want to take away the player's agency, really just hoping for some good bullet points to get us to where we want to be.
Sagely Advice / Re: A copy from greetings traveler by Thad
« Last post by Theadeaus3905 on April 21, 2018, 07:23:51 PM »
I'm already working on our next adventure/game, if after they survive the Mansion and its inhabitants of the Dark...The Undead, The conjured Elemental Shadow, The created Displacing Doll, and The Vampire. I have a more subtle setting for them... a murder/mystery filled with all sorts of "suspects".

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