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81
Cavern of Inane Natter / What presents have you got...
« Last post by Cheka Man on December 24, 2016, 02:37:12 PM »
For Christmas?
82
Fields of Challenge / Re: Freetext Friday
« Last post by Dragonlordmax on December 23, 2016, 11:01:44 PM »
I'm not doing so hot these days.

But let's keep going. Flower is our next freetext. This could be a legendary bloom for a noble lady, a carnivorous or soporific plant, a blossom associated with a specific land or title, a useful herb for an adventurer, a botanist type.... Suffice to say that I feel there are a lot of places to take this one.
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Sagely Advice / Re: Minons
« Last post by EchoMirage on December 22, 2016, 06:15:33 PM »
Clockwork Dwarves - tough little buggers with a ton of gadgets, but in the strenuous, frantic fray of combat, they have to take windup breaks at the Great Gyro. Ingenious players will be able to get the gnomes stranded (or give them a choice between becoming stranded or having inefficient turns).

Dark Gnomish Evil - (yes, this is a self-promotion) the Zastur, evil gnomes. They're adept at dodging friendly fire, which is handy with all those explosives and alchemical concoctions around. Their boot-licking attitude allows them to share the buffs of their boss. The midgets are pretty adept at backstabbing, kicking downed targets, and groin-punching... with spring-powered spiked fists.

Anastasia (Stacy) Silvermoon and her succubi sisters - Suitable for a less combative campaign. Sexy. Sinful. Suave. Surprisingly well-connected. Perfectly fit for the Metropolis, the city that never sleeps, its smokey bars and incessant rain. The PCs will have a hard time opposing the Big Bad when the girls prime the underworld against them. For in Metropolis, half the populace scoff at the law.
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Sagely Advice / Re: Minons
« Last post by EchoMirage on December 21, 2016, 02:54:30 PM »
The Big Bad leads a band of wrestlers and pugilists. While much of their fighting is for show, they do know some genuinely effective techniques. The brawlers will launch combination attacks at the PCs, for example two throwing down a character, and a third jumping on their belly. The key here is to break up the teams that know how to fight together.

Pirates, scallywags and buccaneers. The competence level varies: some pirates are wrecks, grown from underfed street urchins, riddled with disease and poisoned by cheap liquor; some are navy rejects or dropouts, well-trained and eager to be top dog. All together, they are a colourful foul-mouthed horde, with many unconventional tactics and highly individualised gear.

Faulty clones or flawed reincarnations of the Big Bad, each resembling him, but each somehow less and faulty.


85
Sagely Advice / Re: Minons
« Last post by Scrasamax on December 21, 2016, 11:23:51 AM »
Cosmic Era Minions and Mooks

Auton Squad - superficially a group of robots that work for the Big Bad. Not exceptional in any way, these robots have basic skills, but make up for this with tenacity and high durability. They work best when paired with either a human controller, or an elite level robot with special skills.

Clone Squad - like the autons, but the clone squad was genetically engineered and grown for the purpose of serving the Big Bad. They are skilled and competent, utterly loyal, and completely expendable. Unlike autons, they bleed and feel pain, making their removal for the heroes a tad messier and morally questionable.

Cyborg Squad - augmented humans blend the best of both clones and autons.

Uplifted Animals - cybertoothed tigers, cybernetic dogs, warbears, animals augmented with cerebral enhancement and controlling tech.

Clankers - cheap robots, with lots of legs, barrel shaped bodies, and other low cost options. Cheap, mass producible, and customized to a job.
86
Sagely Advice / Re: Minons
« Last post by Aramax on December 21, 2016, 08:19:59 AM »
A group of imps, each with a set of low-level demonic powers that, were they to work together, would make them a formidable unit. The current state of things is that they bicker, and fluctuate between adoration for their master, and resentment/fear of him.

A bunch of uplifted animals, ranging from raccoon to bear. Recently brought to sapience, they are loyal, but immature.

Igors. Each sewn together differently. Misshapen, but devious and crafty. They can re-assemble each other with time, and sufficient thread. A confrontation may cost you arm and leg (and see those used against you). Medical professionals and researchers may have an easier time negotiating with them.

The bad guy's many kids (he's quite charismatic, and managed to lay many different creatures). Sibling rivalry and stuff. Evil is a family-run business, with family values.
WOW,Very Nice!!!
87
Sagely Advice / Re: Minons
« Last post by EchoMirage on December 21, 2016, 03:51:55 AM »
A group of imps, each with a set of low-level demonic powers that, were they to work together, would make them a formidable unit. The current state of things is that they bicker, and fluctuate between adoration for their master, and resentment/fear of him.

A bunch of uplifted animals, ranging from raccoon to bear. Recently brought to sapience, they are loyal, but immature.

Igors. Each sewn together differently. Misshapen, but devious and crafty. They can re-assemble each other with time, and sufficient thread. A confrontation may cost you arm and leg (and see those used against you). Medical professionals and researchers may have an easier time negotiating with them.

The bad guy's many kids (he's quite charismatic, and managed to lay many different creatures). Sibling rivalry and stuff. Evil is a family-run business, with family values.
88
Sagely Advice / Re: Minons
« Last post by Aramax on December 20, 2016, 05:40:46 PM »
Hobgoblins that fight in formation allowing them AoO on anyone that melees another in the formation

PS great idea for a thread val :thumbup: :thumbup: :thumbup:
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Sagely Advice / Minons
« Last post by valadaar on December 19, 2016, 12:27:14 PM »
Object: Create a small group of Minions for a low-level Villain/Villain Lieutenant.  Ideally using beings already here on the site. Something more interesting then a gang of goblins, zombies.  If it _is_ a group of goblins/zombies, then there needs to be something unusual about them to make them interesting.  These folks should be fairly low powered - not strong enough to take center stage.

To Start:


1. A unit of Dokoren dwarves that are honor-bound to serve the Villain unto death. It could be as simple as forged orders from a superior or something else they would rather not discuss. Potentially they could turned against the villain if presented with proof of  malfeasance. - https://strolen.com/viewing/Dokoren_-_The_People_of_Legacy_-_A_new_take_on_Dwarves

2. A trio of Gargoyles who continually insult and fight with one another. They are good killers, but so easily get distracted.


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Setting Forge / Re: Sanctum - A World Beyond its Fate
« Last post by valadaar on December 19, 2016, 12:17:02 PM »
This is an amazing amount of work here. I am in awe.
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