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Sagely Advice / Re: Engaging/Balanced Encounters For a Cleric/Ninja Duo?
« Last post by valadaar on August 06, 2015, 09:28:35 PM »
Thats what I meant. I've seen lots of problems with 'oh, they just see the PC sign over their heads and cooperate." Seen that fall apart quite a few times.

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Sagely Advice / Re: Engaging/Balanced Encounters For a Cleric/Ninja Duo?
« Last post by axlerowes on August 06, 2015, 08:32:15 PM »
I think Valadaar meant you should work out the characters relationship before you get started.  Maybe they are brothers, maybe they were both in love with the same woman but she died and they honor bound to spend a year together out of some odd grieving ritual that would be just fine if everybody lived in the small town but is tough to keep up if you are a Ninja and wandering priest (respectively), maybe the Ninja is in love with the priest but can't admit to himself or the priest, maybe the Ninja's "day job" (cause you would be a crappy Ninja is if you road around in wagons in your full Ninja garb) is as some sort church official.  He doesn't need to be full on cleric by title but could be like a vicar or alderman. 

Anyway get the PC relationship down before you start is my advice and I think Valadaar's advice as well.

And watch The Gamers, it is on youtube if you can't find else where. 
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Sagely Advice / Re: Engaging/Balanced Encounters For a Cleric/Ninja Duo?
« Last post by Veretrix on August 06, 2015, 03:50:43 PM »
I wouldn't leave it to chance. Get your players to agree on a common thread of some kind.
I was thinking that the kobolds they find will be working for some kind of cult that is trying to overthrow the current regime. They made a deal with the kobolds that they could raid and kill whatever humanoids they come across, as long as the gather up as much blood as they can (the fresher the better) and keep it in their lair until members of the cult come to retrieve it. Obviously, the kobolds have no knowledge of the cult's ulterior motive, but they love the idea of being backed by a powerful cult, and so they fight with a bit more fervor than standard kobolds. Ultimately, they are going to use all of the blood (ideally a massive amount by this time) to summon a powerful demon (perhaps a Glabrezu or a Shemhazian?) to lay waste to the capital city, and possibly more beyond that.
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Sagely Advice / Re: Engaging/Balanced Encounters For a Cleric/Ninja Duo?
« Last post by valadaar on August 06, 2015, 03:31:19 PM »
I wouldn't leave it to chance. Get your players to agree on a common thread of some kind. 
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Sagely Advice / Re: Engaging/Balanced Encounters For a Cleric/Ninja Duo?
« Last post by Veretrix on August 06, 2015, 01:30:41 PM »
Why are the cleric and Ninja together? What of the cleric's ethos or church?  I would focus these early encounters on defining the character's relationship, the normal game world and how the characters are connected to that game world.

Would you describe your plan for campaign as being more Robin Hood or Conan?
I'm not entirely sure as to how they know each other yet. The cleric's deity is LG (cleric is NG, ninja will likely be LN, possibly LE but I'm trying to avoid that) and represents healing, community, and justice, so perhaps that could be a favorable trait for the ninja (justice moreso). The first encounter will be that the wagon they are riding on with various travellers is attacked by kobolds. At this point they don't know each other, but my hope is that they will see a common goal of protecting the civilians and getting them to safety. During this time, their bonds can develop. Plus, with the cleric being a Tenth, maybe he could each the ninja a thing or two about swordplay, since ninjas have limited proficiencies and Tenth can use any swordlike weapon. If all else fails, I can throw in an NPC or two so that they have either a common goal and/or a character that can be a bridge between some of their differences. It may also depend on how zealous and "by-the-book" that the cleric is.

I'm thinking this campaign may go a bit more of a Robin Hood route since neither is particularly optimized for dishing out a ton of damage.
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Sagely Advice / Re: Engaging/Balanced Encounters For a Cleric/Ninja Duo?
« Last post by axlerowes on August 06, 2015, 07:57:43 AM »
Why are the cleric and Ninja together? What of the cleric's ethos or church?  I would focus these early encounters on defining the character's relationship, the normal game world and how the characters are connected to that game world.

Would you describe your plan for campaign as being more Robin Hood or Conan?
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Sagely Advice / Re: Engaging/Balanced Encounters For a Cleric/Ninja Duo?
« Last post by Moonlake on August 06, 2015, 03:57:57 AM »
Hi, Veretix. The link below looks like a good starting place for you to explore:
https://strolen.com/viewing/Starting_Adventures
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Fields of Challenge / Re: Moonlake's workpile
« Last post by Moonlake on August 06, 2015, 02:37:39 AM »
July 2015 progress log:
Actual released work (2):
  • 2 retro quest subs: Villains quest and Into the Dungeon quest

Overall assessment of progress:
  • Now 2 ahead in terms of retro quests in an accumulative sense
  • stagnant work conversion remains at 0 but at least no more incoming
  • starting to work on a short story for the epub and went through a couple false starts
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Sagely Advice / Engaging/Balanced Encounters For a Cleric/Ninja Duo?
« Last post by Veretrix on August 06, 2015, 12:43:36 AM »
Hey everyone. I made another post talking about a campaign I will run with my two friends. One decided to be a Tengu healing cleric (much to my surprise, since he is the "smash the enemy with my +50 Legendary Keen Acidic Flaming Unholy Returning Warhammer of Demonic Rage until it dies" type of player). The other is a fetchling ninja (alternate rogue class; no surprise with that player, but it's still different than his usual schtick).

My campaign is going to be set in a coastal kingdom that is dominated mostly by forest, with the main exception being the coastlines. I have an idea for the first few encounters, but I'm a bit stuck on ideas for random encounters after that. I don't want to make the encounters feel monotonous or stale, but I also don't want to murder them before level 5 if it can be helped (they're starting at level 1). If anyone has an idea, or knows where to find some, for some early (level 1-6ish) encounters/adventure hooks for a pair of d8 HD adventurers, let me know. I feel like too much combat might be too much considering only one of them is fairly combat centered (Ninja). The cleric, however has 11 Strength and focused on mental scores, having 19 Wisdom and 15 Charisma.

Ideas for short story arcs are appreciated as well. I'm planning for this to be consisting of multiple (possibly interlocked) story arcs, but I'm not quite sure where I want to even begin with those.
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Setting Forge / Re: Castoria, Land of Shattered Stars
« Last post by Strolen on August 05, 2015, 08:09:22 PM »
I love it!
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