« Last post by valadaar on August 06, 2015, 09:28:35 PM »
Thats what I meant. I've seen lots of problems with 'oh, they just see the PC sign over their heads and cooperate." Seen that fall apart quite a few times.
I wouldn't leave it to chance. Get your players to agree on a common thread of some kind.I was thinking that the kobolds they find will be working for some kind of cult that is trying to overthrow the current regime. They made a deal with the kobolds that they could raid and kill whatever humanoids they come across, as long as the gather up as much blood as they can (the fresher the better) and keep it in their lair until members of the cult come to retrieve it. Obviously, the kobolds have no knowledge of the cult's ulterior motive, but they love the idea of being backed by a powerful cult, and so they fight with a bit more fervor than standard kobolds. Ultimately, they are going to use all of the blood (ideally a massive amount by this time) to summon a powerful demon (perhaps a Glabrezu or a Shemhazian?) to lay waste to the capital city, and possibly more beyond that.
Why are the cleric and Ninja together? What of the cleric's ethos or church? I would focus these early encounters on defining the character's relationship, the normal game world and how the characters are connected to that game world.I'm not entirely sure as to how they know each other yet. The cleric's deity is LG (cleric is NG, ninja will likely be LN, possibly LE but I'm trying to avoid that) and represents healing, community, and justice, so perhaps that could be a favorable trait for the ninja (justice moreso). The first encounter will be that the wagon they are riding on with various travellers is attacked by kobolds. At this point they don't know each other, but my hope is that they will see a common goal of protecting the civilians and getting them to safety. During this time, their bonds can develop. Plus, with the cleric being a Tenth, maybe he could each the ninja a thing or two about swordplay, since ninjas have limited proficiencies and Tenth can use any swordlike weapon. If all else fails, I can throw in an NPC or two so that they have either a common goal and/or a character that can be a bridge between some of their differences. It may also depend on how zealous and "by-the-book" that the cleric is.
Would you describe your plan for campaign as being more Robin Hood or Conan?