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OOC Area / Re: OOC
« Last post by EchoMirage on November 18, 2014, 04:55:19 PM »
Okay, everybody, the system.
Pick up Mini-6 or Star Wars d6, it's basically like that.

There are 4 attributes:
Strength, Dexterity, Mind and Spirit.
All untrained skills use the base attribute.
Each skill is tied to one attribute.
Strength is the base for numerous physical skills, and the attribute you use for melee damage and to resist any kind of damage.
Dexterity is the base for numerous physical skills, and the trait needed to dodge and to hit with guns.
Mind covers academic endeavours.
Spirit covers charisma, awareness, intuition and luck.

Characters have 12 dice to spend on attributes.
Let's take Autumn:
Autumn is pretty strong and tough - her Strength is 3D. Any of her strength skills start at a minimum of 3D as well.
Where Autumn really excels is swiftness and grace - her Dexterity is 4D.
Autumn is not stupid - a good mechanic should have her wits about her. Therefore, Mind, is 3D.
The hound is none too outspoken and sometimes rather feral, hence her Spirit is at 2D.

She has 7D to spend on skills. These dice are added to the base attribute.
Melee: STR+1D=4D
Gunpowder Weapons: DEX+1D=5D
Space Transport Repair: MIN+2D=5D
Awareness: SPI+1D=3D
Dodge: DEX+1D=5D
Pilot: Space Transport: MIN+1D=4D

Autumn has the following Perks:
> Body weaponry: the blades and teeth ignore quite a few armor types, but not power armor and similar.
> Die Hard: Autumn's endurance has been tested, and she passed with flying colours: she gains +1 Health level for a total of 8.

Autumn has earned 20 character points. These can be used for extra dice, or to buy skill and attribute improvements.
OCC / Re: Guardians of the Citadel OOC
« Last post by Tusserk on November 18, 2014, 03:32:57 PM »
Work is evil... Eee-VAL!
OCC / Re: Guardians of the Citadel OOC
« Last post by Murometz on November 18, 2014, 02:00:54 PM »
Will get back at it tonight! Work getting in way today.
Therafter / Re: Old School
« Last post by Elvis on November 17, 2014, 06:06:07 PM »
Elvis panted contentedly, his calm demeanor making it clear to those who chose to observe him no threat lurked, although his mistresses unease kept him from total relaxtion, he rose and nosed at her hand, whining in worry at her unsettled mood, pushing his side against her leg in comfort.
RP / Re: Guardians of the Citadel
« Last post by Lucky on November 17, 2014, 06:03:32 PM »
"Where you walk I follow," He told Silveressa quietly, a part of him content to simply have food and companionship, concerns beyond that of survival of little import, the human side of him understood the difficulties it choosing a path forward, but felt largely content with the way things were, come what may. "What of the Alchemist? Silveressa and Mystic received some kind of thought projections from him, he told us to seek out an alchemist, which a shopkeeper told us was to the south."

He looked over at Mystic, hoping he could shed more light on the messages he had received.
OOC Area / Re: OOC
« Last post by EchoMirage on November 17, 2014, 04:54:34 PM »
Chapter 1 concluded!
Good work, crew!

> We're switching to the d6 system.
> Lady Wolf is joining.
> There will be perks and XP, you can be sure.
> Chapter 2, "A Barrel of Bastards", starts soon.
Rp area / Re: A Fast Exit
« Last post by EchoMirage on November 17, 2014, 04:52:56 PM »
"I should have been the one to kill him, or otherwise" Irina lowered her head, voice hollow, eyes fixed upon the lifeless body, the face expressionless.
"It was me who taught him of ambition when we bonded, of humans and whatever filth the recesses of their minds hold. I should have taught him the knowledge of good and evil before I told of the rest. He took to his first lesson well, though. The fool I've been."
She turned then, beckoning to the Artemisia to lower her ramp, and open that welcoming flower of artifice in the face of the pristine world.

"We should not let him come to waste, Autumn; we will take what we can carry - but you two, join the good doctor in the infirmary; also find Quan - the panel was set to stun, but make sure he is alright. Sunny, warn me before you release them to celebrate, to allow me to prepare."

The captain turned to her bloody work, sighing: "I must learn more of men before I can teach of them." Methodically, she prepared the meat, but even the casual observer would discern that her mind attended to entirely different tasks.

The Thinker was standing on the cliff-side as the Lilarcor took off, his eyes deep and mild, the hands folded in contemplation. Death had taken some, but all knowledge had its cost. He nodded, hoping that his effort on Irina was well spent. 
He gazed at the fading trail of fire, long after the ship had left, contemplating what the skies would bring next.


Space had them back, and the Lila was eating away light years at a slow, methodical pace. Irina had shed her scales, the features human again, pink and supple. Long hours had she spent in her quarters, likely tired and engrossed in the transformation. Autumn though had heard muffled sobbing at the door once, but did not intrude.


The comm on the bridge beeped, the captain scanned the lines, the pictures, and grinned: "Let's move, crew, we've got a job, merchandise to sell, and fuel on this thing to pay."

Sagely Advice / Re: The Rat King (actual creature(s) with folklore reputation)
« Last post by Murometz on November 17, 2014, 04:52:07 PM »
Aha! I actually came across the Rat-King during my daily inet search for the "weird", a few weeks back, made a mental note to do something with it, then forgot. So yeah, some great ideas here for incorporating the Rat-King into a game.

A few more...

--The Rat-King comes in times of great draught or starvation. Perhaps it's a sign of a coming plague, as one of the links mentions. Once you see one, it's probably too late...

--How about a "giant" version made of two-foot (or larger?) rats?! Bwahaha

--What if the thieves guild sees a Rat-King appearance as an omen of sorts for them in particular? A sign that a change of leadership is in order. Backstabbing treachery ensues on the streets, between all of the thieves, until a new Guildmaster is chosen after the bloody free for all.

--Why stop at rats? What about a "Cat-Queen". Maybe less creepy, but potentially an even more sinister creature. And can't you just see one fat cat, riding atop the tail knot, with an indignant look on its face?

--What if the "untying" of a Rat-King involves some sort of puzzle or mental riddle, akin to the untying of the Gordian Knot?

--Also, a spooky nursery rhyme, limerick or sing-song, sung by street urchins everywhere about the Rat-King's coming is in order me'thinks :)

--What if the Rat-King is an undead creature, made up of decomposing rats, given life somehow, by some malevolent force? An added complication.

--Finally, for some strange reason, I can picture *someone* using the Rat-King as a weapon, grabbing it by the knot (brave soul) and then spinning it overhead and tossing it at foes.

Anyway, I can keep going :P

Great stuff here, dr_venture! Lots of ways to go. Gets the ol' mind spinning. Welcome to the citadel!

Sagely Advice / The Rat King (actual creature(s) with folklore reputation)
« Last post by dr_venture on November 17, 2014, 03:51:08 PM »
I figured I'd share an historical creature that I haven't seen detailed anywhere before (I'm sure *somebody* must have used this creature somewhere over the years).  But it has the potential to be quite a formidable foe for a group of players, depending on the powers that are attributed to it.  I would see this as a mostly fantasy encounter.

It's called the Rat King, and is an actual "creature" or "creatures" that existed, and of which specimens are preserved.  It's weird-enough on it's own, but it's reputation in Medieval folklore gives it fantastic potential to build a series of encounters around... certainly an entire storyline.  I attached a picture of a real preserved specimen that I Photoshopped onto a log, as if it had been drawn from a village's well.

Here's what I have on my campaign's wiki about the creature:

Rat kings are phenomena said to arise when a number of rats become intertwined at their tails, which become stuck together with blood, dirt, ice, excrement or simply knotted. The animals reputedly grow together while joined at the tails. The numbers of rats that are joined together can vary.

As described by a villager in Fittleton’s Ferry:

“Tis a Rat King – a harbinger of disaster, like pestilence or disease. When such creatures are found in a town, that town is marked for disaster!

This one is dead, drawn from the well already drowned. But when alive, the Rat King is an intelligent beast, and acts with malevolence towards those from whom it steals it’s living. It controls other rats, as does a king command his subjects. Indeed, one of these rats was the ‘King Rat’, and sat on the tails of the others as a king on a throne!

“Do not underestimate the Rat King, Master Dwarf. It can see through the eyes of it’s minions. It can direct their actions, and organize them. It can be a formidable foe…”

The creatures are detailed out in a few places on line, most of my info I just interpreted from good old Wikipedia, as well as a couple of other sources:


I never detailed out the creature's stats, as it was mostly just window dressing for the story, used to draw the adventurers into the well to investigate where the drowned Rat King came from (the town well turned out to be connected to very old bricked over passages and caves, yadda yadda... but it got the story moving).  But a creature that foretells doom and/or bad omens, and acts as the center of a rat-based "hive mind" seems like a great Monster.  If the Rat King could understand the common language, it could essentially eavesdrop on an entire community, and have tiny feet at it's disposal wherever people were not located or looking for it.  If it were smarter, it could cause all kinds of mischief, stealing small but important items for ransom, intentionally spreading disease, attacking in swarms... and all the while the master "puppeteer" Rat King could be safely hid away somewhere while his rat minions died for their cause (and made new rats to replace the old.  Perhaps the bad omens that Rat Kings foretell are the result of the creature's malevolent behavior, or perhaps it can somehow curse the community that it inhabits?

It seems like really rich potential for a creature, and since I haven't even statted it out for my campaign yet (I'm running Castles & Crusades - rules lite cross between AD&D 1e and 2e if you're unfamiliar with it), I figured I'd share it and see what folks came up with.

What do you guys think?
RP / Re: Guardians of the Citadel
« Last post by EchoMirage on November 17, 2014, 03:02:42 PM »
"I haven't so far seen anything worth applying myself towards, no higher pursuit or goal worthy of risking for. Most people so far: abysmal. The scenery: moist and dangerous. I am very much curious whether the monastery or the Elven lands will cause any stirring within me. I have so much unfinished work back home..."

It was not nostalgia, it was a though about the meaningfulness of pursuits. So far, he saw no real meaning or purpose in this dreamland, stunningly realistic it might be.
Perhaps it was necessary to start applying oneself?
"Ah, forgive me my gloom; I'd say - establish ourselves with the monks or Elves, see what the lands have to offer. Find out what happened to Morena, mete out justice against the castellan whenever convenient, and try to keep an eye open in case Lady Rodden survived against all odds?"
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