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71
RP / Re: Guardians of the Citadel
« Last post by Silveressa on Yesterday at 03:45:01 AM »
Silveressa eyed the guards with distrust, her hand on Lucky's neck tightening ever so slightly, as Echo leaned in to speak to the castellan, giving Tusserk and Val sideways glance, ready to act if Echos persuasion attempt should fail catastrophically.
72
Greetings Traveler / Re: Hello
« Last post by Tusserk on Yesterday at 03:24:44 AM »
I like this one, they are silly  :razz:
73
RP / Re: Guardians of the Citadel
« Last post by EchoMirage on Yesterday at 03:08:33 AM »
Liantirie raised her hands, smiled apologetically, and leaned in to the castellan, whispering:
"Looks like you were expecting us, also looks like you have a preconceived notion how this should play out. But let's go inside and discuss the best solution, shall we?"
She then gave a very Russian kiss on both of the castellan's cheeks.
"Well met, Lorclodo Dunsen. We have matters of import to discuss, matters that bear not an open sky above."
74
Greetings Traveler / Hello
« Last post by Zjierd Naliustir on Yesterday at 03:04:39 AM »
Greetings all.

I'm Zjierd (zshyeerd is a mangled pronunciation for those wishing one). I've been running games for about six years at this point, though not consecutively due to some health issues. In that time I've run four games - a one-shot at a convention, a summer adventure this past summer, a three year campaign that ended due to my health falling apart at the end of my Undergrad education, and a new campaign that started a few months ago and is set in the same world and time frame as the three year campaign. My system of choice is Fireborn, even if I want to thump a few lazy devs for some of the stupid things I've found in the books. (EX: Did you know that 50 MPH winds are capable of ripping houses apart and throwing trucks around like toys?  :what: ) I'm also currently a player in a Seven Seas game, and have played Legend of Five Rings, Shadowrun, old World of Darkness, and, of course, D&D 3.5 in the past. 

Outside of gaming, I'm a programmer with a Masters in Computer Engineering. I cycle my free time between reading, playing video games, doing digital art, trying to write, and painting a Lizardmen army for Warhammer Fantasy. I doubt I'll ever actually play Warhammer even when I complete the army; I've never particularly cared for tactical war games no matter what form they come in. Honestly, I just love the models and painting them.

I'll read pretty much anything put in front of me and my library reflects this; I have pretty much everything from fantasy to science books on my shelves. I think the only large category I'm missing is horror, and that's mostly because my active imagination doesn't need more nightmare fuel to disturb my sleep with. My video game choices are pretty bog standard: rpgs and adventure games mainly, though I have a soft spot in my heart for Warriors style games, and a gigantic soft spot for Hyrule Warriors. =P

I write fantasy or sci-fi whenever I can force myself to sit down and actually write. More often than not, I get fixated on world building and just keep building and building and building and never start putting a coherent (or even incoherent!) story to paper. I do participate in NaNoWriMo (and oh friggyfrag that's in two days! Quick! To the panic-mobile!) which seems to help a bit, but then real life swamps me out and there goes that motivation.

Anyway! That's about me in a nutshell. The main reason I joined was because I agreed to run a Fireborn one-shot again in the local gaming convention in March, and have hit the 'flail around desperately and wonder why I agree to this insanity' stage. There are a few one-shots provided in supplements, but I don't really like them all that much. I'll default to one if I have to, but I prefer making something of my own.
75
Therafter / Re: Old School
« Last post by Asha on Yesterday at 02:53:40 AM »
Asha nodded, holding her pistol at the low ready and giving the computer terminal a passing glance as she slowly moved past looking for any pertinent info already on the screen but deciding against using the machine given the chance of it triggering an alert of some kind of she failed to authorize herself.

She gave a backwards glance at Carnegie and Ayna shooting them a thumbs up with her left hand and letting Marcus get a good fifteenish feet in front of them, room enough for him to maneuver or fall back without tripping over them but still in easy conversation range and more than close enough for her to provide adequate covering fire should it prove necessary.
76
Cosmic Pluralism / Re: Chalk and Fire: The Prequel
« Last post by Silveressa on Yesterday at 02:43:29 AM »
I agree completely as is the Stargates would make  in system terraforming obsolete, however You could limit the gates range to within the solar system due to signal depredation making it just churn out a slurry of corrupted partially assembled people and mechanical bits when trying to transmit anything over a distance of 1 AUish. (Caused by distant Pulsars and insterstellar background radiation from the big bang chaffing the signal over time.)

Assuming you still want space travel to be a thing you could add in signal corruption from sun spots, so the gates are only functional at certain points throughout a solar year with off periods of months, (perhaps even years) keeping space travel a practical alternative. This way the gates are completely in system and keep them from making things too fast and easy to travel by.
77
OCC / Re: Guardians of the Citadel OOC
« Last post by EchoMirage on Yesterday at 02:21:57 AM »
Regarding the castellan: Obvious traitor is obvious.
78
RP / Re: Guardians of the Citadel
« Last post by Murometz on Yesterday at 12:13:21 AM »
(Echo rolled a 1 on d20 CHA check in chat. Critical success!! And +25xp)

The first guard just gave up and nodded, the second one motioned for the portcullis to be pulled up...

As the group entered the castle courtyard proper, they were greeted by a pot-bellied man way shorter than six feet, with greasy flaxen hair, and dead, pale-green eyes. He wore a surcoat with the Rodden coat of arms, a gray tower, between twin wavy green sinisters on sable field.

Accompanying the unimpressive man was a squad of guards, half dozen in total, fully armored and armed to the teeth (including currently notched crossbows)

"Yes, I know who you are." He opened surprisingly, "the Guardians of the Citadel escort service! I can tell by the dire-wolf. I am Lor---Clodo Dunsen, castellan of Coldmoat. Where is our lady? I demand answers!"
79
Citadel Tavern / Re: [THACO's Hammer] Splatbook updates
« Last post by DMRendclaw on October 28, 2014, 10:39:21 PM »
Splatbook 95 - Skills and Powers

We explore more options in this episode! Join DMs Cory, Fulongamer, and Brian as they explore another of the Player's Option books, Skills and Powers. After a very spirited round of emails, the guys get down to the nitty gritty. First they cover the alchemist class from Skills and Powers, then segue into the Skill and Powers book as a whole, and then wrap up with a review of some psionic abilities.

You can find us on Osrgaming.org, d20radio.com, Facebook, iTunes, Planetadnd.com and Twitter (@thacoshammer), as well as our home page at http://www.thacoshammer.info. If you are looking for an RSS feed or a different way of downloading the show directly, the address is: http://www.talkshoe.com/tc/94174. You can also email the show at thacoshammer@gmail.com, and you can leave a voicemail for the show at 405-806-0555.

Email from Patrick (The Player's Option books, and when they were previously covered)
Another Email from Patrick (Gamer Shame)
Voicemail from DM Cojo (Can medusa's gaze affect undead?)

People Skills - Alchemist, Class/kit in PO: skills/Powers
Option Package - Players Option: Skills and Powers
Magic Fingers - Psychometabolism (Psionic)
80
Therafter / Re: Old School
« Last post by Marcus Anthony Sauvage on October 28, 2014, 09:41:51 PM »
Marcus eyed the room warily. He considered stealth, and was about to disregard it completely, when his eye caught sight of the gun, and he approached it, touching the crease in the metal.

I use any relevant skill I have, plus common sense, to determine if a suitably brawny barbarian could bend it back into firing shape, as well as determine the type of gun (maybe not specifics, but is it a turret? a submachine gun? An assault rifle?)

He moved away from the gun, mentally filing any information gained into another side of his mind, and approached the lockers. He wasn't exactly a computer geek. Marcus decided he'd let his allies deal with the computer if they felt like it. However, the mask looked interesting. The overalls weren't exactly his style, but he picked up the mask and looked it over, examining it for danger.

Still, toying with the mask in his hands, he returned to the doorway and poked his head out, eyeing his companions.

"Clear," he whispered, "But keep it quiet." To back up his words, he pointed to the gun with the mask in his hand. "Follow me at a distance. Keep your weapons at the ready. Anya, watch our backs, will ya? Asha, go second, your pistol's better in tight spaces then their weapons. And Carn, keep Elvis under some godd**n control."

He then slipped the mask onto his face, and turned to face the corridor ahead of them. He put his shield on his arm, and gripped his axe in his other hand. "Let's let slip the dogs of war," he muttered under his breath, a feral grin on his face beneath the mask.

Hopefully whatever bent that gun was still here.

If nobody objects, or wants to check out that computer, Marcus will take the front to tank some damage and lead us down the... right hand corridor, why not? He also requests a stealth roll
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