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Greetings Traveler / Re: [unable to think of witty title] Hi
« Last post by Murometz on May 05, 2015, 08:25:32 PM »
No witty title needed! Just participation. Welcome aboard!
Citadel Tavern / Re: Shadowstar Corsairs
« Last post by Longspeak on May 04, 2015, 10:43:11 PM »
Nice. I will back this if if gets to $60,000. I have no use for a four-player game, no matter how awesome, but a five player game will be perfect for weekly game night!
Citadel Tavern / Re: [THACO's Hammer] Splatbook updates
« Last post by DMRendclaw on May 04, 2015, 10:40:53 PM »
Splatbook 103 - Your participation Is Appreciated

Splatbook 103 - Your Participation is Appreciated! (Guest Starring DM Jim Cook)

Once again we dip into the mailbag! Join DMs, Brian, Cory, and Fulongamer, along with special guest Jim Cook) as we answer your questions and suggestions. We really appreciate the feedback and questions, keep them coming!

You can find us on Osrgaming.org, d20radio.com, Tumblr, Facebook, iTunes, Planetadnd.com and Twitter (@thacoshammer), as well as our home page at http://www.thacoshammer.info. If you are looking for an RSS feed or a different way of downloading the show directly, the address is: http://www.talkshoe.com/tc/94174. You can also email the show at thacoshammer@gmail.com, and you can leave a voicemail for the show at 405-806-0555.

Email from Eff Dee (questions about animal-level intelligence)
Email from Eff Dee (suggestion for the Alu-fiend and its use in a game)
Voicemail for DM Cal (additions to DM Brainstorm from SN 91)
Email from DM Kevin (Optional XP rule for using class abilities)
Email from DM Gravedancer ("What if the TH crew wrote 6th edition D&D?")
Email from Eff Dee (Wishes/Discussion about Planescape)
Email from DM Gravedancer (suggestion of a "Survivor" based game, and pulling that game on unsuspecting players)
Voicemail from DM Cal (Favorite fantasy race/Favorite cultural combination)
Citadel Tavern / Shadowstar Corsairs
« Last post by Silveressa on May 04, 2015, 07:55:48 PM »
Recently I was given an opportunity to play test an advanced copy of Shadowstar Corsairs by Ryan Wolfe, and after playing the game for a couple weeks I found myself in love with it, and felt compelled to share my thoughts on the game in this review and help spread the word.


Shadowstar Corsairs (SC) is on the surface a sci-fi themed 4 X style board game, wherein players vie for control of various resources (metal, salvage, political influence and recruits) while using their starship and crew to fulfill contracts and eventually earn enough commendations to be granted a governor position in this new sector of space and thus win the game.

As one begins to play SC they will find the depth of strategy and variety of both starfield boards and starships, along with the wide array of tech and political cards provides for a challenging game where thought and planning will win the day rather than pure luck and aggression.

The Good

One of the first things you’ll find is Shadowstar Corsairs is beautiful, from the detailed starboards to the (now fully painted) plastic ship miniatures, and starship cards using Ryan Wolfe’s excellent Future Armada & Codex ship designs.

Gameplay itself is face paced, with a players turn allowing them to claim territory, harvest resources, and use game changing tech or political cars along with participating in combat, all in a single turn!

The variety of starships available as well as viable strategic choices help keep every session fresh, even after several dozen games and the number of strategic options only grows the longer a game lasts. The ability to add more ships to your fleet, as well as upgrade existing ones keeps things competitive even late into the game, and helps ensure combat is still an effective tactic no matter how well reinforced your opponents outposts may be.

(A more thorough explanation of game play and several videos of play are available on the KS page. )

The Bad

Shadowstar Corsairs does have a few rough edges currently, such as the final game  rules still being a bit of a work in progress, (which are coming along nicely thanks to feedback from multiple play testers) and the game itself having a bit of a learning curve.

Initially gameplay can feel a bit chaotic, with the vast open ended star map seeming daunting and the wide variety of choices available to a player each turn a lot to keep track of.

However, after a couple of games one quickly gets used to the progression of turns and easily catch on to way turns play out and can easily formulate strategies for victory and counter tactics to foil their opponents plans.

The version of SC I was provided with was a prototype test version, so I can’t comment on the final version quality with any accuracy, although I readily admit the test play version has held up well for several dozen games and had plenty of detail even if some of the typesetting and printing of the ship cards, icons and such was a little off center. (I am confident the final version backers receive will be without these minor issues.)

The Ugly

It’s hard to find an Ugly side to a game as beautiful and fun as SC, although the current level of progress towards unlocking all of the stretch goals does come to mind.

At the time of writing this the fully funded KS project has reached it’s first stretch goal of painted starship miniatures and is making steady progress towards component upgrades.

Some of the high end stretch goals, (more starships, and even an alien incursion gameplay expansion) are still far out of reach, which is a shame given they offer even more game play options, and increase the depth of potential strategies.


While the level of strategy and depth of play may not appeal to everyone, Shadow Star Corsairs is addictively fun, and is the first board game I’ve found that manages to bring the feel of 4x space strategy to the table top in such an engaging manner.

Even those who aren’t into board games might wish to consider picking up the game itself, or even just the starship miniatures for use in tabletop dice and paper gaming.

As I mentioned earlier each miniature also has a full color (and B&W) pdf of Ryan Wolfe’s amazing starship deckplans, (which are also available to all backers at the $1 level.) These deck plans are arguably the best out there for space faring scifi and are scaled to work with regular sized minis when printed out.

So what are you waiting for? Check out Shadow Star Corsairs Today!
Therafter / Re: Therafter Out of Game Discussion
« Last post by Silveressa on May 04, 2015, 07:08:24 PM »
We had the PSU of the comp blow out a while back, so we were unexpectedly offline until I acquired a replacement, all should be good now, and we can resume posting regularly in the game once more.  :thumbup:
Therafter / Re: Chapter 3: Choices
« Last post by Asha on May 04, 2015, 07:06:12 PM »
Asha blushed slightly at the unexpected gesture of concern from Carnegie, giving her a reassuring smile and gently placing her other hand over hers and squeezing affectionately. "I'm fine, really, I think it's some kind of security feature, we can probably ground them out by running a wire to one of the ground plugs of the outlets in the room." She turned to regard the lockers with a thoughtful gaze. "Perhaps you can find a way to jury rig the power form the lockers to run one of the work benches and speed up your device creation?"
Citadel Tavern / Stuff added in April 2015
« Last post by Kevin Cook on May 02, 2015, 03:56:32 PM »
If you are not interested in new or rare dice that were added to the worlds largest collection of dice this month ... Please ignore this post

Imagine my surprise when I opened a package of dice from a Kickstarter project and saw myself staring back ...
Click on the Trilania dice above for highlights of dice added in April 2015

Fields of Challenge / Re: Freetext Friday
« Last post by Dragonlordmax on May 01, 2015, 10:29:06 PM »
Tower is the new one. This one seems to me like it's got to be places, but let's see what we can get.
Cavern of Inane Natter / Re: Why aren't you HERE??????
« Last post by Moonlake on May 01, 2015, 08:47:00 PM »
Mood swings that caught up with me due to unemployment and disenchantment with current writing projects (put my novel on hold, started collab quest sub with the other Moon and an article for the Citadel but both stagnating atm). Anyway, now I'm working casual and thinking of coming back semi-active (but then again, that's been my status most of the time, I'm almost perpetually lurking ever since I joined up except for periods of active submission and commenting).

Wow, SE, very ambitious of you- Honours should be okay (still undergrad so covered by HECS and besides only a year). PhD would be...
Greetings Traveler / Re: Greet & Meet
« Last post by Aramax on May 01, 2015, 08:12:13 AM »
It took me a very long time here to put my ego aside, this is a great place for frank comments and general creativity. Dive right into submissions and be prepared for harshness,the quiker you develop a thick skin,the better! Welcome!
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