« Last post by valadaar on February 01, 2017, 10:57:17 AM »
I had other stuff with it, but it was starting to ramble on. The other stuff was really loosely coupled and incomplete, so I hacked it off and left the remainder as-is.
28. Police Precinct "Purgatory"Now your just showing off.
Without doubt the worst part of town, and a hot contender for the worst part of *any* town, Purgatory is a chaotic, over-populated, crime-ridden patchwork of poverty and opulence, of the exotic and aberrant. Its history includes being built upon an ancient cursed burial ground, the Great Mage Massacre of '84, and the Aberrant Incursions. Yes, it does have a leaking portal to Hell, and many low-key hellspawn ply their trade here. So do dispossessed fey, and celestials with tarnished halos. Crime syndicates, heretical cults, and secret societies naturally gravitate towards the turmoil. People from all walks of life find their path crossing Purgatory when their life has been turned upside down.
Yet, despite all of this, the Law has not abandoned the district's dirty, blood-stained streets. Keeping what passes for peace and order, the police force of Purgatory are a rugged lot - too rough to fit into civilised society, yet possessed of a pragmatic sense of justice and utilitarian righteousness. Funded partially by the city, in part by citizens, and in part by the mob, they employ methods that would get them suspended elsewhere, just to prevent the worst, and make Purgatory tick one more day without descending into utter chaos. They do not pull punches, don't bother with procedure, and usually shoot first. Considering the range of threats they encounter, don't be surprised if they pull heavy artillery, dark occultism, or torture as their plan A.
While the Purgatory Police are technically good guys, PCs may run afoul of them by upsetting the status quo - such as initiating large-scale gang warfare, committing arson, or going against the more civilised parts of the Mob.
27. The RedeemedVery Very Nice!!!!!!!! keep em coming!!!!!!
A band of criminals united by their common experience in the most horrific prison to ever mar the face of the world. They were tortured, used to test alchemical concoctions, as training objects for war beasts, and as playthings for monsters whose names are best left unspoken. Today, they're scarred, haunted by nightmares, but excellent at dirty fighting, and surprisingly resilient. Also, don't forget that they were dangerous criminals even before - tax evasion doesn't earn you a lifetime in Fellhold (maybe except for Angel; that one's said to have been a political prisoner).
The Big Bad is the one that orchestrated and led their jailbreak, and their loyalty is without question. On the downside, they have weaknesses such as deeply entrenched emotional trauma, or wounds that never healed; likewise, a chance at vengeance against their erstwhile captors could distract them from their current goal.