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61
Sagely Advice / Re: Vampire PCs
« Last post by Strolen on August 08, 2015, 08:19:14 PM »
I don't suggest that. Have them all attack and actually DIE. Kill them. TPK!!!! Total Party Kill. Make it epic and make it close but beat them fair and square (by faking rolls and making stuff up if you need to). Spin them up and piss them off. Make them write 0 on their character sheets and tease them.

Then stop them when they start to get too far gone and roll the dice a couple times and have one of them open their eyes in whatever scenario you want.
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Sagely Advice / Re: Serial Killers in A Traditional Fantasy RPG?
« Last post by Strolen on August 08, 2015, 08:15:57 PM »
I think you just described your players.


If the psychopath murderer is skilled then they will be able to use stealth, attack from behind, find the weak spot and get some mad multipliers. Look at GoT and all those sudden deaths by crossbow, dagger, arrows etc. I don't care what "level" you are. A skilled shot should be able to severely injure/kill anybody. As you mentioned you don't fully follow the rules. But make it consistent. Allow them some similar bonuses when they are attacking people so that when you do it to them you can justify it by when "you did it to xxxx and the same thing happened."
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Sagely Advice / Re: Vampire PCs
« Last post by Veretrix on August 08, 2015, 12:24:02 PM »
That is some heavy handed GMing there.  Which works for some groups.  Does your  groups fall more on the Game side or the Collective Story Telling Side?
One player is really good role player and usually makes pretty interesting characters. The other two lean more towards the game side, but I've been gently pushing them in the direction of role playing over the last months, and they are getting better at it. If I did this, I definitely want to make sure they can role play to a decent level, or else they'll probably just run around goalless and feeding on anyone that walks by them every night.
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Sagely Advice / Re: Vampire PCs
« Last post by axlerowes on August 08, 2015, 11:49:04 AM »
That is some heavy handed GMing there.  Which works for some groups.  Does your  groups fall more on the Game side or the Collective Story Telling Side?
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Sagely Advice / Vampire PCs
« Last post by Veretrix on August 08, 2015, 08:56:04 AM »
I think we can all agree that if one PC in a party became a fully-fledged vampire in most fantasy RPG settings, they would be OP beyond belief. But what if they were all vampires (and the template was nerfed)?

What I have in mind is a campaign where the players will make their characters as normal, but as soon as the game starts, I will simply say, "Alright, all of you open your eyes. You memory is extremely foggy, so you don't remember how you got here. The small stone room is lit by one single torch and the light flickers all over and around your pale skin. You all feel very hungry, but oddly enough, it doesn't feel as though normal food will satisfy you. The strangest thing of all, though, is that you can't feel your heart beating. Everyone add the vampire template to your characters."

Now understand that my intention is a nerfed template in the sense that you "unlock" some vampiric powers (from the template or homebrew) as you grow. The only things they'll probably start with are basic undead traits, Darkvision, +2 Strength, +2 Charisma, and the ability feed and create vampire spawn. As the vampaign (puns :D) progresses, the PCs will choose whether to embrace their newfound vampirism or oppose it and loathingly live until they are killed or can find a cure.
66
Citadel Tavern / If You Could Be Any Fantasy Race...
« Last post by Veretrix on August 08, 2015, 02:07:53 AM »
Hey everyone! I just wanted to put a question out there for fun and to start discussions.

If you could be any fantasy race, which would you be and why? Note that in this instance, race, besides being things like humans, elves, and gnomes, also means monstrous humanoids (minotaurs, mongrelmen, etc.), intelligent undead (lich, vampire, etc.), and basically any sentient creature that could/does live in some sort of civilized society ("civilized" being used loosely in some cases).

My race of choice would be vampires (specifically half-elf merely because I really like half-elves). I like vampires because of their cunning and manipulative ways, which goes perfectly with the rogue style (rogue is also my favorite class). There's also just an aura of charm and mystery around vampires that I can't not love!
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Sagely Advice / Serial Killers in A Traditional Fantasy RPG?
« Last post by Veretrix on August 08, 2015, 01:17:03 AM »
Hey everyone! I've been wondering lately how one could implement serial killers, psychopaths, etc. into a traditional fantasy RPG such as Pathfinder or D&D. I question whether it can be done because, unless the PCs are low level, a killer's dagger is barely going to scratch them. I wouldn't want to just give the murderer some Magic Murder McGuffin that gets the job done super easily, but I still want to have some sense of terror and fear and have the killer be a legitimate threat. Any thoughts/ideas are appreciated.
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Sagely Advice / Re: Engaging/Balanced Encounters For a Cleric/Ninja Duo?
« Last post by valadaar on August 06, 2015, 09:28:35 PM »
Thats what I meant. I've seen lots of problems with 'oh, they just see the PC sign over their heads and cooperate." Seen that fall apart quite a few times.

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Sagely Advice / Re: Engaging/Balanced Encounters For a Cleric/Ninja Duo?
« Last post by axlerowes on August 06, 2015, 08:32:15 PM »
I think Valadaar meant you should work out the characters relationship before you get started.  Maybe they are brothers, maybe they were both in love with the same woman but she died and they honor bound to spend a year together out of some odd grieving ritual that would be just fine if everybody lived in the small town but is tough to keep up if you are a Ninja and wandering priest (respectively), maybe the Ninja is in love with the priest but can't admit to himself or the priest, maybe the Ninja's "day job" (cause you would be a crappy Ninja is if you road around in wagons in your full Ninja garb) is as some sort church official.  He doesn't need to be full on cleric by title but could be like a vicar or alderman. 

Anyway get the PC relationship down before you start is my advice and I think Valadaar's advice as well.

And watch The Gamers, it is on youtube if you can't find else where. 
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Sagely Advice / Re: Engaging/Balanced Encounters For a Cleric/Ninja Duo?
« Last post by Veretrix on August 06, 2015, 03:50:43 PM »
I wouldn't leave it to chance. Get your players to agree on a common thread of some kind.
I was thinking that the kobolds they find will be working for some kind of cult that is trying to overthrow the current regime. They made a deal with the kobolds that they could raid and kill whatever humanoids they come across, as long as the gather up as much blood as they can (the fresher the better) and keep it in their lair until members of the cult come to retrieve it. Obviously, the kobolds have no knowledge of the cult's ulterior motive, but they love the idea of being backed by a powerful cult, and so they fight with a bit more fervor than standard kobolds. Ultimately, they are going to use all of the blood (ideally a massive amount by this time) to summon a powerful demon (perhaps a Glabrezu or a Shemhazian?) to lay waste to the capital city, and possibly more beyond that.
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