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Greetings Traveler / Salut...Ciao...Hi
« Last post by HurricaneTree on November 14, 2016, 09:20:21 AM »
Hey there, my name is HurricaneTree aka Nate.You can call me that way.
Something about myself: I am a Romanian guy who lives in Italy but I know English pretty well (at least I think so  :lol:). I started playing D&D this year, during summer.
It was like a new world opened before my eyes. Right now I am DMing a session of 3 players. I never played any other tabletop or RP before so I am kinda new in here but I already love it. I am playing D&D 5e. I found this place while searching for useful tools for my game and I find it really good so I Registered without any doubt.
Sorry for the poem and see ya in the Dungeon :)
Freeform Roleplaying / Re: something something...
« Last post by Moonlake on November 13, 2016, 06:50:49 PM »
Okay, I'm back too and Val's perpetually around. What about Tusserk?
Sagely Advice / Re: Life on a moon of a gas giant-how would it be different?
« Last post by Scrasamax on November 13, 2016, 08:36:33 AM »
The first things that come to mind are environmental, lower gravity, and atmospheric composition. Then there are fundamental things like the lack of plate tectonics, and rather than having it's own magnetic field, the moon would be enveloped in the gas giant's field. For perspective the moon is something like the size of a pea or a dime held at arms length, while Jupiter's magnetic field, if visible, would be the size of a basketball held at arms length. Compasses are going to point at the north pole of the parent planet and not the moon. Navigation and technology are going to be hard to develop in such a climate.

Rather than being generally heliocentric, the denizens of the moon will likely have their religion centered around the planet they orbit, likely with divine relationships between their moon, the parent planet, other moons, and the solar body much more distant theologically.
Sagely Advice / Life on a moon of a gas giant-how would it be different?
« Last post by Cheka Man on November 12, 2016, 08:55:07 PM »
Here is a vid that you might find interesting. Sadly it's in Spanish but it is what it would be like if we were as close to Jupiter as it's moons are.

So how would things be different culturally and physically on this planet? (assuming intelligent life was possible and was not fried by radiation belts as in real life would most likely be the case.)

OOC, Starters and Questions / Re: The Vizier's Vengeance (Dungeon Keeper)
« Last post by Dozus on November 12, 2016, 01:20:14 PM »
OOC, Starters and Questions / Re: The Vizier's Vengeance (Dungeon Keeper)
« Last post by valadaar on November 12, 2016, 11:42:59 AM »
OOC, Starters and Questions / Re: The Vizier's Vengeance (Dungeon Keeper)
« Last post by Murometz on November 12, 2016, 11:14:32 AM »
I'm in. Working on a character concept.
Site Help / How to embedd video
« Last post by Mageek on November 12, 2016, 10:33:19 AM »
Hello Strolenites.

I am attempting to embedd webms inside of an article. I can change the html to correctly produce the result I want in the edit window, but when I hit submit it shows the raw html instead of the video.

<video controls="" width="320" height="240"><source src="https://raw.githubusercontent.com/MageekDM/Enigma/master/src/plugboard.webm" type="video/webm"></video>

Is there a correct way around this?
Fields of Challenge / Re: Freetext Friday
« Last post by Dragonlordmax on November 11, 2016, 09:48:55 PM »
Herb is next. Medicinal or... otherwise.
OOC, Starters and Questions / Re: The Vizier's Vengeance (Dungeon Keeper)
« Last post by EchoMirage on November 11, 2016, 06:00:05 PM »
The rules are light - you roll your applicable attribute score against a target number, or against your opponent's score if your roll is opposed. If you have an applicable skill, you add that too (e.g., adding Stealth to Dexterity to sneak).
Easy rolls have a difficulty around 5, moderate around 10, difficult around 15, and very difficult beyond. Dice results of 6 can be rolled again. If the majority of dice roll 1's, there's ... complications.

Attributes are divided into three categories - Physical, Mental, and Social.
Each category has one Power attribute, one Finesse, one Resistance. It should be obvious how they are used.

> Strength (Power)
> Dexterity (Finesse)
> Endurance (Resistance)

> Intelligence (Power)
> Wits (Finesse)
> Resolve (Resistance)

> Charisma (Power)
> Manipulation (Finesse)
> Composure (Resistance)

You have 27 dice to spend. Attributes can co up to 4 dice. One single attribute that's flavour-wise appropriate for your critter's species may be raised to 5 dice (e.g., Strength for a Troll, Dexterity for an Elf, Charisma for a Succubus). A reasonable minimum would be 2 dice (remember, with one die you have trouble passing even an easy roll!)
You will get 7 Skill dice. The skill is always *added* to an appropriate roll. Skills are fairly broad. Choose wisely.
Furthermore, once you have an idea what kind of critter you want to play, we'll create some flavourful abilities for you together, you evil sooty special snowflake you. Three sounds like a good number.

Because player characters are favoured by RNGesus, the patron deity of dumb luck, you get a pool of Willpower that you can spend to increase your chances. This pool is equal to the dice in all three Resistance attributes. By spending one point, you can add two dice to a roll, get a narrative privilege (e.g., to introduce an NPC, an establishment, or a weather condition into the game; I'll not deny reasonable requests), ignore wound penalties until the end of a scene, and stuff.
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