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61
Freeform Roleplaying / Re: Seekers on the Seas of Wyrd
« Last post by Tusserk on August 12, 2016, 03:42:28 AM »
Chrom eyed the tern as it eyed him back before tossing a bit of fruit at it.

“The Cap’tin says we head fer home to stock up. Wonderin’ how many member me from afore?”

The large man lazily stared off at a wall as his cleaver danced through the fruit on his table, slicing the food into smaller pieces with his remaining fingers pushing the fruit forward towards the blade.
Thundering footsteps broke into his thoughts and he spun his body to the right, his hand flashing across his enormous torso to bury the cleaver nearly halfway into the door frame as one of the crew came running into the galley.

“There be a shark in the waters, talking words an such! You say you want special food for the stores.” The man’s eyes bulge slightly at the thought of the cleaver slicing through his neck.

Gilson levers the cleaver from the door frame and shoves the crewman out of the way as he waddles up the stairs to see for himself the talking shark. Ready to bark orders for the crew to spear the beast and drag it aboard so he can cook it, instead he is left disappointed as he notices the crew leaving the rails and no shark in the waters that he can see.

“d**n. Seems I missed the fun.”
62
Freeform Roleplaying / Re: Seekers on the Seas of Wyrd
« Last post by Moonlake on August 11, 2016, 10:27:10 PM »
Mi'il feels excitement growing upon hearing the connection of the imprisoned manling with the Chaos Lords. Could that be the hope for reviving the Dreaming Isle that I'm waiting for? While my time spent aboard this ship isn't bad, it's nothing compared to how I lived as a Melnibonean noblewoman.

Mi'il makes up her mind to sneak down to where the prisoner is held.
63
Sagely Advice / Re: urgent help needed on a fighing sequence
« Last post by Moonlake on August 11, 2016, 07:15:17 PM »
Echo Mageeks questions.

Plus my own:

How does Yin Jiao tell by footsteps two of the bandits are special? Magic? Not magic, keen hearing plus experienced warrior move a certain way different from common people so Yin Jiao can distinguish between footstep of common people/low level warriors vs skilled warriors.
How is the smoke deployed? Smoke bombs? I think torches and fire a more likely and straightforward approach. yes, thinking a fire but the aim is to make lots of smoke cos presumably if the attackers are predominantly bandits, they don't want to harm any merchandise.
Removing a door in the heat of battle better be a simple smash, or while you are doing it you will be cut down. There are no allies outside to keep the bandits at bay while you are removing the door.  Also, the door bursting outwards and smashing into a bandit has a better visual to me Presumption is that when the party is removing the door, the bandits haven't gotten through to the inside of the carriage yet. Okay then, then I shall have the door smashing into a bandit and then another one being cut down amidst the surprise of the door bursting outwards. :)

As for the mage's cut, have the bandit directly target Xun Zhen instead of the mentor. The Bandit attacks, catching Xun's hand and forcing him to drop his dagger. At that moment Meng saves the day.Need to think about this, cos the bit with Xun Zhen saving mentor is supposed to connect up with the plot involving his reconciliation with mentor (he had been holding a grudge with his mentor over his abrupt departure which Xun Zhen took as abandonement)

Also, if they are mages, why no spells? There is a spell cast by Xun Zhen that boosts the defence of the 2 warriors and links them up so that they share injury/stamina. But I'm mainly stuck on the actual fighting bits so I glossed over this spell. The mentor, on the other hand, isn't useful for battle at all, his domain is in divination/fortune-telling. :)

And thanks, Mageek and Val, for the questions and suggestions.
64
Sagely Advice / Re: urgent help needed on a fighing sequence
« Last post by Moonlake on August 11, 2016, 07:05:35 PM »
    • "Bandit siezes the reins" How did they get there - by jumping on board from a tree? Party is travelling on dilapidated track actually worn in by human traffic rather than a built road. Surrounding have heaps of dense foliage and boulders for ambushers to hide in. So the bandit who seizes the reins would most likely jump out from a bush rather than a tree.
    • Why is the signaling required? Does the driver not call out? Has it been a stealthy takeover? Yes, it's supposed to be a stealthy takeover.
    • Is the carriage closed? Can they not see out of it? Yes, the carriage is closed as they are actually moving. There are windows but they are the ones that you need to open to see out of.
    • As a bandit I would make demands first. Like "give us your money" or whatnot. If I am an assassin I would start stabbing through the sidewalls, not wait for smoke. Furthermore, if I knew there was a mage I would take extra precaution. Silence spells and the like. The current setup is that there are two assassins hiding amongst the bandits. The smoke thing is based on Strolen suggestion that I should move the fighting scene outside and that the party would basically only move outside under threat of fire/smoke. I chose smoke. I see your points though, any suggestions?
    • Why remove the back door? Is that better than just opening it and jumping out?To use the door as a shield cos there's an archer around.
    • What do the bandits fight with? Samurai swords?not sure about the actual bandits but the two assassins, one is a sword user and the other a broadsword user and this is ancient Chinese setting so would be ancient Chinese weaponry. I guess the bandits could mostly likely use broadswords since swords in ancient China is some kind of gentleman's weapon.
    • The ending with Meng feeling the weight of the Captain is great.Thanks.
    • A suggestion for second to last bullet - instead of a push-out-of-way you can include a tactical I-sacrifice-a-cut-to-my-hand-in-exchange-for-a-cut-to-their-throat. The mage can leave themselves "open" but get the surprise stab off just right.Thanks, great idea.
65
Freeform Roleplaying / Re: Seekers on the Seas of Wyrd
« Last post by valadaar on August 11, 2016, 03:37:03 PM »
No Demon he, thinks Altoth.

The stone looms large in the fate of this world, and since Althoth's fate is tied to this world, he must take an interest...

He wonders which Chaos Lord the wretch now serves.  Malak? Chardros?  It would not do for him to sink this boat to quell _his_ lords quest for blood.  No, it would seem it was time to do something.

What will this Gerhard do with this revelation of the obvious, he wonders.


66
Freeform Roleplaying / Re: Seekers on the Seas of Wyrd
« Last post by Murometz on August 11, 2016, 02:16:21 PM »
The crew stares, not understanding, but sensing some sort of negotiation is transpiring.

The shark-thing in the water says nothing, opening and closing its maw almost gently, as if tasting droplets of a delicate honey, or mana dew from the very heavens. Its doll-black eyes roll back into its head. The elemental spirit seems to be in rapture.

After what seems like an eternity it croaks in its language...

"Sweet are your words, humanling. And sweeter still your gift."

"Much and more transpires on the waves. Much and more beneath. The Old Ones with their Olden Ways shake like leaves on the wind. They titter like frightened children. A new era is at hand, signaled by the star-of-blood-which-fell. The Dreamers may never wake again. The next world will be for those who are wide awake, tainted not by Chaos, nor by Law."

"The manling you just picked up is treacherous, having slain his fellows in the name of a Chaos Lord and his obscene promises. Whispers of Chaos guide him still."

The shark-thing pauses, gulping water and air...

"Your quest is not unknown to all, manling. You are not the only one who seeks the Blood-Star, beyond the Roaring Rocks. Demons guard it, awaiting their masters. Know this, if you reach it first or last, that will determine all. ALL. For the others who seek it, will attempt to destroy it, and then shall our world revert to the Great Dream."

" 'Ware the warships of Pan Tang. They come to bring you grief. 'Ware all those who offer you aid in your quest. 'Ware your own companions, for you will yet know treachery. Seek us again in the Sea of Circles manling, feed us more of your star-power, King Straasha shall guide you, further."

With that the shark-thing sinks back into the darkening sea.

It is night-time, but a breeze finally picks up, heartening the crew.
67
Sagely Advice / Re: urgent help needed on a fighing sequence
« Last post by valadaar on August 11, 2016, 11:21:44 AM »
Echo Mageeks questions.

Plus my own:

How does Yin Jiao tell by footsteps two of the bandits are special? Magic?
How is the smoke deployed? Smoke bombs? I think torches and fire a more likely and straightforward approach.
Removing a door in the heat of battle better be a simple smash, or while you are doing it you will be cut down. There are no allies outside to keep the bandits at bay while you are removing the door.  Also, the door bursting outwards and smashing into a bandit has a better visual to me :)

As for the mage's cut, have the bandit directly target Xun Zhen instead of the mentor. The Bandit attacks, catching Xun's hand and forcing him to drop his dagger. At that moment Meng saves the day.

Also, if they are mages, why no spells? :)





68
Sagely Advice / Re: urgent help needed on a fighing sequence
« Last post by Mageek on August 11, 2016, 10:43:37 AM »
    • "Bandit siezes the reins" How did they get there - by jumping on board from a tree?
    • Why is the signaling required? Does the driver not call out? Has it been a stealthy takeover?
    • Is the carriage closed? Can they not see out of it?
    • As a bandit I would make demands first. Like "give us your money" or whatnot. If I am an assassin I would start stabbing through the sidewalls, not wait for smoke. Furthermore, if I knew there was a mage I would take extra precaution. Silence spells and the like.
    • Why remove the back door? Is that better than just opening it and jumping out?
    • What do the bandits fight with? Samurai swords?
    • The ending with Meng feeling the weight of the Captain is great.
    • A suggestion for second to last bullet - instead of a push-out-of-way you can include a tactical I-sacrifice-a-cut-to-my-hand-in-exchange-for-a-cut-to-their-throat. The mage can leave themselves "open" but get the surprise stab off just right.
    [/list
69
Freeform Roleplaying / Re: Seekers on the Seas of Wyrd
« Last post by EchoMirage on August 11, 2016, 08:28:29 AM »
Certainly, men of the young kingdoms did not have pacts of old to call upon as a Melnibonean would, but still, there were mages in most places that were not entirely stifled and calcified by the rule of Law. Some of them were of the virgin-stabbing kind, many not. Gerhard's way was one of the reasons why he placed such high hopes in the Magic of Man, in fact. He reached through the astral spheres, perchance along channels the Fallen Star had once traced, and fed unshaped magical energy to the elemental being. Perhaps the elementals were waning due to a limited way to access this precious vitae, that so readily flowed to men, who lacked the tols to shape it into the stuff of creation? The young noble's magic was based on this symbiosis, perhaps not as magnificent and world-rending as that of ancient pacts of the Dreaming Isle, but far more equitable for the elementals.
Ever the Filk merchant, are we?
He was confident in his ability to bind an elemental against its will, but that was no way to work magic in the long term. As anything sapient, the spirits were averse to enslavement, and furthermore vengeful and eternal.

Oblivious to Althoth's unvoiced objections, Gerhard continued discourse with the outspoken shark.

"A piece of the sky to ye, o great warrior of the sea, starlight passed through me, offering given sincerely. Do as thou will, but if you will, speak to me of what happened upon the waves, of battles, and the past of this other ship, and of the path to the Blood-Star's isle. Tell what you will, the offering is yours. No vows taken."
70
Freeform Roleplaying / Re: Seekers on the Seas of Wyrd
« Last post by Murometz on August 10, 2016, 08:37:20 PM »
One other needs be mentioned, though we are well into our tale. A forgettable fellow if not for the succulent dishes he is known for preparing. Gilson Chrom the cook of Fate's Plight is still below, ignoring the proceedings on deck. He is gutting a swordfish and stuffing it with all manner of savory fillings; salt-pork, dates, olives, pine nuts, onions, oranges, and leeks.

Even the Filk, Gerhard Larran, appreciates the food cooked by the unassuming man with missing fingers. Even the hard-to-impress Melnibonean women.

Once, Gilson was the personal cook of Urisk the Cleaver, self-styled king of Nadsokor, that vile city of beggars and thieves. But several years and fingers later, he found himself back in the Isle of Purple Towns from where he originally hailed.

Latching on with Captain Sharlto, to escape some unpleasantness, Gilson Chrom has ever since, become the greatest cook on the seas between the northern continent and the southern lands.

He pauses in his task to take a long drink from his wineskin, wipes his mouth, and glances at his pet, a one-winged, flightless tern. The bird eyes him back.
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