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Therafter / Re: Old School
« Last post by Carnegie H. Roberts on November 19, 2014, 02:19:53 PM »
Carnegie distractedly patted Elvis while she handled her cross. "S'jess...ye dun Think 'e wuz alive? D'ye? 'E looked ded...A-ah woudn't 'ave...Ah mean...Ah've never killed a person afore. Ah dunno iffin Ah coudd live with mahself... But 'e wuzn't...alive, rite?" She looked pleadingly at Asha.
OOC Area / Re: OOC
« Last post by Silveressa on November 19, 2014, 01:44:37 PM »
Jerome looses a lot of detail due to the number of special skills he had due to formal military training.

Hmm, well we have 20 points to spend on skills, does the Echo version of d6 use skill concentrations like other rule systems? (for example Firearms would be a broad skill with Pistols, rifles, smg's etc.. being concentrations off the main skill.)

If so then you could buy some of his specialty skills with the 20 points and round out the character that way.

If the Echo version of d6 doesn't use concentrations then may I humbly suggestion the following:

Concentrations for a main skill (firearms, melee, etc..) may be purchased at half (or 2/3's?) the normal point cost, but can never exceed the broad skills rating by more than 3. (I.e to purchase rifles at 5d you need to have firearms at 2d first)
This way we could flesh out our characters areas of expertise within a field like firearms, with the draw back being while we can achieve slightly higher ranks in specialties sooner do their cheaper cost, we become less effective in other broader applications of the skill. (I.e you only roll your rifles concentration when firing a rifle and default to firearms rating when handing a pistol.)

Just my random thoughts on it at the moment.
RP / Re: Guardians of the Citadel
« Last post by valadaar on November 19, 2014, 01:40:03 PM »
The val within val dismissed the opportunity for petty larceny.  The amounts of money he needed to make any real difference and the risk/reward ratio in a place like this was prohibitive.

The costs for magic item identification were prohibitive also. He remembered the spell cost the caster 100gp. Any hedge wizard would charge at least double that for an identify, though perhaps access to the spellbook would be worth something.

Val did his best to blend in, and paranoid that someone from their employeer, Clodo, the Reeve or the various other enemies they had gained so quickly were about, he did his best to keep an eye out...

RP / Re: Guardians of the Citadel
« Last post by Silveressa on November 19, 2014, 01:19:04 PM »
Silveressa regarded the elf with curiosity, his yellow tinged skin perhaps hinting at oriental ancestry, or some other breed of elf, sun elf perhaps? She smiled at his greeting, returning it with a friendly nod, "I was escorting a friend who was bringing trade goods to market, now my path takes me back south, and I find myself in need of better supplies for the cold weather and wet swamp lands, my former supplies were lost to a turn of ill fortune."

As she spoke she stepped closer and regarded his wares thoughtfully, keeping a casual eye on Lucky and Willem riding upon his back, a part of her hoping he would continue to share their company, the calming effect on both the populace, and Carly was one she felt reluctant to relinquish. She felt a grin of amusement cross her lips as she imagined the response from her comrades should she state her desire to keep the boy among them, a part of her warning a life on the road was no place for a boy, a less cautious, more motherly side of her silently questioning if this city, located in such a cold and hostile land would prove any safer for him?

"Have you furred blankets? Perhaps a warm jacket that would fit young Willem here?" She gestured to the boy stepping to the side so the merchant could get a better look at him and gauge his size.
Links / Re: Crowd-funded games
« Last post by MysticMoon on November 19, 2014, 12:25:15 PM »
I was pretty much sold on this as soon as I saw the name... How could I pass up on a game called Shotguns and Sorcery? I hadn't heard of the setting before Monte Cook posted about it (it's using the Cypher engine that's at the heart of Numenera and The Strange and the first 3rd party product to do so) but there are some short novels out. Goblintown Justice is free, a quick read, and gives a nice sense of the setting's flavor.
Therafter / Re: Therafter Out of Game Discussion
« Last post by valadaar on November 19, 2014, 11:23:09 AM »
The Vest will fit, though you will need to really adjust its straps to fit. Its built for a full sized male soldier.

RP / Re: Guardians of the Citadel
« Last post by Murometz on November 19, 2014, 11:11:13 AM »
They camped outside the gates, because they had little choice. With the majority of fighting troops away from Webhold, along with Lord Webber himself, entry into the place was slow-going and restricted.

The companions found themselves camped between a contingent of farmers on one side, and a mummers troupe, carriages and covered wagons in tow, on the other.

That evening...

The actors from the mummers troupe of course put on a show atop a makeshift stage.

Spiderheart said he could sneak inside the city walls, and try to locate this "Tuyana", aunt of Willem. Over the last four days of travel, he had discussed theory with Tusserk non-stop, and in the mornings, the two monks would practice incessantly.

The monk suddenly seemed more on edge than he had been during their travels, however, here outside Webhold, though for no discernible reason. Spiderheart took off without another word.

The Val inside val glanced over the fog-enshrouded collective of squatters and travelers. Opportunities for theft were pervasive. More importantly, he even spotted a stall with a sign..."Dorgus the Hedge-Wizard, Purveyor of the Arcane. Fortunes read, tokens and charms on sale, queer magic identified."

Echo was glum, as he watched the mummers perform a play about some love-struck dragon and a princess. The troupe had drawn quite an audience. He was about to retire back to camp, when he was approached by a young human woman, dressed in typical flourished  mummers attire.

"Oh, you are an elf. May I see those gorgeous locks?" She asked and smiled.

Mystic wandered the stalls glumly and aimlessly, until the great warrior realized something. Two figures seemed to be following him from stall to stall, and not so subtly. Cloaks and hoods drawn about them it was impossible to tell who or what they were, but clearly, they had a bead on him.

Willem hung with Lucky, and the child's comfortable presence with the dire-wolf, seemed to calm all those around them, who would normally be freaking out over a wandering dire-wolf.

Glancing over stalls stacked with potential new equipment for their upcoming swamp trek, Sil walked by a stall where she spotted an elf behind the counter, a strange tint of yellow to his otherwise flawless skin.

"Hail and well met" he uttered as he saw her. "What brings you up from the Vast?"

OOC Area / Re: OOC
« Last post by valadaar on November 19, 2014, 11:08:30 AM »
I think it was 1 point per 'pip'  1 = +1, 2 = =+2, 3 = new die?


Mind 3D
Stength 3D
Dexterity 3D
Spirit 3D

Jerome loses a lot of detail due to the number of special skills he had due to formal military training.

Melee  3D+1D
Firearms 3D+2D
Robotics  3D+1D
Leadership 3D +1D
Survival 3D +1D
Land Vehicle Pilot 3D +1D

OOC Area / Re: OOC
« Last post by Silveressa on November 19, 2014, 10:42:29 AM »
Nice and easy to make sense of. :)

one question about the 20 points, are they spent on a 1 to 1 basis? (1 point = 1 die) Or is it a different point ratio for skills and attributes? (I assume attributes cost more to raise than skills.)
RP / Re: Guardians of the Citadel
« Last post by Murometz on November 19, 2014, 10:05:27 AM »
The rest of their trip to Webhold was uneventful. With their brisk pace, they reached the farmsteads and outskirts of Lord Webber's keep three days later.

Webhold the castle town, lived up to its name. More complex and solidly built than Coldmoat, the uniqueness of the place could best be appreciated from overhead. Five concentric walls connected by numerous towers, walkways and parapets, running perpendicular from the outermost wall to the castle, like spokes within a great stone wheel.

The town was divided into several wall-encased wedge-shaped neighborhoods, and indeed "wedge" passed as the local term for "ward" here.

The keep proper, at the center of this web, was shaped like a drum, with and extended tower rising from its center, eighty feet over the plains.

So close to the Soulmarsh Vast, Webhold was encased in a thick mist, as the companions approached its iron-latticed gates.

Scattered a half square mile around the gates of Webhold was a sprawl of squatters, small folk and camped travelers. A town outside a town.

(Hang on, one more post coming up shortly...)

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