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61
Greetings Traveler / Goodevening
« Last post by Vagoasdf on October 22, 2014, 07:25:55 AM »
 Hello, my name could go as Vago,  im an 18th year old thast started more on freeform rp, and this year started playnd D&D and pretty much got hooked.
I belive myself to be a worldbuilder. i have tried to writte something,but ususaly i got stuck creating the infinite details of the world more than the story itself, so well, im here both to share and to improve.

Other things about me:
-English isnt my native languaje, so sometimes i might got  small bits of the grammar or the ortografy wrong. Sorry about that
- reading is probably the main thing i do in the day.... i think i have spent more on books that on food by myself

so..thats it. Hello all
62
Cosmic Pluralism / Re: Chalk and Fire: The Prequel
« Last post by Pariah on October 22, 2014, 06:46:03 AM »
And now continuing what is basically just stream of consciousness barfed up onto lined paper (9.5x6 because they were the only size I could find with decent twirly ring binding that doesn't fall apart if looked at funny) with only minimal (read spell checking) editing between paper and screen, we're off that that most iconic part of space, the seedy underbelly.

When asked what they're most favorite character from the star wars movies are six out of every ten will tell you it's Han Solo (the other 50% say Boba Fett, solely for the disintegration line.)  Because cowboys, outlaws, and those who kill them are such a backbone to great American cinema that they've even spread their grubby feelers into Hong Kong, Japan, and back to America again through cultural reimportation, that's where we're going today.

ISSP (needs rename due to blatant theft) is the primary police force of space, which is not to say that they're the police everyone deals with on a day to day basis.

Jurisdiction covers crimes committed in vacuum, interplanetary crime, and attempts to flee from one planet to another in an attempt to avoid paying for your wrong doing.  While that all sounds quite simple, in practice it's not.  Because while that is their job, they actually lack any ability to enforce their laws or arrest anyone once the criminal enters a space station or makes landfall, which kind of sucks for them.  In the news and on vidshows ISSP is held up as a paragon of highly trained officers who are utterly and completely incorruptible, in the cold light of reality they're a tiger with pulled teeth.

To get around these pesky restrictions imposed on doing their job, the ISSP turns to two very different methods of criminal acquisition (read that as the acquisition of criminals and not acquiring something illegally, though both meanings probably fit when you're talking about an agency totally ignoring its guidelines just because the guy that's wanted for murder on seven planets happens to be good friends with the security chief on a podunk station in the middle of the belt) the first of which is Special Activities Directorate - Section 9 (also change due to blatant theft, twice this time.)  SAD-S9 is a collection of "private" individuals who have been trained by the ISSP and then "fired" due to "disciplinary issues" who were then immediately hired by a collection of shell companies or are "self-employed" receiving their checks through cut outs and other less than legal means, who go out on SWAT raids/black-bag jobs to collect high value individuals for the ISSP.  Of course, working illegally for a government agency that needs to protect its public image is not without risk, and you can be d**n sure that if one of these fine gentlemen is captured the ISSP will gladly point out that they were loose cannons, and definitely not involved with them in any way (read disavowed.) Now, while I'm sure you're all thinking of secret police of dystopia's everywhere, this is in fact not the case, after the, admittedly grey, capture of the criminal in question they do face a public trial with all of their rights, it's just, you know, they were kinda playing the system and the system doesn't like being played.

The other method the ISSP turns to to collect criminals to return to the jurisdiction that wants to try them for their crimes is the bounty program.  This is actually the most common method of dealing with criminals wanted for crimes, and it relies on basic human greed to work.  Local police forces and dedicated bounty hunters concerned citizens regularly put food on their families' tables by hunting down dangerous fugitives (and peaceful ones too) and turning them in (ALIVE) to their nearest ISSP representative.  After a brief period whereby they verify that this is in fact the correct individual, ChaChing, you get the bounty and gets to go your merry way.

The criminals themselves, because that's what you're really here for, are basically the same you'd see in a movie the world over, or even your own tabletop.  The range from the two bit thug that "just wants his money" all the way up to the high class "legitimate businessman," all of them looking to get ahead and stay out of prison.  Boring huh?

Alright, seeing as I mentioned bounty hunters a couple lines ago, I guess it's time to go back to them, this time covering the morally ambiguous methods of making a living by hunting your fellow human beings.  While the cops put up most of the bounties out there, almost all of them are for small change, the only time a big fish ends up on a bounty board instead of the back of a SAD-S9 hovervan is when the authorities just have no idea where they are.  Mafia dons and Triad bosses on the other hand, do put out high value bounties on people, with the added bonus that most of them don't really care if the person shows up to their door dead or alive.

When I started this I was planning on writing something about drugs in particular, but I really can't think of anything other than something, something, natural earth drugs for the discerning addict, something something; so, yeah...
63
Hollen's Prize / Re: A Fast Exit
« Last post by Autumn on October 22, 2014, 02:44:35 AM »
Autumn looked up in alarm, hoping Jerome had a prescience of mind to record conversations by default. "By the sounds of it our good captain is vying for control of a second pack of Kotiri to replace her current one, which makes me worry about her current mental state, and if she's still our captain." She shook her head and growled in displeasure.

"Jerome can you track the location of  her communicator? We should scout out where she is and figure out what;s going on with her, if she's more Kotiri than human it may be prudent to take the Lilacor and leave system before she boards it with a contingent of them and heads out to conquer near by star systems, if she;s still human then we'll need to rescue her, somehow, unless someone else has a better idea."

She paused and stared back towards the direction of the ship, briefly wondering if they could make it back before the Kotiri or if they would need to retake the Lilacor a second time. "Regardless let's hurry back to the ship, we can work out details on the way, how many of those gun and bomb drones do you have left Jerome? Sunny, any chance of making some kind of fast acting nerve toxin that would incapacitate the Captain and Kotiri without killing the captain before you could administer an antidote?" Assuming no one objected, she immediately set a quick pace towards their ship with her friends, keeping a wary eye out for any Kotiri scouts that may be keeping tabs on them.
64
Tomes and Illusions / Re: GoofyTube
« Last post by Pariah on October 21, 2014, 08:35:41 PM »
Favorite comment, "He might be an idiot, but you have to admit, he's got a lot of fans!"  Followed closely in 2nd by the wailing and gnashing of teeth over destroying a Porsche 959.  And I knew I should've patented that when I was 11, then I could sue him for infringing on my magic energy rights... :c
65
Greetings Traveler / Re: Greetings To You All
« Last post by Strolen on October 21, 2014, 06:05:25 PM »
No thought. DO IT!

 :thumbup:

 :victory2:
66
Hollen's Prize / Re: A Fast Exit
« Last post by EchoMirage on October 21, 2014, 05:47:56 PM »
The better part of the day had gone by hunting; the beasts of the thick woods not used to the concept of death riding a sliver of lead, but Jerome and the band still found challenges: a predator resembling a smilodon in denture and temper would not cease its appetite for the band's calories after less than ten bullets, a vicious ooze creature seemed to mind the bullets even less, and halted its fluent advance only after Sunny's needler spread its central nerve cluster across the general vicinity.

The freezers aboard the Lilarcor filled neatly with meat, and the second day was likely to haul in even more.

Standing atop a felled fat omnivore, skinning knife ready and the ladies on the look-out for anything lured in by the kill, Jerome heard his communicator beep.
Irina.
He picked up, routing it to the speaker.
As if she was speaking to a petulant child, Irina explained: "Yes, my ship can take you to the stars, to other worlds."
The camera was not showing the captain's face, instead displaying the planet's grass and a part of her thumb.
"Not that you would know what to do there, simple as you are you'd be just prey."
A guttural growl increased in intensity, shaking the communicator with its basso overtones, the warning clear.
"The rest of my pack will come soon."
"They are dead by now." a deep, irritated growling voice commented.
"Then I'll take yours!"
"I rule!", the voice roared, followed by Irina's gasp, and the sounds of struggle.

The comm laid on the ground, showing but the peaceful sky. The fight faded in the distance.
67
Greetings Traveler / Re: Greetings To You All
« Last post by The_Gekko_State on October 21, 2014, 04:58:41 PM »
Thank you for the information. I'll have to give it some thought.
68
Tomes and Illusions / Re: GoofyTube
« Last post by MysticMoon on October 21, 2014, 03:32:49 PM »
Oh, look, someone has figured out perpetual motion:

Forever Electric car ( by wind force generator)
69
Strolenati Guild / Re: I wish to join this Guild
« Last post by Strolen on October 21, 2014, 02:37:29 PM »
http://strolen.com/guild/index.php/board,88.0.html

Fist couple threads explain it in different ways. Take the one that makes sense and run with it. Once you are formally accepted to the Guild we can help with the character points, no problem.

Let confusion never leave your head and welcome to the Guild. Once you go Strolenite, you never go back!!

:)
70
Greetings Traveler / Re: Greetings To You All
« Last post by Strolen on October 21, 2014, 02:30:36 PM »
They be mighty quests to ensure you are worthy to become one with the guild.

For the Dwarves, this is the initiation quest: http://strolen.com/guild/index.php/topic,6004.0.html

Read the requirements carefully and they tell you what is required to gain entry. There is no time limit and it is mostly honor system. It is good if you post links to your stuff as you progress so other Guildmembers know to go vote on it for you so you meet the requirements. (Have to earn the votes of course, but you need people to review your creation.) Take your time and keep moving forward. Digging caves is hard work.

So

1) Declare yourself to the Guild in the linked thread. That commits you to it. You can't join another guild and you can't back out at that point.
2) Start a thread in that forum and update us on your progress.

http://strolen.com/guild/index.php/board,88.0.html has some specific instructions getting deeper in, but it is all in fun and we will help you along if you go astray. :)
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