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51
Dwarven Guild / Re: Dwarves and Military
« Last post by Scrasamax on May 15, 2013, 11:00:08 AM »
The first line of the dwarven army are the merchants and free traders.

War with the dwarves starts with economic sanctions, cutting off the flow of goods from the Dwarves to the offending party/nation. As tensions start to rise and negotiations fail, the dwarven cohorts move and start cutting off trade roads and supply routes. Given that most dwarves live in mountains, they are going to have first and best access to the mountain passes. Trade can still flow, through waterways, or by taking major detours around mountains, but it is going to be hindered.

There are no sneak attacks, no pre-emptive strikes. The dwarves are an honorable warfare race (unless we are dealing with honorless creatures) and the march is deliberate. A city will know it has become a target as the dwarven host approaches, clad in heavy armor, with chariots and axes, shield biting berzerkers in the front rows and many gleaming axes, halberds, and crossbows aplenty.

This is military theatre.

At night, dwarven sappers, engineers, and saboteurs have been working diligently. The gates are known and marked, weaknesses in the walls and defenses are known, and there will have been a systematic campaign of covert operations against the target. Random fires started, mercenaries, thieves and troublemakers paid to start riots or inflame issues in the city, and if the situation calls for it, poisoning water and food supplies. Horses are specifically targeted during this time, to weaken or even completely eliminate cavalry.

The city leaders see the army marching on their doorstep, and the thieves guild has gone to open war with the assassins guild, a third of the horses are sick or dead, and the tanner's ward and meat market are still smoldering timbers and ash.

By the time the army arrives at the city or the keep, the saboteurs have already moved on, starting the next round of operations against the cities, fortresses and other second round campaign objectives.

Being honorable opponents, the dwarves are not ones to sack and raze cities to the ground, going on murder sprees and rape-rampages. A city that surrenders is going to pay a tribute to the dwarves, and will be occupied and subject to dwarven laws and tax systems. The builders and engineers follow, and the damage done is rebuilt and repaired.
52
Setting Forge / Re: Own system/world.
« Last post by Kassy on May 14, 2013, 07:44:10 AM »
The world is not built in a day, nor is a child board. :)

What typically is the MO of world builders that get their own forum is to start your threads like you are making them in your own forum and put the [World Name] in brackets like that in the subject line of the new thread you create.

You can create as many threads as you want. When you have a good chunk and it is moving forward, we create the board and gather your beautiful offspring into the fold and lay them gently there.

A second way to do this is in the main Citadel. We have a mysterious thing called "Regions" that are only visited by the most bravest warriors. Valadaar has been stomping around there lately and has found some issues which proves it is still in alpha/beta stages. But it needs more use in order to pull my attention towards with greater urgency. Are you the one that sounds the horn? Are you the one that joins valadaar in his mystic quest of exploring the regions?

In order to gain access to this long forgotten and dangerous location you must use the same freetext for all the subs that belong to that world. Upon the day when the Strolenati deem you worthy, the magic click of acceptance will gather your subs with freetext and compile them through the magic of Algor Ithm and plant them inside your chosen title. Henceforth, you will have your own region that gathers your glorious subs into a organization worthy of a librarian and gives a table of contents to those that visit.

So forums or regions. Both take some work to get and it sounds like you have a bottom up plan to work in the forum and promote them to the Citadel. A worthy plan and commend you for it!

So write away and once you get a few threads going you will be granted a forum of your own to live and work in.

(We did have a post count rule for it somewhere, just can't find the d**n thing so we will wing it. I would expect at least 5 different threads with a solid foundation of content. Otherwise I would have to give a new board to most everybody that has an idea for a world.)

Firstly, I'm quoting this because I can. And because it's filled with wisdom.

So I shall go forth and spam this section with the innards of mine mind. Mucho graciás to you, signoré.
53
Sagely Advice / Re: Sucked into a creative quagmire.
« Last post by Kassy on May 14, 2013, 07:20:42 AM »
Looks like you've decided to commit yourself to creating a new setting :up:, good luck with it!
P.S. Manfred's thread on his unfinished ideas is right here in Sagely Advice and one of the top ones listed (the 2nd) as well.

Thanks Moonlake, I'll need it :P

I will add my own thread, with a listing and links to each unfinished piece that I don't feel like toying with myself anymore.

K,
54
Sagely Advice / Re: Sucked into a creative quagmire.
« Last post by Moonlake on May 13, 2013, 07:03:57 PM »
Looks like you've decided to commit yourself to creating a new setting :up:, good luck with it!
P.S. Manfred's thread on his unfinished ideas is right here in Sagely Advice and one of the top ones listed (the 2nd) as well.
55
Dwarven Guild / Re: Dwarves and Military
« Last post by Murometz on May 13, 2013, 04:11:52 PM »
Quote
I too have always pictured something between the Romans and the Hoplites in dwarven warfare. I see, given the confined nature of the tunnels, a first rank of interlocking shields, with either gladius-style short swords or short spears using an underhand thrust, while the second and third ranks strike with spears overhand. Prior to melee, the second and third ranks would have been firing crossbows volley style, while the first rank knelt behind their shields (out of the way of both friendly and unfriendly fire).

They would keep these tactics on the surface, with adjustments for larger numbers.

Tauric, put down your shaving razor and join us!!! The Dwarven Guild, that is.



56
Citadel Tavern / Re: [THACO's Hammer] Splatbook updates
« Last post by DMRendclaw on May 13, 2013, 03:55:03 PM »
Make sure your chainmail is repaired and your blades are sharpened, because we are going way back in this episode! Join DMs Glen, Brian, Cory and Fulongamer and special guest and longtime contributor DM Cojo as we delve into another of the historical splatbooks! But before that is done, they answer emails about XP splitting with a multiclassed character, using monster poison on weapons, new players taking over existing characters, and the topic of dual-classing.

With those done, they move on to the topics. First they riff on gaining proficiencies, then they have a discourse on what to do as a DM when the party is incomplete. From there they tackle the deadly Aurumvorax, and then with a big assist from DM Cojo (who is a schoolteacher, dontchaknow), they discuss the second historical green splatbook, Charlemagne's Paladins.

You can find us on Osrgaming.org, d20radio.com, Facebook, iTunes, Planetadnd.com and Twitter (@thacoshammer), as well as our home at http://www.thacoshammer.info from which we stream all of our episodes from the very beginning up to the present day. If you are looking for an RSS feed or a different way of downloading the show directly, the address is: http://www.talkshoe.com/talkshoe/web/talkCast.jsp?masterId=94174&cmd=tc

If you wish to share your thoughts, opinions and/or experiences, you can either send us an email at thacoshammer@gmail.com or leave us a voicemail at 405-806-0555.

Hits & Crits - Email from Old School Chris (splitting XP with multiclassed characters/using monster poison on weapons); Email from Jim Cook (new players taking over existing characters); Email from DM Shag (Dual-Classing)
It's In The Book - Gaining Proficiencies
Rule Zero - Handling when the party is incomplete (i.e. missing a cleric- no one want to play one)
Snipe Hunt - Aurumvorax
Option Package - HR2: Charlemagne's Paladins
57
Dwarven Guild / Re: Dwarves and Military
« Last post by Tauric on May 13, 2013, 03:52:23 PM »
I too have always pictured something between the Romans and the Hoplites in dwarven warfare. I see, given the confined nature of the tunnels, a first rank of interlocking shields, with either gladius-style short swords or short spears using an underhand thrust, while the second and third ranks strike with spears overhand. Prior to melee, the second and third ranks would have been firing crossbows volley style, while the first rank knelt behind their shields (out of the way of both friendly and unfriendly fire).

They would keep these tactics on the surface, with adjustments for larger numbers.
58
Citadel Tavern / Re: Character commission art available
« Last post by Strolen on May 13, 2013, 11:01:23 AM »
Tundra. The lord of time is knocking on your door. But he does give extensions at the request of Mathom who is a friend of us all.

I was excited to see your drawing progress and I am quite serious about hiring you to spruce this place up. However, I cannot back down from my challenge. It would be unllama of me. :)
59
Setting Forge / Re: Own system/world.
« Last post by Strolen on May 13, 2013, 10:54:57 AM »
The world is not built in a day, nor is a child board. :)

What typically is the MO of world builders that get their own forum is to start your threads like you are making them in your own forum and put the [World Name] in brackets like that in the subject line of the new thread you create.

You can create as many threads as you want. When you have a good chunk and it is moving forward, we create the board and gather your beautiful offspring into the fold and lay them gently there.

A second way to do this is in the main Citadel. We have a mysterious thing called "Regions" that are only visited by the most bravest warriors. Valadaar has been stomping around there lately and has found some issues which proves it is still in alpha/beta stages. But it needs more use in order to pull my attention towards with greater urgency. Are you the one that sounds the horn? Are you the one that joins valadaar in his mystic quest of exploring the regions?

In order to gain access to this long forgotten and dangerous location you must use the same freetext for all the subs that belong to that world. Upon the day when the Strolenati deem you worthy, the magic click of acceptance will gather your subs with freetext and compile them through the magic of Algor Ithm and plant them inside your chosen title. Henceforth, you will have your own region that gathers your glorious subs into a organization worthy of a librarian and gives a table of contents to those that visit.

So forums or regions. Both take some work to get and it sounds like you have a bottom up plan to work in the forum and promote them to the Citadel. A worthy plan and commend you for it!

So write away and once you get a few threads going you will be granted a forum of your own to live and work in.

(We did have a post count rule for it somewhere, just can't find the d**n thing so we will wing it. I would expect at least 5 different threads with a solid foundation of content. Otherwise I would have to give a new board to most everybody that has an idea for a world.)
60
Sagely Advice / Re: Sucked into a creative quagmire.
« Last post by Kassy on May 13, 2013, 07:19:27 AM »
Well, then Sagely Advice would be an alternative place for these iffy ideas, I would say. A pity that Sil has disappeared- I was thinking that given that you two are good friends, you could ask Sil to read over your iffy ideas and then maybe you two could brainstorm together.

Also, Shadoweagle's idea of posting abondoned ideas as a challenge is a good one. I believe there is already a thread started by Manfred somewhere in the forum that does this. I also like the idea of this being a quest, maybe it could be a collaborative quest where someone puts up an 'abandoned idea', another person takes up the discussion, the two of them go off to brainstorm together and a collaborative sub pops out. Sound good to anyone?

Yes, I'm pretty upset at Sil's departure. We came up with some really good ideas between ourselves. I deactivated my Facebook account so unfortunately I can't use that to communicate with her.

I vaguely remember that thread. Will hunt for it now.
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