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41
Sagely Advice / Re: urgent help needed on a fighing sequence
« Last post by Wulfhere on August 14, 2016, 11:14:36 PM »
•They are ambushed by bandits hiding among the foliage/boulders. In particular, there’s an archer amongst the bandits who takes out the driver and then another bandit seizes the reins. Yin Jiao notices the way the sudden lurch in the carriage and then thinks he hears a faint sound of a heavy object such as a human body falling off at the front.  The driver might well cry out:  An arrow wound could induce shock immediately, but not kill instantly.  The archer would be within 25-30 feet of the carriage to reduce the chance that his arrow would be stopped by the driver's armor.  The people in the carriage would hear the bandit leader shouting orders to grab the reins.  A carriage on a bad road wouldn't have been moving faster than a man on foot could.
•Yin Jiao signals Meng about the ambush. Then, he arranges everybody in the best defensible position possible, with the 2 warriors guarding one door each and the 2 mages in the middle.
•The carriage lurches to a stop.
•From the footsteps outside, Yin Jiao determines that there are about eight or nine ‘bandits’ from their footsteps and that two of them seem to be beyond the level of mere bandits. Glimpses of their gear could show that two leaders are wearing better harness. Therefore, he opts to continue defending his two mage charges from within the inside of the carriage where the advantage in number is mostly nullifed by close range fighting. He also deduces that there might be an archer amongst the bandits else he thinks that Meng might have also picked on the attack on the driver.
•The bandits call for the party to surrender the valuables they are carrying but Yin Jiao say they are not carrying goods. Not believing the party, the bandits decide to use smoke to roust the party out of the carriage. Bandits would also value the passengers as hostages.  There might be friction between them and the assassin, who could cost them a valuable ransom.  
•At this side, there’re only 4 bandits. When the door unexpectedly burst outwards, one bandit is slammed to death/fatal injury while another is cut down amidst surprise of the door. Capn feels an inexplicable link to Meng but too busy to ponder this more (actually, this is spell cast by Xun Zhen). Killed by a door?  Better knocked down, then kicked in the head.
•Now, Capn signals Meng to watch out for their rear,  thus keeping the 2 mages in the middle between the two of them.
•The Capn makes short work of one of the remaining bandits at the front but then he encounters difficulty facing off against someone he determines as being definitely not a bandit but rather an assassin sent to sabotage their mission for political reasons. During this fight, Capn notices a boost in his defense (again this is effect of the spell by Xun Zhen). With the help of Xun Zhen, he manages to conquer his foe. Charging multiple spearmen is a &^%$@:  As you rush one, the others try to spear you.
•Back to Meng. He is now fighting against the last two bandits on his side: the other of the planted ‘bandit’ who is really an assassin and a sneaky bandit who’s been seizing opportunities to try to sneak small cuts to him.
•{about here, I need to have Meng dispatch the archer or but later, I don't even know about proper placement of this bit with the archer. Val mentioned about bowstring snapping and that seems the most feasible approach to go for now but not sure how things actually transpire in terms of the archer but obviously I need him out of the way of the party at some point during this fight.} A snapped bowstring seems awfully convenient.  Let him shoot the Capt., but fail to inflict a disabling wound.  Place him nearby, where one of the fallen bandits' spears can be heaved at him to take him out of the fight.
•Meng makes a slip and in order to correct for it, he turns sideways. This allows the bandit to dart behind him and get a chance at the 2 mages.
•Meng turns around in panic, exposing his entire back to his opponent
•At the same time, Capn still too winded to actually help out Meng but he's having his eyes on things at Meng's end now. {Not sure about his physical position though and not sure that it matters for my write-up.} Seeing Meng in danger, Capn reflexively rushes forward and past Meng to take the fatal cut meant for Meng.
•The Capn gets fatally injured whilst pressing against Meng’s back (to protect him)  and eventually traps the assassin’s broadsword amongst his own ribs.  He could twist as he tries to stab the swordsman, pulling the sword from his opponent's grasp.
•Meng turns back around upon feeling weight of Capn sliding off his back and then kills assassin in rage
•Over to the 2 mages who are both holding a dagger in their hands. The bandit was about to slash at Zhang. Xun Zhen sees an opportunity to kill this bandit but in doing so, gets cut on his hand.
•Meng has now turned back towards the bandit who rushed past him and catching the last of the sequence detailed in dot point above, he rushes forward and slays the bandit.
42
Sagely Advice / Re: urgent help needed on a fighing sequence
« Last post by Moonlake on August 14, 2016, 08:39:25 PM »
I still don't know where to insert the bits about the archer's bowstring snapping and where he gets killed (or it would be good if someone can suggest alternative ways of getting the archer killed, just ideas would do but try to aim for credibility and logic). Can I get specific input as to in between which the dot points should I insert these two events. The actual sequence for the fight scene is now the following:

•The 4 characters (2 warriors: Yin Jiao the Capn and Meng the junior; 2 mages: Xun Zhen the protagonist and ex-mentor Zhang) are travelling in a small horse drawn carriage with 2 doors on either ends (front and back). The width of the carriage is such that only one person can board at a time. They are travelling on a dilapidated track worn in by human traffic as opposed to an actual built road. There are dense foliage and boulders lining both sides providing ample opportunity for ambush.
•They are ambushed by bandits hiding among the foliage/boulders. In particular, there’s an archer amongst the bandits who takes out the driver and then another bandit seizes the reins. Yin Jiao notices the way the sudden lurch in the carriage and then thinks he hears a faint sound of a heavy object such as a human body falling off at the front.
•Yin Jiao signals Meng about the ambush. Then, he arranges everybody in the best defensible position possible, with the 2 warriors guarding one door each and the 2 mages in the middle.
•The carriage lurches to a stop.
•From the footsteps outside, Yin Jiao determines that there are about eight or nine ‘bandits’ from their footsteps and that two of them seem to be beyond the level of mere bandits. Therefore, he opts to continue defending his two mage charges from within the inside of the carriage where the advantage in number is mostly nullifed by close range fighting. He also deduces that there might be an archer amongst the bandits else he thinks that Meng might have also picked on the attack on the driver.
•The bandits call for the party to surrender the valuables they are carrying but Yin Jiao say they are not carrying goods. Not believing the party, the bandits decide to use smoke to roust the party out of the carriage.
•Yin Jiao takes the risk of peeking out and sees that the bandits are separated between the 2 doors to the carriage. He gets Meng to help him remove the back door and the two of them use it as a temporary shield to push forward and safely get them all out in the open where they can use their skills with their back to the wagon. 
•At this side, there’re only 4 bandits. When the door unexpectedly burst outwards, one bandit is slammed to death/fatal injury while another is cut down amidst surprise of the door. Capn feels an inexplicable link to Meng but too busy to ponder this more (actually, this is spell cast by Xun Zhen).
•Now, Capn signals Meng to watch out for their rear,  thus keeping the 2 mages in the middle between the two of them.
•The Capn makes short work of one of the remaining bandits at the front but then he encounters difficulty facing off against someone he determines as being definitely not a bandit but rather an assassin sent to sabotage their mission for political reasons. During this fight, Capn notices a boost in his defense (again this is effect of the spell by Xun Zhen). With the help of Xun Zhen, he manages to conquer his foe.
•Back to Meng. He is now fighting against the last two bandits on his side: the other of the planted ‘bandit’ who is really an assassin and a sneaky bandit who’s been seizing opportunities to try to sneak small cuts to him.
•{about here, I need to have Meng dispatch the archer or but later, I don't even know about proper placement of this bit with the archer. Val mentioned about bowstring snapping and that seems the most feasible approach to go for now but not sure how things actually transpire in terms of the archer but obviously I need him out of the way of the party at some point during this fight.}
•Meng makes a slip and in order to correct for it, he turns sideways. This allows the bandit to dart behind him and get a chance at the 2 mages.
•Meng turns around in panic, exposing his entire back to his opponent
•At the same time, Capn still too winded to actually help out Meng but he's having his eyes on things at Meng's end now. {Not sure about his physical position though and not sure that it matters for my write-up.} Seeing Meng in danger, Capn reflexively rushes forward and past Meng to take the fatal cut meant for Meng.
•The Capn gets fatally injured whilst pressing against Meng’s back (to protect him)  and eventually traps the assassin’s broadsword amongst his own ribs.
•Meng turns back around upon feeling weight of Capn sliding off his back and then kills assassin in rage
•Over to the 2 mages who are both holding a dagger in their hands. The bandit was about to slash at Zhang. Xun Zhen sees an opportunity to kill this bandit but in doing so, gets cut on his hand.
•Meng has now turned back towards the bandit who rushed past him and catching the last of the sequence detailed in dot point above, he rushes forward and slays the bandit.


43
Guilds - General Info / Re: Guild Membership List
« Last post by valadaar on August 14, 2016, 10:09:27 AM »
Would you like the region to be named The Necromancer Cult, or something else?
44
Guilds - General Info / Re: Guild Membership List
« Last post by Moonlake on August 14, 2016, 12:48:48 AM »
@Mourn, regions can't be created by Strolenati, it's an admin privilege, PM Val, he's particularly quick with creating regions.
45
Sagely Advice / Re: urgent help needed on a fighing sequence
« Last post by Moonlake on August 14, 2016, 12:47:17 AM »
@Val, wouldn't that be a bit anti-climatic, like I'm writing in the bowstring snapping for the sake of getting rid of the archer though in the previous version, I think I completely glossed over the archer and didn't even mention how he gets killed. I picked it up as a potential oversight this time around but now not sure where to insert about his demise. But maybe what you suggest is the more feasible route in terms of how things played out. Else the archer could have gotten open shot at anyone once bandits get trimmed down enough and then I have to worry about writing in an event with the warriors trying to deflect arrows and really I just want to redesign this fight scene to get rid of any logical loop-holes and otherwise just make it short and snappy.
46
Sagely Advice / Re: urgent help needed on a fighing sequence
« Last post by valadaar on August 13, 2016, 10:32:38 PM »
Bowstring snapped, and closes since nothing else better to do...?
47
Guilds - General Info / Re: Guild Membership List
« Last post by Mourngrymn on August 13, 2016, 10:15:47 PM »
I realize I've crawled form my Manse of Undead offerings all too often but I am bugging on the creation again. I was gone when the Regions idea came out and wish to put forth some organization to the Necromantic Cult but can not seem to figure out how to create them again. And good job on all the subs for different Gulids, although I'm not sure if they are relevant anymore.
48
Freeform Roleplaying / Re: Seekers on the Seas of Wyrd
« Last post by Moonlake on August 13, 2016, 08:18:34 PM »
Mi'il feigns a yawn. Behind the cover of her slim white hand held in front of her mouth, she gazes eagerly at the Oinish prisoner. What would he reveal that I can take to advantage?
49
Freeform Roleplaying / Re: Seekers on the Seas of Wyrd
« Last post by EchoMirage on August 13, 2016, 04:23:44 PM »
"Verily, it is widely known that sharks are the most entertaining creatures in existence" Gerhard added a little humorous salt to Chrom's dismay.
"Men, you heard our fish friend - the guest we have saved may well be as savoury as one would expect of the Oinish, perhaps less so. I suggest we keep watch, at least. I'll go inform the captain of my findings."
And so he did. "Captain, what you would do with the testimony of one elemental is yours to decide. I would ask the guest a few questions prior, though."
And so he did, taking advantage of the man's fevered state to pretend to be a fellow cultist. "What has our master decreed that we do next? What is his favourite appellation again - I do not wish to insult his greatness? What do you think, will he be content with your work?"
While talking, he extended his arcane senses to learn as much as possible about any magic and eldritch entities that may have rubbed off on the Oinishman. His rapier was never far from his side, though.
50
Fields of Challenge / Re: Freetext Friday
« Last post by Dragonlordmax on August 13, 2016, 01:31:48 PM »
Socks are a very unheroic article of clothing. I mean, there are legendary shirts and pants, and if you hunt about here, you'll find magic shoes, brassieres, hats, and so on. But socks seem under appreciated.

So let's do it!
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