« Last post by Scrasamax on January 04, 2017, 03:43:56 PM »
By concrete, do you mean you do want to explore economic and biological motivations with the setting?
Concrete in the connotation of not working in abstracts, or magic. Dwarves are of the earth, not fire and air. Dwarves, like I said, are stoic. They are hands on ax handles, and hard liquor, cracked skin, dirty beards. They are Hemingway in a world of fantasy.
What story do you want to tell with the dwarves, what ideas do you want us to explore aside for the utilitarian stoicism you have hit on?
Don't have one, and don't have any, other than perhaps using the dwarves as an allegory for masculinity and the old ways (contrary to the more androgynous and progressive ways, not so much socially and all that, certainly none of the MRA bulls**t, but splitting firewood instead of turning up the heater, hunting animals for food and not sport, etc)
You also mention a desire to develop dwarven military greatness, are their battles just defensive or do they do preemptive strikes?
Defensive. Extremely defensive. They represent a high investment unit, and cannot afford to throw numbers away in pointless conflicts. Heavy armor, powerful weapons, fortresses dug into mountains.
Some dwarf eventually had to ask "what if I dig over there". Developing the idea of dwarven expansion need not conflict with the dwarven ideals as you imagine them. We might imagine and implement in a write up a cultural engine for dwarven expansion, that differs from the types on dragon/human conquest you are inferring. Perhaps, the citizens of village will find that one morning a near by hill or sink hole is now hosting dwarven mining expedition.
Expansion is driven by population, humans and greenskins MUST expand because their lives are short and their children many. Conversely, those of long life have few children. The elves and the dwarves do not share the cultural and racial need for expansion. There are going to be new kingdoms founded, and new holds excavated, but these are carried out over a longer timeline. Dwarves dont do anything suddenly.
But the haunted mines and kingdoms in decline must have been just mines and kingdoms on the upswing at some point. My inference was that for those locations to have exsisted, dwarves had to travel to those locations. A reoccurring setting in the Lotr was abandoned dwarven mines. If we are doing dwarves on the cultural and economic upswing than there must be dwarves out there building the mines that would latter be abandoned. Consider this, perhaps Kazan could be the expansive dwarven culture that in a few thousand years will leave dark and haunted mines all over decathros. If these the are Tolkien dwarves (all be it with heavy metal athsetic and existing in thinly veiled 15th century Europe like Westeros) but in their cultural peak thus one might expect some expansion.
Correct, Kazan is in the end of the upswing, entering into a plateau period.
One of the main themes in LotR is that the Age of Man was beginning. The Elves were leaving, the dragons were slain (Smaug being the last), the dwarves were fading away, leaving Middle Earth to Man.
Expand them if you want.