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Cosmic Pluralism / Timeline of the Cosmic Era (WiP/StC)
« Last post by Scrasamax on March 12, 2017, 09:39:46 AM »
Petroleum Era

The Petroleum Era started in 1870 when the Standard Oil Corporation was founded by John D Rockefeller. The Early Petroleum Era was marked by iconic imagery like the Spindletop Well striking oil, the creation of oil baron billionaires, and the hand in hand growth of petroleum, railroads, and the birth of both the automobile and aviation.

The middle of the Petroleum Era began in either 1960 or 1972, depending on opinion. In 1960, the Organization of Petroleum Exporting Countries (OPEC) was chartered in Baghdad, Iraq. In 1972, the last vestige of Standard Oil was reformed into the petrol powerhouse Exxon. People who mark the Petroleum Era by state activities prefer the former, while those who mark history by corporate events prefer the latter.

The Late Petroleum Era begins with the 2027 shuttering of the Ras Tanura port and refinery in Saudi Arabia. This was a high water mark as it showed that peak oil production had been reached, and the oil deposits of the Middle East were starting to play out. While Saudi and other OPEC nations continued production, exploration and extraction costs would only begin to rise.

The Resource Wars

Four world powers, the United States, the European Union, Russia, and China, went to war in 2030. This war remained low key, and fought by proxy through other nations. This was a stop-gap measure, and eventually the nations went to full fledged war. There was no single central objective, and no victors. The United States attempted to invade South America, and central Africa (laying out the prototype map of the Atlantic Federation) the EU went to war with Russia and the Middle East. Russia fought the Americans, the Europeans, and the Chinese, and the Chinese fought everyone but the South Americans.

By 2050, the wars wound down. The demand for fuel for the military outstripped alternative fuel sources and alternative power production technologies. The world powers, broken and defeated, retreated for their home borders, leaving half the world in ruin. This would mark the final, and most destructive year of the Resource Wars. 2051 was the year of Fire.

2051 was marked by several thermonuclear exchanges between long time rivals, now no longer aided, or restrained by their allies. Iran and Israel get into the city burning game, and both lose. 14 Middle eastern cities are reduced to slag and rubble. Jerusalem, Tel Aviv, Tehran, Baghdad, Aleppo, Cairo, Damascus, Haifa, Qom, Tabriz, Homs (the sickening irony of nuking a city already destroyed by 50 years of civil war) Isfahan, Basra, and Kirkuk.

India and Pakistan exchange atomic weaponry, covering the Kashmir region with fallout. Ironic, considering that was the part of the map they were fighting over.

Chemical and biological weapons are unleashed by domestic terrorists, most commonly striking across the fractured United States, Russia, and the fragmenting European Union. While history indicates that governments attempted to pin these actions on disenfranchised Muslims, the scant surviving records indicate that almost all the superstates were facing internal armed insurrections.

The Second Dark Age

The Second Dark Age is marked as beginning in 2084. The petroleum powered world staggered for just over three decades following the Resource Wars before collapsing. Strides were made in alternative power sources, but grid collapses, road systems were neglected, and economies crumbled. The economy of the Petroleum Era was rooted in Globalism, which had wealthy countries buying goods from poor countries, manufacturing shed to third world countries, banking and finance moved to elite city states, and required astronomical profit margins to sustain itself. When it fell, it fell hard. Cargo ships stopped, factories stopped, and the only places were there was still reliable power were the megacities that had monopolized control over hydroelectric and nuclear power plants. These cities had already been selected, and the first generation of Arcologies had either been constructed, or were under construction.

Why 2084? In that year, the Russian Federation's Surgut series natural gas powerplants were closed for lack of fuel. Many parts of the world had already lost most or all of their hydrocarbon powerplants, but the Surgut generators had been seen as a bastion of Russian solidarity and pride. The same happened around the same time in hold out regions of the United States, but the effect was lessened by the larger number of alternative power sources in the country.

The Population Contraction started in 2050, with millions upon millions killed in the Year of Fire. The trend continued strongly after that, with fewer and fewer men and women deciding to have children. This effect was pronounced in the former First World nations, as declining domestic populations bolstered hostility towards immigrants, and created a resource hoarding mentality. The Second Dark age saw the widespread collapse of federal super powers, and the near destruction of the Big Box mentality of consumers and commercialists. This was the end of cheap food, cheap merchandise, and households having no supplies of note. The new era would see a return to home gardening, community gardening, food preservation, and so forth. Houses became the retreats of preppers and hoarders, at least to the people of the time. Facing old threats of starvation, death from casual injury, and the trauma of childbirth, people just didn't have kids.

For many, this seemed like the end of the world. And in many ways, it was. The population of Earth in 2030 was somewhere between 10 and 11 billion. by 2130, it was just 1.12 billion.
Fields of Challenge / Re: Freetext Friday
« Last post by Dragonlordmax on March 10, 2017, 09:26:30 PM »
Next: Spider. Anything from arachnid pets to typical fantasy monsters to the horrible beasts that a real giant spider could be.
Citadel Tavern / Re: Epub Issue 4
« Last post by axlerowes on March 08, 2017, 06:50:37 AM »
I know there are other votes out there
Cavern of Inane Natter / Re: What does Eldritch Horror mean to you?
« Last post by Moonlake on March 08, 2017, 01:56:18 AM »
Eldritch makes me think of something ancient AND otherworldly. As for horror, I'm always leaning towards psychological horror being the more severe form as opposed to something you can visibly see. Just my personal association but maybe it would help someone. *shrugs*
Cavern of Inane Natter / Re: What does Eldritch Horror mean to you?
« Last post by Scrasamax on March 07, 2017, 06:56:59 PM »
To me, Eldritch carries the connotation of wrongness. The tentacles and nameless horrors are just thematic elements and arc words. Something that is eldritch is wrong, it's a person with a gaping head wound smiling and giving you a cheerful hello wave, or a girl bending over to pick a flower and her knees move the opposite direction from what they should. For a long time, the tentacle was an alien fixture, a boneless writhing thing, something of horror. It's now so prevalent in hentai and anime that it's lost it's shock and horror.

Eldritch is something that you feel in your gut, something you see but you can't believe. It is the supernatural, and hyper sensitivity to the mundane, or a sense of perspective knocked so far out of whack that grains of sands are the size of mountains, or galaxies can be used as sprinkles on a cake.

Moderated Freeform / Re: Scras and Max Solo game (character sheet)
« Last post by Scrasamax on March 07, 2017, 06:47:38 PM »
STR - 10
DEX - 10
CON - 14
WIS - 16
INT - 9
CHA - 14

Luck - 8
Sanity - 16

Sea Shaman
Cavern of Inane Natter / Re: What does Eldritch Horror mean to you?
« Last post by Strolen on March 07, 2017, 05:59:12 PM »
Elric of Melnibone perhaps?
Moderated Freeform / Re: Scras and Max Solo game (character sheet)
« Last post by Aramax on March 07, 2017, 09:14:26 AM »
Ok the rule system we are using doesnt have shamen, but how does this sound
You would be generally clasified as a "cleric of the Shark God with the following abilities
You are a spontanious caster and dont need to memeorize your spell
You can cast 4 first level spells a day from the following list
Cure Light woulnds= d8 plus L points
Doom= victum is -2 to everything
Shark spirit= do extra d6 damage after you have sucsedded your attack roll, or do 3d6 extra if you sacrifice 5 hit points(you have 9)
Banish spirit= does damage to undead (varies)
You can also do the following rituals that take one hour to cast, you only need a small fire to cast these
Predict Weather
Augury(ask one yes or no question of Shark God)
Contact Spirit (general dead/animal spirit/ ghost talking)
Greetings Traveler / Re: Mandatory Hello
« Last post by Strolen on March 06, 2017, 08:05:05 PM »
Yes, we are very very formal here. So formal that it is a formality stabbed staight into the femoral artery.

Glad you introduced yourself in the forums, we needed a little kick.
Moderated Freeform / Scras and Max Solo game (character sheet)
« Last post by Aramax on March 06, 2017, 02:23:59 PM »
Ok roll 3d6 and arrange them as you want(Strength Dexterity, Wisdom, Intellect, Constitution, and charisma) replace your highest roll with a "16" if desired, replace your second highest roll with a "13" as desired. generate Luck by rolling 2 d6 and add the higher one to 6 post your tribe here, keeping in mind you are going on a long sea voyage to unknown lands Sanity is equal to your wisdom score(starting)
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