llamaenterhear

Recent Posts

Pages: 1 2 3 [4] 5 6 ... 10
31
Sagely Advice / Re: Khazad Collaboration Thread
« Last post by axlerowes on January 05, 2017, 11:20:06 PM »
Here is what I want to do, I want us to create 3-5 posts.

First I want to write 3 NPCs, dwarven brothers separated by a century or more in age. They will embody different forms of the masculine ideal and represent different periods in this time of transition in which the dwarves change from a rising civilization to a civilization in its golden age. I hope that by exploring these I figures I can unpack the details and character of this region.

For example three brothers could be rarity and could be treated as auspicious novelty in the low birth world of the dwarves.   So if the details of Kazan get worked up, I’d like to incorporate them character profiles.

Youngest Brother:  His entire adult life has been on this cultural plateau, and thus I will do a dwarven Ernest Hemingway. Don’t worry Scras, I going to pull from sources on young Hemingway. I am borrowing aspects from character’s in  The Sun Also Rises, Farewell to Arms, Dorthoy Parker’s 1929 profile, and I will look for some new ones. What sources informed you conception of Hemingway, I will check those out as well?   

Middle Brother: A true stoic, I going to dig only slightly deeper here and go with description of the stoics as provided in Peter Adamson’s “brief” history of philosophy. I also want to give him a severe injury, say the loss of his legs or his arms or paralysis.  How does the dwarven ideal of manhood translate following injury.  This character will have been part of the engine of stability.  If we compare this time period to that of roman, the youngest brother would have come of age in Trajan’s reign and this middle brother came of age during Domitian's reign*.

Oldest Brother: A master craftdwarf from a different time.  He is old, blind (lets say all dwarves go blind late in life) and practically mute. But he can still work blind because dwarves have an excellent memory and a superhuman ability for abstract  spatial reasoning. He was there during the “**Punic wars” not literally the punic wars, but when the dwarves of Kazan transitioned from just another pocket of intelligent beings to being the most advanced race on the continent.  He has lived a completely unexamined life.




Okay, a fair question is who cares about complicated NPC personalities.  Two answers to that. One, I do and Two, these personalities are just a base I hope to spice these guys up with cool weapons, plot hooks and associations with interesting locations. This is were I particularly need help, I want to integrate these personalities into the setting.   So I will need details on the settings like these death mask/forge mask things, the social structure, names and description of important locations, major historical events. fighting styles, popular styles of armor, weapons and fashion. Not all this stuff will make it onto the page, but it will help me get  write.

After the NPCs I want to do  a short post on underground agriculture.

Finally, I want to do a plot.  I would like to incorporate echo’s idea of these moving dwarven “cities”: columns of smoke, huge carts that are pulling mobile forges and smelters and a heavy metal drum beat.  That is a great idea, need to build on it more.   
 


*I know scras and echo are a scholars of history and literature and I have to do lots of reading just to keep up with their off hand references. So if you are like me you may not know about the period of the five good emperors, Dominitian was emperor  not directly following Nero, but very shortly thereafter.  He is known for being an autocrat unpopular with the Roman aristocracy, but he has gotten sort of facelift by recent historians. He brought in 15 years of stability of economic reform, that paved the way for the golden age of the 2nd century (aka Trajan, Hadrian, Antonine and Marcus Aurelius before Joaquin Phoenix ruined it all. (See Mike Duncan’s podcast series history of rome)     


 **At the beginning of the Punic wars, which traditionally are characterised as Rome vs Carthage, Rome was regional power that dominated but did not directly rule Apennine Peninsula. At the end of the Punic Wars Rome had conquered all of Greece, Albaina Macedonia, undisputedly ruled Spain and Sicily, and had subjugated much of North Africa.   Thus I believe the Punic Wars were a Pan-Mediterranean conflict (See Livy’s War with Hannibal). After the Punic Wars we had a Rome primed to move into its golden age over the next two hundred years. Of course this need not be wars. What changed in Kazan that marked the begining of the cultural plateau? 
32
Sagely Advice / Re: Khazad Collaboration Thread
« Last post by axlerowes on January 05, 2017, 03:54:23 PM »
Also this being fantasy and all that you could have a reality where literally every dwarf becomes a master of some craft or art.
33
Sagely Advice / Re: Khazad Collaboration Thread
« Last post by axlerowes on January 05, 2017, 03:40:42 PM »
I like both those options and the storytelling oppertunities they offer. In one you get to expose "the great hypocrisy" or "an unpleasant but necessary" truth about the dwarven utopia in Kazan. This raises excellent questions about what we sacrifice for the good of society.  What has more dignity being killed as an undesirable or living as an undesirable? if it is something they hide than that exposes a vanity behind all that dwarven pragmatism and stoicism...so like Hemingway.

In two you get the oppertuntiy for a classic heros journey and you could get factionalism.  There is a popular dogma in history and anthropology that states that ever society has an archetypal ideal and those are the people celebrated, in Kazan it is obviously the craftsdwarf.  The feared dwarven phalanxes could be filled with second class citizens.  Again, I like the obvious potential for story telling and melodrama.
34
Sagely Advice / Re: Khazad Collaboration Thread
« Last post by EchoMirage on January 05, 2017, 03:15:00 PM »
What if the dwarven meritocracy kills the undesirable dwarves, those whose work is shoddy or undesirable?
Then you don't ever get to see them, because they are a shame, and Dwarves have nothing to be ashamed of. ("No, there's nothing behind that door, it's just a decorative door because we Dwarves like doors. It's a cultural thing. I wouldn't expect a surfacer to get dwarven culture, or, in fact, any sort of culture. Now move along.")
Alternatively, because of their "waste not, want not" attitude, they would have developed ways for these Dwarves to redeem themselves, whether in life or in death (cue Warhammer Slayers - these can regain honour, but only by dying in battle, honourably).
35
Sagely Advice / Re: Khazad Collaboration Thread
« Last post by axlerowes on January 05, 2017, 02:37:03 PM »
What if the dwarven meritocracy kills the undesirable dwarves, those whose work is shoddy or undesirable?
36
Sagely Advice / Re: Minons
« Last post by Aramax on January 05, 2017, 10:04:33 AM »
22) The Cult of the Possessed: a bunch of rather feeble cultists, with the exception that a few demonic presences are able to move between them, making the possessed individual grow, be sheathed in fire and lightning, or suddenly blaze with magical ability.
In combat with the cultist horde, you will see when the possession moves towards you, as cultists in a line will light up with power, then revert.
Very Nice!
23) Blood Cultists
they carry cups of congealed blood filled with acidic blood does two handed sword damage no roll to hit or dodge etc., no armor
37
Fields of Challenge / Re: Map Challenge #1: Decathros
« Last post by EchoMirage on January 05, 2017, 09:04:46 AM »
I haven't given up on Twyrlandir - currently writing some ice critters :)
38
Sagely Advice / Re: Minons
« Last post by EchoMirage on January 05, 2017, 08:03:45 AM »
22) The Cult of the Possessed: a bunch of rather feeble cultists, with the exception that a few demonic presences are able to move between them, making the possessed individual grow, be sheathed in fire and lightning, or suddenly blaze with magical ability.
In combat with the cultist horde, you will see when the possession moves towards you, as cultists in a line will light up with power, then revert.
39
Sagely Advice / Re: Khazad Collaboration Thread
« Last post by EchoMirage on January 05, 2017, 07:58:12 AM »
First of all, some motivational music:


Second, I like Scras' take on the Dwarves. In their world, the Dwarven Way works. A dwarven kingdom is an island of stability, and a line of continuity through the tumult of history. Their high-investment approach means they will weather any less-than-cataclysmic misfortune. The shortcoming of the dwarven way is their slow recovery after such horrendous events, so the success of dwarves as a whole in a fantasy world is dependent on how often these occur, and whether you can actually prepare for them. If you can prepare, Dwarves will be the ultimate doomsday preppers, with stores of dwarven bread to last them a century (and serve as backup weapons).
One shortcoming is that they do not produce throw-away individuals that they could use as conquistadors, missionaries, or suicide bombers. Their low interest in outside matters makes them skip out on alliances (for why would you ally with some hot-headed waif who will drag you into avoidable wars? He'll die on you in 30 years anyway, and likely betray you before then, too). Their consistent ways, durable craftsmanship, and low population growth make them accumulate wealth, making them a target for envy ("Dwarf privilege!").

The abandoned mines will come into being from efforts that were not aimed at expansion, but simply at exploitation of a less significant resource that does not warrant permanent settlement (a few hundred years may still be "transient" in the dwarven sense). The feeling other races get at viewing these deserted works ("surely some great tragedy must have happened here for Dwarves to abandon this") simply stems from the fact that Dwarves never make something shoddy. Most outsiders have never seen the quality of works which Dwarves wish to keep, and thus can't compare. The Dwarves simply left once the best vein ran out, and something else invariably moved in.
As for expansion, Dwarves will think long on where to settle, and then prepare a massive expedition that brings everything it needs. A colony force is not shoddy wagons with a few hapless settlers, but a well-orchestrated migration effort that leaves other races in awe as a legion of Dwarves spills from below ground, moving eldritch machines and armored wagons with their wives, children, wise men, and copies of their lore. A pilot force of agents has spent a decade at least to prepare a smooth voyage. If you want to interrupt it, you better be prepared to fight five thousand very angry Dwarves.

Anything less than the above, such as a lone dwarven family moving somewhere means the Dwarf steering the cart was the lowest of the low, and left on his own volition, wishing to be mediocre among men instead. Admittedly, these exiles make poor ambassadors for the dwarven race, and are the reason why the Dwarves are often seen as poorly articulated angry drunks.
40
Sagely Advice / Re: Khazad Collaboration Thread
« Last post by axlerowes on January 05, 2017, 07:56:47 AM »
Okay, I got an idea now.
Pages: 1 2 3 [4] 5 6 ... 10