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31
RP / Re: Guardians of the Citadel
« Last post by Tusserk on Yesterday at 11:41:15 PM »
Remaining quiet and listening, Tusserk kept his eyes on the rest of the room and the guards. He focused on any that seemed to let their fingers linger on the triggers of the loaded crossbows, muttering softly about about trigger discipline and their lack of.

Tusserk cleared his throat slightly as he clicked the tip of his thumb nail against the wood of his spear in succession of quick and slow taps as he spoke under his breath. "I hope you know morse code..."

.- ... -.-    .... .. --    .- -... ..- -    - .... .    .-. .. -.. . .-. ...    .... .    -- . -. - .. --- -. . -.. .-.-.-
32
Citadel Tavern / Re: Riddles
« Last post by Chaosmark on Yesterday at 11:33:47 PM »
Not quite a riddle.

If you can answer this correctly, you are only 9 more right answers away from getting a position as a Quantitative Modeler/Analyst, with a prestigious electronic brokerage firm, for a tidy rate of $125/hour.

A brick weighs a pound plus 1/2 a brick. How much does the brick weigh?


The correct answer will force me to post Question #2 (of 9)

Having not looked at the thread for answers, the answer to this is 2 pounds. x = 1 + .5x, solve for x -> x = 2

Question #2 on Quant Analyst test

2. Could a stack of pennies as high as the C.N. Tower fit into a 2x2x2 foot box? (A penny has a radius of 3/8 inch, and the C.N. Tower is 1900 feet high)

a correct answer post will lead to Question #3

This is comparing volumes.

The stack of pennies is, ideally, a cylinder. We know that volume it's volume is area * height, which means V = h*pi*r^2. With a radius of 3/8ths of an inch, that gives us V = 1900*pi*(0.03125ft^2) = 5.82912699397 ft^3
The box is 2x2x2, which gives us a volume of 2^3 = 8 ft^3

Thus, we can conclude that yes, the stack of pennies will fit inside the specified box.
33
Citadel Tavern / Re: Riddles
« Last post by Chaosmark on Yesterday at 11:19:57 PM »
Question #3.

(Thanks Pariah, Scras, and val for participating!  :D)

Citizens of Canada pay as much income tax (percentage-wise) as they make dollars per week. What is the optimal salary in Canada?


$50/week.

This can be determined by plotting the function and finding its maximum. (We could also do calculus if we didn't want to deal with it visually, but graphing was easier.)

Our function is: income = salary - (salary * percentage), where percentage = salary/100

The following is a graph of that function: http://tinyurl.com/nvpj6jv

As you can see, the plot is maximized at 50. Ergo, our optimum salary is $50.

Edit: Wow, that link got mangled.
34
Citadel Tavern / Re: Riddles
« Last post by Murometz on Yesterday at 09:29:20 PM »
lol
35
Therafter / Re: Old School
« Last post by valadaar on Yesterday at 07:21:26 PM »
The ammo case had what was expected, ammo.  2x 9mm magazines, 14 rounds hollowpoints each.  Not for Glocks though.  As well it contained a 50-round belt of 7.62 Nato FMJ. Also, a grey cylinder - most likely a grenade, but any label had been worn off.

The flat box, clearly marked with a red cross, contained a number of trauma packs and a stim pack.  Two pill bottles as well, but the light was too poor to make out the writing. A package of still sealed hyperdermic needs (12 count).


Computer Screen

Datestamp                                Event              ID
2193.04.24.16.11.45               *ALERT*         NA
2193.04.23.12.11.45               Egress            87012
2193.04.20.12.1¢.45               *ALERT*         NA
2193.03.11.23.00.00               Ingress           87012
2193.03.23.28.11.45               Egressssssss  87010
2193.02.15.22.01.05               Ingress           45611
2193.02.20.16.11.45               Egress            87010
2193.02.21.╔0.11.45               Egress            45611
2193.01.12.21.00.00               Ingress           86112
2184.07.23.11.11.45               Egress            45611
2181.05.11.22.00.00               Ingress           86112


Back      Return

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Sadly, none of Carnegie's keys fit the lock.


Asha's enhanced vision allowed her to pick out what seemed to be remains in the corner.  Stepping closer, she could see a dried corpse wearing overalls similar to those in the locker.  The front of the skull was smashed in. 
36
RP / Re: Guardians of the Citadel
« Last post by valadaar on Yesterday at 07:02:24 PM »
This wasn't what he expected, thought Valadaar.  Don't tell them Echo, he thought. Technically Coldo's question was addressed to Echo, so he could quite honestly say 'no'.

Outwards, he said nothing.  He had nothing he wanted to add to the converation, and Echo had steered it well thus far.

37
RP / Re: Guardians of the Citadel
« Last post by MysticMoon on Yesterday at 06:26:51 PM »
"It would be something, you know, big and strong. Like me." Mystic gave a surreptitious flexing of his biceps and a sheepish grin to the lady.

"I... oh, hey, Sil, there you are. I kind of lost track of everyone. Where... where did everyone else go?"
38
Citadel Tavern / Re: Old School Quest
« Last post by MysticMoon on Yesterday at 06:18:11 PM »
To me it was less about the rules and more about what the players wanted to do. I didn't need 108 different skills to do something, I just said I wanted to do it. Basic skills, basic ideas. It was more raw and unscripted, more about the story and interaction with friends than reality and ensuring rules were followed. Puzzles were huge for us because we got to work together and meet a challenge. Seems like now-a-days you would roll intelligence, ensure you have the "puzzle solving" skill and if you made the roll the GM would tell your character the answer. It isn't like that really, but sometimes the crutch of all the rules makes it seem that way. There are kits and add-ons and 8 levels of skills. A thief just can't look for oddities in the floor, throw rocks on it or look for ridges in a wall based on the fact he is a "thief", now there are stats and skills you need to pick in order to do something my 9 year old could figure out.

So take out all the baggage and get it back to the fun and carefree moments of your first roleplaying games. Back when you were young and didn't judge things so deeply. Dark Elves carrying two scimitars were badass and bandits were a random roll away for every night watch. It really is hard to put it into words, more of a time and feeling when the most cliche thing was new and exciting to you....and fun, above all else.

This really sums up why I wandered onto other paths when the d20 world arrived (not that d20 is the only offender, it's just the one I normally would've gone to based on my experience with D&D). All these great things you're talking about still exist, in a million different systems. One of the things I most value about Mini Six (which is a new spin on the old system used by WEG for the original Star Wars) is that the system itself is pretty uninspired. There's nothing about it that does anything better or more creatively than any other system out there. What it *does* do is get the hell out of my way and let me cut loose with my imagination, which is basically what we're talking about here. Statting things takes almost no thought whatsoever and the basic mechanic can be used for just about anything (or I handwave, because why not?).

By the way, I've been looking over Mongoose's OGL Ancients book, which is about as d20 as it gets, and I see every example of your diatribe writ large there. I'm skipping over as much of the crunch as I can (since my whole purpose is just to steal the juicy bits of the setting so I can mangle them and create a new space opera setting), but much of the rest of it kind of gets the ideas sucked dry by all the rules references.
39
Cavern of Inane Natter / Re: Sober Commentary
« Last post by MysticMoon on Yesterday at 05:36:22 PM »
I never much liked whiskey either. Tequila, and Tequila-derived drinks, on the other hand...
40
Cavern of Inane Natter / Re: Sober Commentary
« Last post by Chaosmark on Yesterday at 05:33:38 PM »
I have yet to find a whiskey that doesn't taste horrible to my palette.
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