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Sagely Advice / Re: Help Requested for Cosmic Era Introduction
« Last post by Moonlake on July 04, 2015, 12:10:11 AM »
I've been around for a while and you probably know that I'm more of a utility-minded person when it comes to Codex intros so if it was me, I would go with the following format:
  • few lines summary of what the Cosmic setting is about, inspirations etc.
  • submissions grouped under headings in format similar to Regions and you might like to include short summaries of each heading or sub-heading as you see fit
Sagely Advice / Re: Help Requested for Cosmic Era Introduction
« Last post by Murometz on July 03, 2015, 11:08:16 PM »
Ok, I have 2 questions. Hopefully it's not something i missed somewhere along the line.

1. How far in the future does the Cosmic Era "begin"

2. Does the current age factor in verbatim or is the "past" of the Cosmic Era pseudo-real?

Sagely Advice / Re: The Royal Voting Exchange of Strolen's Citadel!!
« Last post by Moonlake on July 03, 2015, 09:06:02 PM »
Voted on Mageek's Phantom Path and Steam Mice by Fan. Now to pick another one/2 of Scras subs....
Sagely Advice / Help Requested for Cosmic Era Introduction
« Last post by Scrasamax on July 03, 2015, 04:36:13 PM »
Fantomx1 asked a good question in another thread.

What is the Cosmic Era.

I want to make an introduction submission, something to hold the whole thing together and work as a jumping off point for others to enter and explore the setting.

Why do I need help with this? Because I know all of the things about the setting, so I don't have those big questions. I would like someone to help me out, give some guidance and feedback on what needs to be in the introduction and what doesn't.

Citadel Tavern / June 2015 Highlights
« Last post by Kevin Cook on July 03, 2015, 11:24:06 AM »
If you are not interested in new or rare dice that were added to the worlds largest collection of dice this month ... Please ignore this post

Click on the Lapis Lazuli D20 from Dice Shop Online dice above for highlights of dice added in June 2015

Sagely Advice / Re: The Royal Voting Exchange of Strolen's Citadel!!
« Last post by Moonlake on July 03, 2015, 02:16:39 AM »
Scras: The 2 Cosmic Era subs done, 1 or 2 votes more forthcoming and I think I definitely need to take a bit of break away from the more techie subs of this setting (I gave the Maw a 5 but it constantly threatened to blow my mind as I was reading).

Muro: Your turn of non frequent poster sub coming up next but I'm recuperating from the Maw atm. And triplets? Aww... I don't even know that I would ever produce a single child.... Life's challenging enough for me without additional responsibilities.

Sagely Advice / Re: Cool sub systems in RPGs question
« Last post by Rizaleous on July 02, 2015, 08:36:16 PM »
Two systems in specific come to m mind:

1) Thanks to Pathfinder Unchained there is (in my mind) a really awesome new magical item crafting system in which a player must go through a challenge for every 5000 gold pieces of market worth. A minimum of two challenges are required, preparing the item and finishing the item.

What i think is so awesome about this system is that the players who are crafting get an opportunity to be really truly involved in the creation of their magical items. In addition, they can discount the price, decrease the production time and actually improve the weapon with minor perks, make it entertaining to play with by adding Quirks, or, on the flip-side they can increase the price over market value, increase the production time and put the weapon at a disadvantage with some minorly crippling flaws. As a GM, i've found that the players really don't like the Flaws all that much, so i've made a house rule where they can remove any Perk, Quirk, or Flaw off the item in question for 2000gp/item.

I've found this system really enhances the enjoyment of the game as we now have a guy with a very powerful weapon that does not appear magical to detect magic spells and appears physically junky to everyone around him, and he has particularly powerful armor that can be disguised as anything he wants but the trade off is it randomly changes his hair color every day (i roll 1D3+percentile to get RGB between the values of 0 and 255 for the colors) We've also got a player who's armor is essentially a mood ring, and another player who's belt of physical perfection has achieved sentience and intelligence and has taken a liking to it's owner but nobody else can hear it speak.

2) The FATE Core System from Evil Hat Productions runs entirely off of "fudge" dice or as they call them FATE dice (even though the dice were originally made for the FUDGE system... I digress), which are essentially D6's with 2 "+" signs and 2 "-" signs and 2 blank sides. the system treats the +'s as +1 and the -'s as -1 while the blanks are neutral. The player adds this to a skill value  that typically doesn't go above +5 or below 0. The GM sets difficulty ratings much like the DC's in Pathfinder. If the player breaks that DC by 3 or more it's called "succeeds with style" where the GM then has the player tell him/her what has happened to the environment based on the player's actions.

My experience with this was running a cthulian horror campaign in the FATE system. I had a player who was always checking the ceilings and always succeeding with style. So i basically told him what he saw, then improved upon it where i saw fit. The result were some extremely freaked out players OOC and IC. Very fun way to blur the line between the controlling hand of the story writer as a GM and the pawn as a player. It let's players get more involved in making the story their own rather than just reacting to the events the GM conjures up. I've also tried to consciously incorporate this mechanic into my pathfinder games to make it more engaging for the players when they roll critical hits. In addition to the extra damage they get to describe how they do the critical and they can sometimes put a disadvantage on the NPC's. All of it is privy to my final say though. To prevent the players from trying to Meta or just glide through the battles or challenges.

Very fun ways to add flavor to any game you're running imo.
Sagely Advice / Re: The Royal Voting Exchange of Strolen's Citadel!!
« Last post by Murometz on July 02, 2015, 07:30:47 PM »
and 3 happens to be my fav. no. as well

You'd love the triplets.
Sagely Advice / Re: The Royal Voting Exchange of Strolen's Citadel!!
« Last post by Moonlake on July 02, 2015, 07:28:17 PM »
I was a little taken aback by the force of emotion expressed but I wasn't really offended :) I'm a fan of the voting exchange b/c I see a lot of utility use of it, function of me being somewhat of a square peg here and often having loads of undercommented subs and me somehow 'committed' to having at least 3 votes per sub (and 3 happens to be my fav. no. as well).
Sagely Advice / Re: The Royal Voting Exchange of Strolen's Citadel!!
« Last post by Murometz on July 02, 2015, 07:08:56 PM »
That may have come out harsher than intended, sorry. I merely meant I'll vote on your stuff if we can hit up some of the newer/neglected authors' stuff. But yeah, I'm not a fan of a voting exchange :P
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