« Last post by Dozus on November 21, 2016, 07:53:54 AM »
Tumenbayar, Blade-Princess of the Arighan
The Arighan are a clan of the Veithar, nomadic elves of the Great Steppes known for their horsemanship and viciousness. Of all the Veithar, the Arighan are the most feared, their khan Boragen leading raids and conquests on settled places. His youngest daughter Tumenbayar is designated as his Blade, the child who leads conquering armies to victory. It is said she is as beautiful as she is powerful, her face hidden beneath a crimson silk veil as is Veithar custom. By bow and sword, she has won much plunder and many heads for her clan.
Venturing out of the Steppes, Boragen led his people to the outskirts of the kingdom. By Veithar clan laws, any settlement captured may by rights be burnt after being plundered, the nomads having no need for permanent settlements. Thus Tumenbayar took four towns and villages, burning them to the ground and putting their people to the sword. This made them enemies of the king, who paid no heed to the barbarian code of the Veithar, but also into the sights of the rival Tegussal clan. Using their scouts to track the royal army's movements, the Tegussal offered the Arighan clan a tribute of an undefended town. Only as Boragen and Tumenbayar arrived did they see the betrayal: the town was a royal stronghold and they were soon outflanked. Boragen was killed in battle and the Blade-Princess was captured.
The king was prepared to put every single Arighan to the sword, but he stopped upon Tumenbayar. Seeing her beauty, and wishing to humilitate the Veithar into submission, he enslaved the Blade-Princess, forcing her to become a court dancer. She of course refused, so the king caged her in the court, dressed in provocative silks to entertain his courtiers.
The resourceful Blade-Princess eventually escaped, but the her imprisonment only served to stoke her fires for revenge. She has three goals: first, return to the survivors of her clan and take her place as khan; second, avenge her father Boragen's death at the betrayal of the Tegussal; third, wreak vengeance on the king for his unjust refusal of clan law and her humiliation at his court.
The Vizier sees great potential in Tumenbayar, and indeed, there is a certain kinship between them - although they were thoroughly humiliated by the Ardanian upstarts, prideful whelps one and all, they emerged stronger. Though his holds are limited yet, the Vizier can already provide a safe haven; the lesser creatures within may also benefit from an Elf commander's seasoned guidance. Verily, even the Vizier cannot be everywhere.
"I know your wrath, princess, the endless furnace of indignity within. There is only one thing that may still its flames, and that is justice, justice upon all. Bring your kindred to me, and I shall grant them arms and armour. And once we succeed, you shall know my gratitude, and find a land to call your own."
> Game-play effect: May re-roll a social roll once per scene -or- make an enemy re-roll a roll (such as distracting him to cause a blow to fall astray, or to fumble a speech).
> Narrative privilege: can cause monks to question their vows, married men their lifelong commitment, and those who are usually not swayed by women their sexuality. Some otherwise impossible social rolls can now be undertaken.
> Game-play effect: If she performs attacks and parries in the same round, she may roll the dice first, and then choose which roll(s) are the attack(s) and which the parry.
> Narrative privilege: may specify that a certain NPC has heard of her exploits, or experienced them firsthand. This may be a foothold for intimidation in some, and grounds for respect in others.
> Game-play effect: may roll twice for surprising or ambushing others, picking the better result.
> Narrative privilege: no fortification is perfect, and Tumenbayar knows this. She may specify a non-critical shortcoming for any defensive position. This should not circumvent, but rather create adventure. Exercise your creativity!
> Strength (Power) 3
> Dexterity (Finesse) 5
> Endurance (Resistance) 2
> Intelligence (Power) 2
> Wits (Finesse) 3
> Resolve (Resistance) 3
> Charisma (Power) 4
> Manipulation (Finesse) 3
> Composure (Resistance) 2