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Fields of Challenge / Re: Freetext Friday
« Last post by Scrasamax on August 20, 2016, 03:27:26 PM »
Today is actually Friday. And our new freetext will be Witch.

OOC Area / Re: [Re-Interest]
« Last post by Kassy on August 20, 2016, 05:03:18 AM »
@LS I know why. A big shame :(

@Echo, It'd be cool to start a new PBP! I'd definitely be up for it!
Sagely Advice / Re: urgent help needed on a fighing sequence
« Last post by Moonlake on August 20, 2016, 02:12:08 AM »
Ergh... new questions. Stuck on the following details:
  • If you are a bunch of bandits and you are surrounding a wagon to rob, roughly how far would you choose to be standing away from it? This is after one of the bandits has seized the reins and then dismounted again.
  • Instead of bashing the back door down as a shield, I'm now going to have the one using the broadsword run out as decoy to attract attention while the sword user sneaks out and circles around to eliminate the archer. But problem is if the bandits are standing quite close, how would they not be alerted when the 2 warriors get out? The fire the bandits started to roust party out would just be made from torches and I don't think it would be really producing smoke real quick or in large amounts. Could be wrong though cos I'm not an outdoors girl and never did camping.
Fields of Challenge / Re: Freetext Friday
« Last post by Dragonlordmax on August 19, 2016, 05:14:55 PM »
Today is actually Friday. And our new freetext will be Witch.
Freeform Roleplaying / Re: Seekers on the Seas of Wyrd
« Last post by Murometz on August 19, 2016, 12:44:57 PM »
Some dozen leagues away from Fate's Plight, we can make out a grim trireme silent upon the night waters. A warship from Pan Tang, the isle of sorcerers. Aboard the vessel, a fork-bearded captain, his bald head tattooed with sigils and swirls of Chaos, addresses a subordinate, an equally revolting man without legs, and gorilla-like arms of muscle to compensate.

"We are too close to Menii, and its filthy purple harbor." the Captain spits his words.

'Aye, captain" the legless brute acknowledges.

"We will await them upon the Sea of Circles, raise sails!"

Mute sailors rush about like ants in response to their Queen's commands, and the ship veers Eastward.
Freeform Roleplaying / Re: something something...
« Last post by Moonlake on August 18, 2016, 09:46:47 PM »
Welcome back, saw new post and need time to simmer about next post. Others go ahead for now.
Freeform Roleplaying / Re: Seekers on the Seas of Wyrd
« Last post by Murometz on August 18, 2016, 11:00:07 AM »
The Oinishman grins wide at Gerhard's words, a wild look in his eyes. Behind them, Mi'il keeps an eye on the proceedings. They are below deck, where the fevered, stranded manling has been locked inside a cabin.

Meanwhile, the ship begins to sail again, guided by the night stars and new winds. Captain Sharlto, busy navigating Fate's Plight (so close to the City of Sails now!), leaves the Oinishman's fate to Gerhard. "Do with the madman what you will" he says and continues to shout commands to Werrus and Ebrin.

Old Blind Bhroo approaches Gilson Chrom. "Cook, my bats have not yet returned." he says ominously.

below deck...

The Oinishman bites down hard on his own fingers and begins to etch something in the wooden wall with his blood, still grinning. It is some kind of amorphous shape with strands and tentacles emerging from a bulbous oval. He pauses to smell his own bloody hand, "Do you smell the sweet tang?" he offers it to Gerhard.

Finally he addresses Gerhard's direct query...

"Do next?" This sets the Oinishman to laugh maniacally, "I await HIS words. The Whisperer of Impossible Secrets will guide us all! My salvation will soon be at hand. We merely wait, pale one." He stares directly into Gerhard's ice-blue eyes, "It wont be long now."

With that, Zylonion, who is also listening to the delusional man, knows what entity the Oinishman refers to. The worst one, when one sails upon the queer seas.

On deck...

Gilson just then notices something, still several hundred yards from the ship. Dark, winged, Eldritch S hadows in the night sky. He counts the shapes. Eight. As many as Old Bhroo had bats. But despite their leathery wings, these creatures that silently approach the ship from the skies, are no bats. Rather they are each twice the size of a man.

A sailor in the crow's nest suddenly begins to shout, "DEMONS!!"
Sagely Advice / Re: urgent help needed on a fighing sequence
« Last post by Moonlake on August 17, 2016, 09:15:22 PM »
All sorted now, don't worry about this.  :D
OOC Area / Re: [Re-Interest]
« Last post by Longspeak on August 17, 2016, 05:35:30 PM »
Sorry I didn't see this sooner. I don't think you'll see Sil or Carly back here. I wish it would be otherwise, but I don't see it happening.
Sagely Advice / Re: urgent help needed on a fighing sequence
« Last post by Moonlake on August 16, 2016, 07:27:27 PM »
Okay, new plea for help based on the fact that I've actually gone into actual writing as opposed to just planning:
How do I get the party to remove the back door of the carriage promptly when they are all inside the carriage (they need to get out quick cos ambushed and the ambushers are using smoke to roust them out)? Relevant info are:
  • Available PCs: 2 high level warriors- one a sword user and another broadsword user (Chinese story btw so adjust the weapons for being Chinese for anyone who needs to think in terms of such practical aspects which is mainly why I need help, I have no idea about these stuff); 2 high level mages- one whose power is mainly related to reflection, meditation etc. (no fireballs) but has a few spells that can be used in battle mainly to assist fighters rather than useful for assault directly and another whose power is mainly divination. Both mages armed with daggers.
  • The Carriage- small carriage used for transporting goods by villagers with front and back door. Back door is basically pine board nailed to the walls
  • More context- party needs to remove back door because there is an archer amongst the bandits/ambushers and so the back door is supposed to be their cover so that they can safely move outside to fight. But the whole party is currently trapped inside so the removal of the door obviously needs to be quick cos no allies outside to help.

Any more info needed, just give a shout.
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