Recent Posts

Pages: 1 2 [3] 4 5 ... 10
Sagely Advice / Re: Need to Bounce Campaign Ideas Off Others
« Last post by faerytech on September 28, 2015, 12:53:41 PM »
I'm really enjoying the post apocalyptic transcendence myself, especially since it gave birth to the idea that the simpler creatures now inhabiting Tyrin/Earth would believe that the ....(what exactly would I call the place the transcendent humans live on?) "Astral Plane" was Heaven/Hell, and the creatures there demons/angels. I even had a whole bit worked out about how the transcendant humans had become bored in their world as thousands of years passed and many of them longed to return to physical bodies. They would hijack the bodies of those creatures that would allow them to, (those who had worked out how to do so). The Transhumans would then get to experience life again, and the creatures hosting them would have an open link with the astral plane... my idea was that through that link they could access the minds of other earthly creatures and influence or control them, create illusions. However, that idea was hatched back when Transhumans were just demons on an alternate plane, so it doesn't fit quite as well anymore. How would earthly creatures be able to access it through sleep and meditation? How exactly does this plane of existence work? I would like to find a reasonable way for it to influence the Earthly Creatures.

Secondly, if I'm going to say it was Terraforming efforts, I need to expound on the idea a bit, and know exactly WHY and HOW "terraforming" caused races of intelligent creatures to evolve. As for larger more dangerous animals, my idea was that they were part of the "terraforming" efforts left by the SpaceHumans. Not weapons, per se, but incredibly powerful beasts of burden. I had considered the idea that the Spacehumans had come and messed around, built some stuff, (much like the fabled "ancient aliens") and then for some reason left again. Could that reason be as simple as that they needed to wait for the terraforming efforts to be done? In that case the fantastic beasts of burden would be like Titans, each carrying out a singular purpose until that purpose is done. If not, could it have to do with the fantasy creatures having gained intelligence, with the Transhumans, or with the subdwelling Humans?
Sagely Advice / Re: Need to Bounce Campaign Ideas Off Others
« Last post by Scrasamax on September 28, 2015, 08:18:46 AM »
So where/what do you need help with? I like the basic premise, especially post apocalyptic transcendence with an entire society uploading itself, a morlock like society of server custodians, and magic being a legacy of nanotechnology and terraforming efforts. Another idea to just toss in their, the larger more dangerous animals from typical fantasy are bioweapons, created by the last factions of the war that ended the world.
Sagely Advice / Need to Bounce Campaign Ideas Off Others
« Last post by faerytech on September 28, 2015, 12:26:21 AM »
Hi, I'm Maddy. Desperately in need of someone to bounce ideas off, since I'm working on a top-secret project that I can't tell my normal buddies about.

I'm going to be gming a campaign on the Strands of Fate system. As I go along, a lot of the story is changing in order to fit with the new awesome ideas I'm having, so nothing is really set in stone yet, but I'll put a mark next to things I'm really attached to. There are a couple of themes I'm going for here. First of all, I want to base it all in a world that at first glance seems very simplistic, reminiscent of childhood and the grand adventures I remember reading at that time. However, as gameplay continues it becomes clear that every action has real consequences, that there aren't any "evil" people, and that every person you meet has something to teach you and every fable or myth might contain a shred of truth.

Some info:
The basic premise is a standard fantasy world which is actually hiding a huge secret.
There are a few kingdoms about to be plunged into war due to controversy that hinges on magic, religion, and technology.

There are a few intelligent, humanoid races:
-Hunter/Gatherer fawns, a gentle race of magical creatures that believe the universe was called into being by song, and whose culture and innate magic reflect this.*
-A species of highly intelligent creatures whose native habitat is an island surrounded by ocean. (see below) These creatures have already mastered a bit of technology by studying the wreckage that was found on their island. They also managed to blow up their island by activating some of this ancient technology, setting off a series of natural disasters that don't exactly make them popular. The newly separated islands are known as the Broken Lands, and even the people are broken, many choosing to immigrate to a safer haven. That's how they came to be introduced to magic, and although they lack any natural ability, their scientific minds immediately began to unlock its mysteries. This essentially created at least three factions within their species: The Enlightened (technologically advanced), The Descendants of the Enlightened (those who study magic), and the ones who only call themselves The Werin (who abhor on principle both magic and technology).
-Another incredibly diverse species who worship a pantheon of Gods and Goddesses. Their society revolves around the temples to these Gods and Goddesses, and the priests and priests who live, work, worship, and craft incredibly powerful magical artifacts. Children are tested at birth and raised in the temples their entire lives, devoting themselves to the secrets of their orders. There are many different groups amongst them, including spartan-like berserkers who serve as their warriors. They believe that the other two races are their kin, and have strayed from the path. They do not hate them, but rather pity them.
-Deep underground there is a hidden race whom none of the others have uncovered. This race is ancient, and existed before a great cataclysm wrecked the world. They are highly intelligent advanced creatures that have fallen. They are physically weak, with large blind eyes and pale, hairless bodies, and those that remain are of indeterminate age and a bit mad. They commune with the "astral plane" via obelisks, and worship them as gods. Their purpose seems to have been as servants to service these obelisks, and that they are fulfilling, but they have lost anything of their own history and being beyond that due to... (haven't thought about it yet).

Although the world, being quite large, has many, many possible quests and plotlines, the two biggest quests are to discover the source and truth of magic, and to uncover the truth of the universe. It is detailed below.
The Fantasy world that is known as Tyrin is actually a distant Earth. The human race was facing certain extinction due to war. Three possible survival plans were hatched.
1. Space travel. They sent off a group of humans on a large ship, with smaller sister ships for exploration, in order to find a new Earth.
2. Ascendance. Many humans chose to abandon their physical bodies for an immortal life within a virtual reality. They would need servers to keep this place running, which is why they buried them deep underground...
3. To be serviced by machines, and the third group of humans, those who sought shelter deep underground.

Explanations for the creatures on Earth.
1. There were still those who were unsure if any of the other methods would work, but could not stand the thought of intelligent life and all their work dying, so they encoded a blah blah just had this idea just now and it needs work, but could explain magic
2. They evolved naturally, or with increased speed due to radiation.
3. They were created or modified by the Space Humans who returned to the planet and
     A. Needed to create a species to incubate their young and/or to breed with due to their females being unviable?
     B. To serve as slaves
     C. As a test
     D. As an accidental biproduct of reterraforming the planet
     E. Creatures already existed and had magic so humans decided to leave them alone and see how it went for them.

Magic works (all verbal) because:
1. Magic always existed but humans stamped out those with the genetic predisposition to it during the dark ages and witch hunts.
2. Magic is an evolved/mutated ability that these creatures have that humans simply never did.
3. There is no magic, it's all nanotech or insufficiently explained tech. Supported by the fact that the "Astral Plane" is really just the internet, essentially.

Links / Re: Interesting Non-Game Stuff
« Last post by Strolen on September 27, 2015, 07:11:55 PM »
Soon I will be able to do my job from home!
Citadel Tavern / Re: [THACO's Hammer] Splatbook updates
« Last post by DMRendclaw on September 27, 2015, 04:01:14 PM »
Splatbook 111 - Finding Our Way!

We figure out just where the hell we are for this episode! Joing DM’s Glen, Cory, Fulongamer and Brian as they discuss mapping in 2nd Edition. After answering some emails, the fellas break out their compasses and start triangulating. They start things off with discussing the Cartographer kit from the Sages and Specialists splatbook, and as a matter of course analyze the Cartography NWP. From there they talk about various player methods of mapping, then break down the tools of the trade for PCs, and bring things home with a review of the Treasure Maps supplement.

You can find us on Osrgaming.org, d20radio.com, Tumblr, Facebook, iTunes, Planetadnd.com and Twitter (@thacoshammer), as well as our home page at http://www.thacoshammer.info. If you are looking for an RSS feed or a different way of downloading the show directly, the address is: http://www.talkshoe.com/tc/94174. If you are looking for our Actual Play (AP) podcasts, you can find them on iTunes (search for WGP's OSR AP Podcasts), or you can go to http://feeds.feedburner.com/osractualplaypodcasts. You can also email the show at thacoshammer@gmail.com, and you can leave a voicemail for the show at 405-806-0555.

People Skills – Cartographer Kit/Cartography NWP from Sages and Specialists
Rule Zero – Mapping Styles and Methods
Loaded for Bear – Tools of the Trade for Mapping
DM’s Rag – TSR 9377: Treasure Maps

Email from DM Jesse (Started off 5e, went back to 2e, buying stuff on ebay)
Email from Oiselarius (Tanar’ri pronunciations, gaming story about a DM being anti-religious, article about turning undead/outer planar beings in Dragon #140)
Email from DM Freddy (request for a Greyhawk themed show)
The Divine Synod / Re: Declared for the Divine Synod
« Last post by Strolen on September 26, 2015, 11:24:29 AM »
Congrats. Now you are accepted and pledged to the Divine Synod!
Greetings Traveler / Re: Stumbled in
« Last post by Murometz on September 26, 2015, 11:07:24 AM »
Welcome, Tom. Explore, expound, enjoy!
The Divine Synod / Declared for the Divine Synod
« Last post by jedion357 on September 26, 2015, 06:17:37 AM »
Then I do declare myself for the divine synod.

I may be slow to get rolling on this quest as I consider how best to present the material and the artifact will require me writing something new.
Fields of Challenge / Re: Freetext Friday
« Last post by Dragonlordmax on September 25, 2015, 05:35:17 PM »
This week's freetext is dice.

Edit: It is absolutely imperative that this week's freetext be Time Travel. Trust me, I'm from the future - there's no time to explain!
Greetings Traveler / Re: Subspace Transmissions from the Frontier
« Last post by Murometz on September 25, 2015, 03:32:15 PM »
Star Frontiers!!! Woo!!

You're not a Sathar are you?
Pages: 1 2 [3] 4 5 ... 10