llamaenterhear
Username: Password:

Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Therafter / Re: Old School
« Last post by Kassy on August 19, 2014, 08:48:41 AM »
"I'm good, what about you, that thing seemed pretty darn determined to end you," Anya said slowly, relieved that the thing had been put out of commission by Marcus tearing it's mechanical head off.

There hadn't been an explosion from the thrown head, so she turned to Marcus and said, "do you think that could be a tracking beacon that you saw instead of a bomb?" She shuddered at the thought of more of these prowling around, destroying the place she called home.
12
Bleak Wood: Nightfall / Re: War Cry of the Huertha - Hostile Landscape
« Last post by Kassy on August 19, 2014, 08:21:28 AM »
If you're taking on new players count me interested.
13
Bleak Wood: Nightfall / Re: War Cry of the Huertha - Hostile Landscape
« Last post by Ancient Gamer on August 19, 2014, 06:56:18 AM »
Ok. Goss has flagged interest, but not reserved a seat.

Character generation follows a similar pattern as the previous games. Come to think about it, I will probably extend the tables you used and let you pay for your perks and dark sides.
14
Bleak Wood: Nightfall / Re: War Cry of the Huertha - Hostile Landscape
« Last post by Gossamer on August 19, 2014, 06:16:07 AM »
What the heck is wrong with this thread? You broke the matrix AG. Also color me a maybe, I want more info on char gen etc, plus a lot can happen until October.
15
Therafter / Re: Old School
« Last post by Carnegie H. Roberts on August 19, 2014, 06:12:53 AM »
"Gosh Ah sure hope not... De way dat thang was movin, n'd de armor onnit. Ah dun wanna see anymore a those." Carny shook her head. Pondering whether to climb a building for a better position, but decided against it, she needed to stay mobile. If nothing else turned up, she decided to investigate the clanker closer.

Never increase the AC when you're buffing enemies, just saying  :wink:
16
Bleak Wood: Nightfall / Re: War Cry of the Huertha - Hostile Landscape
« Last post by Ancient Gamer on August 19, 2014, 12:07:58 AM »
Riv can join. He has to go through a "what happened to Riv" sequence though.

New players welcome.
17
Therafter / Re: Old School
« Last post by Asha on August 18, 2014, 06:26:34 PM »
Asha nodded and quickly slammed home a fresh magazine into her Glock, scanning the area for any more of the monstrosities, speaking in quietly urgent tones, "Anyone injured? There may be more so stay alert."
18
Therafter / Re: Old School
« Last post by valadaar on August 18, 2014, 02:27:59 PM »
The metal neck parted, sparks flew and the sound of arcing electricity snapped out, along with a short gush of blood.   A moment later, Marcus hurled the thing's head over the wall, the only sound being the wet thump as it hit the ground.

The body fell, silent and still as well.  No lights, no boom.

Everyone was quiet.

19
Bleak Wood: Nightfall / Re: War Cry of the Huertha - Hostile Landscape
« Last post by caesar193 on August 18, 2014, 02:15:13 PM »
If you are taking new players, I volunteer as tribute!
20
Therafter / Re: Old School
« Last post by Marcus Anthony Sauvage on August 18, 2014, 02:08:13 PM »
Marcus stared down at the head for a moment, down at the red blinking light. He remembered a red blinking light. He did not appreciate seeing a red blinking light now.

"s**t!" he said, and then yelled, "Take cover!"

He stood, holding the head of the dog in one hand, the body in the other, and ripped, his musceles bulging, as he attempted to pull the dog's head, and the bomb with it, away from the body.

Rolled a 19, +5 St for 24. If that's enough to rip the dog's head off, then Marcus will throw the head off into a place without people, not necessarily a place without buildings. I roll a 10 for the throw.
Pages: 1 [2] 3 4 ... 10