« Last post by EchoMirage on February 15, 2017, 06:18:42 AM »
31. Goblin Phalanx
While individually still quite feeble, the Goblins have trained hard and learned the discipline needed to fight in a phalanx, advancing as a wall of spear points protruding from a shield wall. They even learned to cover each other with their shields, open up the guard of enemies with their attacks for others to exploit, maneuver as a group, and adopt a circular formation. When unengaged, they will pepper the enemy with thrown spears. Their small and nimble frames allow to pit close to a dozen combatants against a single enemy, effectively concentrating their offense. Their bigger orc buddies can swing from behind them with long pole-arms if needed.
While the phalanx(es) may be seen as a comic relief at first, players will soon realise that the Goblins are led by a competent strategist, and that the PCs' hit points deplete rather quickly via a thousand pinpricks. The comical aspect may be played up via the Goblins having an over-the-top banner with a golden dragon motif, their leaders having preposterous crested helmets and shouting orders in a serious fashion yet high-pitched voice, and by the GM using phrases like "The ground quakes under the pitter-patter of their tiny feet!"