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11
Therafter / Re: Therafter Out of Game Discussion
« Last post by Gossamer on July 24, 2014, 06:11:32 AM »
Parum pom pom...
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Hollen's Prize / Re: A Fast Exit
« Last post by Autumn on July 23, 2014, 12:55:42 PM »
Autumn stretched quietly, her curiosity where Sunny had gotten herself off to at war with her desire for another hour or so of shut eye. With a contented yawn she reluctantly pulled herself form the bed, smoothing out her kilt and strapping on her weapon and tool belts, softly padding int he direction of Sunny, somewhat mystified to find her along with Irina and a handful of Kotiri surrounding the intact stasis pod.

With a look of intense curiosity she leaned against the wall and observed then, unwilling to interrupt whatever they seemed to be in the middle of.
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Hollen's Prize / Re: A Fast Exit
« Last post by EchoMirage on July 23, 2014, 08:49:17 AM »
Morskoi to Kotir, more than two weeks had passed, and the crew of the Lila had grown accustomed to their prowling cargo. If Helia had any indication of why the captain was acting strangely the last day, she would not tell - but after their bout of lovemaking, the doctor left Autumn snoring, and wandered the ship, sensing. Perchance she was not a rival of a secret operative in terms of stealth, but in the calm void of space, she knew when a mind was headed her way.

Faced with the assembled Kotiri, Irina was at a loss for words. The multitude of shapes surrounded her, waiting for their envoy to make sense  of their predicament - yet her two halves were still alien to each other, a bridge not built and none in sight.
Merely Simargyll rejoiced as she spoke, adding a very content comment of "words good" to the discussion. The others were puzzled as she explained how they would be ferried to the home - they were frightened, growing hungry and somehow, she could sense a certain lack of faith. Their envoy had not proven herself in any way. What if they decided to remake her, or to take their chances with one of the crew?
Instead of instructions or tutoring, there were the waiting stares, unfathomable emotions and stirrings, and feral dreams; lethal shapes were prowling in and out of her room, the unasked question clear.

She could imagine herself sharing this with the crew, not yet - but sooner than later, they had to be headed to the weapon lockers, so much she knew.
Or perchance now?
The captain felt something approaching, the faint fragrance of jungle blossoms filling her nostrils. With a snarl she spun around, the barrel of her drawn sidearm gleaming.
Apologetically, the doctor raised her hands, then approached, laying one on Irina's shoulder, the other on her face, brow furrowed, but smiling, then very briefly smirking and her eyes ablaze with mischief, then turning serious again.
"You are disappointed, nervous, afraid. If Jerome didn't spend all his loving glances on the new gun of his, I'd wager it's matters of the heart - but so I have to conclude it's your pack."
The captain could but nod, eyeing Helia with one eyebrow raised.
"I guess you have attempted to communicate, but you find it already hard to reconcile the halves within, and to explain the concept of space flight, the waiting and perceptions of hyperspace to your feral side is difficult; to bring the point across to the other Kotiri impossible."
Irina rather did not attempt to elaborate upon what the doctor had said, prefering to nod instead of explaining the dichotomy, her struggle to maintain a coherent self, how her human half wrestled to rein in the Kotiri mind, who resented being denied. Even now, her feral side attempted to do things to her body by mechanisms she hardly understood - luckily, sufficiently enough to respond with a steady opposition. Stray thoughts flitted through her mind as they talked, the alien side clueless about why she did not assert her dominance over the smaller female, highlighting her eligibility, fertility and subordination, and glossing over issues of gender.

Helia smiled and gave her a wink, adding: "Thank you, flatterer."
Then, she returned back to the more pressing topic: "There is one Kotiri you haven't talked to yet - the single one not freed from stasis yet. Both judging from his body that's more resemblant of a tool-using creature than predator, and from the fragments of information we know, he may be of the thinking breed."

Hesitantly, the duo made its way to the storage room.

***

Autumn awoke, noticing an emptiness where she usually would find a warm, smooth creature. More on instinct than anything else, she asked the computer: "Artemisia, localise Sunny Greene?"

https://www.youtube.com/watch?v=PgOrKuAy9S4
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Sagely Advice / Re: 30 unusual punishments
« Last post by Lady Wolf on July 22, 2014, 09:40:06 PM »
You left off one of the worst and most memorable punishments for Dwarves!

#31. Having their beard shaved in front of the entire dwarven clan.

#32. Being forbidden to grow a new beard for X number of days/weeks/years. (Often added to punishment #31 but not always.)
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Sagely Advice / Re: 30 unusual punishments
« Last post by Cheka Man on July 22, 2014, 09:12:20 PM »
21-Made to look after small bratty children for X amount of time.
22-Having to wear the scold's bridal for a day
23-Made to wear bells around one's ankles
24-Made to punish your best friend with a whip
25-Given a drug that reacts badly with alcohol and lasts for a week.
26-Having one's weapon broken-can go together with 3 but not always.
27-Treated like a 9 year old child for a week-can go with 1 but not always.
28-Made to work as a coin thrall for a week
29-Made to wear a hair shirt for a week
30-busted down to prospect if in a guild/gang, has to do all the small/annoying tasks.

Expect a new 30 soon. Thank you Silveressa. :)

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Sagely Advice / Re: 30 unusual punishments
« Last post by Silveressa on July 22, 2014, 01:54:41 PM »
11, Forced to entertain one or more minor nobles/influential people as a jester or bard for several hours. (if that acts not amusing it could lead to an even worse fate.)

12. Assigned to the role of taste tester for the nobility. (If assassination attempts are common or the kings favorite foods  especially foul, 1.e pickled pigs feet, the job would certainly qualify as punishment.

13. Grave digging/execution platform clean up.

14. Assist the tax collector on his weekly/monthly rounds.

15. The "quarry" for a "live hunt" by the city guardsman to practice less than lethal prisoner apprehension. (Better hope those nets don't wrap around your neck somehow!)

16. Assignment to duty aboard a sailing vessel until such time as it returns to port. (Depending on the vessel this could be weeks to months or even years.)

17. Conscription in the military ranging from a few years to life.

18.  Revocation of their family crest and its replacement with a chicken, pig, or other "weak" creature.

19. A bard hired to compose one or more embarrassing (but true?) sonnets about the individual to be presented at the next royal feast for all to hear. (And the wages for said bard coming from the punished individuals coffers)

20. Granting of a land holding in a distant and hostile region of the kingdom, with expectations of profit and prosperity by the assigned knight/noble before three years have passed.
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Sagely Advice / 30 unusual punishments
« Last post by Cheka Man on July 22, 2014, 12:53:08 PM »
I'm planning ones that are different from the normal fines, imprisonments and executions. Some could be sadistic, others could be light ones, or not be seen as a punishment by most people but are a great source of shame by those affected. :twocents:

So far...

1-Having to act the role of the other gender-often male to female, but in amazon tribes or drow cities, it could be the other way around.
2-Being sent into the fields-Mao had this done to many of China's educated people in real life.
3-Not allowed to carry weapons. If the punished one has the right to bear arms, losing this right is going to be pretty shameful. In real life many of the samurai revolted when told they were no longer allowed to carry swords.
4-Name Change-Having one's name and appearance changed and being sent somewhere else and forbidden to say who he/she was on pain of a far worse punishment. Can be used with punishment number 1 but not always.
5-Horrid Job. Such as cleaning out the sewers.
6-Sitting on one's cloak. Amongst the real life Templar Knights, it was seen as a sign of shame to have to sit on one's cloak when eating. Perhaps another order of knights has this rule.
7-The Songpit (created earlier as a submission)
8-Made to fight one or more bouts as a gladiator
9-Made to work as an undertaker for X amount of time.
10-Banned from using magic

Does anyone have other ideas?
18
Citadel Tavern / Re: Dice Talk
« Last post by Chaosmark on July 22, 2014, 10:52:15 AM »
I needed this. We were discussing d1s at KantCon, and someone said a sphere was a d1. This works much better.
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Citadel Tavern / Re: Dice Talk
« Last post by MysticMoon on July 22, 2014, 09:53:16 AM »
Quote
The Awesome Dice metal 1-sided die is in fact a möbius strip: an object with only one side. If you put your finger on any point on the dice and trace it along the surface, you'll eventually come back to your starting point and will have touched every point on the die.

I like it :D
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Citadel Tavern / Re: Dice Talk
« Last post by MoonHunter on July 22, 2014, 09:43:16 AM »
Dice for the Decisive!

I encounted a die I had never heard of before:  A d1

Metal: http://www.awesomedice.com/specialty-dice/AWD101

Plastic: http://www.awesomedice.com/specialty-dice/AWD102

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