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Tomes and Illusions / Re: S.H.I.E.L.D. and Whedon...Good?
« Last post by axlerowes on October 11, 2016, 06:37:19 PM »
Maybe I will come back to this, I lost interest part way through season 1.  What are the best three episodes?
Tomes and Illusions / Re: The Shannara Chronicles
« Last post by axlerowes on October 11, 2016, 06:35:57 PM »
Maybe wary was the right stance. I tried to watch this based on Scras's recommendation, I think I made it through two episodes. I thought the show lacked a sense of humor, the dialog was over dramatic and not very conversational, and the characters lacked any charm or presence. At least until the Merlin/obi wan character shows up to lead the rag tag group of attractive young misfits on quest to destroy evil. That guy (last human) wizard or something) had presence but his character's line were written and delivered so over the top that it made wish for Nick Cage. I finally realized this wasn't for grown ups when right after his introduction the wizard guy started contorting his face and screaming while wind and light swirled around him (you know...Magic). I was out. My wife made it farther though, she found entertaining enough to have on in the background, but not interesting enough to distract from work or keep her up.  The show did look cool though and I thought the opening credits were neat.
Tomes and Illusions / Re: S.H.I.E.L.D. and Whedon...Good?
« Last post by Dozus on October 11, 2016, 09:23:11 AM »
Anyone still watching this like I am?

The events of Winter Soldier made a big turnaround for this show. The reveal of Grant Ward as a Hydra agent did wonders for the drama and stakes of the show, and gave the actors - Brett Dalton especially - a chance to shine.

Season two started a little rough, but introducing Bobby Morse and Lance Hunter was a great casting move. Putting the Inhumans in play after finally revealing the Coulson resurrection mystery was a good play, and it gave Chloe Bennett a chance to shine as the lead character.

Season three was the strongest yet, for writing, acting, and action. It's a great swansong to Brett Dalton on the show, and although they made a few wrong turns (taking Bobby and Lance off the show for yet another failed pilot was bonkers), the end of the season was beautifully done and has set up season four well.

Current season just started, but we already have Ghost Rider on the show and the potential introduction of magic-ghosty stuff, just in time for Doctor Strange. If you haven't given the show a chance past the first season, I'd encourage you to pick it up again and give it a chance once more. Not the best comic show on television (Supergirl), but a good TV window to the MCU.
Tomes and Illusions / Re: The Shannara Chronicles
« Last post by Dozus on October 11, 2016, 09:10:15 AM »
I was really wary when I saw this come out. MTV and Shannara seem an unlikely pairing. I haven't read the books since high school, but if it gets Scras approval, I'll Netflix it.
Tomes and Illusions / Web comics! What do you like?
« Last post by Dozus on October 11, 2016, 09:08:42 AM »
My top favorites:

False Positive
A horror anthology comic with an engaging art style and some great twists. There's a lot of Cronenberg-esque body horror with no shortage of violence, but there's also a lot of Twilight Zone style twists and turns. There's also lots of dark humor throughout. It's not updated as frequently as I'd like, but the backlog of episodes is enough to keep you busy.
Rating:   :what: :what: :what: :what: :what::what: :what: :what: :what: :what:

Another horror comic, this one by Chainsawsuit's Kris Straub. It's set in a distinctly Lovecraftian 1930s Midwest. Kris brings lots of skill to the table: a delightfully cartoonish art style, good comedic chops, and some good creepy horror. Unfortunately, updates have basically stopped, but the first two chapters are a great read.
Rating:   :cthulhu: :cthulhu: :cthulhu: :cthulhu::cthulhu: :cthulhu: :cthulhu: :cthulhu: :cthulhu:

This one's pretty popular, so you may have seen it before, but it's one that I regularly check. David Malki uses a lot of Victorian-era artwork to craft his comic, which is a fun style. This is a "clever" comic, not as heady as xkcd but with some social and political commentary that you don't get until the punchline. It's updated thrice a week, and the 13 year archive has plenty in store.
Rating:  :lol: :lol: :lol: :lol::lol: :lol: :lol: :lol: :lol:
Citadel Tavern / Re: So, what's your "crack"?
« Last post by Aramax on October 09, 2016, 10:38:34 AM »
Right now M:TG

Max, you're near me, I think. My local coffee shop / game store has an M:TG draft on Fridays evenings that my wife and son have gone to a couple of times. Very low key, my wife is pretty new but the players she's met have been very patient. You should check it out. Uptown Espresso & Gameporium in West Seattle.
Nope Im cental NJ, off MTG back on RPing: Specificly Crypts and Things remastered(review here along w / my house rules and other goodies)http://www.gamingtavern.eu/phpBB3testTHZ/viewforum.php?f=63
actually been very active creatively but not here ,due to my respecting the wishes of the majority on specific game stats
Fields of Challenge / Re: The Citadel ePub.
« Last post by axlerowes on October 08, 2016, 02:08:03 PM »
Posted the Cover for Issue 3. Check out the Upcoming Issue Tab.


Cover Art For Issue 3 by Jack Holliday

Cover Design by Fantomx

Fields of Challenge / Re: Freetext Friday
« Last post by Dragonlordmax on October 07, 2016, 11:10:55 PM »
What's a great soldier without a snazzy Uniform? Whether stormtrooper armor, a red coat, a pickelhaube, or something else, the uniform makes the man.
Cavern of Inane Natter / Crypts and Things Remastered is out!!!! review!
« Last post by Aramax on October 05, 2016, 05:19:33 PM »
OK ,do you like OSR Rules?
Are you prepared for a game without Clerics?
Still with me?
Then boy Oh boy do I have the game for You!
From D101 Games, written by Newt Newport
PDF is $13 from Drive through/Hard copies available directly from D101 Games
Powered by Swords and Wizardry (OD&D Clone)

You've got your standard 6 stats, with the addition of sanity and Luck

Sanity is very simple and elegant , covered by the wisdom stat

Luck is used for pretty much everything from spell saves to doing maximum damage in combat, again simple and elegant

The Game uses 4 core character classes, Barbarian, fighter,thief and sorcerers,
The balance between Barbarian, Fighter and Thief is a little iffy and I think most Keepers are going to want to fiddle w/ this, but only minor fix is necessary. Prob as simple as giving the fighter a few more "specializations" (Feats) but the thief is a little tougher fixer upper.You see EVERYBODY gets backstab (A part of the basic flavor of the game) and should not be changed. I think the fighters could have used a bit more spec's to pick from but this is an INCREDIBLY easy fix.
The sorcerer can cast white, grey or black magic. White and Black have different drawbacks , grey has none but is the weakest of the three, any sorcerer carrying his share of the adventuring load is going to want White(Cure spells, cleric y) and Black(fireballs n such) Very Very Very Nice!

A further bunch of character classes are closely tied to the setting provided
Beast Hybrid(Lycanthropy)
Disciple(monk like with white, black and grey subtypes)
Elementalist ( a more standard sort of caster than the sorcerer with it's own spell kist)
Lizard People
Serpent Noble( classic REH Serpent man)

Character creation is rounded out with many life events charts that help with RPING but are COMPLETELY tied to core setting

A brief version  of the setting is provided for players with an expanded section for Keepers

Large sections on Others(the demons of the setting and Serpent men and cool NPCs are followed by a very cool bestiary including many cool new creatures and some old favorites

The book has many many extras including a bunch of adventures(don't use canned adventures so didn't read them)
The art is nice and very flavorful, didn't notice ANY typo's or grammatical mistakes

I can sum it all up with the following sentence:
50%Conan/50% HPL , all OSR D&D, Tough to use without their world(which is pretty good)
Despite my problems here and there 5 out of 5 stars
Fields of Challenge / Re: Tell me the story of this picture...
« Last post by Tusserk on October 02, 2016, 06:32:59 PM »

The signal had slowly grown stronger over the past month since it was first detected by the telemancers of the Signal Corps within the Celestial Navy. The Shay-el, Aether-class exploration ship, floated in orbit above the ninth planet within the solar system, cloaked from observation by the scout mages aboard.

“Sir, the signal has increased threefold within the past point.” The ensign’s face was lit up by the monitors glow as he adjusted the formula shown to keep the signal within observational range.

The admiral leaned in close to the monitor. “Impossible ensign. Recalculate the formula for interference from the systems star and scan again.” Straightening up, he turned to the second station. “Any indication that the inhabitants of third planet has noticed our presence?”

“Negative sir. All scanners show cle…” Alarms rang out as the ensign checked his monitor again. “Sir! Contact moving out of the shadow of the planet. Unmanned and automatous.”

“Sir… the signal just increased in strength again. It has reached a dangerous level, the shielding cannot withstand another increase at this rate. We have to increase the distance between us and the origin or else it will overwhelm the buffers.”

The admiral watched the small blip on the monitor as it slowly drew closer. “Negative. If we move then the satellite may detect us. There is no telling what would happen if the beings of this system were to discover the reality of other races among the stars. Increase the buffering, draw power from the engines. We will ride out this storm until the satellite passes.”


Telemancer Yanir felt the signal screaming in his mind as his fingers traced the archaic formulas to help focus the random bursts into a workable language. He could hear the multiple voices, like a choir not quite in tune, but could not make out the words. Scanning the monitors that surrounded him he noticed that the admiral had boosted the buffers. A frown crossed his face slightly as he overrode the buffers to get better access to the signal. In a moment he regretted his decision as his face contorted, his last thoughts were of dreams shattered. This was not Naôth, this was Aaneval and Hahahaal, Lords of Despair and Instability, working together. Blackish ichor oozed from his eyes as his mind decayed within his skull.


The satellite New Horizon continued on its journey past the planet Pluto, unaware of the deaths aboard the Shay-el and unable to detect the energy emanating from the planet it was orbiting. The Dark Lords had awakened and Earth was blissfully unaware for several decades to come.
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