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RP / Re: Guardians of the Citadel
« Last post by Lady Wolf on Today at 01:18:48 AM »
Lucky stepped back to stand closer to Silveressa, head held high, looking past the gathered guardsmen for any sign of the wizard, his previous encounter with a terrified peasant awarding him not only a deer carcass but a lesson in restraint.

"Someone else can do the hail and well met, I doubt they will handle a talking Dire Wolf very well." He told his friends softly, "Probably best not to mention Lady Karleka to them either, any of her family should hear the news of her demise straight from us first."
RP / Re: Guardians of the Citadel
« Last post by Murometz on Yesterday at 10:30:50 PM »
They trudged out from their makeshift campsite beside the ancient stones, in search of Dozus.

The tracks were relatively easy to follow in the moist earth. They led back toward the crofter's village but then veered south.  (Relatively easy for Lucky and Sil, that is)

Leyna followed them quietly, the child still snug in her arms.

Eventually the tracks reached a wide earthen road and seemed to intermingle with other human tracks, as well as those of wagon wheels and hooves.

They paused.

Leyna spoke, "You seek your lost friend? No doubt he is headed for Coldmoat" she pointed down the road, and far in the distance they could make out the outlines of a castle's walls. "As am I, thank you for letting us stay with you the night. I hope to find other villagers at the Keep, those who fled, and perhaps we can return once the raiding troll has gone."

Well, with Dozus' tracks lost amidst the mud, there was little to do but proceed down the road with Leyna.

Several gray, dreary hours passed as they trudged along, and finally Coldmoat appeared before them, an underwhelming black and gray eyesore amidst the flat landscape.

Coldmoat looked the part of an old-fashioned castle. The Keep's crenelated stone walls reached forty feet into the air. At each corner a square tower rose over the fens around it. The central keep was likewise an unadorned giant rectangle of granite, with a single central tower rising from its center.

Surrounding the walls was a great moat from which this castle no doubt earned its name.

The giant drawbridge was down, spanning sixty feet across the murky, pale green-water.

At the far end of the drawbridge several guards, armored head to toe, were standing vigil beside a massive portcullis, glaives in hand.

RP / Re: Guardians of the Citadel
« Last post by MysticMoon on Yesterday at 10:07:51 PM »
"I vote we go look for him," Mystic said, breaking the silence of the dark clouds that had loomed over him since hearing the voice. "Anything to keep from sitting here doing nothing. Also, Dozus is my friend." He wiped a tear from his cheek and then turned around so no one could see his face.

After a moment, he spoke again. "I... I also think we should make a plan. This, running around, hiding in the cold and the wet, is probably just going to get us all killed eventually."
Fields of Challenge / Re: Freetext Friday
« Last post by Dragonlordmax on Yesterday at 03:50:23 PM »
All hail Dragonlordmax, the Lord of the Freetext!!

It's a lonely life being Lord of the Freetext.

Let's try Conjurer. What makes a conjurer different from a wizard? I don't know; you tell me.
Therafter / Re: Therafter Out of Game Discussion
« Last post by valadaar on Yesterday at 01:18:21 PM »
Yes, she is with you. I'll be posting tonight.
Therafter / Re: Therafter Out of Game Discussion
« Last post by Silveressa on Yesterday at 11:30:48 AM »
Just a reminder Val since you're posting for Kassy's character, is she down here in the basement with us? (I assumed yes in my posts)
OCC / Re: Guardians of the Citadel OOC
« Last post by Silveressa on Yesterday at 11:26:48 AM »
Raiders would be nice, but I'm happy with anything within our challenge level, trolls and undead horsemen are just a little more than we can handle right now, unless possessing our chars secretly leveled us up to 5th level or so and we just haven't realized it yet ;)
RP / Re: Guardians of the Citadel
« Last post by EchoMirage on Yesterday at 11:00:21 AM »
"For frag's sake, a stoat is a member of the mustelidae family, not a rodent. If anyone cares."
Grumpy at being torn from the vivid dream, Echo decided to re-arm, armor up and follow the hound.
Cosmic Pluralism / Re: Chalk and Fire: The Prequel
« Last post by Pariah on Yesterday at 08:40:24 AM »
DEAR ME, I CAN'T HEAR MYSELF THINK (which means those voices can't whisper their vile secrets about krispy kreme's plans for world domination)

The Belt

It's kinda like West Virginia, except with less trees.  Joking aside, the Belt is viewed throughout the rest of the Solar System as a backwater and is generally known only for its mining industry.  While this isn't the entire story, especially in recent years with the expansion of home grown production industries based around Ceres ship building yards, it has been the case for the majority of humanity's colonization of the solar system.  Despite the fact that the only real population center in the Belt is Ceres, it is still the 3rd most populated part of the system, behind Earth and Mars, due in large part to the sheer amount of asteroids to mine, and the fact that so long as you are willing to suffer the risks involved in mining in space, you can pretty much retire off the proceeds after twenty years.  And that's assuming you're signing on to someone else's ship.  Pretty much anything you pull out of the Belt has a market somewhere, which was the primary reason for the colony on Ceres for a long time, it served as a place for the miners to sell their wares to middlemen who dealt with the corporations and local governments bidding on the materials in bulk.  Bradley H Plant, a Cytherean, looked upon the complete lack of finished goods leaving the Belt and realized he'd struck a gold mine (not literally of course, he'd have to have been in a mining vessel for that).  Within a few years he had converted a couple repair docks into factories making knock off freighters for the local market.  It's only in the last two years that he's begun exporting ships out of the system under the Plant label.  (I really don't know why I have that bit of flavor in there)

Saturn's Rings

While the rings themselves are protected under 2093 Heritage Act, that only covers mining and permanent settling of anything naturally in orbit around Saturn that isn't in hydrostatic equilibrium.  Which left room for the creation of space stations in the rings, so long as said stations could support themselves without actually making anything, and thus the Saturnian (really, when they decided to go with the Roman names for the planets were they just not thinking about how it would sound like for their great-great-grandchildren to have to say their planetality in actual speech?  Sure, there's Cronian as another option, but seeing as Saturnian is less bad than Venusian those poor people are just going to have to suffer, especially seeing as I'm not populatating anywhere on a gas giant with anything other than some upper atmo fuel processing plants and none of the other rings are getting a population.) tourism industry was born.  While it's true that organized crime does have close ties with the casinos and resorts orbiting Saturn, that perversely makes them some of the safest places in the Solar System.  Even in the midst of their most bloody wars between cartels, mobs, and the like, they will not attack saturnian stations their enemy has ties too, because EVERY other criminal organization will then make it their business to end yours, as shown by the 4A4 fiasco of 2127 when they attacked a casino owned by their bitter rivals.  By the end of 2128 the only thing they still had of any value was their holdings in an outer ring resort.  Because even Hutts have rules they follow. 

And because I can't think of anymore to add, this is going up as is.  6 or 7 (depending on if I count killing the trojans once and for all) bodies of the solar system dealt with, 100000000 named bodies left...  :cry:
RP / Re: Guardians of the Citadel
« Last post by Lady Wolf on Yesterday at 08:28:18 AM »
Lucky sniffed around the area hoping to pick up the scent of Dozus, or his rodent companion, confident the animals musk would be more readily discernible to his keen canine nose, grateful the dawns first light was only a half hour or less away so they could begin tracking him before the trail grew any more cold.

If I need to roll perception or tracking to pick up the scent trail? roll for scenting Dozus, (09:26:17) Minion: Lady_Wolf rolls 1d20 and gets 1. +/- any gm bonuses =?
roll for scenting the Stout, (09:26:33) Minion: Lady_Wolf rolls 1d20 and gets 16. +/- any gm bonuses =?
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