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Fields of Challenge / Re: Crimson Wreath Tournament
« Last post by Strolen on Yesterday at 05:49:23 AM »
I meant to reply to this after you first posted it. I didn't really have anything, but wanted you to know I tried. Talking about an Epic game! I have never been in such a game where the characters were so politically powerful. Sounds like a lot of fun though and glad you figured out a way to do what you needed. Figured you would come up with something.
Fields of Challenge / Re: Crimson Wreath Tournament
« Last post by Rizaleous on July 26, 2015, 09:39:26 PM »
Just for those who were curious, i started the tournament yesterday with my group, we were not able to get the entire way through the tournament. What i ended up doing was opening the tournament with a fast paced elimination challenge where each team had 18 seconds (or three rounds of combat) to eliminate as many CR 2 goblins as they can. That eliminated some 50 something teams down to 8. it also was used as a conduit to demonstrate the challenge so they could develop strategy for the challenge. and to demonstrate the savagery of the deadly seven by having them ruthlessly reduce a party that failed to keep all of their members alive to a red mist.

Next challenge was an obstacle course, rolling a D20 to dictate the seriousness of the challenges i did about a dozen challenges, the most challenging of which was a solid cast-iron door that could not be broken through, and needed to be lifted to be moved. A strength challenge was needed to succeed. rolling a critical fail dropped the door and triggered a prismatic spray trap.

For the semi-finals, the team will be doing the VIP challenge where they are tasked to protect a small group of individuals against three waves of monsters of increasing difficulty. in which the third wave will be the individuals who will have transformed into demons of some form, most likely pit fiends or some other medium-large sized rather strong demon.

Finals will be fighting the last remaining team which could very possibly be intervened by the deadly seven itself.

The overall goal of this tournament was to get the players closer to the deadly seven to make it easier for them to take them on without getting their faces wrecked.
Fields of Challenge / Re: Freetext Friday
« Last post by Dragonlordmax on July 24, 2015, 09:52:42 PM »
Let's do Gangster. Thugs, gamblers, hit men. Maybe 30 gangsters for a Cthulhu game. A mob boss. The Halfling Syndicate.
Citadel Tavern / Re: Dice Talk
« Last post by Strolen on July 24, 2015, 08:06:33 PM »
I spent way too long watching videos on that kickstarter. That is pretty awesome.
Citadel Tavern / Re: Dice Talk
« Last post by Dozus on July 24, 2015, 07:31:06 PM »
Did you see this Kickstarter from Wyrmwood? Roll those rare dice in style!
Fields of Challenge / Crimson Wreath Tournament
« Last post by Rizaleous on July 22, 2015, 07:35:16 PM »
So my group is currently playing the Pathfinder system, and we're about half way through our current story arc, which is where i want the climax to be. the BBEG is a group of would-be heroes who were victims of circumstance at some point in their lives because i wanted to build a campaign off of the duality of power. To give you a probably not so brief overview of the world climate, here we go:
The BBEG group call themselves The Deadly Seven (zero relation to the anime. I first heard of the anime several months after drafting the group). Each individual member represents the worst possible form of the sin they represent. Pride is a Female Elf Paladin who is the literal offspring of a goddess and was raised as such for her entire life. She believes that because of her lineage she is the most perfect being to ever exist and perceives everyone else as trash, while her younger sister, Envy has become so consumed with envy because her sister was raised like a goddess and she was raised in rags and poverty that she has now become murderous to anything she envies. Part of her apocrypha is that she once killed a the child a pregnant woman carried for the love the mother felt for it, then killed the mother for the child she carried. Real dark and disturbed stuff.
While The Deadly Seven as a group of individuals are horrible, the group as a whole has a tendency to do all the wrong things for all the right reasons. They set up a tyrannical government and enforced a series of super restrictive laws on the land they control to eliminate centuries-long feuds  and genocidal tendancies as well as bring the rich and well to do countries down to the level of the more impoverished countries. The set up a prostitution ring centered in Cheliax (Golarion's prior slave trading hub for those who are not familiar with the world) and has expanded the prostitution ring all through out half the content to generate revenue for all of their controlled countries. They've created work for millions but it's neither the most desirable nor hospitable jobs in the world.
The players and now The Deadly Seven (after last game session) are acutely aware that there is an underground movement brewing to overthrow their reign. In response, The Deadly Seven have razed a city that was commonly referred to as "The City of Freedom" and built a massive arena on it's ashes. This is the launching point for the first ever Crimson Wreath Tournament. The hopes of this tournament? To locate suitable and reliable guards to protect them and their seat of power from the resistance.
Without making it this too lengthy (as i fear it already is) I'm currently trying to concoct some truly evil challenges for the Crimson Wreath Tournament. A tournament in which most of the teams will be comprised of Evil aligned groups of five members save for the players' group and the group formed by the resistance. The first challenge I've come up with would be something similar to a VIP protection mission. Each team would be assigned to protect a group of four small children from three increasingly difficult waves of monsters. Color commentator would announce at the instruction that the monsters will have zero focus on the group members themselves and if all of the children die, the team is eliminated and will be executed. Wave one pretty normal crap, wave two harder pretty normal crap. soon as the last monster falls, wave three, the children transform into some horrific monstrosity and become the third wave themselves. I would also like the final challenge to be the group fighting off with another group of adventurers in the finals. So really all i need is one challenge for in between.

Any ideas or thoughts would be appreciated. By the by, i know this is all really dark s**t, but these people are made to be a legitimate terror, so fearsome that nobody has dared stand up to them, or survived long enough for there to be a story of in a decade or so.
Citadel Tavern / Re: Amazon eBooks
« Last post by Moonlake on July 21, 2015, 09:48:59 PM »
The 'false start' has given me an excuse to procrastinate but I solemnly pledge to the Strolenati that I will get onto it tomorrow (I'm at work today).
Update: actually managed to grab some time to write today while supervisor away on workshop. Not personally satisfied with the intro I had written but I kicked my inner critic away (or at least appeased her) by putting on a tape in my head that continuously says "Tis only the 1st draft!"
Citadel Tavern / Re: [THACO's Hammer] Splatbook updates
« Last post by DMRendclaw on July 21, 2015, 08:45:37 PM »
Splatbook 108 - If It Bleeds, It Leads!

We're riding the razor's edge in this episode! Join DMs Glen, Fulongamer and Brian as they explore combat in 2nd Edition AD&D. After reading some emails, the guys draw their blades and prepare to defend themselves. First, they continue their multipart series on tips and advice for novice DMs, then they break down the combat round, and then bring the show to a close with exploring combat options in Combat and Tactics.

You can find us on Osrgaming.org, d20radio.com, Tumblr, Facebook, iTunes, Planetadnd.com and Twitter (@thacoshammer), as well as our home page at http://www.thacoshammer.info. If you are looking for an RSS feed or a different way of downloading the show directly, the address is: http://www.talkshoe.com/tc/94174. If you are looking for our Actual Play (AP) podcasts, you can find them on iTunes (search for WGP's OSR AP Podcasts), or you can go to http://feeds.feedburner.com/osractualplaypodcasts. You can also email the show at thacoshammer@gmail.com, and you can leave a voicemail for the show at 405-806-0555.

99% Perspiration - Tips For Beginning DM's Part Three: The Opposition
It's In The Book - Attack Options: Combat and Tactics (pp 42-47)
Rule Zero: Handling Combat: What To Roll, When to Roll It

Email from DM Tim/TheDungeonDude (gamer history/request for segment on the "classic" 1e modules)
Email from Eamonn MacNamee (AD&D comic book series/request for a "1 page adventure" contest)
Email from Eff Dee (question about magic schools as pertaining to campaign flavor)
Citadel Tavern / Re: Amazon eBooks
« Last post by Moonlake on July 19, 2015, 09:50:43 PM »
Sounds like a good gameplan for editing as far as I'm concerned, Strolen. Currently, only Axle is ready for this treatment and I've already gone over it (or half of it which is what Axle posted up) once for typos and grammar (not a final proof-reading exercise like I did for the Strolenati ebook but a quick once-over).
News and Announcements / Main Site Header Update
« Last post by Strolen on July 19, 2015, 03:09:58 PM »
Concentrated on usability in the limited time I had today. So you should be able to use it on a phone now without much trouble.

Rest of the site needs a mobile rework but, then again, that is what I am currently doing elsewhere.

I still need to build a new header graphic. On the short list for tonight probably. Need to get some stuff done since STROLENCON IS NEXT WEEKEND!!
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