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Cosmic Pluralism / Re: Envelope Character Generation
« Last post by Strolen on October 12, 2018, 07:35:44 PM »
No like button and I didn't want to interrupt just to say, "Like".

But, "Like" or...something. :)

After the relaunch and we catch some steam again, all in for another attempt at a StrolenCon. It isn't over, not by a longshot!!! Bring you Envelopes!
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Fields of Challenge / Re: Map Challenge #1: Decathros
« Last post by Strolen on October 12, 2018, 07:33:48 PM »
Punch RL in the balls and run for Decathros!!!

I found all my notes on my land but haven't gotten anywhere. It is a conspiracy against us I tell you!
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I will keep it real world too:

By rubbing them on clothes or skin, can remove any stain.
Tie them to a kite, good lookouts.
Flying squirrel style, can launch them from catapults for communication network. Pass longer messages than pigeons.
Chameleon. So can hide but can also sneak in most anywhere...or on anyone. Be a great partner for a thief.
Climb most anything that has any imperfections.

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Tomes and Illusions / Re: What DVDs/ Video are you watching
« Last post by Strolen on October 12, 2018, 07:25:20 PM »
Rolled through The Last Magician. Meh

AG turned me onto the Bobiverse. We are Legion (We are Bob). Space Opera at its finest. I am not into to SF too much but this is reminiscent of Hitchhikers in humor/amusement. I am a fan of Bob!! Getting a bit into the second book and just as fun. The Prime Directive be d**ned. LOL :)

Also listened to Shawshank Redemption again. Stephen King is awesome. He has some stinkers but when he is on it, he is on it. What a great voice in that story. I still like the movie better. Ties things together to make it, as a whole, bit more satisfying. But the story is still outstanding.
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Fields of Challenge / Re: Map Challenge #1: Decathros
« Last post by Cheka Man on October 11, 2018, 02:54:46 AM »
I want to develop 19B as soon as rl lets me. :read:
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Going a little more Real World vibe

Genocide - the race was not able to co-exist with humanity, and after a prolonged period of racial violence, the other race was all but exterminated. Relics remain along with a few isolated relict populations of the other race.

Subjugation - the race exists is a subservient role to humanity as third class members of human society. They are the outcaste, pariahs, untouchables, and worse. Those who are subjugated are forced into slavery, or near slavery, and are often subjected to horrific treatment, always on the edge of human society, or the bottom.

Enclaves - the non-human races are forced into their own racial and ethnic enclaves, aka ghettoes. They are treated as second class citizens, subject to police oppression and hostility.

The Unnoticables - the race, being smaller, lives in the shadows of humanity and make great efforts to be useful and unseen, because being seen can result in their harm, or mistreatment. Like the Littles, they have undercities, warrens in the dark shadows, and so forth.

Slavery - the race is kept be humans, for their abilities, and usefulness. Uprisings and such are met with iron handed tactics. Cant have the house elves revolting.
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Frackle Rock
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Citadel Tavern / Re: [THACO's Hammer] Splatbook updates
« Last post by DMRendclaw on October 04, 2018, 10:46:29 PM »
Splatbook 145 – Powerful, but Squishy!

We’re creating our Bracers of Defense for this episode! Join DMs Glen, Fulongamer and Brian as they turn to the class with the most potential (should they survive), the Mage!After tending to some emails, they guys get to work. First they get into part two of a nine-part series, this time about wizards. Then from there they share ideas on how to play a character with a very high intelligence score, and then wrap things up with a Brainstorm about a region in DM Glen’s campaign world, where he got a little bit more than he asked for.

People Skills - In-Depth, Part Two: The Wizard
Rule Zero – How To Play  A High Intelligence Score
DM Brainstorm – The Ruins of Fort Mariah

You can find us on Osrgaming.org, d20radio.com, Tumblr, Facebook, iTunes, Planetadnd.com and Twitter (@thacoshammer), as well as our home page at http://www.thacoshammer.info. If you are looking for an RSS feed or a different way of downloading the show directly, the address is: http://www.talkshoe.com/tc/94174. Also, we have a new location for archived episodes, and the address is: https://archive.org/details/thacoshammer_gmail_Archive. If you are looking for our Actual Play (AP) podcasts, you can find them on iTunes (search for WGP's OSR AP Podcasts), or you can go to http://feeds.feedburner.com/osractualplaypodcasts, and they are also on our archive.org location. You can also email the show at thacoshammer@gmail.com, and you can leave a voicemail for the show at 405-806-0555.

Email from DM Neff (do you place “uncastable” spells in a low-level wizard’s spellbook to be learned as the wizard gains in power/how to build a high level wizard’s spellbook)
Email from DM Freddy (comparing gamers vs. “normal” players in D&D/player age differences)
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Citadel Tavern / Re: [THACO's Hammer] Splatbook updates
« Last post by DMRendclaw on October 02, 2018, 06:48:34 PM »
Splatbook 144 – More Than Just A Sword-Swinger!

We’re breaking out the whetstones for this episode! Join DMs Glen, Fulongamer, and Brian as they start a nine-part in depth look at the main character classes in the game. After answering an email, the fellas get down to brass tacks. First they take a look into the fighter and the various ways to play one, and then move on to a discussion about PCs with exceptional Strength scores, and then bring it on home with a Brainstorm.

Editor’s Note: We were having recording and internet issues, and we apologize for the quality. We did the best we could to clean it up.

People Skills – In-Depth: The Fighter
Rule Zero – What to do with a fighter that has a high or exceptional Strength Score
DM Brainstorm – Fighter’s Guild

You can find us on Osrgaming.org, d20radio.com, Tumblr, Facebook, iTunes, Planetadnd.com and Twitter (@thacoshammer), as well as our home page at http://www.thacoshammer.info. If you are looking for an RSS feed or a different way of downloading the show directly, the address is: http://www.talkshoe.com/tc/94174. Also, we have a new location for archived episodes, and the address is: https://archive.org/details/thacoshammer_gmail_Archive. If you are looking for our Actual Play (AP) podcasts, you can find them on iTunes (search for WGP's OSR AP Podcasts), or you can go to http://feeds.feedburner.com/osractualplaypodcasts, and they are also on our archive.org location. You can also email the show at thacoshammer@gmail.com, and you can leave a voicemail for the show at 405-806-0555.

Email from DM Jack (Status update on players new to pen and paper RPGs, running a game with few players/players who cannot attend regularly)

Email from DM Randy (Mayfair/Role Aids module and supplement suggestions)
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Many races are an exaggeration of some particular human trait.  Human's advantage is being able to good at most things, and exceptional at most too with exceptional individuals.
The non-human races should be exceptional as a matter of course in some area, and their 'exceptional' individuals would be near godlike in their domain. I.e. Feanor in lord of the rings - capable of crafting the Silmarils.
So gnomes as a matter of course can make clockwork devices which make humans gasp. 
- Coax colors and durability out of textiles.
- Craft/paint near photographic quality shapes/images with apparent effortlessness.   +Art/Engineering
- speak with various types of animals - or at least understand them. + Animal handling/husbandry
- Be able to identify most alchemical substances by smell, even those which to a human have no scent. Also applicable in prospecting.  Take a sip of a stream. "There's gold upstream, can't you taste it?"
- See and work with colors humans can't. Being able to distinguish object with better color resolution then humans could make some activities easier. Imagine if to elves, what we consider a wall of green plants is as colorful and diverse as a coral reef?  Plants that look essentially identical to us are drastically different to elves, allowing them to find the good and bad much faster. 
- The strong grip and tough hands of orcs allow them to craft gold/silver/copper jewelry as if it were putty to them.  A fire-resistant race might be able to create metal 'pottery' using their hands or at least far less equipment then humans, allowing for organic-looking metalwork.
- Small troops can be packed in tighter, allowing for greater concentration of firepower.
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