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OOC, Starters and Questions / Re: The Silk Road OOC Chat
« Last post by Ancient Gamer on Yesterday at 12:18:30 PM »
1. GO-Bot

A very common type of synth, the GO-bot is a basic auton, but follows the notion of the mabu-ren and have fabric sheaths rather than rigid carapaces more common to occidental autons. These machines are relatively cheap and easy to manufacture, and their sensors are ported over from commonly available fascia technology. This creates the common imagery of the awkwardly lump and pointy chassis of a low end robot wearing human clothing and a fascia for the robotics of the wastelands. When things get dicey, as they are wont to do, GO-bots are action oriented, and can use basic hand to hand combat, melee weapons, and basic firearms. They will pick conventional weapons first, as they can have interference from high energy weaponry. With their enhanced strength and aggression, GO-Bots are go-getters who like to solve problems with clenched steel fists and hammers and maces.

Notable abilities - GO-Bots have Improvised Combat as a skill (being able to fashion and use almost anything as a basic melee weapon) and basic hand to hand combat (basic martial arts combat).

Notable drawbacks - almost zero linguistic ability, almost no appreciable non-combat skills

Variants -

GO-Bot Mk II: almost identical to the basic version, the Mk II is 20% stronger, has basic body armor, and an improved sensor system. 2 Mk II's are equal to 3 Mk I's

GO-Bot Mk Z: 50% stronger than a Mk I, and twice the armor protection of a Mk I, and mounting a medium size self destruct core, allowing Z-Bots to double as mobile mines as well as punch and kick bots

GO-Bot Mk III: improved initiative and faster, Mk III's have almost no armor protection and are vulnerable, but are favored in hostile environments, where a skeletron like Mk III with knives can slash open encounter suits and hazmat suits. These are cheaper than the Mk I, and are more used for ambushes and shock attacks. Some users will decorate their Mk IIIs with human remains, or wrap them in armor to make them tougher.

GO-Bot Mk S: the Mk S is similar to the Z, being bigger, and stronger, than most. It differs in that the unit replaces the fascia with a boppet head. The Mk S is a media creation, a sort of color-coded villainy trope for heroes to fight and to be merchanised. They do not self destruct.

2. TENGA Bot

The TENGA Bot is functionally similar to the Mk Z, but do not self destruct. They are flight capable, having jump packs and wings. Their cortices are 'slightly' better, more to handle flight demands, but it mirrors over in the fact that despite remaining low intelligence, they can speak in a passable if broken pidgin fashion. TENGA-Bots favor bladed weapons and thrown weapons like grenades and hand bombs.

Notable Abilities - Flight, voice mimicry

Notable Drawbacks - vulnerable to acoustic deterrents


TENGA-Z: The TENGA-Z has a much improved cortex, usually stolen from another auton or robot, and reprogrammed to handle a flight capable body. This means that TENGA-Z bots can have 2-3 unexpected skills from their previous configuration.

3. GEL-Bot

The GEL-Bot is functionally a GO-Bot Mk Z (minus self destruct), but it has a ballistic fiber sheath and ballistic gel 'flesh' that makes it much more durable than other synths. The GEL-Bot actually has a low function but humanoid face
he Verse

Within the CogNet, there are many nodes, servers, buffer areas, theme parks, and much more. These are in common parlance known as Verses. This is a shortening of Universe, and not a musical reference. A Verse operates within a single system, and is generally self contained. This is done mostly as a security feature, protecting the users of the Verse. The most common expression of Verses is the thematic settings where people engage in recreational activities.

Link to Wonder World LLC

Link to Virtual dungeon


An equally common set up is the creation of Mirror Verses. A Mirror Verse is just a duplicate of an existing Verse and is used to keep up with heavy demand. Some virtual theme park servers, and popular game Verses will have dozens of Mirror Verses running, all connected to a central control node, creating a Multi-Verse. These all share the same settings, the same internal physics, and so forth. The important factor of a multi-verse is that admins and power players can easily cross and change Verses, and where Verses aren't self correcting, this can cause some interesting effects.

Correcting Verse - a Correcting Multi-Verse keeps all of it's respective mirrors aligned, and switching from one Verse to another Verse has little impact on the user. All commercial and industrial Multi-Verses are correcting, many correcting only cycles measured in minutes. This can make hacking and cyberwar difficult, system corrections can reset defeated system defenders, reactivate damaged control systems, and generally leave attackers depleted from a fight, and the defenders reset.

Non-Correcting Verse - a non-correcting multi-verse allows for it's mirrors to deviate and evolve along their own lines. This is very popular in fantasy and sci-fi verses, and in alternate history verses. While this makes these verses more vulnerable to hacking, many times these Verses are much more dangerous for hackers by nature of their very design. Where a correcting verse would correspond to a shopping mall, DMV, or corporate office, a non-Correcting verse is much more likely to be set in Tolkien's Middle Earth or in some Starcraft like milieu.
I'll join ...later.....
Citadel Tavern / MARCH 2019 HIGHLIGHTS
« Last post by Kevin Cook on April 01, 2019, 09:01:27 PM »
If you are not interested in new or rare dice that were added to the worlds largest collection of dice this month ... Please ignore this post

Look at my fingers.
Four stones, four crates.
Zero stones, ZERO CRATES!

Click on the Die Wurfelschmied Fifth Element die above to see the highlights of dice added in March 2019 

OOC, Starters and Questions / Re: The Silk Road OOC Chat
« Last post by EchoMirage on March 13, 2019, 03:45:46 AM »
Well, the damaged people could then bond, and come to the conclusion that they may be badly manufractured but are fully f!ckedtional.
OOC, Starters and Questions / Re: The Silk Road OOC Chat
« Last post by Scrasamax on March 12, 2019, 03:11:59 PM »
I think I would have probably grabbed Neon Bunny or Metody
OOC, Starters and Questions / Re: The Silk Road OOC Chat
« Last post by Scrasamax on March 12, 2019, 03:11:17 PM »
in hindsight, I didn't have a proxy character in the game to put some of myself into it. Maybe should have gone and grabbed one of my other characters and put them in
OOC, Starters and Questions / Re: The Silk Road OOC Chat
« Last post by valadaar on March 11, 2019, 09:24:49 AM »
Heh, maybe a bit too much of myself came out in Jerome. 
Citadel Tavern / Re: [THACO's Hammer] Splatbook updates
« Last post by DMRendclaw on March 08, 2019, 10:06:36 PM »
Splatbook 149 - Paladins Don't Have To Be Stuffy!

We’re casting everbright spells on our armor for this episode! Join DM’s Fulongamer, Glen and Brian (and by proxy his son) as they turn their attentions toward the hardest character class to play, the paladin. After answering a couple of emails, the fellas get the party going. First, they go into playing the paladin classin part six of their In-Depth series, then they count down their top five classic adventure modules, and then bring it home with a Brainstorm.

People Skills – In-Depth, Part Six: The Paladin
Playing Favorites – Top Five Classic Adventure Modules
DM Brainstorm – Paladin’s Fortress

You can find us on Osrgaming.org, d20radio.com, Tumblr, Facebook, iTunes, Planetadnd.com and Twitter (@thacoshammer), as well as our home page at http://www.thacoshammer.info. If you are looking for an RSS feed or a different way of downloading the show directly, the address is: http://www.talkshoe.com/tc/94174. Also, we have a new location for archived episodes, and the address is: https://archive.org/details/thacoshammer_gmail_Archive. If you are looking for our Actual Play (AP) podcasts, you can find them on iTunes (search for WGP's OSR AP Podcasts), or you can go to http://feeds.feedburner.com/osractualplaypodcasts, and they are also on our archive.org location. You can also email the show at thacoshammer@gmail.com, and you can leave a voicemail for the show at 405-806-0555.

Email from DM Freddy (Deities in his “Nipponorse” Campaign)
Email from DM Xenophon (Displacer beast debate/Intelligent weapons)
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