llamaenterhear

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1
Links / Re: Free PDF RPG game books.
« Last post by EchoMirage on December 12, 2018, 05:13:43 PM »
My antivirus reacted to the link somewhat fierce  :pirate11:
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Links / Re: Free PDF RPG game books.
« Last post by Scrasamax on December 07, 2018, 05:17:31 PM »
That is a lot of book PDFs
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Links / need a character concept and you cant draw worth a darn
« Last post by Theadeaus3905 on December 06, 2018, 03:03:25 PM »
check out this web site

www.heromachine.com/

you can create characters and not even know how to draw a straight line.





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Links / Re: Free PDF RPG game books.
« Last post by Theadeaus3905 on December 05, 2018, 02:22:17 AM »
Now its at:

https://thetrove.net/

Lots of rpg books

Have fun
5
Sagely Advice / Re: A copy from greetings traveler by Thad
« Last post by Theadeaus3905 on December 05, 2018, 02:17:21 AM »
More core mechanics:
Every time you try do something (Unopposed) you roll a D20 add you skill (witch could be from 1 to 30) or mutation level (witch could be from 1 to 30) and add your Attribute Mod and compare it to the difficulty of the Target Numbers that fall into these categories from
Effortless (2-5), Simple (6-10), Easy (11-15), Average (16-20), Moderate (21-25), Challenging (26-30), Difficult (31-35), Very Difficult (36-40), Hard (41-45), Extremely Hard (46-50), Nearly Impossible (51-55), and Only a Miracle (56-60+), if you match or exceed the Target Number you are successful at what you just tried.
A roll of a 1 is a failure, but a roll of a 20 Is not Automatically a success but you get to roll again and add that roll to the previous roll.
So the Action roll is open ended.

Characters do not gain “Levels” but do gain Experience Points every time they use a Skill or a Mental Mutation. So you gain Exp. points based on the difficulty of the Action you were trying to do.  Even if you fail you still get 1 Exp. point for trying, so you can learn even from your mistakes like this  Effortless 2 points, Simple 3 points, Easy 4 point, Average 5 points, Moderate 6 points, Challenging 7 points, Difficult 8 points, Very Difficult 9 points, Hard 10 points, Extremely Hard 11 points, Nearly Impossible 12 points,
and Only a Miracle 13 points

Each Skill and Mental Mutation falls under an attribute, so each attribute has a experience point pool associated with it. so experience points go into the pool it associated with.
And they can use Exp. points from that pool to raise any skill or mental mutation or even the Attribute itself
It will cost 3 times the skill to raise it. It will cost 6 times the Mental mutation level to raise it. And 9 times the Attribute Level to raise it.

Their is no magic in my world but their is Mental mutations that seem magical that pull form the planes of existence so I have: Telekinesis, Pyrokinesis,, Cryokinesis, Umbrakinesis, Photokinesis, Electrokiesis, Aquakinesis, Terrakinesis, Aerokinesis, and Ferrokinesis,

Characters have 30 Health Points that fall into these categories: Just a Scratch (1-5), Light Wound (6-10), Moderate Wound (11-15), Serious Wound (16-20), Very Serious Wound (21-25), and Deadly Wound (26-30). Your Health Mod effects what you take for damage either in a good or bad way. A + 3 Health mod = - 3 damage you take, and a -3 Health mod = +3 damage you take. so the greater your Health mod then less damage you take
Size matters, the larger the creature the greater the Health mod they have.

this is just a taste of what I have put together.

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Citadel Tavern / NOVEMBER 2018 HIGHTLIGHTS
« Last post by Kevin Cook on December 01, 2018, 05:55:48 AM »
If you are not interested in new or rare dice that were added to the worlds largest collection of dice this month ... Please ignore this post



Click on the Moonmares Tera Dice Stack above to see the highlights of dice added in NOVEMBER 2018 



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OOC, Starters and Questions / Re: The Silk Road OOC Chat
« Last post by Scrasamax on November 28, 2018, 04:09:04 PM »
A. Not-Mataos doesn't know what your plan is, it is executing a SWAG (Scientific Wild Ass Guess). To be honest, it has it's own plan, but doesn't have the full agency to do it itself, hence the use of proxies and unsuspecting shadowrunners.

B. Not-Mataos has a good bluff score, eh?
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OOC, Starters and Questions / Re: The Silk Road OOC Chat
« Last post by EchoMirage on November 27, 2018, 03:39:30 AM »
That's ... nice. But it's somehow disheartening that once we actually manage to think up a plan, agree on the plan, and act out agreeing on the plan, the plan is kinda made invalid by not-Matos. Also, the way not-Matos walks around like he owns the place and we can't do sh!t makes one feel dis-empowered.
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Links / Re: Interesting Gaming Websites
« Last post by Theadeaus3905 on November 22, 2018, 11:12:34 AM »
Now its at:

https://thetrove.net/

Lots of rpg books

Have fun
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OOC, Starters and Questions / Re: The Silk Road OOC Chat
« Last post by Scrasamax on November 22, 2018, 07:26:28 AM »
Mataos and his guest dont know what Jerome and Blue have been up to, but it has pretty much guessed that they were going to horn Mataos out, that's what people do when they discover that one of their own is compromised. Mataos is not it's first proxy job.
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