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Sagely Advice / Praying for a Paradox
« Last post by Zahner on Today at 02:27:48 AM »
Hello all! First post here at the citadel!

I've got an idea that I'd like to get help resolving, because I think this is beyond my abilities. My goal here is to get the player's character to kill his wife that died "a little over a year ago."

Here is his backstory that he provided me... abridged for brevity:
Parents are (mother) high elf and (father) drow. He inherited drow features. This was a huge nono and so Yuli (my player's character) grew up, disguised by magic, in the surface world, with those that knew of the affair being told Yuli died at birth.
He survived and grew up. Fell in love with a drow female. They were careless in the Underdark and were discovered. All of the secrets were discovered.
Before their execution (mother, Yuli, and lover) they were able to escape. The mother died during the escape, sacrificing herself. They ran until they felt they were safe. When they finally stopped, Yuli discovered his lover had been shot at some point, and so she died in his arms.

He's a chaotic-neutral highelf (looks like drow) gloomstalker ranger. Through some method I will give him (and or the party) the power to go back in time.

My thoughts so far are to have him kill himself because somehow he finds out he's the one that shot her, or perhaps to kill Rinna (his lover) because he finds out she was resurrected and turned into some abomination for her transgressions, living a prolonged tortured existence.

While I think I could have a version of him do it while the player version watches, I think the "holy poo" factor would be more significant if I could somehow guarantee that HE is the one to do it. And so I turn to the hive mind that is interwebs.

EDIT: From other forums that I've tried, I've received a little negativity for taking away player agency. THAT is NOT my goal. If I can't figure this out, then the story will go where it does. However, the reason I am searching here is to try to find a list of ideas for actions and scenarios that can lead us to the outcome above.

2nd EDIT: I'd also like to note that I'm working with the player. We're trying to get a good narrative for the rest of the group.
Sagely Advice / Re: A copy from greetings traveler by Thad
« Last post by Theadeaus3905 on Yesterday at 03:04:38 PM »
When I completely finish it in color I'll post some of it.
Right now there are 4 main continents and several tropical islands and 2 arctic pole land masses.
Weather mimics our earth.

Greetings Traveler / Re: Sup
« Last post by Theadeaus3905 on Yesterday at 02:49:56 PM »
Welcome, being a GM is a great task...With ups and downs and every thing in between. Frustrating and Rewarding at the same time. Players can be easy or difficult. I've been a GM for over 35 years, In my humble opinion it's worth it.
Hope we can help you be the best GM for you players.
Greetings Traveler / Re: Hello everyone!
« Last post by Theadeaus3905 on Yesterday at 02:42:37 PM »
Welcome Nice to see new people.
Greetings Traveler / Re: Sup
« Last post by axlerowes on Yesterday at 07:13:06 AM »
What's up Casey.  What kind of game you running?
OOC, Starters and Questions / Re: The Silk Road OOC Chat
« Last post by EchoMirage on Yesterday at 06:11:49 AM »
Greetings Traveler / Re: Hello
« Last post by Scrasamax on April 19, 2018, 03:36:18 PM »
Howdy and welcome!
Greetings Traveler / Re: Hello everyone!
« Last post by Scrasamax on April 19, 2018, 03:34:42 PM »
Hopefully you will share some of your creativity with us, followed by a howdy and welcome
Greetings Traveler / Re: Sup
« Last post by Scrasamax on April 19, 2018, 03:33:44 PM »
Howdy and welcome
Greetings Traveler / Re: Hello
« Last post by axlerowes on April 19, 2018, 11:36:29 AM »

Quick question before I continue with my welcome, what is the origin of your handle, and how would I pronounce it?

Anyway Welcome, you might be in the right place.  I’ve found that the citadel was a good tool for world building.  I have ‘built’ a number of worlds, mostly for RPG games I’ve run over the years and it was satisfying sharing parts of those worlds on the Citadel. I joined in 2005 or 2006 and it is nice to go back and read stuff that I wrote ten years ago (given it can be a little painful) but the old citadel post are liking have snap shots to the old campaigns that had captivated the imagination of a small group of gamers, or mementos the gaming groups long since separated by time and distance.  DayanthisArchon, if you use the citadel to articulate some of your ideas I think you will appreciate that effort in the future. The citadel has been here for almost 20 years, it doesn’t seem to be going anywhere. 

But articulating your ideas and using the citadel as an idea repository is only part of the world building here.  The part that I have always enjoyed the most is when some else’s post inspires me to go play in the world they built.  If you look at the Decathros project from about five or seven years ago you can see how the different region built on one another.

I wrote up a culture that was imagined as refugees from a culture Strolen invented. Dozus’s alligator people were the basis of a character study I did on drunken adventurer and Dozus’s voodoo style religion took elements from many of the regions.  The Refugee Beneath the Waves was another fun collaboration with Victorian Era steam punk in a underwater setting. The best thing, I think, the Citadel has offered is inspiration and people to inspire. It has the potential to be a potential to be collaborative and creative environment for you. 

I hope you tell us more about your starfarers and the giant head they live on.
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