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Fields of Challenge / Re: Citadel Epub / Excursions 5 New Topic
« Last post by axlerowes on Today at 08:03:17 PM »
Yeah, if we go with the "Day You Die"  (or however we finally phrase it) it will be very interesting to see each author's interpetation of that prompt.   
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Fields of Challenge / Re: Citadel Epub / Excursions 5 New Topic
« Last post by Lowkey on Today at 02:55:40 PM »
How about  "The Day you Die" then expand it to "The Day you Die and beyond" this could pull in the Dead/Undead topic as well. 
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Fields of Challenge / Re: Citadel Epub / Excursions 5 New Topic
« Last post by Scrasamax on Today at 07:45:18 AM »
Any other suggestions? Before we put up the poll.

Nice ones so far


Duels


Impregnable Fortresses

"The Day You Die" stories about the last day of the characters life

Holy hell!!! Day You Die stories!!!
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Fields of Challenge / Re: Citadel Epub / Excursions 5 New Topic
« Last post by axlerowes on Yesterday at 08:35:42 PM »
Any other suggestions? Before we put up the poll.

Nice ones so far


Duels


Impregnable Fortresses

"The Day You Die" stories about the last day of the characters life

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Fields of Challenge / Re: Citadel Epub / Excursions 5 New Topic
« Last post by Scrasamax on Yesterday at 05:25:44 PM »
I like Angels and Demons, or the Dead/Undead
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Fields of Challenge / Citadel Epub / Excursions 5 New Topic
« Last post by Mageek on Yesterday at 04:09:58 PM »
    Hey Strolenites!
    The Citadel's very own anthology - Excursions from the Citadel
http://www.exftc.com/ - will be kicking off the development cycle for its fifth issue very soon.  Past issues have been on Eldritch Voices, Shifts in Shape, Wizards, and Steeds. We need a fresh, new, hot-off-the-press theme for the next one.

Please list your suggestions!

    - angels & demons
    - betrayal
    - choice
    - dead and undead
    - elemental
[/list]
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Rp area / Re: The Lost Caves Of Stolenites
« Last post by BeatDropGaming on Yesterday at 10:39:45 AM »
lets get some people together and make an adventure out of this shall we
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Rp area / Re: The Lost Caves Of Stolenites
« Last post by Woofer295 on November 16, 2017, 08:03:17 PM »
In which case, we must seek it out!
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Setting Forge / Re: Sanctum - A World Beyond its Fate
« Last post by EchoMirage on November 16, 2017, 11:28:10 AM »
Arcadizar:
The Arcadese Empire, The Overflowing Grace, The Brightlands, Accra Teindë ("Scorched Earth", Elven, derisive)
Spanning vast expanses of rocky badlands, sun-beaten plains and prairies of blue-green grass, Arcadizar is a deterring land at first sight, yet bountiful if you can wrest its riches from its grasp. It is inhabited by daring and smart people, just the sort it takes to make a good living there. Under their care have cornfields, lush groves and white cities sprung forth amidst the endless expanses of grass in this land where you can ride from dusk until dawn without meeting anyone but the songbirds and wild dogs that howl deep into the night.

*Thoktu Masif
While the empress resides in ..., the city of Thoktu Masif is the seat of religious power.

*Form of Family: small families are the norm in Arcadizar, the adults living together with their children. The elders are taken care of by the community by being given jobs that require little physical labor, like teacher, judge, administrator, bookkeeper or librarian.
*Marriage and Divorce: when a woman wishes to marry a man or vice versa, they will have their parents or eldest relatives gather and discuss the whole matter. Facts like education, wealth, behavior and deeds are taken into consideration, and then the gathering decides whether they give the bond their blessing – the marriage can take place whether the blessing is given or not, but it is considered being born under an unfortunate star if the parents disagree. The pair will take some rations and water, mount their lizards and ride off into the plains, not to return for a week. In that time, they, their parents and any children they might already have, as well as their property, is considered sacred, not to be harmed or manipulated in any way if possible at all.
Divorce is possible yet not welcome – divorced people have a much harder time finding a new partner, with neither the parents of the chosen one nor the chosen one placing much trust into the bond. Nonetheless, this obstacle can be overcome if one tries hard enough.
*Women as adventurers: are possible and common in Arcadizar.
*Government and Structure: the land is ruled by an emperor or empress of the royal family, supported by a host of administrators, advisors and bureaucrats too numerous to count. The structure is decentralized, with the low-ranking clerks, officials and civil servants handling most matters of lesser importance, and only decisions of greatest importance having to be decided by the ruler. High-ranking officials, such as district directors, high judges and police commanders are appointed by the ruler in person, while the lesser bureaucracy is employed by the high official. The next ruler is also chosen by the emperor from amongst his children, but should none of those meet the standards, the ruler may designate any of his relatives as the emperor to be – considering the right of the emperor to adopt a child or even adult, anyone could be the next ruler.
*Social Order: The social order is headed by the emperor. Others of the noble family are held in high esteem as well, but not near as much as the emperor – most of their status must still be earned by serving in a prestigious position such as priest, guildmaster or judge. The status of anyone outside the royal family depends on his profession, education and skill – high-ranking officials, expert craftsmen or skilled doctors are held in high esteem, as are successful military generals or great artist. Honest craftsmen and soldiers are given the respect they are due. Slaves receive far better treatment than anywhere else, as the laws regard harming slaves the same way they regard inflicting harm upon a citizen, and it is actually possible for a slave to rise in status if he serves a respected person well or is an expert in his field – a slave of proven ability can occupy a high position within society the same way a citizen can, the slave being a “servant of the people” instead of belonging to a specific person.
It is possible to climb the social ladder in Arcadizar if one tries hard enough – public schools offer free education for any child or youth, and the universities are more than willing to claim an able student as their own. Orphanages and charity care for the unfortunate, while many public services provide comfort and a feeling of safety to the citizens – there are hospitals, libraries and thermals accessible to everyone; other than these, organized groups of firefighters, militia and social workers are on the imperial payroll, and up to date, Arcadizar is the only country to have an organized post service.
To finance all these services, taxes are heavier than elsewhere, and to be paid regularly – tax collectors are on duty all day long.
The only exceptions to the care the throne takes of the average citizen are the barbaric nomads living in the wilder regions of the country who are considered outlaws, and non-humans – every dwarf, elf, goblin etc. is obliged to carry documents on him, and will be checked upon regularly. It is his duty to announce himself to the local authorities when entering or leaving a city, and will find himself generally unwelcome.
*Slavery: about a quarter of the population are slaves. They can be found on all sorts of assignments, and are generally treated well – treating a slave badly is a sign of bad manners, and illegal to boot. Slaves receive a small percentage of their true wages, and can be able to buy themselves free after time. As well as that, an owner can free one of his slaves anytime and continue employing him as a citizen. The demand for new slaves is high and the land wealthy – Arcadizar makes an ideal market for well-behaved and civilized slaves.
*Religion:
*Cosmology and Pantheon: the central figure of Arcadese worship is Tacontar, the lord of light – he is thought to reside in the sky above the globe (the cosmology sees the world as a sphere), watching it with his radiant eyes that are the suns. He stands for truth and enlightment, thus science, knowledge and law are sacred to him. His servants are the Alintar, beings of light and righteousness that bring knowledge and inspiration to the worthy. The world is thought to have been created out of the primordial fire that still glows within humanity and gives them life. Non-humans are though to have sprung from shadow and darkness, and thus are considered cursed and unholy.
Tacontar is the patron of schools and universities, as well as teachers and scientist – his influence is noticeable in his aid to the resourceful as well as on the holy ground where illusion and black magic fail and creatures of shadow suffer.
The priests of the religion are wise men who often serve as teachers and judges, or spiritual leaders in times of war. They often display the gifts of healing, a mighty voice or resistance to magic and supernatural deception – only the most skilled evildoers can fool one of the chosen.
The faith aids its members in many ways – founding and maintaining hospitals, libraries and wandering amongst the people and offering advice on many a field.
The relations of Arcadese belief with other faiths are icy at best – the deities worshipped elsewhere are classified as demons and malevolent shades to be opposed in every way possible. Temples of other religions are outlawed in Arcadizar, and many missionaries are sent to other lands to preach the truth.
*Liturgical Form: every day the faithful are called to prayer – in the morning, at noon and at sunset. They face the sun and sing prayers, accompanied by a preacher on a tall tower that forms the center of every temple. All the faithful stand for a moment with outstretched arms facing the suns, the children being held up high to be able to revel in their glory. Every ten days, a ceremony is held at all the temples where the people are blessed using sun-warmed water and sacred oil. At the height of summer, depth of winter and both equinoxes, great feasts are held to celebrate the never-ending voyage of the suns.
*Magic: Arcadizar is a normal mana area, and thus mages are not uncommon. Most of them are detected at a young age and inscribed in one of the academies to be taught properly and kept away from dangerous knowledge such as necromancy or similar magic – while the arcane arts are held in high esteem, those sorts of magic are strictly forbidden. Mind control and illusion magic is also not commonly taught, and when, then in only to be able to ward against it.
*Funerary custom: the dead are buried in standing tombs in upright position with their arms to their sides. A constantly burning fire and a vigil held in front of the tomb are required for the soul to pass into the afterlife. To ease the voyage that follows the demise, the corpse is given two sun disks made of gold as well as several beautiful jugs and a tome with prayers, maxims and wise sayings. The ground upon which cemeteries lie is considered taboo and nobody is allowed there after sunset except priests and those holding a vigil.
*Art:
*Graphic art and sculpture: many artists choose to donate one of their works to a temple, or a temple pays the services of a skilled artisan to add a work of art. Temples are demonstratively decorated with statues of scholars, priests and heroes, as well as depictions of great events. The homes of the people are adorned with mural paintings and carved pillars depicting great events in history, and small statues similar to those in the temples. Besides these the art of harnessing water finds many practitioners here – a steam or spring is made to flow in different watercourses, forming a beautiful pattern of currents, sprinkles and gushes from the multitude of pipes, vents and fountains. One art is unique to Arcadizar – the light sculptures consisting of crystals, lenses and mirrors that are ablaze with liquid fire from dawn to dusk.
*Music and song: Arcadese musicians are true masters of the organ, much like the artisans creating these complex instruments. Beautiful und awe-inspiring organs form a centerpiece of many public places like courts or temples, their mighty sound waking the cities and wishing them goodnight.
Except these, the musicians use wind instruments of all sorts. The use of music is frequent both on religious and secular opportunities.
As much as they like to play music the people like to sing – there are songs intended for work, wandering or war – the armies march to war with the sound of battle hymns and heroic epics.
Given this fondness of music, it comes as a surprise but the people of Arcadizar do not dance – the closes thing they do is ritualized combat mounted or on foot that follows a certain pattern and is part of the spring equinox rites.
*Sports and games: races and stylized dueling serve as entertainment, as do many board games with a strong tactical element – people play them in their lunch break, after work or on free days in a garden or seated comfortably with a drink in hand. The people are more than willing to offer lunch or shelter to a master of one of those games in return for a chance to play with him. Often, a whole audience gathers around a game played by true masters and watches in utter silence.
Swimming is also very popular, quite surprising given the nature of the land – many an Arcadese will not miss any chance to go for a swim.
*Tattoo and scarification: are not used in Arcadizar.
*Housing and architecture: dwellings are constructed of polished white stone and roofed with red shingles. Every city will be walled, the tall rectangular houses hidden safely inside. Most homes will have a tiny garden, either on a terrace or in front of it – it is there that guests are welcomed and the meals consumed if the weather allows it. The weather problem is sometimes solved by protecting the garden with a glass roof. Inside, the house will include a hall with pillars and a pool if a spring is nearby, as well as several small sleeping chambers – if possible these will be equipped with a water reservoir and broad beds with cotton pillows and blankets. There will also be a party room and a small shrine. The cities are arranged in a rectangle as well, with a fortified bastion on each corner.
*Food and cooking: the crops planted consist mainly of wheat and corn, and this is reflected on the menu. As most cattle are lizards or bugs, they show up on the table regularly. Hefty drinks resembling coffee or strong tea complement each meal. When the orchards bear fruit, those are a welcome addition to the diet.
The people cook in a separate room in the basement. As befriended families like to dine together, the kitchens will be well stocked at any time, the fire kept burning constantly.
*Clothing: The people will wear white and beige robes with cowls to ward away heat, cold and the wind – should a winter be particularly harsh, which does not happen too often, they will don heavy cloaks. The cowls are not used to conceal one’s identity, but solely against the weather. Lighter robes are worn at home, these made of fine cotton, silk or spider wool. Even at times of war, robes are worn over armor.
*Fire-making techniques and fuel: fire is sparked using sulfur with additives with flint and steel. Most often coal and dung serve as fuel.
*Packs and containers: goods are kept in baskets, sacks, jugs or amphorae. They are transported in the same containers tied to the backs of beasts of burden.
*Land transport and mounts: various lizards are used both as draft and riding animals – small bipedal lizards serve as cavalry mounts, while gigantic six-legged behemoths transport goods, carry troops or pull siege engines. Winged lizards carry messengers between cities, express deliveries to their destinations and scouts in times of war.
*Ships and boats: the vessels used in Arcadizar are long galleys with a single row of oars and three rectangular sails, each fitted to a separate mast. On war vessels, the prow will protrude into a reinforced ram, while all ships will have eyes painted on the sides of their prow and the locked twin rings resembling the suns on their main sail.
*Missile weapons: both hunters and soldiers use composite short bows, javelins, bolas and nets to bring their target down. A variety of explosive and noxious concoctions are sealed in jugs and flung at the enemy. The missile weapons are almost exclusively made of metal – the country is rich in various ores, though the people are not near as much skilled as the dwarves in utilizing these resources. Nonetheless, the javelins and arrows are designed for maximum efficiency and ideal flight attributes.
*Melee weapons: long elegant spears and viciously barbed lances are the weapons of choice for the cavalryman. For close combat, delicate and slightly curved blades are used – their lightness belies flexibility, endurance and a keen edge. The infantry will march to war bearing tall pikes and halberds – the regiments of Arcadizar are renowned for their discipline and thus can utilize these weapons with maximum effect, their ranks seldom falling into disorder.
*Weaponless combat: when unarmed, the people will usually go for the wrestling techniques that are taught as a part of the common education, the skills being honed by army training.
*Shields: a soldier will never go without a resilient round shield made of beetle or lizard hide. These are lightweight and can withstand any but the most powerful blows. Metal shields are considered heavy and cumbersome, and thus find little use.
*Armor: full plate is almost unknown in Arcadizar – light chain mail or scale mail is considered the best option, while some soldiers rather opt for armor made of lizard scale or beetle shells. The regiments of Arcadizar are recognizable on sight due to their traditional pointed helmets with chain links to guard their necks.
*Tactics: the armies of Arcadizar march to war in organized ranks, the infantry blocks being supported by fast and medium cavalry and huge beasts of war mounting howdahs and siege engines. There are as many different tactics for these versatile armies as there are tacticians, and the archives of the war college are full of examples. One can never expect what an Arcadese army will do next, a fact that has brought them many a victory.
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Rp area / The Lost Caves Of Stolenites
« Last post by BeatDropGaming on November 15, 2017, 10:51:20 AM »
In the land of The Strolenites there are rumors of a lost cave system filled will unimaginable wealth and knowledge 
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