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Greetings Traveler / Re: Bonjour mon-capitains Hello
« Last post by Theadeaus3905 on Today at 12:34:14 PM »
Is it a Bable fish? Can i put it in my ear and understand any language?   jk   :P

But thanks I feel welcome     :D
Links / Free PDF RPG game books.
« Last post by Theadeaus3905 on Today at 12:30:45 PM »
Here is a link to a website that has almost every rpg book written and you can download the free with a an adobe reader
Tomes and Illusions / Re: Starter Roleplaying books. What to get!?
« Last post by Theadeaus3905 on Today at 12:22:06 PM »
Here is a link to a web site I found that has a ton of RPG books that you can download free
yes free (You need Adobe Reader) to open them...I now have copies of every old book hard to find and every new book I would ever need.
So have fun everyone and enjoy my find...   
Sagely Advice / Re: A copy from greetings traveler by Thad
« Last post by Theadeaus3905 on Today at 12:13:23 PM »
Advances can in fact be any kind of attack the characters can come up with defined by any fighting style...They use their skill Plus a d20 vs any Defense the other character comes up with using their Skill (plus d20) to defend, Block Parry, whatever so its Skill vs Skill and who ever wins is successful at what they were trying to do...so to answer you question ...yes...use you imagination...that what makes role playing fun.
Greetings Traveler / Re: Bonjour mon-capitains Hello
« Last post by Dozus on Today at 12:02:34 PM »
Welcome, Thad, to our humble Citadel. May it be a bounty of ideas for you, and may your contributions be upvoted.

Here, have some fish.
Tomes and Illusions / Re: Starter Roleplaying books. What to get!?
« Last post by Dozus on Today at 12:00:55 PM »
Hey Guys Can I post a link here?  It a website with almost every RPG book in PDF fomat... for D&D (every Edition form 1 to 5), Fudge,  Gurps,  almost  every RPG book for free...

Or google it your self i Guess... right?
Post away, my dude.
Tomes and Illusions / Re: What DVDs/ Video are you watching
« Last post by Dozus on Today at 10:19:01 AM »
Just started watching a show on Netflix called "El Ministerio del Tiempo." It's a Spanish production, clearly, but the first episode showed a solid sci-fi/fantasy show.

The basic premise is, Isabella and Ferdinand were given secret knowledge of a tunnel of doors in Madrid that takes travellers to different times. They established a Ministry of Time to prevent incursions and interruptions to the timeline. The Ministry recruits Spainards from across the timeline. The show centers on three: a soldier from the 17th century, a female college student from the 1880s, and a 21st century medic. The first episode has them trying to stop an 1808 French soldier from stealing knowledge and weaponry from the 21st century to change the course of the Napoleonic Wars.

Not being a Spainard, some of the references are a little past me, but the writing and acting are pretty solid. I can't wait to delve more into it.
Sagely Advice / Re: A copy from greetings traveler by Thad
« Last post by EchoMirage on Today at 03:20:37 AM »
Well creating, crafting, Weapon smith, Black smith, Cyber tech, Nano tech, Fletching , Electronics and Juryrig are all skills in my game so they fall in the same mastery levels as above and each has a sub skill of Build & Repair so they use there skill in Crafting vs Time and tools available.

Social skill are , Bluff, Bribe, Barter, Seduction, Credibility, Disguise, Diplomacy, Etiquette, Leadership, again falling into the same Mastery level as above. In reality its the players who play the characters with any social skill.

All Weapons have a Damage class rating, you roll a d20 and compare it to the Chart I made to see how much damage it does

All armor absorbs dame and can break over time, each piece of armor has a "durability" rating based on quality and skill of the maker who made it. but each hit on armor lessens it durability

Added the above from the other thread.

Another question:
> Advances: are they defined by the rules for different fighting styles, or do people simply come up with descriptions? "Uhm, Unterhau, when he parries, Zwerchhau, bring him out of balance, feint the Zwerch fron the other side, pommel to the face"?
Sagely Advice / A copy from greetings traveler by Thad
« Last post by Theadeaus3905 on Yesterday at 05:04:56 PM »
call me Thad...I've been Gaming for over 33 years...I've played every Edition of D&D, Gammaworld (First ed), Shadowrun, Cyberpunk, Rifts, Gurps, Fudge, And more than i can remember...Mostly as a Game Master...of table top, pen & paper games.
In real life... I was Aramis of the Musketeers for 8 years at a Renaissance Festival. I know how to ride horseback, Fire a Musket, And Fight with Rapier & dagger. and speak French. 

I'm actually creating my own RPG and Core rules.
My Game mechanics can work in any setting, genera, time or place, I have technology ages ranging form Stone Age, Iron Age, Renaissance age, Modern Age, and Future Age.
Characters can be Anyone they so chose from any setting or Book, or Movie, or Video Game, TV show or from their own imagination.

I class them into Any "Humanoid" Any "Animorphic" any "Sentient animal" any "Cyborg", any "Android" or Any "Plant"
Their are 6 main attributes and 4 sub attributes, and it's a skill based game. Skill range form 1-30 falling into these categories: Novice, Proficient, Specialist, Expert, Master, and Grand Master.
The "Action Roll" is open ended which means if you roll a 20 on a d20 you roll it again and add it to you previous roll. This way even a novice could roll 3 20's in a row and accomplish a an incredible roll/feat of skill.
It's also Strictly a d20 game no other die are needed to play

Because i was trained in Rapier & Dagger combat I used that knowledge to reflect it in my game when it came to Combat/melee...

Characters roll for regular initiative to see who goes first, The first person to go goes on the "Advance". Each level of Mastery has so many Advances it cam use to attack: Novice 1 advance, Proficient 2, Specialist 3, Expert 4, Master 5, and Grad mater 6 so this is how many times the Attacker can advance on the defender, The defender has to block, parry, dodge, every advance made (Skill VS Skill) NOT Armor class, Armor absorbs damage. After the attacker used his Advances  he becomes Defender and in Turn the defender become attacker and use his/her advances on the new defender...IF However the Defense Roll is 10 points higher that the Attack roll on the actual dies rolled the Defender thwarts any and all advances the attacker could have used against him and then the Automatically switch sides the defender becomes the new Attacker and the previous attackers goes on defense battle continues until there is a winner.

playing combat like this is Epic

see ya around

Tomes and Illusions / Re: What DVDs/ Video are you watching
« Last post by Theadeaus3905 on Yesterday at 04:50:26 PM »
Lets see... Just finished "Smallvile", "Lost", "24", "Penny Dreadful", "Stranger things" on Netflix, "Annabel Creation", "Annabel",
"The Conjuring" "Silent Hill", "Ash vs Evil Dead" on Netflix.

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