Hi, you guys got any ideas fleshing these out and posting them so they can be used for more then just AD&D games (Thats the only game I'v played so far so that the only game I know. Sad, is it not!). Also, where would I post these. I'm thinking in "Ideas", but I like for others to vote on them. Hope you can help and thanks
The Paper Shrine of Laymeret
Location: The town of Laymeret, on the south-eastern coast of Kingdom Name
Location Type: Large Town
Environment Type: Coastal
Description: This large shrine the god Sunglory, is not famous for religious reasons as for architectural reasons. The shrine is made from white marble with black marble used for detail, and the columns covered in highly polished gold and sliver. The architectural nature of the shrine is ordered yet free flowing and seems to be almost eleven in nature. The numerous arched and vaulted roofs, ceilings, and windows are made from ½ inch thick layer of white marble that is semi-transparent. Further more, the marble has all been acid-etched to give it a paper-like appearance and feel. On sunny or even overcast days, natural light comes thru the roof and ceiling.
Location History: The “Paper Shrine of Laymeret� was built in the year 9674*1363 to replace a shrine that had burned down in a city wide fire that destroyed 2/3 of the city twelve years earlier. This being the “time of great shrine�, a time comparable to earth’s cathedral craze of the middle ages or even earth’s skyscraper boom of the early 20th century and the city losing it city center in the fire and thus it’s reputation (In till the fire, Laymeret was famous of it’s huge market place).
Magical Effect: No, although magic was used in its initial construction, the “Paper Shrine of Laymeret� is not inherently magical itself. However, the local towns people will use any means necessary to protect it including the use of magic. Due to the nature of the construction, the roofs and ceilings are quite fragile and will shatter like glass when hit for more then 12 points of damage, and has an AC of 1. Falling shards will do 1d8 on each hit. The city has a law that forbids the carrying of missile weapons on the grounds of the “paper shrine�, doing so will land someone with a week of jail time and a large fine (500+GP). To willing attack the shrine with a missile weapon carries the sentence of losing ones own life hand, but no one has tried as of yet.
Lake of Rage
Location: Northern Tugues Mountain Range, ESE of Mt Ardel
Location Type: Lake
Environment Type: Northern Temperate
Description: The lake of rage is set high into the south eastern foothills of Mt Ardel. The lakes appearance of a small pristine C-shaped lake with no apparent water source (rain feed). Strangely, only plant life can be found living in and around the lake itself. There About ten miles from the lake, there is a three foot stone border that in encircles the whole lake. This stone border carved with an unreadable script and every forty feet there rises a pillar with a 9x9 foot base and if unbroken, all forty towers thirty feet tall and is 1x1 with a 3x3 foot top stone.
Location History: Up in till three hundred years ago, the infamous lake of rage was a sacred grove to a group of elfin druids call “name�. All was well till a small theological debate blew up and all but three of the druids preceded it kill each other off (most of them drown each other in the lake itself). The lake is now considered to be a cursed grove by all local druids and a gate to the nine hells by all other.
Magical Effect: Those who come in contact with the water must save vs. spell or go in to a violent rage and will attack the closest target (friend or foe) in till the lake water is washed and or dries off + 2d6 rounds. If drank, save vs. spell at -2 or alignment permanently changes to chaotic evil till “remove curse� then a “Restoration� is use. The lake water can be made save to use by removing then casting of a “bless� spell on the water that one want to make safe (1 8oz cup per level), or leaving a holy symbol in it for 1d4 turns. To cleanse and sanctified the lake, a druid of good alignment must destroy all water that is in the lake then let the rain fill it naturally (No Magic Help or outside water allowed)!!!