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Offline MoonHunter

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BattleLords of the Cor
« on: October 10, 2003, 03:50:31 AM »
A campaign setting idea

The World, as it is called, was once rules by the Elder Ones.  These Elder Ones were immortal humanoids that had a long history and decadent society. Long ago, they create the Cor. It became the source of their incredible power. That power enhanced their Elven kind and made them truly immortal.  With its power they conquored The World and all the mortal races.  They grew bored over time. Using the Cor, they created The Fey, beings of energy and glamour, to rule over their lands for them.  (Legend is sketchy here, some accounts say create, other say uplifted or enhanced).  

The Fey were harsh masters for the Mortal races. With their power of glamour (superior illusion/ phantasmal forces/ reality manipulation), they shaped their various realms and the mortal creatures in them to fit their own ideas of aesthetics.  Thus Lord Frost and Lady Winter created an icy realm. Lord Aquarius created an aquatic one. Lord Lunas created a forest of evernight, and twisted the humans in it to a wolf human form.  The list goes on.  No matter what the Fey did to their realms, they still made the mortal races do all the work and create the goods and services the Elder Ones needed.  (After all the fey can change the form of things, just not their substance.  The Elder Ones wanted foodstuffs, raw materials for art, and so on).

Thus it went on for many, many grand cycles.

The ElderOnes became more and more decadent. Their demands more petty and their rule more cruel.  Two of the "replacement" Elder Ones (because they replaced those assassinated or who intrigued against the Grand Elder- children or young ones) called Oman and Kosi decided to stop the "evil" being performed by the Elde Ones.  Using a cunning plan, they severed the Elder One's connection to the Cor.  Many of them, subsisting solely on its power, turned to dust.  Others died because of plotting and infighting.  The remaining turned their attention to those who stole their power.  

Oman and Kosi were ready for them.  They had broken the Cor into two harmonic parts, each with the power of the Cor.  With it they both created 8 Battle Lords: one for each of the 8 true elements.  The BattleLords raised mortal forces and battled the Loyal Fey and Elder Ones.  With the defeat of the Grant Elder's forces, and the promise to grant the remaining Elders a trickle of access to their Cors, they were granted rulership over The World.

Yet that did not last.  Why both Oman and Kosi were opposed to the Elder's cruelty, they were divided as to what techniques they are using to achieve their goals: punishing the elders they have imprisoned... how they should rule...etc.  Oman was wished to be more merciful and individual in his approach, while Kosi believed in rules, order, strict guidelines of behavior, and punishments metted out based on what they did (For those that know DnD alignments  Chaotic Good and Lawful Evil).  

They both gathered their Battle Lords and amassed Fey allies and Mortal Armies.  They began a great war.  This occurred within the memory of the aged.  

It was a terrible war.  The Grand Powers of the Fey and Battle Lords were awesome and fear inspiring to behold. Those who had fought to be free fought their counterparts on the other side… all to determine how they would be free.  The two did more damage by polarizing their Cors, so they could never be rejoined (allegedly Kosi's doing).  

A generation ago, Oman managed to defeat Kosi. Kosi is gone from the world (perhaps imprisoned in his Cor.  Oman has retreated to the city of the ElderOnes.  He attempts to create order and restore the world, leaving the day to day rulership to the Fey and a few mortal leaders.  

Now the 16 Battle Lords follow their own agendas, nominally following their Elder's orders.  These 16 being are now the most powerful forces on The World.
MoonHunter
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Offline MoonHunter

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What is the World Like
« Reply #1 on: October 10, 2003, 03:53:02 AM »
What is the World Like:
The World is mountainous in its general terrain. A world of broken geography, mist covered valleys. Each valley separated by high mountains. The mist is a function of magic, so it is ever present, but does not disturb the ecology. Travel is treacherous and more a function of will... pushing through the fog, than knowledge of the terrain. (There are of course well traveled routes, that any idiot can follow).

Each world is still shaped by the fey interference.  Parts of The World may be shifting back to what it really are, now that the offending Fey Nobles are dead.  

Like Witch World, each valley provides a new adventure/ a new challenge, a new subsociety that is slightly different from the last. And since geography is "uncertain" (between centuries of Fey tampering and Cor misuse), if you didn't like the results of the adventure there, or the setting provides problems, you can have your travelers never find it again.


Society has moved from a deep medival society, to one of a Rennesance period. While Fey lords still retain positions and land, they no longer rule with a glowing fist. There are cities now. New trade. New technology. New Arts. Humans have given The Fey new material to work with. The new society, though still chained to the past, is dragging it towards the future.
MoonHunter
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Offline MoonHunter

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The BattleLords
« Reply #2 on: October 10, 2003, 03:56:58 AM »
A Battle Lord is a mortal being bound to a mystical suit of armor and its associated weapon.  This suit, in addition to granting great durability, strength, speed, and skill to the wearer, provides a number of mystical powers as well.  

The suits have a vaguely samurai look to them, like the Ronin Warrior suits from the Cartoon of the same name. The suits "collapse" into an amulet or arm band (Kosi). With a touch of the item and a short phrase, the battle suit, the linked weapon, and all its powers are at the wearer's disposal.  

Each of the Two, had created eight elemental Battle Lords. The Battle Lords acted as their generals and their personal army. These mighty being (mostly) still live. If they don't, their mighty weapons and armor still do, passed on to a follower or found by some scavenger. Each Battle Lord still serves their master to some degree, but most follow their own agenda- some amass lands and followers, other seek peace, others conflict, some want to restore the old order, some want an order without elders.

These 16 Battle Lords form the focus of all the story arcs in this campaign. Their actions and the character's interaction with them and their forces becomes the focus of any campaign  

I have yet to formalize this idea, but here are some ones I can throw out.  
And if you run your own BattleLords campaign, you can feel free to create your own BattleLords and deep interactions between them.

Oman's  
Heaven-  Crymon:  He job is to protect Oman at all costs.  He and his army of Cavalry defend Oman's strong hold in the Elder's city.  He occasionally acts against other Battle Lords he sees as a threat to his Elder, even those of Oman's Cor.  He is the master of Cavalry. His Armor is White with Red. His Lance of Light allows him to penetrate any deception or armor.  His skill with weapons is the same in and out of armor.  

Wood/Wind  Gia: She is the sister of the original Wood BattleLord.  Unlike most of the others, she distains battle and conflict.  Her's is the task to repair the damage that has plagued the world, especially that damage done by the Battle Lords in conflict.  Her companion on this journey is her brother's soul hawk.  This wise mystical creature aids her in all things.  She still carries her brother Hurricane Bow, whos bolts of solid air can injure or throw about a target.  Her armor of Yellow with Green trim is seldom seen, though it may of been transformed to the yellow and green robe she is frequently wearing.

Fire/Sun:  
Stolen by a thief after assassinated.  He has a radical agenda in reshaping the world and destroying all Fey.  
  Clinging, Brightness, Radiance, Elegant, Pheasant, Indigo/ Yellow  

Mountain
  Stillness, Balance, Arrestment, Dog, Black/ Violet

Lake/ Marsh
  Joyous, Pleasure, Tranquility, Sheep, Green/ Indigo

Water/Moon  *once was part of Kosi's force.  The original Water/Moon nearly double dealed Oman.  He died and this one was given his armor.  She has since defected to Oman's ideals and his side in The War. Durring the peace her strongest ally may be her ex-lover, Kosi's Water/Moon.  Together they are both taking territory and solidifying their position.  
  Abysmal, Danger, Difficulty, pig, Silver/ Blue

Thunder
  Arousing, Incitement, Movement, Dragon, Red/ Orange

Earth   All for restoring the old order.  
   Receptive, Form, Matter, Ox, Brown/Black

Kosi's
Heaven:  Agran. This Orkish warrior was once the supreme leader of Kosi's forces.  He was strict, swift, and efficient in his tactics.  His personal forces are mostly destroyed, only a handful of fanatical followers remain.  Agran is searching the world for a way to restore Kosi to the material plane.  His Red and White trimmed armor granted him strength beyond measure.  Given enough time he could lift or move any object.  He is also the finest warrior in all The World, able to defeat any foe in single combat with any weapon.  

Wood/Wind
Main weapon is a flute.  This flute allows him to control all beasts and non speakers, and influence those of beast decent.  He has a crow on his side.  This all seeing creature prophecises for him.  He is romatically interested in another Battle Lord.  Gentle, Penetration, Flexibility Bird  Yellow/ Green

Fire/Sun:   Diplomat and political manuverer.  Is currently working with Oman's forces in bringing about order and culture.  He has his own agenda of course, but working with Oman is the best deal at the moment.  
  Clinging, Brightness, Radiance, Elegant, Pheasant, Indigo/ Yellow  

Mountain
  Stillness, Balance, Arrestment, Dog, Black/ Violet

Lake/ Marsh  Deadly Dillitant. Fey who is now endulging her own pleasures in her own little realm.  She rules that realm with an iron fist, though everyone is free to sample pleasures there… as long as they obey her in all things while they are there.  
  Joyous, Pleasure, Tranquility, Sheep, Green/ Indigo

Water/Moon   Bokor. He is a master deceiver.  He is sly, cunning, and uses his opponents strengths and weaknesses against them.  He is know for intricate plans.  His ex-lover is now Oman's  Water/Moon Battle Lord.  Bokor has cast away any allegence to Kosi.  He is now out for himself and his own power.  He searched for Kosi's Cor so he can become an Elder and take over the world.  His Armor is Blue with silver trim.  His weapon of choice is a long slim swords that wounds and inflicts pain.  His main weapon is actually his shield, the Shield of the Moon, which reflects any ranged attack back at its target AND can be used to cast illusions or show a person the ugly truth about themselves.

Thunder: Fantatical in supporting Kosi's goals.  He is still at war with Oman's forces.
  Arousing, Incitement, Movement, Dragon, Red/ Orange

Earth
   Receptive, Form, Matter, Ox, Brown/Black
MoonHunter
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Offline MoonHunter

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What are the Players:
« Reply #3 on: October 10, 2003, 03:57:46 AM »
Each character is an Avatar, a soul with an elemental affinity. Avatars have the ability to create change or enforce stability, as is their wish. Avatars were hunted down by the Fey, as they challanged their rule. Now they are free to roam the world, to help shape it in their own image.

PCs can be independents, or be working for a battle Lord.  Some are Soldier (ex-of an army or still in an army), others are warriors, rogues, mages, and so on.  

(PCs have powers similar to the T'varen of the WoT series. Events occur around them. In addition they should have the free power of either increasing a magic save or decreasing it for an area around them, as they desire the degree of change. These powers are free, though they may need skills or feats or gifts to do "cool things" with them. )
MoonHunter
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Offline MoonHunter

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Help Me!
« Reply #4 on: March 21, 2004, 05:25:42 AM »
This is a great background that I am just not getting done.

I am still drawing a blank upon most of the Battle Lords and most of their special weapons. I want to have an interwoven group of powerful beings who's goals and their relationship with the other BLs shapes the course of the world/ campaign set in this world. They need to be interesting and have a web of relationships to make the world more interesting and dramatic


Listed by each Battle Lord's element is the traits associated with it. Anyone who could use the Battle Lords armor and weapons, must fit the elemental association in some way (otherwise they will either go mad or be changed to fit it).

These 16 personalities are the main drivers of the campaign. Their
Also if you have any ideas about various valleys or feys... or any questions... feel free to post them.


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MoonHunter
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Offline Shadoweagle

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Re: What are the Players:
« Reply #5 on: March 22, 2004, 05:38:47 PM »
Quote from: "MoonHunter"

PCs have powers similar to the Ta'varen of the WoT series.


:D I like it! Great books.

----------------------------------------------------
I'm not sure if I read properly or not, but I never picked up exactly what the 'cor' of these feys were...?
----------------------------------------------------
I also dont know if this is what you want for your battlelords, but here are my ideas, anyway:

Kosi
((You should all know by now, I love evil and necromancy  :wink:  ))
Earth, El'quin: A once proud warrior, almost maniacally bent on protecting Kosi, to the point where he thought his rightful position was in place of Agran. As an inevitable result, a fued arose between them, causing a duel. El'quin, of course, lost because Agran is quite simply the greatest warrior in the entire world. But a mercy of sorts was bestowed upon El'quin due to his loyalty to Kosi. Though dead, Kosi used his power of the cor to make him arise once again. Now his appearance is almost human, barring that the pupils of his eyes are a faint crimson, and the flesh around his left eye has been torn away to reveal bone - this is where Agran laid his final blow. Due to his death and reanimation, he is far calmer, always in deadly control of his actions even under the worst of circumstances. The magical energy that was used to raise El'quin, still courses through his body, and as a result - just as (kosi's wood/wind) can control the living - Elquin can control the dead. He can temporarily animate any corpse. His weapon is a quarterstaff, 7 feet long and a blackened colour to it. The attributes of this staff is - upon contact of living flesh - it will cause a faint telekinetic blast sufficient to push away any foe several paces... All hatred for Agran has faded due to his ressurection, and it is often rumoured that they fight together as friend - El'quin fending off the large groups with his superior defensive skills, whilst Agran's finess allows him to dispatch of the greater warriors without distraction.
-----------------------------------

If that is the type of thing you want, I may post more, later :P
Lazarus Lightward, Elite Diabolist of the Brotherhood - Level 3 Occultist
Deathpriest Noxx, Herald of Eternal Silence – Level 2 Necromancer
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Offline MoonHunter

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The Cor
« Reply #6 on: March 23, 2004, 12:38:30 AM »
Each Cor is a central nexus of true power.  Tapping into this power allows one to manipulate reality, create material, alter lifeforms, and define the rules (of reality) of a given area.  All it takes is time and mental concentration to tap into and focus the power.  This is not an easy task, as the energies are not "civilized" and obedient.  Imagine not drinking when thirsty on a very hot day, with cool liquid within easy reach, for six hours or so.  Thus you can do anything, but there is a price in effort.  


What it looks like?  Pick one.  I see the Cor as a cascading rainbow tornado of light and sound. When they broke it, it became one of light colors and one of dark colors.

Pick your own view, to fit your mental image of a reality altering power. Maybe it will be a sphere of solid energy with sparkles in it or a briliant pinpoint of light or what ever inspires you.  
 
Re Earth
Your Earth will work, though lets not overdue the necromancy. One is very cool, more than that and it will cheapen how truely unique he is.  Besides if it was easy to raise the dead, more of the dead BattleLords would be "active" despite their being living inpaired.
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Offline Shadoweagle

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Re: The Cor
« Reply #7 on: March 23, 2004, 06:13:12 AM »
Aah, cool. And yea, that was going to be my only necromatic one, and perhaps there are limitations for the necromatic powers: maybe in that he is only able to raise one corpse at a time, and only for a period of several minutes. Enough for a distraction or a small advantage in a battle.

But of course, evil is my place, so though maybe not necromatic, expect most of my suggestions to have a tweak of insanity or deception about them :)

-----------------------------

Oman

Lake/Marsh - Lamis:
As the running streams and flow carelessly on dispite what erosion they cause or rapids they create, so does Lamis take on such an aspect about her life. She doesnt mind her bieng a part of Oman's force in the least, enjoying the powers and skills she had been bestowed as a child enjoys a new toy. And like a child, she does not quite have a fully developed sense of right and wrong. She will be constantly found with an airy smile upon her features, and her trickling voice always on the verge of a giggle. Due to her childish attitude, she often performs actions without thinking of consequences, and occasionally even puts her own allies in danger with her recklessness. But more often than not, she is a useful tool, capable of betrayal, seduction, and assassination. Lamis is a very dainty woman, tall and almost too lean, her features angular and black hair almost down to the small of her back. She much prefers to wear her battlesuit as the bracelet form, instead donning a varying supply of thin, elegant dresses. Simply put, Lamis is a childish, vain, arrogant and cruel person, she has few morals and will prefer personal gain over betterment of the whole. Her weapon is a finely crafted, wooden composite bow, an aquatic colour which always seems to change hue slightly, as though it were the faint ripplings of a lake. Any arrow shot by this bow - if it is not a lethal shot - will cause drowsiness in those wounded. It has been known to send people in a comatose state occasionally.
Lazarus Lightward, Elite Diabolist of the Brotherhood - Level 3 Occultist
Deathpriest Noxx, Herald of Eternal Silence – Level 2 Necromancer
STR: 2 | END: 2 | CON: 4 | DEX: 2 | CHA: 12 | INT: 13


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Offline MoonHunter

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Questions Answered
« Reply #8 on: March 23, 2004, 06:56:30 AM »
Considerations:
Remember, that the BattleLords were once the commanders in their respective militaries.  They also did "special ops" missions for their Elder.

Any replacements must have the right temperment for their elemental suit. If it is close, but not quite it will eventually kill them. If it is not a match, it will probably not work for them.  

How many of these BattleLords are there
There are sixteen BattleLords.  Eight from each side. Nobody retires from being a BattleLord, they must die for someone else to take their suit.  So there might of been about 23 people who have been BattleLords over time, but only 16 active ones at any ome time.  

The elders were the Fae creatures, yes?

The Elders were....  Humans of imbued with POWER. They created the Fey, who were their middle management... the nobles that ran things for them, so they could do what ever they wanted.  

Give me the heirachy, please? Theres the elders, the Fey, then the battlelords then mortals? Or are the fey the battlelords?

Elders. Fey, Mortals. There is only one Elder left: Oman. He defeated/ destroyed Kosi. The rest are all trapped "somewhere" where they can do no harm.

The BattleLords were created by Kosi and Oman when they were the only Elders let.

And as a campaign thought, is there a way of releasing these trapped elders?  Or ressurecting Kosi?

Yes, and Yes. Up to GM's discressions. Releasing the Elders is like letting loose Chuthulu or an Elder God of Lovecraft fame. It is a great plot point... Enemies fighting it out, then acting together to stop the Elders from being released.  Kind of like Natzis and British Commandos fighting some alien monster in WWII.  

As for Kosi... is he hiding? is he bound? is he dead? Is he sitting it out, recuperating, waiting to strike? Does he even care anymore?  Some of his BattleLords will aid his return to powers, others will now see him as a threat to their own goals.  Heck a few of Oman's BattleLords might help, for the right considerations and rewards.
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Offline MoonHunter

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BattleLords of the Cor
« Reply #9 on: March 29, 2004, 02:28:45 AM »
Kosi's Thunder:  Dargaul

Dargul is the thunder BattleLord of Kosi. His dragon trooper army was once the scourge of Oman's forces.  They were Kosi's shocktroopers.  The dragon warriors all wore armor with a similar red and orangy gold armor pattern, with dragon helms. They were simplier versions of Dargaul's own armor.  Everyone was armed with a glave, a non magical version of the DragonClaw Glave, which Dargul focused dragon fire and thunderbolts through.  The Dragon Troopers were known to run for miles upon miles to arrive at a battle, and still be able to fight with a near psychotic ferociousness. Moral was never an issue for them.  Their battles were the things of legends, achieving objectives that others said were impossible.  The Dragon Troopers were always taking heavy losses, but there were alway more souls who wished to be one of them.  It was a matter of pride.

Dargaul took Kosi's loss the hardest. He refuses to admit Kosi has lost and Oman is the winner.  He is in denial, thinking Kosi is merely hiding.  He is still fighting Oman's forces. (In fact, he will sometimes say he has received telepathic orders from Kosi). He has not changed much. He was always disheveled and had that mad gleem in his eye.  His square jaw quivers now and again, but that could merely be an old injury instead of a hint of insanity.  

Without Kosi's presence, the Dragon Troopers have fallen upon hard time.  Where once there were hundreds of recruits, now there is but a trickle.  The once proud weapon and armor is looking shabby as there is no Elder to create more.  The supplies they have are only what they can steal. (They seem to be doing a lot of banditry and stealing supplies from Oman's people recently).  Yet, the Dragon Troopers are still fanatically loyal to Dargaul and Kosi.  Until this force is stamped out to the last man, they will continue to be a threat to the world.
MoonHunter
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Offline MoonHunter

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Oman's Fire/Sun
« Reply #10 on: April 12, 2004, 03:06:01 AM »
Malachi

Towards the end of the war, there was some dissention in ranks of the Indigo legion. The BattleLord, who was never strong tactically speaking, was making a number of foolish mistakes towards the end of the war. The BattleLord was an arrogant fool, whos ego often got in the way of his duty.  His generals eventually caught him literally with his pants down and removed him from power. A comedy of errors worthy of Shakesphere occurs. Events spiralled out of control as the generals attempted to cover up the situation behind his death.  In the confusion the condensed battle armor was hidden in a common supply wagon.  

Malachi was a deserter and a thief. He had actually deserted from several Fey's militias, somehow escaping the glamored restraints. He had traveled about, he saw how badly humans were being treated by the Fey, living, dying, djat! even their form was at the whim of these creatures.  The Elders were only slightly better.  As he traveled to escape from one Fey, he stumbled into a press gang for another Fey and was "recruited" into their militias. Eventually he was assigned to Kosi's grand forces. In such a large unit, he was easily able to slip away. He had come to hate Fey, Generals (including BattleLords), and soldiers in general. He was making a living stealing from what ever army was in his area. They were always "taking what was not truly theirs", so he was merely redistributing wealth and resources.  

It was on one of his redistribution forays that he stumbled over the Amulet.  Originally he took it as a bauble, but a few days later he discovered what it truly was.  

Malachi discovered he had a destiny.  He had power. He was going to take the world back from the Fey and the Elders. He was going to give it back to the normal peoples (Humans, Orcs, Goblins, Dwarves).  He slowly gathered a small band of miscontents and political dreamers.  They began to attack, assasinate, or harrass any Fey.  Without the Fey, the world was returning to its original state and the Humans would be free to live their own destiny.  Note: many people die as the Fey altered realms can no longer support the number of people and the people can not live in the space without their fey given abilities He has the zeal of a zelot, and the will and wit to match.  

His followers wear purple belts with yellow trim.  A few of his followers have scrounged armor and weapons from the BattleLord's decimated forces.  When needed Malachi will activate his armor. His shield of glory can blind opponents, and Malachi is a passible soldier, so the simple sword of the BattleLord does the rest.

 


Clinging, Brightness, Radiance, Elegant, Pheasant, Indigo/ Yellow
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Kosi's Mountain - Mochujo the Wolf
« Reply #11 on: April 12, 2004, 08:30:21 AM »
Mountain
Stillness, Balance, Arrestment, Dog, Black/ Violet

Mochujo is a fierce, brooding warrior, who, since Kosi's defeat, has taken to banditry and is fighting a guerilla war of sorts against Oman's BattleLords, the Fey, and even his own Kosian (former) allies. It is his belief that he was the mightiest of Kosi's BattleLords, and that Kosi was grooming him as a replacement. Obviously, this is not true, but what is to say that Kosi did not buy a little more loyalty by dropping hints? Mochujo intends to destroy the other BattleLords, slay Oman, and take control of the Cor.
Mochujo's armor is Black, trimmed with Violet, and his helm's facemask is a snarling wolf with razor-sharp teeth. His weapon of choice is a flail made from glittering black crystal, called Mountain's Anguish, that screams as it swings through the air. Wounds caused by this flail are sure to fester. He has a familiar, a wolf named Kuhiro, that follows him wherever he goes. His cloak is as light as silk, but is sewn from shards of black and violet crystal that slash through flesh and bone like a dagger.
Mochujo leads a group of warriors called the Wolfmen. Some of them were his soldiers during the war against Oman, while others have more recently joined. They wear mismatched armor and weapons, but all wear a black cloak trimmed with violet, with a snarling wolf's head emblazoned on it.
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Oman's Thunder - Ryu-O
« Reply #12 on: April 12, 2004, 06:55:43 PM »
Thunder
Arousing, Incitement, Movement, Dragon, Red/ Orange

Ryu-O is a wiry, thin man with heavy, white-silver hair that hangs to the small of his back. He would be very handsome, were it not for his nose, which is crooked from being broken several times. His eyes are disquieting to look upon, for they are of an uncanny red-orange tint. He is an excitable, dynamic man, quick to smile and quick to anger, with an acid tongue and litle care for social mores that he may break, unwittingly or not.
His armor is the famous Bloody Sky Vestments, brilliant red armor with trim of brassy orange. During the War Against Kosi, the Bloody Sky Vestments gave Ryu-O the power to travel as a thunderbolt and to walk upon the air for short periods of time. However, he has not been seen using this power in many a year, and it is widely believed that he no longer possesses it. One power that the armor retains is that Ryu-O can surround himself with an invisible shield of electricity that crackles to announce its presence. Ryu-O's weapon is Crimson Dragon's Whisker, a 12-foot long spear with a fantastic, broad blade-like head, made from an iridescent red metal. The spear is decorated, haft and head, with carvings of snaky dragons battling each other. Crimson Dragon's Whisker gives Ryu-O the ability fire bolts of lightning from his eyes, and speak with fish and serpents. Crimson Dragon's Whisker cauterizes the wounds it causes and the flesh arround the wound with lightning flames.
Ryu-O, though he had the proper modicum of respect and loyalty to Oman during the War Against Kosi, was always rebellious, as befits the nature of the conflict-filled thunder. With Kosi's dissapearance, and Oman's withdrawal into the City of ElderOnes, Ryu-O has gathered his army, the Dragon Banner Host, and, with his circle of the generals, the famous Seven Tigers, has carved out his own kingdom with storm and sword, a young embattled nation over which Ryu-O presides as the Dragon King.
Ryu-O has not made any friends by creating his Thunder Kingdom, and Oman's other BattleLords, disparate though they may be, have cried betrayer, and Thunder Kingdom is often under attack from one BattleLord or another.
Ryu-O believes that in these times of change and conflict, only he, the BattleLord of Thunder, the Dragon King, and the might of Thunder Kingdom, can create stability and peace for the people.
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BattleLords of the Cor
« Reply #13 on: April 12, 2004, 07:05:18 PM »
I'd just like to say that this setting seems right up my ally.
I mean, how much cooler can you get? Mystical powers, god-like warriors, and a vaguely Asian flair, which is like a cherry on top. I love Asian-flavored games.
What do you think of my BattleLords?
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Kosi's Wood/Wind - Basho-Ten the Flute Lord
« Reply #14 on: April 12, 2004, 07:45:09 PM »
Wood/Wind
Main weapon is a flute. This flute allows him to control all beasts and non speakers, and influence those of beast decent. He has a crow on his side. This all seeing creature prophecises for him. He is romatically interested in another Battle Lord. Gentle, Penetration, Flexibility Bird Yellow/ Green

Basho-Ten, called the Flute Lord, is a small, lithe man with shaggy black hair, hanging almost to his eyes. Most do not think he is a BattleLord at all, or even an adult, for he looks to be in his early adolescence, 12 or 13. His eyes are a queer pale green color, and when he does not wear his armor, he wears loose green and yellow traveler's garb.
Basho-Ten's armor is the Mail of Feathers, an emerald green armor trimmed with golden yellow. The breastplate of the armor is shaped as wings covering Basho-Ten's chest, and the helm is crested with a spray of green and gold feathers. The Mail of Feathers gives him the power to climb like a spider and run along branches like a squirrel. His cloak is a fantastic rainbow of small feathers and leaves. Basho-Ten's weapon is the famous Flute of Basho-Ten, a short, elegant length of polished beige wood. The Flute is a storied instrument that gives the BattleLord the power to influence control animals and those who cannot speak. The Flute's song is also a charming tune that can cause those who do not possess strong will to resist. It is said that at the Battle of Ta-Ha River, Basho-Ten, with the help of Kosi's Lake/Marsh BattleLord, charmed the Ta-Ha River into overflowing. Basho-Ten also has a familiar, the raven Saru, who, it is said, is the most wise creature in the World, and who perches on Basho-Ten's shoulder, dispensing prophecy to the Flute Lord's ear.
Basho-Ten is probably the most contemplative and calm of Kosi's BattleLords. While his master and most of the other Kosian BattleLords are harsh, iron-fisted, and authoritarian, Basho-Ten is sensitive, soft, and thoughtful. While his fellow BattleLords were out burning and destroying, Basho-Ten would take a city by charming them, and then could be found sitting calmly under a tree, practicing. With the wisdom of Saru the Wise Raven, and his all-observing gaze, Basho-Ten often seems supernaturally wise.
Basho-Ten has wandered without purpose since Kosi's defeat. He hides his identity and pays for his supper with his fluting, and charms were he cannot impress. He has conceived a love for another BattleLord, though he will not divulge who.
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BattleLords of the Cor
« Reply #15 on: April 12, 2004, 09:28:06 PM »
I have a question...
Do they have a religion in this World?
Do they worship the ElderOnes or the Fey or something like that?
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Hmmmm
« Reply #16 on: April 13, 2004, 01:22:07 AM »
I was wondering why you had never joined into this thread.  It seemed like it would be right up your alley, but ... nothing.  So nice to have you on board.

Do they have a religion in this World? Do they worship the ElderOnes or the Fey or something like that?

I originally glossed over that question.  I would think that they would worship The Elders, like the Humans and Jaffa do the Goa'uld in Stargate SG1 ( http://www.sg1archive.com/ ).  People worshiped the beings of great power and respected their emmisaries The Fey.  

An alternate thought would be worship of the Cor (the central power).  People would respect Elders as avatars of the Cor.  

Since the Elders have been "cast down" by Oman and Kosi, the existing religion has been destroyed and all the doubts that everyone had about the Elders have been confirmed.  So, currently, there is no relgion. Given the circumstances behind that, there won't be anytime real soon.



An alternate
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BattleLords of the Cor
« Reply #17 on: November 30, 2004, 07:54:19 AM »
Nice Bump. I like the coloration.

I am not sure what we could do to make this thread more interesting or more active?  Should we repost it in a more refined format, then invite people to help us fill out the BattleLords?  Is the campaign one for rarified tastes, so people are not normally interested in it. After all, it is not "fantasy as usual". I have found "not fantasy as usual" seems to not hold the interest of most gamers.  Are they all trained to the Psuedo European, para feudal, Tolkein inspired fantasy? Is that what people think of as "fantasy"?  Or is it a gaming thing, as there are plenty of other types of backgrounds and worlds which are fantasy that are not Psuedo European para feudal, Tolkein inspired fantasy.
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Here We go again
« Reply #18 on: June 15, 2005, 12:03:59 PM »
I think this one would be worth redoing. I think the setting is too alien for people to understand.

The world is not a planet, but a "place". It is a patchwork of smaller places held together. Each place is seperated by high mountains, creating a physical and psychological barrier between them. "Passes" are trods, pathways between places.

The ElderOnes used to Overseen a number of places, each one performing some function for the ElderOne. However, the ElderOnes have been "removed" by the two remaining ElderOnes.

Each Place is run by a Fey Lord, who has sculpted the place, the animals, and the human serfs, to fit their artistic ideal. Their minions oversee the various aspects of the place.  Though there is no more ElderOne OverLord, the Feys still run their places.

Recently, two ElderOnes deposed the rest of the powerful ElderOnes by breaking their link to the true power and banishing them to a Stasis. This was an act of liberation for the Humans and some of the lower Fey.

There was a small war about that. Where several BattleLords created by the two ElderOnes to remove the remaining loyalist forces of the other Elder Ones.

The Two then turned upon each other, over the way the world should be run and the fate of the ElderOnes. There was a great war that lasted a generation, wtih mighty BattleLords leading armies. One of the Two is "gone", his forces without leadership. The other of the Two is resting... trying to figure out what to do with what is left of the world.

The world is being shaped by the sixteen BattleLords. These beings of power have followers in addition to their vast power. It is the complex interaction between these beings that is shaping the world.

That is why it is important to work out the 16 BattleLords and their motivations and history.
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Re: BattleLords of the Cor
« Reply #19 on: November 19, 2006, 02:45:27 PM »
This is the setting I was looking for today.

Realm of the Cor  (history and pieces that links all these together).
   This will have a scroll that will include the encyclopedia/ dictionary for Cor
We need a Location: Region for the world, making it a scroll for some example
Roster of Battle Lords
So there will be 16 NPCs for each BattleLord. Plus two for leaders

Others of the Cor
Fey of the Cor
Humans of the Cor:  this is a scroll
   FormBlood (baselines) slight overall plusses to stats.
   Valleybounds (baseline variations from given valleys)
   ChangeBloods (THose humans very modified by their fey masters).   
Wolfelines

« Last Edit: November 19, 2006, 03:54:26 PM by MoonHunter »
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Re: BattleLords of the Cor
« Reply #20 on: November 20, 2006, 12:05:27 AM »
I think this one would be worth redoing. I think the setting is too alien for people to understand.

I think you underestimate people. I think you just present things in a very clinical way which makes things which should seem very exciting a bit dry.
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Re: BattleLords of the Cor
« Reply #21 on: November 20, 2006, 12:39:16 AM »
In this case, the world is not really a world, per say.  It is an alien place with different rules than our reality. That takes a bit of getting used to.

In the short scale, it is the same as our world. In the long scale, everything outside a valley OR between valleys is totally alien. Travel beyond a valley is a function of will/ magic.

And all of reality is flexible here, with the glamour of the fey. The Fey remade each valley into their own "themed area", matching the humans and the world to fit their mood/ personalities.

Poetic writing would be nice, but would confuse the issue of "this is not a normal world".

 
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Re: BattleLords of the Cor
« Reply #22 on: November 20, 2006, 07:35:36 PM »
Who cares?
I think the word "world" can be used in many contexts, but usually it's really just means whatever the setting happens to be. For instance, my worlds, at least since my Empire setting, are not planets, they are just "worlds". They might be flat plates, or maybe they go on forever, but they are not round balls flying through space.

But anyway...
This just needs a little love, that's all.
I have a question
Is the Cor a metaphorical/spiritual thing, or is there an actual "core" Cor, like a giant ball of light at the very center or something like that?
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Re: BattleLords of the Cor
« Reply #23 on: November 22, 2006, 05:25:16 PM »
Big Bright Pillars of Light kind of Cors.

There used to be one great one in the main ElderOnes City. That Valley is totally destroyed due to the fighting. 

Now there are two, one black with white and one white with black in two seperate valleys.
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