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Offline MoonHunter

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Warp
« on: October 22, 2003, 02:17:50 AM »
People had a name for The Warp for centuries predating its actual discovery.  They called it hyperspace, nullspace, subspace, warpspace.  That was fiction.  In reality it is the four dimensional manifestation of instatial friction between two or more ninth dimensional vibrational matrixes.  In layman's terms, it is the space between full realities, tangental to ours.  

The Warp is a fluid energy environment. It is filled with eddies, currents, waves, whirls, and hollows. Our gravimetric time-space has a nominal impact upon The Warp, mostly creating hollows.

Humankind discovered warp rings, large constructs that occelated all the matter in a given area to the vibrational suboctive that synchs with The Warp.  Someday warp coils will be strong enough to synch a full octive, allowing for probability, time, or dimesional travel. Using this technology to enter the warp, a star ship can travel through this fluid space, exiting to timespace at the edge of any hollow (gravity well) or whirl (hypergravity bodies). By entering The Warp, or Warping, humans achieve FTL travel without circumventing Relativity.

Human kind has charted most of the Warp in its spacial area. The Corp is creating a beacon network that allow easier and safer navigation.  They are mapping flows that will allow faster travel someday.  When a new fusion plasma source is discovered, humanity will be able to travel about without restriction.

That is what the scientists say.  The spiritualists call The Warp, a sub-astreal plane. Most people don't really care what it is, as long as it can safely let them travel to other places far, far away.

It was with this knowledge that the colonists came to Kerren.  The Kerrenese Star (Kero) generates a unique hyperwave pulse.  This energy output makes navigation and synching warp rings more complicated in the immediate area.  At the time of arrival, it was just an interesting astrometic oddity, as other known stars had similar properties.

Then they saw a dragon enter warp.  

The first time was dismissed as a Hopper pilot drinking too much. But there were more. They saw some gliders migrate. Putting the clues together, including the ambushes of the Jumper Packs, they discovered that The Dracons (as opposed to the Saurians) have an organic ability to sensse and enter The Warp.  (At Least in the Kero Solar system where the hyperwave distortion from the Star creates a lower suboctive for the local warp, making it easier to enter).

Their wing membranes are laced with electrosensitve nerve fibers.  This "net" functions much like a warp ring, but is much, much smaller.  It allows the Dracons to "feel" the local space for tears and weaknesses they can push through.

Dragons in the Wild, and Gliders (Dracons with 2 meter wingspans and small bodies) migrate through The Warp every 3 months or so, to the same areas they have visited before. This process is called Jumping or Warping (Warping being the more correct term the Colonists learned while learning to fly the vessel). These migrations are along Warp Flows, called Dragon Lines by the Kerrenese. Partnered Dragons are able to warp with relative ease and when ever they wish.  Wild dragons have this ability, but tend not to use it.  Jumpers, the land based Dracon pack predator, are uniquely able to partially enter The Warp, hugging the barrier, giving them a half existance in both places. This gives them their incredible ambush abilities.  Swimmers breach the water and can enter warp while in the air, either to travel or to slip (entering The Warp and exiting a few moments later, whereever the currents their have pushed you).  Some Jumpers can slip as well.  Wings (mini-dragons) can only slip, though those in contact with humans have learned to Warp.
MoonHunter
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Offline MoonHunter

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What a Ryder Feels
« Reply #1 on: October 22, 2003, 07:17:04 AM »
Dragon and Ryders have the ability to enter warp lines and exiting out somewhere else down the dragon line. Wild dragons only warp during the seasonal migrations (4 times a year, around the time of the equinoxes and solstices) to their regular grounds. With a bonded Ryder, a dragon can warp other times a year. The dragon must be airborn. They can not be touching or connected to the ground, nor any body of water, larger than a deep puddle. The partners must have a clear picture of the destination in their mind (or line of sight) to begin the search. Once set, the partners spend 1-20 impulses of open flying to find an appropriate dragon line to reach the desired destination (within the Far range it can have). With some familiarity with the destination (i.e. several warps to it) from a given location, can cut the time down to 1-10 impulses (1d20/2) for common destinations or 1-6 (1d20/3) for frequented destinations. It takes a minimum of one impulse free flying to find a warp line. The character arrives on the top of the next impulse.
It should be noted that the borders of a given Ward are within the Far distance from the Warren. Some Wards protect Outlands that are beyond that distance, taking two warps to reach them. It normally takes two to four warps (depending on the intervening Outlands) to travel between Wards.

The entry to warp is seen as the world apparently breaking and falling into a grey pattern that turns into the purple and red glowing mass that is The Warp. (Some people say the breaking is like a mirror breaking, but holding the images of the real world).  There is a rush of air that follows the partners into The Warp.  That assists in the sensation of motion. You are in their for a subjective "moment" that seems much longer than the 1-4 airless seconds you are in warp. Upon exit, the purple and red glowing mass breaks like the real world did, and you are once agains surrounded by air, warmth, and Kerren.  

For an observer, it appears the dragon "fades to a grey scale", losing all its color, and then disappears from sight.
MoonHunter
Sage, Gamer, Mystic, Wit
"The road less traveled is less traveled for a reason."
"The world needs dreamers to give it a soul."
"And it needs realists to keep it alive."
Authentic Strolenite ®©