Roleplaying > Therafter Characters

Asha Crescent

(1/1)

Asha:
Name: Asha Crescent
Race: Human
Class: Rogue
Height: 5’6″ (168 cm)
Weight: 121 lbs (55kg)



HP: 8
Init: +4

Offense
(coming soon)

Defense
Saving Throws
Fort: 1
Ref: 4 
Will: 1

AC: 17 (10 +4 dex +3 Armour)

Stats

Str:  12 (+1)
Dex: 18  (+4)   13 +5 (Minion: Silveressa rolls 1d6 and gets 5
Con: 12 (+1)
Int:   16  (+3) (14+2 human bonus)
Wis:  12 (+1)
Cha: 12 (+1)
 

Skill ranks: 12 {8+(int mod) +1(Human bonus)}

C Acrobatics                8 
C Climb                  6       
C Disable Device                 8
C Escape Artist                8
Heal                         2
Knowledge (engineering)         4
Knowledge (history)            4
Perception      (+2 from eyes)      4
C Perform (Violin)                5
C Stealth                  8     
Survival                     2
C Balance   (+2 from Focus)      10

 
Feats:
Personal Firearm Proficiency (Free feat)

Focused
Benefit: The character gets get a +2 bonus on all Balance checks and Concentration checks.

Traits
Slightly slitted eyes: (Hidden by dark sunglasses to keep Stonehammer guards from noticing) +2 Perception

Whip thin prehensile tail (Not strong enough to wield a large weapon, but a metal spike/small blade could be affixed tot he tip, and it would be dexterous enough for lock picking and the like, and thin enough she can conceal it by wrapping it around her waste or hiding it under clothing.)=

Background Picks
Feat: Focused

Special equipment: Master crafted Pappenheimer

Special Equipment: Glock 18 .9nn pistol with two 18 round magazines

6 spare .9mm

Equipment: 
Weapons

Glock 18  3 full magazines plus an extra 13 rounds of .9mm ammo

Pappenheimer blade

Hook bladed knives

Black sunglasses

Pocket flashlight

Rogues Kit ($50)
This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.

Description
A slim 5’6" blonde haired girl of wild beauty, often clothed in a thigh length black skirt and tight fitting black over shirt and thigh high dark leather boots concealed under a thick black leather cloak. 
 
She is usually wearing lipstick and has a engaging and slightly seductive smile on, along with smooth almost purring voice that she uses to soothe people into a false sense of security. 
 

Aspirations:

Minor: Repair her Violin

Music is one of the main ways Asha unwinds after  difficult times, and  something that lets her make a little extra coin playing in bars on rain nights, and gives her a sense of "purpose" when she's otherwise loitering on a street corner eyeing potential places/people for later thievery, so restoring it to working order is of great importance to her.

Minor: Upgrade Glock 18 Her Glock is a prized possession, and one she hopes to increase the versatility and usefulness of by adding a tactical light, a few 33rnd magazines and perhaps a reflex sight.

Murometz:
Yum! Who's this? :P

Silveressa:
Katee Sackoff, she Stared in Battle Star Galactica, Longmire,  and the latest Riddick movie to name a few.

http://en.wikipedia.org/wiki/Katee_Sackhoff

valadaar:
Need HP Roll, and a look over here. :)

Asha
Level 1 Rogue (going to 3)
Mutated Human

Ability Scores

Str   12   +1
Dex   18   +4
Con   12   +1
Int   14   
Wis   12
Cha   12   



Proficency Bonus +2

HP 9   (9)

AC 14   

Class Abilities

Expertise Stealth,Lockpicking - double Prof bonus.
Sneak Attack (2d6)when you have advantage on attacks.
2nd level - Cunning action - bonus dash, Disengage or Hide.
3rd Level roguish Archtype - Thief
      Cunning Action allows for Slight of Hand, Disarm trap/pick lock or Use Object.




Proficencies

Light Armor
Simple Weapons
Hand Crossbows
Longswords
Rapiers
Shortswords
Thieves Tools
Acrobatics
Athletics
Stealth
Perception
Firearms


Feats

Free    Alert

+5 Init, No surprise, hidden foes do not get advantage against you.


Mutations:

Darkvision (1)
As per the racial ability in the PHB.
Prehensile Tail (1)
You have either a thin or thick prehensile tail. A thin tail can be used to perform light actions
including triggering devices. You gain an extra Interact with Object action. A thick tail provides
an extra limb as capable as an arm - you can use it as an off hand and you gain an extra Interact
with Object action. A thin tail may be easily hidden, while a thick tail is very difficult.

Background Picks


Special equipment: Master crafted Pappenheimer

Special Equipment: Glock 18 .9nn pistol with two 18 round magazines

6 spare .9mm

Equipment: 
Weapons

Glock 18  3 full magazines plus an extra 13 rounds of .9mm ammo

Pappenheimer blade

Hook bladed knives

Black sunglasses

Pocket flashlight

Rogues Kit ($50)
This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.

Description
A slim 5’6" blonde haired girl of wild beauty, often clothed in a thigh length black skirt and tight fitting black over shirt and thigh high dark leather boots concealed under a thick black leather cloak. 
 
She is usually wearing lipstick and has a engaging and slightly seductive smile on, along with smooth almost purring voice that she uses to soothe people into a false sense of security. 
 

Aspirations:

Minor: Repair her Violin

Music is one of the main ways Asha unwinds after  difficult times, and  something that lets her make a little extra coin playing in bars on rain nights, and gives her a sense of "purpose" when she's otherwise loitering on a street corner eyeing potential places/people for later thievery, so restoring it to working order is of great importance to her.

Navigation

[0] Message Index

Go to full version