Adventurer Currently in Ralkhara
Race: A swamp-dweller from Sen-Rab.Uthrepur the Wanderer
+1 to Roaming Attack Bonus (Hit Chance)
Fights with 1 Spear and carries 1 Javelin
Faith: 0Uthrepor's MagicFire
Cantrips are the most base of the elemental spells in their rawest form. They are impotent spells, but may be cast as many times per day as desired.Fire
A small spark of fire is conjured by the caster; too insignificant to deal any damage, but suitable for igniting kindling in place of a flint and steel.Water
: Purify water
The caster is able to remove impurities from small amounts of water, making even flasks drawn from stagnant ponds drinkable, if necessary.Earth
The caster is able to make small amounts of iron magnetic. Magnetize can also be used to detect Magnetic North.Air
: Minor Manipulate
The caster is able to conjure a small gust of air up to 15 feet, capable of very minor things such as extinguishing candles or blowing light objects such as paper away.SpellsHeat Metal F
: 3 rounds
Immediately heats up a chosen metallic object within 15 feet for 3 rounds. If cast on a metallic weapon, adds +2 to damage. If cast on a held metallic object, the owner must make a hardiness roll to avoid dropping the object. The caster may attack in the same round as casting this spell.Command FlamesF
Gives control over an existing fire, enabling the warlock to dampen, enlargen, quench or move the fire (provided there is flammable material).Staggering Wind A
: 2 rounds
Whether outside or inside, a forceful wind arrives, making movement difficult and missile fire impossible in the wrong directionShadowcloak A
: 2 (Optional +1/5 minutes)Duration
: 5 Minutes, +5 minutes per additional Air point spent.
A Rippling wind blurs the caster, making him harder to spot. This gives him a +2 on all presence rolls, as well as a +1 to Roaming Defense.Air Blessing A
: 1 minute
The Warlock enhances his movements with the power of air. He runs twice as fast and jumps twice as high as normal.Lesser Levitate A
The Warlock is able to levitate vertically, but needs something else to propel him horizontally.
Some Miscellaneous notes about magic
Spells that use illusion or affect the sight tend to have water as part of their cost, due to water being able to redirect or reflect light. For example, invisibility would use Water and Air. Making an illusiary forest fire would take Fire and Water, and possibly wind to help it move.
Spells that deal with movement in most cases have air as part of their cost. Increasing speed, levitation, moving objects to or away from you and so on. A Fireball will need at least 1 point in air to push it away from the caster.Warlock Leveling
A Warlock gains the following stats at first level:
Defensive Die: 1d8
Hit die: 1d8
Hit Points (First level): 8 + Hardiness
He is a lover of books and a practicioner of magic
Uthrepur is vain and self-reliant. He keeps his body trim and toned. He prides himself as a good swordsman, though perhaps not as good as he thinks? He spent his youth as a pickpocket and still remembers his old tricks.
Uthrepur is vain and narcissistic. He favors kohl around the eyes and wears a warm cloak, with a bare chest under.
Wisdom (Does not weigh his decisions... at all)
Etiquette (Sadly lacking... a lot! He can be hot headed and rude, but he can also be really nice , if he likes someone)
Risk taker (Lives for the moment... He feels armor detracts from his apperance and would only wear armor if it made him more attractive looking)
Openly Gay (Feels that his sexuality is no one else's business... and fails to take bigotry and oppression into the equation)
Names & Status of Parents:
His father is unknown.
His mother was called Ursulia, though he has never met her. For many years she worked as a whore and barmaid at a Sen-Rab tavern, where she had Uthrepur with one customer. Uthrepur, like other unwanted bastards, was away; he was left in the arms of Abkh-Tares, an Adept of the Brothers of Shadow - A secretive cult of warlocks living within the Indra Swamp.
Abkh-Tares would become Uthrepur's mentor in the years to come and he was the last person Uthrepur said his farewells to when he was forced to flee Sen-Rab.
The Shadow Monastery within the Indra Swamp and for months at a time Gama-Sol, where the brothers sent him to live on the streets, to live as a pickpocket and be their eyes and ears. Each fortnight he would send a raven with news about the comings and goings of politicians and senators, then, after four months on the streets, he would return to the monastery to continue his mystical training.
Uthrepur is on the run. While visiting Gama-Sol as an infiltrator among the elite, he had the misfortune to saddle a handsome young man called Iras-Mystar, the favorite consort of the Third son of the Khira. The Third son found out, and Uthrepur found himself on the run, with a bounty on his head. Bounty hunters even came knocking at the monastery, so the Elder Warlock sent him packing.
(Yes, I love monasteries :p )
Progression Points earned: 1
Equipment gained: Iron Knife