Oh, by the way, it has been brought to my attention that the Vikings were barbarians and that they were very good coastal sailors.
Now that you mention them..... ehhhr you are right and they are the cause of some shipwrecks that have been found not to far from where I live.
So Barbarians (from now on) are allowed to be sailors as well.
Hmmmm, vikings.... A hoard of barbarians all in rage storm forward to attack a town. (I hope they have high con bonusses, so as to rage for a long time.)
but oke, a pourly concieved character: (3rd edition D&D rules aply)
Taknor... A level 6 ranger.
Strength 18, Dexterity 14, Constitution 12, Inteligence 10, Wisdom 9(+2), Charisma 9.
The number between brackets indicate the gain of ability during play.
A ranger needs Wisdom 10 plus spell level to cast spells.
The reason why he now has Wisdom 11 is that we recieved a "gift" during a quest and later he increased his wisdom when reaching level four. So now he can cast level 1 spells.... Well, he can cast one level one spell to be exact.
Many of his important skills, depend on charisma....... (especialy the skills that we as a party need....)
History and background.... ehhhr none?? Well he can tell you about the history with the party, but before that, he remembers nothing. (The entire party got killed a long time ago and then Drendary, a godess of death revived them, leaving some of them with a blank memory (those that where to lazy to write some back-ground history))