llamaenterhear



You are Here:
Copernicus One [Chapter 1] - Scavenger Run [FINISHED]

Author (Read 22320 times)

0 Members and 1 Lonely Barbarian are spying on this topic.

Re: Copernicus One [Chapter 1] - Scavenger Run
« Reply #225 on: January 11, 2014, 07:06:47 AM »
 

valadaar

  • Lord Ascendant of Typos
  • Emperor
  • ****
  • 3314
    Posts
    • Awards
If he's actually in the silo:

"Mary, get under him!" Phil shouted.

If he's somewhere Phil can run to

Phil ran  to get underneath and catch the falling Mort.


(09:02:04) Minion: valadaar rolls 1d20 and gets 12.

And if percentile :(

(09:07:22) Minion: valadaar rolls 1d100 and gets 95.

   
         Human Strolenati
         Strolenati Guild
         DwarvenGuild - Dorak Stonehammer
         Weavers Guild
         Level 3
         STR: 4| END: 4| CON: 4| DEX: 4 | CHA: 3 | INT: 7
         Authentic Strolenite™©®
      
   
            
         
                
         
 

Re: Copernicus One [Chapter 1] - Scavenger Run
« Reply #226 on: January 11, 2014, 09:43:07 AM »
 

caesar193

  • Slithy Tove
  • Strolenati
  • Master
  • *
  • 458
    Posts
    • Awards
Freefalling in terror, some small part of him, the rational, unemotional side, tried to get the engines restarting. They refused to budge. He heard yells from below, but they were, well, irrelevant. What did matter was his altitude and this jetpack.

As he plummeted, old memories stirred. Was this what was meant when they said your whole life flashed before your eyes?

"Mortimer," his father said. "Brake."

Still, where by the moon were a brake on a jetpack? So he plummeted, trying desperatly to get the engine started again. He registered Phil beneath him, trying to catch him, and he was just about to collapse onto the man, knocking him down, when there was a click and ka-ka-vrooom noise, and the jetpack restarted, and Mortimer flew forward.

"@!#$ YES!" Mortimer screamed in the joy of flight, in the thrill of survival, in the elation of victory. "I AM THE BEST PILOT EVER!"

Well, he thought as he brought the jetpack to a steady hover. Maybe not so accurate on the 'best pilot' bit, and he brought the jetpack down to a hover just above the ground.

(10:30:28) Minion: caesar193 rolls 1d100 and gets 55. My pilot skill: 55.

caesar193
Moderator of the  Cartography Guild
LEVEL SEVEN
Cartographer, middling minion- level two
Dwarf-level one
Necromancer, Acolyte Octavian Morbidius- level one
Divine Syond, Novice Follower of Lunism- level one
Jacob Latris, Demonologist of the Brotherhood- level two
--------------------------------------------------------
STR: 6 | END: 6 | CON: 5 | DEX: 5 | CHA: 7 | INT: 11
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.
 

Re: Copernicus One [Chapter 1] - Scavenger Run
« Reply #227 on: January 11, 2014, 12:47:05 PM »
 

Gossamer

  • Procrastinator Extraordinaire
  • Strolenati
  • Grand Master
  • *
  • 746
    Posts
  • Just kill me already...
    • Awards
Katherine took the moment to patch up her crew. Angus got some bandage for his head, it didn't look too bad anyways. "Your head is full of cement." She said and knocked on it. "Pretty impressive work, I must say. But seeing all that blood, you tell me right away if you start feeling strange, alright? Nanites can cure it as long as it's not too far gone, should you become infected."
-
Mort didn't fare so well though, Katherine mumbled things about stupid boys with toys while patching him up, and she may have been overly rough on his bruised hide, as he didn't come off any better after the treatment than he was before.

The doc was determined not to let anyone be caught off guard again, she urged them to move as a well coordinated strike force, weapons at the ready. Taking cover where they could find it.


(19:23:08) Gossamer: I suppose I'll roll for who gets the good roll then. Pick a number, 1 or 2
(19:23:29) caesar193: 1
(19:23:37) Minion: Gossamer rolls 1d2 and gets 2.
(19:23:42) Gossamer: Too bad.
(19:23:53) caesar193: NOOOOO!!!!!
(19:21:31) Minion: Gossamer rolls 1d100 and gets 51. (Angus Medical check)
(19:21:35) Minion: Gossamer rolls 1d100 and gets 65. (Mort's Medical check)

Samotny Osovjaltek - Dwarven Guild – Level 1
STR: 3 | END: 3 | CON: 3 | DEX: 5 | CHA: 2 | INT: 4
 

Re: Copernicus One [Chapter 1] - Scavenger Run
« Reply #228 on: January 11, 2014, 12:55:18 PM »
 

EchoMirage

  • Caffeinated Alcoholic Blood
  • Strolenati
  • Emperor
  • *
  • 1765
    Posts
  • Medice cura te ipsum
    • Awards
"Do. Not. Read. My. Mind."

Rebecca had to smile, her worst fear alleviated; holding Katherine's hand, she even playfully added: "Something specific you don't want me to find?"

A roar, a slash, and shots were heard, followed by panicked screams. "I think we'll postpone everything else. The boys are at it again."
Swiftly, she dragged the mask over her face again, and ran to join the fray - only to find the drama concluded, with Mort braking his precipitous descent a few feet above ground.

"Angus... get checked, quickly. Don't be afraid, we still have nanites left."
"Captain, the buttocks are moving from the pink into the red and purple spectrum! We cannot maintain this rate of spanking any longer!"

Authentic Strolenite (though spanked) (C) (R)
 

SEASON FINALE [Chapter 1] - Scavenger Run [FINISHED]
« Reply #229 on: January 12, 2014, 07:05:50 AM »
 

Ancient Gamer

  • Hammer of the Citadel
  • Moderator
  • Emperor
  • ****
  • 3900
    Posts
  • Enough about you, let's talk about me!
    • Coldforged Home
    • Awards
Patched Up
Katherine moved over to Angus. Looking at the wound, she realized the chance of infection was minimal. The brutish beast had simply crushed his mask, and the edges of the mask had cut Angus. She sterilized the wound and, using surgical needle and thread, sewed him together. Then she moved over to the newly landed Mortimer. The Assault Armor had taken the brunt of the beating, and she gave him what treatment she could. His wounds were not severe.

Angus ran back to the armory and retrieved a new mask. He looked at the destroyed one and decided it would be best if they had spare armor in the Mary Sue.

***

The Control Room

Phil approached the console in the second control room. Just like the previous one, this room had a view over the launch silo where Mortimer performed his antics. As Phil sat down, a familiar female voice spake in Russian.

"Имя и звание?"

"Mary? Do you have a translator?", Phil said.

"Name and rank, Phil. It means name and rank", Angus interjected.

OOC: Intellect 11 - 13 = +1 language. Intellect 13-15 = +2 languages. Intellect 16+ = +3 languages

"What was that commander's name again?", Katherine wondered.

"Nevermind, I'll hack the thing!", Angus said, quickly sitting down in the console operator's chair.

1. Open Silo Gates
2. Access Video Logs
3. Internal CCTV Systems
4. External CCTV Systems
5. Door Controls


***

Mortimer Flies Again
The time had come for the blue button, and Mortimer stood ready for anything. Just as he pressed the button, his rockets became silent and the wings of the rocketpack extended to double their length. Mortimer realized he had discovered some sort of glide function. Now he knew that the green button was a rocket booster, the red button was the shutdown button, and the blue button was glide mode.

***

Surveilling the Facility via CCTV
"Screw it, Cap! I'll just connect the Mary Sue!", Angus said. Then he patched her in using his mobile.

" Hello Angus. What do you want me to do for you today?", Mary Sue said in her usual husky voice.

"Whatever Captain Phil tells you baby", Angus replied.

"Ah, our powerful Captain. How can I help you, Captain Marion?", Mary Sue said.

"Please review available video for all enemies, then inventory available systems, weapons and stores", The captain answered.

It took a short while, then Mary Sue started to speak once again.
"All facility levels but one are clear. I am simultanously watching 16 surveillance cameras, Captain Phil. Enemy presence in 3 rooms, all on sublevel -3"

"That's neat, Mary Sue. Now, tell me where I can find the Power suit per Katherines description!"

"Captain, I am somewhat troubled. There seems to be another AI here. She is currently... She is currently occupying the Powered Armor, Sir", Mary Sue sounded genuinely troubled.

Katherine Bradshaw-Brennan interrupted the Captain. "Is she connected to the system, Mary Sue? And is Berthold still in his box?"

"Doctor Bradshaw-Brennan. I am happy to report that the molecular freeze was successful within 30 minutes. His transformation is underway, but he is now in cryostasis. As for the hostile AI, Not at the moment, but I see traces of her all over. It seems that she prefers the armor, as she is there for extended periods of time. Her name is... Ekaterina"

***

Return of Sandra van de Wiel
Sandra van de Wiel returned. She was distraught and tried to parlay with the refugees. Doctor Katherine Bradshaw-Brennan tried to parlay, but the cyborg invoked the first directive, a command from The Master of the Observatory, Deckard Daniels. She explained how she had endured for several hundred years, exchaning organ after organ with machine parts. In the end even her brain had to be exchanged, and her personality was uploaded and made into an AI. Sandra then pushed her face to the side and showed them a clockwork machinery.
Having failed to convince Sandra to stand down, Sandra started to break down the side entrance door to the facility. The party saw no other option than to man the Mary Sue. Quickly navigating out of the silo, Angus fired upon the elusive cyborg, now fully cloaked, with Mary Sue's gattling.

The cyborg didn't stand a chance, and Rebecca landed the spacecraft in the deep Ural snow. Running out she found the torn of head of Sandra, crying, synthetic tears running down her face. They had discovered that Sandra was the one that engineered them, and Rebecca insisted they bring her along. Sandra begged Rebecca to retrieve her still human heart from the robotic torso, and Rebecca retrieved a beating human heart, suspended midair in a bluish bulletproof container.

***

Defeat of the Enclave
While Phil, Mortimer and Angus left to loot the facility, Rebecca and Katherine spoke to Ekaterina, the facility AI, through the comms. It was a lengthy debate on what Ekaterina wanted, which was to preserve all things Russian, and what was truly Russian.
After a long, long debate, Katherine convinced the AI that the G'Kraun were no longer Russian.

The comms were full of inhuman screams as the Red Powered Armor butchered the G'Kraun.

The Powered Armor then took the elevator up, and Katherine waited with her taser as Rebecca, displaying a courage hitherto unseen, talked and reasoned with the AI.

In the end they convinced the AI that since the Russian state was broken, anyone could be made Russian, and Ekaterina then freed Mary Sue, uploaded Russian lessons into the ships database and boarded the Mary Sue; the protector of the Russian state reborn.

***

Loot, Loot, Loot!
Meanwhile Angus, Phil and Mortimer looted the facility. In the end they arrived with way too much loot, as Mary Sue's carrying capacity was severely diminished by the hulking powered armor that was Ekaterina.

The ships manifest was then updated, and now holds the current inventory.

***

Skyborne
Traveling from the Urals, Angus and Mortimer found a new delight.
They asked Mary Sue to lower her cargo ramp, mid-flight, and with the rocket backpacks on they ran down the ramp and jumped out of the plane.

Free-falling, diving and performing acrobatics they started a new trend.

OOC: Anyone in the group that participated in the skydiving with rocketpacks, get a +10 to pilot.


After a nearly fatal incident, Mortimer, the most enthusiastic of them all, discovered that the backpacks ran on gasoline, and that they flew an hour on 10 litres. The backpacks hold a maximum of 20 litres of gas.

***

Kaliningrad

Ekaterina, even more bossy than Katherine, forced the Mary Sue down in Kaliningrad. After the docking procedure, she disabled Mary Sue and said she would enable her again as soon as she was ready to renew her rebuild of proud Russia.

Meanwhile the party was "told" by Ekaterina that they needed Russian lessons, except Angus, her pride and joy and full member of Neo-Russia. Angus, speaking fluent Russian, was let out to do as he pleased, and even Captain Phil had to sit down and learn Russian.

OOC:
Everybody now has the Perk "Citizen of Neo-Russia". The perk gives them Russian as a spoken language.


Half a year has gone by now. No sign of the scientists, no sign of Mary Sue reawakening. They spend their days in the old stock exchange, which Mary Sue is parked on top of.


Half a year has gone by. The characters have spent their days working and slaving, Ekaterina no different a tyrant than the Scientists once were. Well, Ekaterina does not abuse them, but is more like a stern matron, and she wanders the streets, patrolling and talking to the populace, who are very happy now that raiders and G'Kraun no longer harass the city.

OOC:
The party earns 25 skill points for staying a half year in Kaliningrad.
The party earns 1 fate point each for their success in the Ural Mountains.
The party earns one perk each for their success in Chapter 1, as follows:

Mortimer:
Strengthened Claws - His mutation evolving, Mortimer now has long sharp lizard claws. He can use these claws in melee and they rake the enemy for 1d6 damage, plus any damage bonus.
Gung-Ho - Mortimer's reckless trials with rocketpacks has made him fearless when it comes to flying. He is +10 pilot when flying solo using the rocketpacks.

Katherine:
Agent Provocateur - Katherine is skilled in subverting the enemy and creating dissension within enemy ranks. Her skill in divide and conquer earns her a +15 Communication whenever she is trying to agitate people into dissent.

Angus:
Adrenaline Junkie - His rocketpack acrobatics has made Angus addicted to adrenaline. His skydives followed by grenade-tossing and rocketing back to the skies has made him the terror of raiders all around Kaliningrad. His skilled use of the rocketpacks has made him +10 pilot, close combat and small guns - only when he is airborne using his rocketpacks.

Phil:
Denial - Phil's ability to put any negative comment behind him, or in fact completely suppress it, is legendary. Phil is immune to fear as a result, as anything that scares him is simply suppressed and forgotten. Phil is thereby immune to: Fear, insanity and logic.

Rebecca:
Champion of Gaia - Rebecca has found strength where there previously was none. Infuriated by the scientist's words, and truly feeling for Gaia, she will find courage and words where the revival of Earth is concerned. She gets +15 Communication, and social courage, when she is fighting for her ideals.

 


 
« Last Edit: January 12, 2014, 07:08:02 AM by Ancient Gamer »
Authentic Strolenite™©®

"Secretly a Squirrel"
Guild Master of the Squirrelati
Scourge of Nutanuns!
Harbinger of Acorns!