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Author Topic: Holding the Breach [Breachworld / Mini Six mini-adventure]  (Read 24 times)

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Offline MysticMoon

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Holding the Breach [Breachworld / Mini Six mini-adventure]
« on: March 29, 2014, 12:24:06 AM »
Once, hundreds of years ago, human civilization achieved a Golden Age of technology. 100,000 Gates connected all of humanity via instantaneous transportation. Yet it all came to a tragic end when every Gate malfunctioned and connected to... somewhere else. Aliens of all forms came pouring through. These breaches in spacetime have become locked open, but only allow traffic to flow into Earth, never away.

As the centuries passed, so too did civilization. Humanity has forgotten how to build and maintain the technology of old. Aliens of every stripe wander the world, nearly outnumbering the remaining humans. Relics of the past still exist, however, and await discovery by intrepid explorers.

(For the curious, more detail can be found in the Breachworld preview, although it's not necessary to read this before playing.)

I am looking for 2-3 players to join me in my first foray into this world gone mad. I intend to keep it brief; my target is one week. Just enough to get a feel for it and have some fun. I will provide a few pre-genned characters to choose from, making this a pure grab-and-go experience.

The rule system is built on Mini Six, though no previous knowledge of the system is required before play begins.
Chosen of Aktagarti – Divine Synod Guild – Level 1
Might: 2 | Agility: 3 | Wits: 4 | Charm: 3 | Spirit: 4 | Power: 2

The old man, grey-haired, braid hanging down.
He is clothed in faded brown robes.
His craggy face is turned up, bathed in moonlight;
He looks for his goddess to smile upon him.