7Cs: Consistancy, Connection, Chrome, Cycle, Conflict, Control, Continuity
(__) Sift and sort
(__) Top down process (__)(__)(__)
(__) Bottom up (__)(__)(__)
Themes and Images:
"Any sufficiently advanced magic is indistinguishable from technology." Niven's Corollary to Clarke's Third Law
Take your average DnD setting, what with the monsters roaming the countryside, and make enchanting items cheap. Rather than your average mage making one or two low level items, then one or two mid level items, then one or two world shaking items of ego stroking; instead said mage makes a factory to produce a bunch of low level items, trains some craftsmen on how to do the individual parts and proceeds to repeat for the mid level stuff. Magic turns into tech. Of course you still have the problem of owlbears roaming the countryside and mauling people, but magic can solve that problem too. Or at least make it so that it isn't a problem. Everyone lives in self sufficient arcologies, live and die w/out seeing the outside world.
Terra Standard (TS)
DnD Standard (DS)
Races and Peoples:
Laws and Morals:
Technology and Common Power:
Military Weapons and Tactics
Fantasy Gun Control is in effect, mainly because I can't think of a logical reason for peoples that have access to Fireball spells to need to invent the cannon to take down fortress walls, and w/out the development of the cannon, I can't really see the musket having developed. Additionally, the rule of cool states that the development of industrial armies with hundreds and thousands of barely trained recruits is less desirable than some war zone that kewl knights can exist in.
Powered Armor - with the ability to cast spells that increase the strength of the recipient, powered armor would likely become quite common among the knightly ranks, because nothing is cooler than cutting through a horse lengthwise.
Fantasy Mecha - When simple powered armor isn't enough, for instance when your average knight needs to take down a dragon, step into this bad boy. Increased size does come with a couple downsides; the armor is more expensive, you don't fit in tight spaces, you're easier to hit. But I'm sure you'd agree, being able to wrestle with trolls is awesome.
Though the real thing that turns fantasy warfare on its head are the Mage Corps. When a group of 4 mere mortals is capable of routing an entire peasant army, the view that anything resembling 'classical' warfare would exist in a setting like this must be abandoned. Warfare in this setting went straight from Romans beating down on barbarians to post industrial brushfire wars fought primarily by highly trained specialists on one side and hordes of ill tempered locals on the other.
Anything and Everything can be cured, if you have enough money. It's likely that the lower classes are kept at a minimum well fed and healthy enough to work; mainly because it's easier to keep the elite healthy if herd immunity is strong.
Soylent Green for the common man up to real meat for those who can afford it. It's hard to provide actual food for everyone when 90% of the farmable land is too dangerous to actually have farmers live on it due to wandering owlbears.
Cheap communication between mages is commonplace, thus the highest levels of society. Whether is prototypical ARPANET has filtered down to the common man is up for debate. Circuses, being one of the two pillars of any functioning society, means that some portion of the comm network is likely used to spread both propaganda down to the masses as well as cheap entertainment. The question here being, is there a TV in every house, or is that something that you only find in movie theaters?
Math and Science
Magic allows the construction of super structures that your traditional fantasy totally ignores. Not only floating cities, but towers miles tall. Those living on the lowest levels of a city like that might believe that the sun itself is a myth.
Trains would likely be the most common form of transit between cities, though I could see blimps and airplanes being another logical choice. Both have their upsides. Trains are quicker than blimps and can carry larger loads, where as the airships wouldn't be exposed to the potential of orcish raiding parties (see Indians attacking trains in westerns) but are still vulnerable to roaming dragons (probably more so seeing as they're more visable.) Inside the city transport pads are much more likely than cars. Cars are much more likely to spawn sprawling cities like LA, where in this setting intelligent species have fled to dense arcologies to escape the ravages of wandering owlbears.