(Lumina being a title or address, not a given name)
The throne of Erkenbrand Karellion was seized by a trio of usurpers, and the youngster, but fifteen at the time, could flee only by the virtue of his advisor's spells, casting him to realms chaotic and unknown, where the assassins would not follow.
The Erkensang tells of his return, as popular as four hundred years ago: it took twelve years before the king returned as a grown man, an army at his back. And what army that was! Tryamador the three-headed dragon, the wizard sisters Feyur and Farrah, the risen knights of Ulfholm, and many more, one more colorful than the next.
Unmistakable, as if made from liquid light, the Luminae stood at his side; throughout the centuries following his return, they have been loyal to his line and legacy.
I it said that in the outer realms, Erkendbrand earned the love of a goddess - who, when she learned what death was, sent her dreams to steward her beloved upon his return, and those of his blood as well, for the reminiscence they bore to the adventurer-king.
Ever since, the temple deep within the heart of Brandburg sees eggs appear from pillars of ethereal light. From these, the Luminae come forth - few in times of peace, more numerous when the need is dire. Each one is gifted, no doubt, and loyal to their sovereign, ready to serve with blade, spell and counsel.
… is one of the king's outriders, cunning and relentless, a valkyrie vindicator of his will. Twenty winters old, Kismet loves the bliss that life can bring, whether the savage thrill of combat, the joy of the hunt or the throes of passion - as if she was cathing up for a past life, or subconsciously believing her life is to be short.
In love with the king's son, yet forever d**ned to be at most a mistress, for a Lumina cannot bear a human's child, Kismet strives to excel and to bring the wrath of the crown upon its enemies instead.
Tall and lean, Kismet is hardened by combat and the saddle. Every Lumina is slightly different - both by birth and by choice. In Kismet's case, this is evident from her hair, or rather head-tendrils ablaze with color (preferrably red) Two of these tendrils are far thicker and resemble horns, are mobile though, and bear each a row of tiny eyes along their length. Her spine continues into three slender prehensile tails, each with a pad with suction cups at its end.
Each Lumina bears calligraphic writing in an unknown tongue across her body, usually barely visible, but can be suffused by inner light to bring it forth.
Swift: Luminae are built for speed, and gain +1 to Dex but -1 to Con.
Flexible: Luminae have very flexible bodies - and may appear to be boneless at times.
They can contort into tight spaces, escape manacles and extend or bend their limbs at unnatural angles, but are less suitable for bearing heavy loads.
Malleable: Luminae can shape their soft tissues given enough time (i.e. days) and
material, e.g. to become more slender or to fill out, regrow an eye or tongue, and so on.
Inner Light: A Lumina may bring her body to glow akin to a Light spell at will.
Lightsinger: A Lumina may alter light in subtle ways in a 5 ft cube / level.
Possible applications: bending light to make a torch into a 'hooded' lantern; creating dancing wisps of light; bending sun light at a cave's mouth to shine inside; color light; insert immaterial prisms or lenses into its path. This ability cannot manipulate light sufficiently to cause harm, to blind, or to create convincing illusions or to cause invisibility.
Class (Nonhuman multiclass):
Bastard Sword +++
Strength bonus to hit: +2
Strength bonus to damage: +5
Proficiency bonus to hit: +3
Proficiency bonus to damage: +3
Bastard Sword +2
Melee attack: +7 / 2d4 + 10
(+7 / 2d8 + 10 vs. large)
Ranged Attack: +1 / 1d8+2
Armor class: 2 (plate + shield)
Hit points: 21
Level 1: 5
Level 2: 3
*Protection from Evil
*Cure Light Wounds x 2
*Silence 15 ft