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Author Topic: [Asydia] OOC: Humble Beginnings  (Read 17622 times)

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Offline valadaar

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Re: [Asydia] OOC: Humble Beginnings
« Reply #150 on: December 05, 2013, 11:42:14 AM »
No, bracers like these ones.
   
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Offline valadaar

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Re: [Asydia] OOC: Humble Beginnings
« Reply #151 on: December 05, 2013, 11:43:13 AM »
13:42:26) Minion: valadaar rolls 1d20 and gets 1.

Well crap. Though the bracers _are_ totally useless for her, since she already has a pair.
   
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Offline caesar193

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Re: [Asydia] OOC: Humble Beginnings
« Reply #152 on: December 05, 2013, 11:53:31 AM »
The gator stuff is from the dead guard in the water that Auxzali found. You guys have just finally identified it. There is only one dead guard with gator hide magic items, so only one pair of bracers, unless you guys had bought some before heading off into the cave. Does this clear things up?

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Offline Gossamer

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Re: [Asydia] OOC: Humble Beginnings
« Reply #153 on: December 05, 2013, 11:54:19 AM »
I'm giving the ring to val, since Nim needs more spell slots more than Zelas do.  :thumbup: Oh, well crap. I guess I don't get the bracers either then. :(


Edit: val gave me the bracers! Yay!
« Last Edit: December 05, 2013, 11:58:23 AM by Gossamer »
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Offline EchoMirage

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Re: [Asydia] OOC: Humble Beginnings
« Reply #154 on: December 05, 2013, 11:54:32 AM »
A paladin is usually humble and stuff, but I've gotten diddly so far, and there's not much I can use a studded leather or AC bracers for (I assume the bracers do not stack with other armor?).
The only useful thing for me is the amulet, as I have a high CHA, and the coin. So, please keep this in mind ;)
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Offline Gossamer

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Re: [Asydia] OOC: Humble Beginnings
« Reply #155 on: December 05, 2013, 12:25:08 PM »
You didn't include the gator sandals though?
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Offline caesar193

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Re: [Asydia] OOC: Humble Beginnings
« Reply #156 on: December 06, 2013, 01:52:12 PM »
The sandals aren't magic, Goss, if that's what you're asking.

Anyway, when you guys decide to leave and stop bickering over loot, I'll fast forward it to the cave mouth and the rest of your journey.

In concern to leveling up, you guys will each level after you guys finish this plotline, AKA go see Demy-Sefrab and leave Werstone/Sen-Rab for the distant reaches of the Esgoloth.

caesar193
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Offline Gossamer

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Re: [Asydia] OOC: Humble Beginnings
« Reply #157 on: December 06, 2013, 03:10:13 PM »
Oh...Guess they're just stylish then.

Things to finish up: Zelas asked Auxzali about the glass scorpion, and then there's the whole Panther situation.
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Offline EchoMirage

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Re: [Asydia] OOC: Humble Beginnings
« Reply #158 on: December 06, 2013, 03:15:05 PM »
What situation? :D Can I take 10 on leatherworking?
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Offline Gossamer

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Re: [Asydia] OOC: Humble Beginnings
« Reply #159 on: December 06, 2013, 03:46:24 PM »
Meanie. Poor panthers. Try making a deal with em!
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Offline caesar193

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Re: [Asydia] OOC: Humble Beginnings
« Reply #160 on: December 06, 2013, 03:48:44 PM »
Zelas asked Auxzali about it? Sorry, must have missed it. Auxzali shall quickly respond!

And Echo- wouldn't a panther-fur cape just look cool for you?

caesar193
Moderator of the  Cartography Guild
LEVEL SEVEN
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Necromancer, Acolyte Octavian Morbidius- level one
Divine Syond, Novice Follower of Lunism- level one
Jacob Latris, Demonologist of the Brotherhood- level two
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STR: 6 | END: 6 | CON: 5 | DEX: 5 | CHA: 7 | INT: 11
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.

Offline Gossamer

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Re: [Asydia] OOC: Humble Beginnings
« Reply #161 on: December 07, 2013, 08:18:09 AM »
Just for the sake of moving on, I'm gonna try my thing, if it doesn't work, we'll kill those panthers, sleep and then exit.
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Offline valadaar

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Re: [Asydia] OOC: Humble Beginnings
« Reply #162 on: December 07, 2013, 08:52:08 PM »
Nim reads the note..

   
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Offline Pariah

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Re: [Asydia] OOC: Humble Beginnings
« Reply #163 on: December 14, 2013, 08:45:59 AM »
Sorry for disappearing like that, we had a guy quit and I've been on 15 hour shifts and too tired to do anything but stare hatefully at the wall...
They were immediately and absolutely recognizable as adventurers... They were hardy and dangerous, lawless, stripped of allegiance or morality, living off their wits, stealing and killing, hiring themselves out to whoever and whatever came. They were inspired by dubious virtues.  China Mieville - Perdido Street Station

Offline caesar193

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Re: [Asydia] OOC: Humble Beginnings
« Reply #164 on: December 14, 2013, 12:28:28 PM »
Crocodile Combat Round Order:

Duxo
Nim
Auxzali
Zelas
Sigurd
Tamyra
Two-Headed Crocodile



So now for round two! Once Echo resolves whether or not he's tripped. Duxo/Pariah after that point for Round Two.
« Last Edit: December 14, 2013, 12:32:10 PM by caesar193 »

caesar193
Moderator of the  Cartography Guild
LEVEL SEVEN
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Necromancer, Acolyte Octavian Morbidius- level one
Divine Syond, Novice Follower of Lunism- level one
Jacob Latris, Demonologist of the Brotherhood- level two
--------------------------------------------------------
STR: 6 | END: 6 | CON: 5 | DEX: 5 | CHA: 7 | INT: 11
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.

Offline caesar193

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Re: [Asydia] OOC: Humble Beginnings
« Reply #165 on: December 15, 2013, 07:46:26 PM »
Correction: it has come to my attention that CMDs are not rolled. Sigurd gets no rolls to save himself the dishonor of swallowing water in the middle of battle. The post in question was edited in the game itself.

Therefore, let round two begin!

caesar193
Moderator of the  Cartography Guild
LEVEL SEVEN
Cartographer, middling minion- level two
Dwarf-level one
Necromancer, Acolyte Octavian Morbidius- level one
Divine Syond, Novice Follower of Lunism- level one
Jacob Latris, Demonologist of the Brotherhood- level two
--------------------------------------------------------
STR: 6 | END: 6 | CON: 5 | DEX: 5 | CHA: 7 | INT: 11
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.

Offline EchoMirage

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Re: [Asydia] OOC: Humble Beginnings
« Reply #166 on: December 24, 2013, 02:10:39 AM »
Btw., could I get a cure light wounds? I'd like to be able to endure more than 1 hit in case things turn sour.
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Offline caesar193

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Re: [Asydia] OOC: Humble Beginnings
« Reply #167 on: December 26, 2013, 07:57:15 PM »
Okay guys, welcome to the climax of my particular plotline. You have a choice: run like hell, or stick around and fight the Royal Guard. If you fight the Guard, RIP, :budo: :hang:, noble martyr. A platoon is a little bit bigger of a challenge than a first level PC can handle.

If you guys decide that running is the best option, than here is how things will go down. I'll post what you guys see, which will involve an obstacle or two and have some sort of check to see if you guys can get past it, typically involving a choice your PC can make. For example, let's say there's a ruined bridge over a river. You can choose to run across the thin, sturdy board, which would be an acrobatics skill check, or run across the less sturdy, rotted section, which will collapse under your weight and require a reflex save to jump to the other side in time. I'll post how close the Royal Guard is to you, and how far apart you guys have come. Basically, I'm running it like this: http://www.d20pfsrd.com/gamemastering/other-rules/chases.

So. I post, then each of you post to overcome the obstacle. I'll PM if you notice a shortcut or the handy vine that will let you swing across the Chasm of Death. We'll start the interesting bits when you all state the fact that you're running in game or here, in case you guys decide that suicide to make sure the others get to safety is a good idea, or if there is some spell/action to slow them down you want to do.

If any of you guys don't enjoy this, feel free to PM me, and I'll shorten the chase. Now let's go see if you can survive the Royal Guard!

caesar193
Moderator of the  Cartography Guild
LEVEL SEVEN
Cartographer, middling minion- level two
Dwarf-level one
Necromancer, Acolyte Octavian Morbidius- level one
Divine Syond, Novice Follower of Lunism- level one
Jacob Latris, Demonologist of the Brotherhood- level two
--------------------------------------------------------
STR: 6 | END: 6 | CON: 5 | DEX: 5 | CHA: 7 | INT: 11
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.

Offline valadaar

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Re: [Asydia] OOC: Humble Beginnings
« Reply #168 on: December 28, 2013, 06:19:19 PM »
Is the bridge stone or wooden?
   
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Offline caesar193

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Re: [Asydia] OOC: Humble Beginnings
« Reply #169 on: December 28, 2013, 06:48:06 PM »
Very flammable wood. Well, it is slightly wet from the stream, but Zelas can still burn it to ashes.

caesar193
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LEVEL SEVEN
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Jacob Latris, Demonologist of the Brotherhood- level two
--------------------------------------------------------
STR: 6 | END: 6 | CON: 5 | DEX: 5 | CHA: 7 | INT: 11
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.

Offline valadaar

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Re: [Asydia] OOC: Humble Beginnings
« Reply #170 on: December 28, 2013, 07:43:06 PM »
Nim has fire covered too :)
   
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Offline Gossamer

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Re: [Asydia] OOC: Humble Beginnings
« Reply #171 on: December 31, 2013, 01:19:00 PM »
Git yer butts over the bridge!  :dwarf:
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Offline EchoMirage

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Re: [Asydia] OOC: Humble Beginnings
« Reply #172 on: January 22, 2014, 03:40:51 PM »
(Hey, I could really use a Detect Evil scan on Tamyra, and a Sense Motive (my skill is +7).
Thanks!  :battleaxe:
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Offline caesar193

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Re: [Asydia] OOC: Humble Beginnings
« Reply #173 on: January 26, 2014, 10:32:32 AM »
And that is it for Asydia: Humble Beginnings! Congratulations, you have survived!
If you have any questions for Tamyra before we move on, feel free to ask them in the RP.

Anyway, we will continue into the next chapter, to be called [Asydia] Blood and Blizzards, in the northern lands of Esgoloth. As you have completed Chapter One, you all get to level up. We will proceed once you PM me your updated character sheets. But on to more appropiate things: LOOT!

You did escape with some wealth. For your convenience, I will include the complete list of loot you have liberated. Most of the loot, unless you make a specific mention that you want to keep it, will be assumed to be sold in the next city you guys reach on the way to Esgoloth. This sold loot does not include magical (such as the potions) or useful items (such as the masterwork scimitar). Also to be assumed is that in that city you also hit up the shops and bought anything you so chose, which should be included in your update character sheets.

Divide up the magical and useful items- I believe that some of it was divided up, but another division would be helpful to ironfound who gets what.



The Loot (including only things with monetary value, could be carried out, or have use):

Total Worth: 3372 gold. Split five ways, each person gets 674 gold, with 2 odd gold pieces.

Bandit Pond Room:
-One pound of Wildeweed Tobacco Wrapped in Wax paper. (150gp value) (Grown on the outskirts of the Karikun desert near the Sen-Rab border where vegetation starts to thrive, the Wildeweed strain of tobacco leaf is is potent and popular, and shipped across most of Asydia.)
-One pound of dried apples (20gp value)
-1/2 pound of dried meat (20gp value)
-Two spools of thin, decorative fabric, (40gp value each)
-Three shortwords, battered.
-One spear.
-One short dagger, silver.
-One crossbow, 10 bolts.
-Two leather suits of armour.
-22gp between them all.
-Two solid copper sen-rabbin  necklets. (10gp each)
-Three silver hoop earrings (15gp each)
-One large, well-crafted Scimitar, Masterwork.
-One ornamental, Royal Guard headpiece (40gp)
-One small, round shield, gold plated (125gp)
-A set of Gator-Hide sandals.

Magical Goods from Bandit Pond Room:

-A set of gator-hide armour.---acts like studded leather, +2
-A set of Gator-Hide forearm bracers.---bracers of natural armor, +1 to AC
-A golden, solid Sen-Rabbin necklet.---ring of spell knowledge, type 1 ([url=http://www.d20pfsrd.com/magic-items/rings/ring-of-spell-knowledge]http://www.d20pfsrd.com/magic-items/rings/ring-of-spell-knowledge]([url=http://www.d20pfsrd.com/magic-items/rings/ring-of-spell-knowledge]http://www.d20pfsrd.com/magic-items/rings/ring-of-spell-knowledge]http://www.d20pfsrd.com/magic-items/rings/ring-of-spell-knowledge]([url]http://www.d20pfsrd.com/magic-items/rings/ring-of-spell-knowledge]http://www.d20pfsrd.com/magic-items/rings/ring-of-spell-knowledge]http://www.d20pfsrd.com/magic-items/rings/ring-of-spell-knowledge]http://www.d20pfsrd.com/magic-items/rings/ring-of-spell-knowledge]([url]http://www.d20pfsrd.com/magic-items/rings/ring-of-spell-knowledge[/url])
-2 milky red potions---Cure Light Wounds potion, one dose each, heals 1d8 damage
-1 transparent orange potion---Pass Without Trace potion, one dose, drinker leaves no footprints or scent trail

Korkarr Loot:

285 platinum: worth 2850 gold
Bear Pendant: allows communication with animals, not necessarily animal control.
Glass Scorpion Tail: stabbing someone (melee touch attack) poisons victim- fortitude roll to not be poisoned at -3, victim becomes diseased (random disease)
« Last Edit: January 27, 2014, 11:45:44 AM by caesar193 »

caesar193
Moderator of the  Cartography Guild
LEVEL SEVEN
Cartographer, middling minion- level two
Dwarf-level one
Necromancer, Acolyte Octavian Morbidius- level one
Divine Syond, Novice Follower of Lunism- level one
Jacob Latris, Demonologist of the Brotherhood- level two
--------------------------------------------------------
STR: 6 | END: 6 | CON: 5 | DEX: 5 | CHA: 7 | INT: 11
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.

Offline valadaar

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Re: [Asydia] OOC: Humble Beginnings
« Reply #174 on: January 26, 2014, 11:30:56 AM »
Note, he chucked the chest - we had already dispersed the coins.
« Last Edit: January 27, 2014, 07:27:12 AM by valadaar »
   
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