OK now that i have the time to properly respond to this
. So lets start:
The mages guild does not really work for any of the other sins, though, so if not Pride then it might not be used. (Wizards work too hard to be Sloth, Greed might work on certain levels but mages are not rich by definition, though they can be...)
see i disagree with you on this idea, and here's why: each guild can have mages, its how they go about their spell casting ( this kind of goes back to the idea of tactics each guild would use.)
So, for example, Mages of the school of Envy, the sin of wanting what others have, might specialize in Polymoreph spells (transmutation?), spells that allow the members of the guild to have the looks, power, speed, (etc.) of other creatures. or maybe on abjuration magic (magic that focuses on suppressing magic other than your own.)
The Pride people should either fight honorably or do anything to win. In either case they would either fight to the death or concede defeat and hold a grudge.
When I think of the powerful, flawed warriors in history and fiction, Pride is frequently their driving emotion, and their downfall.
In battle, Pride would likely underestimate their opponents, and attempt to finish opponents in as direct - and 'openly' honourable way as possible. Of course, they would secretly attempt to weigh the dice in any manner possible, but they will always make an attempt to appear to win battles based on personal valour or skill.
See this agree with ( mostly). I agree that those who are of the PRIDE guild should NOT back down!, FIGHT till the end, for they are to ...Proud... to back down.Ex:
a warrior of PRIDE might be a Noble, some one who is proud to be part of a long lineage. When going in to battle they would take something that holds significant with them ( Family shield, Sword, Etc.) something that feeds their honor/pride. Either chooses to not back down (death before Dishonor to house) or surrender, and exile themselves from their house/guild.
Now sense we're on the subject of Pride, I think they would have spell casters, but, as far as which school of magic they would specialize in, I'm a little torn on. On the one hand i would think Necromancy could be considered under PRIDE, because to me it would be the spell casters summoning the skeletons/ resurrecting the fallen warriors of their family/guild.
Likewise i could see Illusion as a PRIDE spell caster focus they could manipulate themselves "to perfection".HOWEVER,
I could also argue Necromancy for Gluttony,because its magic that manipulates the physical body for the unending hunger of life.
I can see magic being perfect for sloth, especially necromancers, summoners and diabolists. What better than getting someone/something else to do your dirty work...
Maybe, but doing that stuff is hard work. Necromancers work for years refining their art (sometimes centuries) and sloppy summoners don't tend to live long.
I agree with the Summoning part, Valadaar, Likewise, I also agree with Darkstand about the Necromancy and the Summoning Partly. Necromancy does take years of study and hard work ( but dosent all magic?)
But with Sloth, its doing the least amount of stuff till you absolutely have to. With Summoning (Conjuration), Those of SLOTH can call minions and other beings to do their bidding for them, and calling for what you need when you need it.
Scrasamax, on WRATH
THIS I LIKE
Victory at any cost!! Channeling the RAW HATE, the RAW POWER of the world against their foes!
Tactically, i see these being the people running head on, into the fray, in a chaotic rage. Barbarians for SURE! As far as a School for these casters, i say Evocation, channeling the RAW power of magic to destroy their opposition.
OK So now Im going to Summarize and add my thoughts: The Leaders are my ideas ( as of right now) based on the Research i have done and your opinions...PRIDE
Characteristics: Proud, arrogant during battle, looks down on ALL others as they are "below them". Possibly members of Prestige or Nobility (royal or otherwise).
Tactics:Fight to the end or until Dishonor (potentially suicidal Devotion), Use Illusion Magic to put the odds in their favor? Possibly Necromancy as a secondary school?
Races: Elves, humans, gnomes.
Business: Any that take a lot of skill (sculpture, Smithing, jeweler, Gem Cutter)???
Guild Hall: Possibly the "highest" ranking nobles house. Maybe the oldest families castle?
LEADER: High Elven Vampire Lord Ruil'Firenrah (translated: Noble, of The Dark Autumn BeastGREED
Characteristics: CRAVES IT ALL, Out for themselves, Betrayers, Would Turn against own friends/family(guild members?) for the right price. "ALL for ONE"Sneaky
Tactics: Attack the easiest target 1st, or "Most valuable" target. If
the Price is right attack own allies, Sneak attacks, Flash Mobbing.
As far as Magic, TRANSMUTATION specialist! Changing the world around them into greater objects, embracing the SELF
Races: ANY AND ALL! ( looking at Halflings and Humans mostly, and any of DRAGON descent)
Business: Any and ALL BABY!! (BUT
a master at none and kind of half-a$$ed... kind of like Wal-Mart
Guild Hall: The Biggest/BEST fortress in the land, in a forgotten ruins with hoards of valuables ( or maybe a large warehouse, someplace where every one can hide their own stash?)
LEADER: Ancient Blue Dragon FÁFNIR ( disguised as a Human) >> Crusader Axton Briggs.LUST
Characteristics: manipulative, Deceiver, the Puppet-master, controllers
Tactics: HEAVY female Focus
, Trick people into thinking their weak and helpless( an "injured" women) then Striking Hard and fast( the men come in and Finish the job). Getting others to fight for them. Attack the Targets mind, will, and emotions to put them in a position that satisfies their wants.
Magically, the masters of Enchantment, using spells to charm their pray and lure them in on their terms for their delight.
Business: Black Mail? Fraud, (could say theft but how is it theft if they just hand the money over to the pritty girl with the big BOOBs?)
Guild Hall: Lady Zelda's Emerald Web ( a Burlesque Mansion, with a hidden cave entrance to an old drow house.)
LEADER: Drow Noble Lady AmalKron, The "Blessed Venom"ENVY
Characteristics: cocky, resentful
, possible low-self-essteem
Tactics:Aim for the targets strengths removing them from the conflict. Suppressing your target.
Magically, Masters of Abjuration magic, or masters of (Specifically) polymorph spells
Races: Humans and Half-Races.
Guild Hall: I dont really know what to do here (maybe a "MESH" of all the "strengths" of the other halls??)
Business: Assassinations, Theft ?, copy others and get what they have??????
LEADER: Honestly i was thinking a Doppelganger, with more of a Ploymorph ability ( Rather than an Alter Self ability)SLOTH
Characteristics: Slow, apathetic, Squandering their "gifts", possibly the Strongest of all the guilds, just dosent care to use their abilities till their absolutely needed.
Tactics: Have others do the work for them (with GREED around, its not always an issue), if not possible, very lazily planned ambushes/traps, usually reckless results.
Magically, Masters of Conjuration, summoning Minions to do the bidding for themselves, and to conjure what they need whenever they need it.
Races:All, though i think halflings might make up the majority... even if its only by 1%
Business: Drug organisations, farming, Herbalism??
Guild Hall: Sewers of the City, someplace they dont have to do much to/with. ??
LEADER: Master Jerrald Slogg, A.K.A "The Dreamer", A.K.A "The Gate Keeper"GLUTTONY
Characteristics: Lack of self discipline, over indulgent, over doing it, never satisfied, Ravenous hoard
Tactics: Over dues it, sending more members than are needed for a job,never satisfied with what life gives them ( including their life span.)Always looking for ways to feed their unending hunger for life.
Magically, Masters of Necromancy, even after death having the ability to enjoy the fruits of "life", raising their fallen Guildmembers to continue the battle and enjoy more out of life.
Races: All, though i think human's and Gnomes would be more affiliated with this one. ( also a mix of undead )
Business: Tax/debt collectors, LARGE scale thefts( talking whole ships, or shipments here) EXTORTION, MOB-LIKE doings
Guild Hall: kind of hard to decide here.
LEADER: Was Thinking of using a Demon of some sort ( or something along those lines) A.K.A "The insatiable".WRATH
Characteristics: Brooding, HATEFUL, strong vengeful anger or indignation, NEVER forgetting when scorned or when they feel they've been wronged.
Tactics:Head on massacre, inhuman rage, full on attacks, that are very violent and careless. Harnessing the pure power of hate and focusing it on their targets.
Magically, MASTERS of Evocation, using the raw magical energy to DESTROY their targets, or causing HUGE amounts of destruction.
Races: ORC's primarily, though Half breeds and Humans are both present.
Business: RAIDERS, PIRATES, Freelance Military.
Guild Hall: Honestly,Putting the guild hall in an Arena seems too obvious, i'd almost want them to be places underground, someplace to feed the Brooding HATE...
LEADER: Captain Shauggith A.K.A. "The On Coming Storm"
, WELL THEN, that's whats we gots for the moment. Please Let me Know what you all think.