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Author Topic: Thieves Guild  (Read 1634 times)

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Offline mrcelophane

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Thieves Guild
« on: August 19, 2013, 03:33:14 PM »
Y'all seem to be missing a Thieves Guild.

Few ideas for quest types:

  • Combining two subs you didn't write.
  • Writing a variation of a sub.
  • Taking something from one universe and writing it in a way that can be used for RPGs (Detailing Warhammer battle formations and ranks, Writing about all the hidden features of a castle in Game of Thrones, Re-writing Master Chief as if he was in a Steampunk or fantasy setting
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Offline Shadoweagle

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Re: Thieves Guild
« Reply #1 on: August 19, 2013, 08:09:47 PM »
Oh, we have a thieves guild...! You dont expect it to be out on the open, do you!?

...
 :wink:
Okay, we don't have a thieves guild. But here is your chance, Celo! Create this guild! Give us trap subs, and famous burglar npc's, and a secret underground thieves den location! It sounds like a fun guild to work on, and justr think; you could have the glory of being the illustrious leader!!
Lazarus Lightward, Elite Diabolist of the Brotherhood - Level 3 Occultist
Deathpriest Noxx, Herald of Eternal Silence – Level 2 Necromancer
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Offline mrcelophane

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Re: Thieves Guild
« Reply #2 on: August 19, 2013, 08:14:42 PM »
Oh it would be too boring to just have Thief related subs...I stand by my first post that you would have to "steal" from other works of fiction.  Think about it, there is honor among thieves, but until I know you have stolen something there is no honor in just ratting out another thief.
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Offline valadaar

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Re: Thieves Guild
« Reply #3 on: August 19, 2013, 08:40:06 PM »
Make sure you look at the Weavers guild - it is based about weaving together other submissions as well. Might be a bit of overlap.

   
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Offline mrcelophane

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Re: Thieves Guild
« Reply #4 on: August 19, 2013, 09:50:29 PM »
So what you are saying is that we would be stealing your ideas?  :wink:

Jk, but still I think taking a queue from the Occult brotherhood and making the whole Guild joining process a RP in and of itself is a good step.
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Offline Murometz

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Re: Thieves Guild
« Reply #5 on: November 21, 2013, 08:09:04 PM »
Do. There is no try.
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Offline Gossamer

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Re: Thieves Guild
« Reply #6 on: November 22, 2013, 06:44:45 AM »
Do. There is no try.

Always hated that line. You can't do anything unless you try. :P
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Offline Strolen

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Re: Thieves Guild
« Reply #7 on: November 23, 2013, 03:59:52 PM »
There are three states of being. Not knowing, action and completion.

~ The Cult of Done

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Offline Pariah

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Re: Thieves Guild
« Reply #8 on: November 23, 2013, 04:37:22 PM »
Do. There is no try.

Always hated that line. You can't do anything unless you try. :P

You could always just take 10 :P
They were immediately and absolutely recognizable as adventurers... They were hardy and dangerous, lawless, stripped of allegiance or morality, living off their wits, stealing and killing, hiring themselves out to whoever and whatever came. They were inspired by dubious virtues.  China Mieville - Perdido Street Station

Offline Strolen

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Re: Thieves Guild
« Reply #9 on: November 24, 2013, 12:54:43 AM »
I like the thieves guild idea actually. It seems the path it might take is maybe not so much combining and weaving submissions but taking current subs and rewriting them.

That could be an interesting dynamic....

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