Name: Anya Reynolds
Class: Fighter 3
Weight: 105 lbs
DEX 20 +5
CON 14 +2
INT 14 +2
WIS 13 +1
HP: 31 (12/19)
AC 15, touch 15, flat-footed 10 (+0 armor +5 dex )
Firearms - You gain +2 to all roles you make with firearms.
2nd Wind - On your turn, you can use a bonus action to regain 1d10 + fighter level Secondary HP (Or 1 Primary HP).
Need to rest before can be used again.
Action Surge - Gain 1 additional bonus action, reset on rest.
Martial Archtype - Champion.
Improved Critical (19 or 20)
All Armor, Shields
Simple Weapons,Martial Weapons,Firearms
Thieves Tools, Gunsmith Tools (B)
Feature - TBA
Speed 30 ft. (6 squares)
pistol whip +2 (1d4/20) or rifle butt +2 (1d6/20)
hunting rifle +5+2 (2d12/20) 80 ft. 5 round mag. Semi-Auto.
handgun +5+2 (2d6/20) 30 ft. 17 round mag. Semi-Auto.
You are proficient in Stealth and Rifles. If you spend 1 melee round to target an unsuspecting
target, or the rear or flank of any target, you can add an addition d6 damage
if you hit. This increases to 2d6 at 5th, 3d6 at 10th, 4d6 at 15th and 5d6 at 20th levels,
though you need to spend as many rounds of targeting as the number of dice added. Alternately,
you can forgo the bonus damage for Advantage on the attack roll.
Alert +5 Init, No surprise while concious and no advantage against you by hidden foes.
Barret Light .50
Not much is known about Anya. She was born and raised in the town but no longer speaks to her parents. A loner for the most part, Anya can mostly be found hanging around with the town militia. But rarely does she go out on patrol any more. When a former battle buddy of hers stepped on a mine, there one moment, gone the next, she declined to venture out again. However she yearns to do something more interesting than dealing with the occasional wolf amongst the sheep.