llamaenterhear
Username: Password:

Author Topic: Marcus Anthony Sauvage  (Read 5273 times)

0 Members and 1 Lonely Barbarian are spying on this topic.

Offline caesar193

  • Slithy Tove
  • Strolenati
  • Master
  • *
  • Posts: 458
  • Awards 2013 Most Quest Submissions 2013 System of the Year Lifeforms Guild 2012 Newbie of the Year Hall of Heroes 5 Golden Creator
    • Awards
Marcus Anthony Sauvage
« on: July 31, 2013, 09:37:10 PM »
Marcus Anthony Sauvage
Level TWO Barbarian

Initiative +2 = 2 [Dex]
Base Speed [ 40 (8 sq.) ] = 30 [Base] + 10 [Fast Movement]

Strength: 20 (+2 racial bonus, +3 extra die roll) - - - Modifier: +5
Decterity: 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - Modifier: +2
Constitution: 16 - - - - - - - - - - - - - - - - - - - - - - - - - Modifier: +3
Intelligence: 10 - - - - - - - - - - - - - - - - - - - - - - - - - Modifier: +0
Wisdom: 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - Modifier: +0
Charisma: 11 - - - - - - - - - - - - - - - - - - - - - - - - - - - Modifier: +0

Description:

Age: 21
Looks: Brown hair, Blue eyes
Height/Weight: 5' 11" tall, 185lbs. (Medium)
Homeland: Kenebac
Deity: Atheist

Defense:

Hit points:27
AC [16] = 10 +2 [Leather] +1 [Light Steel Shield] +2 [Dex] +1 [Armored Kilt]
Touch AC [13]    Flat-Footed [14]
Ballistic Vest- AC +0  DR +1  Special:  Converts 4 points ballistic damage into non-lethal. Can be stacked with other armour types apart from other damage conversions. No effect apart from DR for non-ballistic damage.

FORTITUDE SAVE
+6= 3 [base] +3 [Con]
REFLEX SAVE
+2= 0 [base] +2 [Dex]
WILL SAVE
+0    = 0 [base] +0 [Wis]

Offense:

Attack Bonus= +7 (Str. +5, BAB +2)

Battleaxe (masterwork, heirloom):
Type: medium, Damage: 1d8, Attack Bonus: +1, critical: x3

two daggers
type: medium, damage: 1d4 Critical: 19–20/×2, Range: 10 ft.

Feats:
Power Attack- add a -1 attack role penalty to get +2 attack damage. Effect lasts until next turn
Cleave- As a standard action, I can, if I hit my target, attack another target within reach and adjacent to the original target
(Free) Personal Firearm Proficiency

Traits:
Vengeful- +1 damage to the last person who, in a 24 hour period, dealt damage to me
Charger- add 10 to base speed when charging

Rage Powers:

Powerful Blow: once per rage, a strike's damage is increased by 1

Abilities:

Uncanny Dodge: cannot be caught flat-footed, dex. bonus to AC is not lost against invisible enemies

Skills:

SKILL   Total = Ability Mod. + Ranks + Misc.
C Acrobatics*+2 = DEX 2+0+0
C Climb*+9 = STR 5+1+3
C Craft(carpenter) +4 = INT 0+1+3
N Escape Artist*+2 = DEX 2+0+0
N Fly*+2 = DEX 2+0+0
C Intimidate+5 = CHA 0+2+3
C Knowledge (Nature)+5 = INT 0+2+3
C Perception+5 = WIS 0+2+3
C Ride+2 = DEX 2+0+0
N Stealth*+2 = DEX 2+0+0
C Survival+4 = WIS 0+1+3
C Swim*+9 = STR 5+1+3

Equipment:

Money: $14.3

Weapons (total cost: $4)

Battleaxe (heirloom, masterwork, no cost)
Two Daggers-- $4

Armor (total cost: $39)

Leather-- $10
Light Steel Shield-- $9
Armored Kilt-- $20
Ballistic Fibre Vest-- Free, background pick

Kits (total cost: $9.5)

Barbarian's Kit-- $9
includes backpack, belt pouch, blanket, flint and steel, iron pot, rope, soap, torches (10), trail rations (5 days), waterskin

Fishing Kit-- $0.5
includes fishing pole and lures

Camping (total cost: $35.1)

bedroll-- $0.1
tent, Medium-- $15
Netting, Camo-- $20

Other (total cost: $28.1)

Compass-- $10
Book, Journal-- $10
Inkpen-- $0.1
Ink-- $8

Backstory:

(Note: the family history is inaccurate. Some Sauvage slapped some edits on it. But the bit with the father down is accurate)

Marcus Anthony Sauvage was born 21 years before the present into a particularly disreputable family of Kenebac. They tended to have anger management problems, they tended to be bad workers (because of the first reason), and they tended to get into fights (especially when the town cracked open a cask of alcohol).

Marcus's great-great-grandfather had been the one to immigrate to Kenebac. He had brought his wife and son. As a blacksmith, he decided to forge the town a gift, to gain their acceptance. He made a greataxe, and gave it to mayor of the town during a formal ceremony, and from that point on took up his mantel as town blacksmith and storyteller, for he knew tales of the time before the apocalypse, and he passed those tales on to his children.

His son, Marcus's great-grandfather, was taught the blacksmithing trade, and as the family specialized in the creation of axes, made his signature battleaxe. This axe, passed on from son to son, is engraved with the family name, Sauvage, on the blade. The haft was long enough, and the whole weapon light enough, that it could be wielded with either one hand or two. This axe was made in a time that the people had not quite figured out how to convert old world gun tech to useful devices, which made the melee weapons a necasary part of any military group.

The Sauvage Axe was passed from father to son as easily as it could, given the family's temperament for anger, until it reached Marcus's father and Marcus himself. His father, when he got home from blacksmithing and drinking, would unleash his anger upon his son, through use of fists and kicks. Bred on tales of the time before, Marcus's father was angry at the apocalypse that thrust them into this hell, at the town that distrusted their family, at everything.

Marcus found a place, deep within his heart, for all the pain and anger and fury that was bathed upon him as a child. He bottled it up inside.

When his father died, Marcus took the Sauvage Axe, and left Kenebac and his mother behind. Too many painful memories for him to linger. He took up the role of scavenger and trader, as he wandered from town to town. He was never truly accepted by any place he knew of or visited, as the anger that he had inherited, and the fury and pain he had bottled up inside, would come spiraling out, and turn him into a demon from hell, when someone crossed his very short annoyance threshold.

Marcus first learned how to control the emergence of the anger during a fight with another scavenger, over a particularly valuable device. At least, it looked valuable. Marcus didn't really know what it was. The two fought, Marcus learned how to unleash the rage that constantly built up inside of him through the years of wanderings and being shunned by the more civilized aspects of society. The other scavenger died. Quickly.

Ever since then, Marcus has lived by hunting and gathering, as well as trading supplies to Kenebac (where he makes a point of avoiding his mother), Grey Fields, and the Neo-Royalists (when their militia isn't around). Though he doesn't scavenge much, he does occasionally, as the occupation is too dangerous for him, as the other scavengers tend to have either more skilled, better equipment, or larger numbers. And to keep the ancestral anger from ruining his social life even further, he took up a journal, and pours the days frustrations into it each night.
« Last Edit: May 20, 2014, 09:33:39 PM by caesar193 »

caesar193
Moderator of the  Cartography Guild
LEVEL SEVEN
Cartographer, middling minion- level two
Dwarf-level one
Necromancer, Acolyte Octavian Morbidius- level one
Divine Syond, Novice Follower of Lunism- level one
Jacob Latris, Demonologist of the Brotherhood- level two
--------------------------------------------------------
STR: 6 | END: 6 | CON: 5 | DEX: 5 | CHA: 7 | INT: 11
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.

Online valadaar

  • Lord Ascendant of Typos
  • Emperor
  • ****
  • Posts: 3354
  • Awards Master Questor Hall of Heroes 10 Elite NPC Guild Lifeforms Guild Elite Locations Guild Elite Golden Creator
    • Awards
Re: Marcus Anthony Sauvage
« Reply #1 on: August 01, 2013, 09:25:52 AM »
Good enough!

I'll add one of these http://strolen.com/guild/index.php/topic,6464.msg77987.html#msg77987 to your equipment to equal out Carnegie's toys.

No AC bonus, but you'll take less damage.

   
         Human Strolenati
         Strolenati Guild
         DwarvenGuild - Dorak Stonehammer
         Weavers Guild
         Level 3
         STR: 4| END: 4| CON: 4| DEX: 4 | CHA: 3 | INT: 7
         Authentic Strolenite™©®
      
   
            
         
                
         

Online valadaar

  • Lord Ascendant of Typos
  • Emperor
  • ****
  • Posts: 3354
  • Awards Master Questor Hall of Heroes 10 Elite NPC Guild Lifeforms Guild Elite Locations Guild Elite Golden Creator
    • Awards
Re: Marcus Anthony Sauvage
« Reply #2 on: August 01, 2013, 10:40:25 AM »
Did you add the +3 for all your class skills? Some appear missing
   
         Human Strolenati
         Strolenati Guild
         DwarvenGuild - Dorak Stonehammer
         Weavers Guild
         Level 3
         STR: 4| END: 4| CON: 4| DEX: 4 | CHA: 3 | INT: 7
         Authentic Strolenite™©®
      
   
            
         
                
         

Offline caesar193

  • Slithy Tove
  • Strolenati
  • Master
  • *
  • Posts: 458
  • Awards 2013 Most Quest Submissions 2013 System of the Year Lifeforms Guild 2012 Newbie of the Year Hall of Heroes 5 Golden Creator
    • Awards
Re: Marcus Anthony Sauvage
« Reply #3 on: August 01, 2013, 01:21:44 PM »
All the skills I have ranks in have the class skills bonus. Some of them I only put in because I get a bonus on them with my stats.

And now to pick out my two Background Picks...

caesar193
Moderator of the  Cartography Guild
LEVEL SEVEN
Cartographer, middling minion- level two
Dwarf-level one
Necromancer, Acolyte Octavian Morbidius- level one
Divine Syond, Novice Follower of Lunism- level one
Jacob Latris, Demonologist of the Brotherhood- level two
--------------------------------------------------------
STR: 6 | END: 6 | CON: 5 | DEX: 5 | CHA: 7 | INT: 11
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.

Online valadaar

  • Lord Ascendant of Typos
  • Emperor
  • ****
  • Posts: 3354
  • Awards Master Questor Hall of Heroes 10 Elite NPC Guild Lifeforms Guild Elite Locations Guild Elite Golden Creator
    • Awards
Re: Marcus Anthony Sauvage
« Reply #4 on: August 01, 2013, 01:28:28 PM »
Your axe ate one already, along with the ballistic vest. Otherwise you can't afford a mastercraft axe.
The Axe no longer has any particular complications since I am using the background options for covering special items.


   
         Human Strolenati
         Strolenati Guild
         DwarvenGuild - Dorak Stonehammer
         Weavers Guild
         Level 3
         STR: 4| END: 4| CON: 4| DEX: 4 | CHA: 3 | INT: 7
         Authentic Strolenite™©®
      
   
            
         
                
         

Offline caesar193

  • Slithy Tove
  • Strolenati
  • Master
  • *
  • Posts: 458
  • Awards 2013 Most Quest Submissions 2013 System of the Year Lifeforms Guild 2012 Newbie of the Year Hall of Heroes 5 Golden Creator
    • Awards
Re: Marcus Anthony Sauvage
« Reply #5 on: August 02, 2013, 09:32:46 PM »
BTW, made a quick correction to Marcus's backstory to make it clear that Marcus is not an orphan. His father is the dead one (probably due to alcoholism- whether it be to drink or to bar-fight), not his mother.

And I also threw in the Ballistic Vest (I guess Marcus will in fact have some defense. Sigh)

caesar193
Moderator of the  Cartography Guild
LEVEL SEVEN
Cartographer, middling minion- level two
Dwarf-level one
Necromancer, Acolyte Octavian Morbidius- level one
Divine Syond, Novice Follower of Lunism- level one
Jacob Latris, Demonologist of the Brotherhood- level two
--------------------------------------------------------
STR: 6 | END: 6 | CON: 5 | DEX: 5 | CHA: 7 | INT: 11
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.

Offline caesar193

  • Slithy Tove
  • Strolenati
  • Master
  • *
  • Posts: 458
  • Awards 2013 Most Quest Submissions 2013 System of the Year Lifeforms Guild 2012 Newbie of the Year Hall of Heroes 5 Golden Creator
    • Awards
Re: Marcus Anthony Sauvage
« Reply #6 on: August 11, 2013, 03:28:59 PM »
XP Log:

Total XP: 575. XP Needed to Advance: 725

Coyote Hunt: 575
   Kills - 445
   Posting - 90
   Skills - 20
   Crit - 20

?: ???
   Kills -
   Posting -
   Skills -
   Crit -
« Last Edit: August 21, 2013, 12:48:17 PM by caesar193 »

caesar193
Moderator of the  Cartography Guild
LEVEL SEVEN
Cartographer, middling minion- level two
Dwarf-level one
Necromancer, Acolyte Octavian Morbidius- level one
Divine Syond, Novice Follower of Lunism- level one
Jacob Latris, Demonologist of the Brotherhood- level two
--------------------------------------------------------
STR: 6 | END: 6 | CON: 5 | DEX: 5 | CHA: 7 | INT: 11
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.

Offline caesar193

  • Slithy Tove
  • Strolenati
  • Master
  • *
  • Posts: 458
  • Awards 2013 Most Quest Submissions 2013 System of the Year Lifeforms Guild 2012 Newbie of the Year Hall of Heroes 5 Golden Creator
    • Awards
Re: Marcus Anthony Sauvage
« Reply #7 on: August 27, 2013, 06:42:20 PM »
Marcus is a gruff, practical type. He has the kill-or-be-killed mentality, and is a fan of the preemptive strike. He's found that those who don't strike first tend to die, and thus his axe is either close to hand or all ready in hand (he generally carries it in a comfortable, threatening, touching-me-will-be-the-last-thing-you'll-ever-do kind of way).

He's not a big fan of "sissy crap," such as religion, morals, ethics, or things that get in the way of self-preservation. This is something he does not like of his buddy's buddy, Carnegie, who manages to be religious have morals, and does not kill people. Its enough to drive a guy crazy. Of course, he's slightly hypocritical in the fact that his temper does get him into dangerous situations.

In combat situations, Marcus has two main options. The first is the charge. Able to charge a 100 feet, Marcus is a fan of the ol' bullrush. He'll typically run an intimidation check to scare some people off, rage, then charge with his axe and shield in hand. His daggers are mainly for cutting meat and throwing at those that are running away and he's too tired to run down. His other option is the ambush. Since he can be stealthy (you wouldn't think he'd have the patience for it), erupting from the bushes all ready in melee range is something he appreciates (there's just something about a bunch of people shooting at you that he doesn't like).

Relationships:

Townsfolk: Marcus has a bad rep with Kenebac. His surly and gruff personality generally turns people away from him, and Marcus is insular enough not to care. For social contact (and to keep him from going and rampages) is his buddy...

Luc: Marcus knows his weaknesses, and as Luc is a close enough friend, he's also willing to let him take the lead in certain situations. Situations that Marcus is bad at, and Luc is good at. Situations that don't involve chopping people into tiny little bits.

Carnegie: As written before, Marcus doesn't like this religion stuff, as well as the no-killing-humans thing, about her. Still, as she's his best friend's friend, he tries to be civil with her. The fact that she's a good shot, and is capable of self-sustainability with the hunting, are both positive aspects about her.

Anya: He knows of her, but doesn't know much about her. He's not the best with social situations, so Anya is a mystery.

His Mother: Marcus avoids her. His childhood has been buried, and he seeks no relationship with her.

Aspirations:

Primary: Of the Ancients, a Plan; of the People, a Weapon

Marcus feels he's too... rash, and has too much of a temper problem. As such, he wants to gain true wisdom. True wisdom. As such, he plans on seeking out fonts of wisdom, and rejoices when they do.
Milestones:
-Learn of a way to increase one's wisdom
-Use Skill Check said to enhance wisdom (Craft, Knowledge, etc.) 10 times successfully
-Find someone who can increase wisdom

Major: A Third Dimension

Marcus feels (perhaps truthfully) that his one skill is killing things. The field of battle is the one place he has a chance of excelling. Thus, he'd like to gain a skill that is of us to his community that doesn't involve killing things.
Milestones:
-Each point put into a Craft(?), Heal, Knowledge(?), Profession(?) etc., as long as it can be used to benefit others and not kill things
-each time a non-combat skill is used successfully

Minor: Getting a Revolver

He wants a revolver. The heavier the caliber the better. To be specific, he'd like an S&W M29 .44 magnum revolver, but you can't have everything in this life. He wants one for three reasons- the first being that a gun is so much better for killing retreating enemies than a thrown dagger, the second being that he likes the mental image of him with his axe in one hand and revolver in the other (ties in with Aspiration #3), and the third being that he wants to shed the low status of having only melee weapons.

Minor: Glory

As are most people, Marcus falls prey to the desire for glory. He wants to have his one moment where he looks like a bada**. Why else would he bother with using an axe, even if it was a family weapon and heirloom, if it wasn't for glory? Of course, he would never tell this to anyone. He'd say, if asked, that a gun can run out of bullets, and then yer screwed. But an axe can keep on swingin' as long as ya got an arm to swing with.
« Last Edit: August 27, 2013, 06:45:15 PM by caesar193 »

caesar193
Moderator of the  Cartography Guild
LEVEL SEVEN
Cartographer, middling minion- level two
Dwarf-level one
Necromancer, Acolyte Octavian Morbidius- level one
Divine Syond, Novice Follower of Lunism- level one
Jacob Latris, Demonologist of the Brotherhood- level two
--------------------------------------------------------
STR: 6 | END: 6 | CON: 5 | DEX: 5 | CHA: 7 | INT: 11
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.

Offline caesar193

  • Slithy Tove
  • Strolenati
  • Master
  • *
  • Posts: 458
  • Awards 2013 Most Quest Submissions 2013 System of the Year Lifeforms Guild 2012 Newbie of the Year Hall of Heroes 5 Golden Creator
    • Awards
Re: Marcus Anthony Sauvage
« Reply #8 on: May 20, 2014, 09:38:05 PM »
Marcus is now ready to kick ass and take names as a Level Two barbarian. HP increase of 12, improved the skills Know (nature), intimidate, and perception, and learned a new skill (craft (carpenter)).

caesar193
Moderator of the  Cartography Guild
LEVEL SEVEN
Cartographer, middling minion- level two
Dwarf-level one
Necromancer, Acolyte Octavian Morbidius- level one
Divine Syond, Novice Follower of Lunism- level one
Jacob Latris, Demonologist of the Brotherhood- level two
--------------------------------------------------------
STR: 6 | END: 6 | CON: 5 | DEX: 5 | CHA: 7 | INT: 11
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.

Online valadaar

  • Lord Ascendant of Typos
  • Emperor
  • ****
  • Posts: 3354
  • Awards Master Questor Hall of Heroes 10 Elite NPC Guild Lifeforms Guild Elite Locations Guild Elite Golden Creator
    • Awards
Re: Marcus Anthony Sauvage
« Reply #9 on: November 20, 2014, 06:58:09 PM »
Marcus now has a Tactical Vest (http://www.systemreferencedocuments.org/resources/systems/pennpaper/modern/smack/armor.html), which is medium armor in which he is proficent.

So, +6 to AC.

Armored kilt does not stack with the vest AC wise.

New Defense

AC [19] = 10 +6 [Tac Vest] +1 [Light Steel Shield] +2 [Dex]
Touch AC [13]    Flat-Footed [14]
Ballistic Vest- AC +0  DR +1  Special:  Converts 4 points ballistic damage into non-lethal. Can be stacked with other armor types apart from other damage conversions. No effect apart from DR for non-ballistic damage.

   
         Human Strolenati
         Strolenati Guild
         DwarvenGuild - Dorak Stonehammer
         Weavers Guild
         Level 3
         STR: 4| END: 4| CON: 4| DEX: 4 | CHA: 3 | INT: 7
         Authentic Strolenite™©®