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Offline Doc West

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Wesley Sandoz
« on: January 27, 2015, 09:56:27 AM »
(GM feel free to fill in the stuff I'm missing, the Thereafter V document was a little thin on how to pick proficiency's etc.)



Name: Wesley Sandoz
Race: Normal Human
Class: Fighter 3
Age: 79
Height: 6' 4""
Weight: 225 lbs

Religion: Atheist

Ability Scores:

STR 11
DEX 15  +
CON 14   +
INT 17   +
WIS 17   +
CHA 13

1 Strength, Intelligence, Wisdom, Dexterity and Charisma, +2 Constitution added in

HP: 29/29
(15:21:11) Minion: Doc_West rolls 2d10 and gets 7,10.

Defense
AC 15, touch 15, flat-footed 10 (+0 armor +5 dex )

Class Abilities:

Fighting Style

Commander’s Strike – spend a superiority die to let an ally take an attack out of turn. This can be used without engaging the target in melee, and can be used to allow the party Rogue to gain additional Sneak Attack chances. Note that Sneak Attack is limited to once per turn, not once per round. It isn’t the Rogue’s turn any more when this is used.

Disarming Attack – spend a superiority die to force your target to make a Strength save or drop an object he’s holding. Shield? Weapon? Spellcasting focus? A double-scoop ice cream cone? On the ground you go. Particularly useful if you already know that one of your allies will get a turn between the disarm attempt and the target. No need to let the evil wizard pick his staff back up, right?

Trip Attack – spend a superiority die to force your target to make a Strength save or be knocked prone. Depending on the target, this is better than a normal shove-to-trip attempt in melee. You also do your normal attack’s damage plus a little extra.

Firearms - You gain +2 to all roles you make with firearms.
2nd Wind - On your turn, you can use a bonus action to regain 1d10 + fighter level Secondary HP (Or 1 Primary HP).
      Need to rest before can be used again.
Action Surge - Gain 1 additional bonus action, reset on rest.
Martial Archtype - ?. 

   
Proficencies

Advanced Medicine,
Insight

All Armor, Shields
Simple Weapons,Martial Weapons,Firearms

Athletics, Survival


Background (Wasteland Doctor)



Saving Throws:




Offense
Speed 30 ft. (6 squares)
Melee
   pistol whip +2 (1d4/20) or rifle butt +2 (1d6/20)

Ranged
  LeMat Revolver .44 Magnum 9/9
   Lemat secondary barrel- .60 caliber shotgun shell loaded with flechettes 1/1

Melee

Ebony sword Cane
Scalpel

Feats:
Medic
You are proficient in first aid, medic and doctor kits, gain an Advantage in healing
rolls, and restore double the normal HP with such devices and healing chems.
You also gain +1 Wisdom already added in.

History

Doctor Wesley Sandoz, an elderly man who practiced medicine as part of a trade caravan for almost 30 years, having been a wandering doctor for several years before joining up with Rodney Hanson. He often goes by the nick name Doc West, and is known to favor outdated suits and trench coats, and often speaks in a direct manner with a faint English accent.

Over the years he has learned a side arm is every bit as useful as a scalpel when traveling the wasteland, not just for protection, but administering mercy to those whose suffering he cannot alleviate should they wish it. To this end he carries an old Le-mat Revolver, a relic he salvaged from a museum during his youth. As old age catches up with him he has also taken to carrying an ebony sword cane, both to assist in his mobility and an emergency defense.

Beyond his doctoring skills he has also found over the years to be in the unfortunate position of hearing many a last request from gravely injured people, and seen enough injustice that he can no longer shy away from aiding those in need and righting wrongs when he find himself confronted with evil or malice. This as earned him the less popular nick name of "The Judge" by those patients whom he has taken upon himself to avenge.

Having been married a few decades before and raised a daughter of his own he has former experience with children and as a family man, his wife having passed on 8 years past from a fire he has an understanding of the random dangers of life and how precious it is.

Some what genteel he never draws his side arm without full intent of using it, and never turns his back on people in need or abandons those he calls friend. Having left the company of "Rodney's Riders" after a outbreak of dysentery in a small town compelled him to remain behind, he now is travelling the waste looking for a chance to make the world a bit of a brighter place in his wake than it was before his arrival.
« Last Edit: February 05, 2015, 03:39:22 PM by Doc West »
"Sometimes we need to be hurt in order to grow, we must fail in order to know. We must lose in order to gain, some lessons are learned best through pain."

Offline valadaar

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Re: Wesley Sandoz
« Reply #1 on: January 27, 2015, 10:59:02 AM »
Did you look at the document linked in the recruitment thread?

https://www.dropbox.com/s/xem29ppf48ya49r/theraftervjan72015.pdf?dl=0

As a Normal Human, you get:

Ability Score Increase. +1 Strength, Intelligence, Wisdom, Dexterity and Charisma, +2 Constitution.

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Feat Normal humans get a free feat.
Languages. You can speak, read, and write Common and one extra language of your choice.
Hardy. Normal Humans gain +2 on saves against disease, poison and radiation.

Add on a bonus feat, so 2 feats to start with.

Archtypes - Champion or battle master.  Champion gives improved criticals at 3rd
http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2_PrintFriendly.pdf

Battle master gives 3 maneuvers (selected from a list) and 4 superiority dice.

there are 16 maneuvers, here are a few I snagged offline, cause I hate typing:

Commander’s Strike – spend a superiority die to let an ally take an attack out of turn. This can be used without engaging the target in melee, and can be used to allow the party Rogue to gain additional Sneak Attack chances. Note that Sneak Attack is limited to once per turn, not once per round. It isn’t the Rogue’s turn any more when this is used.
Disarming Attack – spend a superiority die to force your target to make a Strength save or drop an object he’s holding. Shield? Weapon? Spellcasting focus? A double-scoop ice cream cone? On the ground you go. Particularly useful if you already know that one of your allies will get a turn between the disarm attempt and the target. No need to let the evil wizard pick his staff back up, right?
Menacing Attack – spend a superiority die to force your target to make a Wisdom save or get frightened. This serves to keep enemies away from us personally and forces disadvantage to attacks and ability checks, improving our allies’ survivability.
Pushing Attack – spend a superiority die to force your target to make a Strength save or get pushed fifteen feet away. Good to brush an opponent off an ally or nudge somebody into a spell effect or other hazard.
Trip Attack – spend a superiority die to force your target to make a Strength save or be knocked prone. Depending on the target, this is better than a normal shove-to-trip attempt in melee. You also do your normal attack’s damage plus a little extra.

.



Technically this is a new character, so you start at 2nd, but since you've been playing Elvis and Anya, I'll throw you a bone and let you be 3rd.

Wesley is not a small fellow :)
   
         Human Strolenati
         Strolenati Guild
         DwarvenGuild - Dorak Stonehammer
         Weavers Guild
         Level 3
         STR: 4| END: 4| CON: 4| DEX: 4 | CHA: 3 | INT: 7
         Authentic Strolenite™©®
      
   
            
         
                
         

Offline Lady Wolf

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Re: Wesley Sandoz
« Reply #2 on: January 27, 2015, 11:01:54 AM »

Wesley is not a small fellow :)

I based the age/height/weight off the actor, I was a little surprised at his height too, and how spry he looks for being almost 80.
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Offline valadaar

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Re: Wesley Sandoz
« Reply #3 on: February 04, 2015, 07:47:11 PM »
An interesting coincidence, but the Real World city that Stonehammer stands in for is the birthplace of Donald Sutherland.

   
         Human Strolenati
         Strolenati Guild
         DwarvenGuild - Dorak Stonehammer
         Weavers Guild
         Level 3
         STR: 4| END: 4| CON: 4| DEX: 4 | CHA: 3 | INT: 7
         Authentic Strolenite™©®
      
   
            
         
                
         

Offline valadaar

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Re: Wesley Sandoz
« Reply #4 on: February 05, 2015, 01:55:17 PM »
You should get this fellow finished up. There is a good assortments of feats in the PDF.  And you need to roll 1 HD to get your hp for level 2.

   
         Human Strolenati
         Strolenati Guild
         DwarvenGuild - Dorak Stonehammer
         Weavers Guild
         Level 3
         STR: 4| END: 4| CON: 4| DEX: 4 | CHA: 3 | INT: 7
         Authentic Strolenite™©®
      
   
            
         
                
         

Offline Lady Wolf

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Re: Wesley Sandoz
« Reply #5 on: February 05, 2015, 03:08:29 PM »
You should get this fellow finished up. There is a good assortments of feats in the PDF.  And you need to roll 1 HD to get your hp for level 2.

I plan to get to that directly before heading off for work in a few hours, I assume I roll another hd for my third level too?
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Offline valadaar

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Re: Wesley Sandoz
« Reply #6 on: February 05, 2015, 03:15:33 PM »
Correct :)

   
         Human Strolenati
         Strolenati Guild
         DwarvenGuild - Dorak Stonehammer
         Weavers Guild
         Level 3
         STR: 4| END: 4| CON: 4| DEX: 4 | CHA: 3 | INT: 7
         Authentic Strolenite™©®