Basics and Ability Scores per Pathfinder rules. All attributes to be generated via point build (25) + 1d6 bonus points to apply to one stat. Superhuman values are allowed and attributed to mutation.
See ( http://www.d20pfsrd.com/basics-ability-scores/character-creation,
Ghouls are a mutation that affects around 5% of all wastelander births. Treated as Undead
Size: Medium Undead Humanoids
Lifespan: The brain starts to rot after 80 years, and loses 1 INT point every ten year until the creature is a mindless undead.
Attribute Modifiers: No Constitution Score, -4 CHA (1 point minimum).
Base Speed: 20ft
Special Qualities: A ghoul possesses all undead traits, ghouls are immune to radiation.
Subject to discussion. Starting community is very humanocentric, but there may be options for mutants to be used. Mutations can replicate spell-like powers and the like,
though obvious physics-benders would likely be rejected. Ideally mutants would be a re-skinning of an existing race and must have no level adjustments - at least during the early days of teh campaign. Once average party level is high enough, mutants with non-zero level adjustments could be considered.Classes
Ranger (Spells are replaced with bonus feat every 3rd level)Skills
Disable Device Dex*
Escape Artist Dex*
Handle Animal Cha
Knowledge (engineering) Int
Knowledge (geography) Int
Knowledge (history) Int
Knowledge (local) Int
Knowledge (nature) Int
Knowledge (tribal culture) Int
Knowledge (religion) Int
Other Blackpowder era professions available.
Electrical (rudimentary - basic wiring and understanding of chemical batteries.)
Mechanic (basic - simple 4-stroke engines. Modern computer-dependant machines are a no-go)
There are some, but again extremely rare, operating land vehicles. Those PCs would have encountered are dreadfully old beaters converted over to Alcohol.
Boats with functional outboard motors (again converted to alcohol) are more common.
Sense Motive Wis
Sleight of Hand Dex*
Core non-magic feats available as well as ...Fallout Perks
Fallout perks affecting skills need to converted from percentile to d20 based, +5 becomes +1, etc.
Personal Firearm Proficiency is a free Feat for all Humans.Traits
Characters start with 2 traits per standard Pathfinder rules. Fallout Traits are covered under Backgroup options below, and are in addition to these.Equipment
Starting off, PCs may purchase Blackpowder tech items or lower.
Metals armour will be limited to makeshift types only - the local village does not have a blacksmith skilled enough to produce proper armour.
Makeshift armour is 2 points lower in protection, but may be obtained 'free'.
Weight carried, while not meticulously tracked, will be considered, and so selection of equipment should reflect this.
Firearms are limited to either those purpose-built for blackpowder (muskets, older bolt-action rifles) or more modern weapons retooled for blackpowder. These conversions are somewhat unreliable but ammunition is far less scarce for such weapons. Automatic weapons are not available at this point.
Functioning Electronic devices are very rare and may only be selected as a background pick.
See Setting notes http://strolen.com/guild/index.php/topic,6462.0.htmlhttp://www.systemreferencedocuments.org/resources/systems/pennpaper/modern/smack/weapons.html#rangedweaponsBackground Picks
Characters start with 2 background picks, selected from following list:
- An additional +3 bonus to apply to a specific skill
- One stat additional +2
- Roll on the Player Mutation table (TBD)
- Piece of special equipment - can be fairly rare, expensive, including mastercraft. Maximum cost 500, and has emotional attachments.
- Fallout Trait http://fallout.wikia.com/wiki/Trait