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Author Topic: Therafter Equipment Listing  (Read 2870 times)

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Offline valadaar

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Therafter Equipment Listing
« on: July 30, 2013, 07:08:44 PM »



DR reduces incoming damage by the listed amount, and can reduce damage to 0.

Additional item

Ballistic Fibre Vest

AC +0  DR +1  Special:  Converts 4 points ballistic damage into non-lethal. Can be stacked with other armour types apart from other damage conversions. No effect apart from DR for non-ballistic damage.
Weight 1lb. 
Cost $400 (when available)

This is special fibre with nanotech properties that becomes very rigid when struck by very high velocity, essentially a bullet-resistant tea-shirt.
« Last Edit: August 01, 2013, 09:24:06 AM by valadaar »
   
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Offline valadaar

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Re: Therafter Equipment Listing
« Reply #1 on: July 30, 2013, 07:09:50 PM »
Currency

1 GP =  1 $ = 1 Cap.

5 Casing = 1 Cap

   
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Offline valadaar

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Re: Therafter Equipment Listing
« Reply #2 on: July 30, 2013, 07:12:12 PM »
http://fallout.wikia.com/wiki/Fallout_3_armor_and_clothing

This wiki will be considered the main source for modern equipment.

Energy weapons may not be purchased at startup.

   
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Offline Gossamer

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Re: Therafter Equipment Listing
« Reply #3 on: July 31, 2013, 04:42:58 AM »
All of those armors made things a whole lot more complicated... What should I be wearing? And what's DR and how does it translate to 3.5? Will you be making a list of the fire arm costs next?
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Offline valadaar

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Re: Therafter Equipment Listing
« Reply #4 on: July 31, 2013, 05:07:25 AM »
How so? The costs for most are higher than what you start with, and these are not in the 'free' list.

DR reduces damage by the listed amount. 

I'll do guns soon, but since the costs will be higher than starting funds allow, the automatic 'free' firearms with blackpowder are your best bet.

This list covers off stuff you have heard about thus far. Its not complete...
   
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Offline Gossamer

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Re: Therafter Equipment Listing
« Reply #5 on: July 31, 2013, 05:14:21 AM »
I think I'll stick with studded leather, if I may, since I'm not sure about these other ones.
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Offline valadaar

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Re: Therafter Equipment Listing
« Reply #6 on: July 31, 2013, 07:32:17 AM »
Absolutely - these are additions to the standard Pathfinder armor.

   
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Offline valadaar

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Re: Therafter Equipment Listing
« Reply #7 on: July 31, 2013, 07:05:00 PM »



Next up, Fallout weapons converted to D20.

Rate of Fire: Some ranged weapons have a rate of fire of 1, which simply means they can be employed once per round and then must be reloaded or replaced. Firearms, which operate through many different forms of internal mechanisms, have varying rates of fire.
 The three possible rates of fire for handguns, longarms, and heavy weapons are single shot, semiautomatic, and automatic.
Single Shot: A weapon with the single shot rate of fire requires the user to manually operate the action (the mechanism that feeds and cocks the weapon) between each shot. Pump shotguns and bolt-action rifles are examples of firearms with single shot rates of fire. A weapon with the single shot rate of fire can fire only one shot per attack, even if the user has a feat or other ability that normally allow more than one shot per attack.

Semiautomatic (S): Most firearms have the semiautomatic rate of fire. These firearms feed and cock themselves with each shot. A semiautomatic weapon fires one shot per attack (effectively acting as a single shot weapon), but some feats allow characters armed with semiautomatic weapons to fire shots in rapid successions, getting in more than one shot per attack.

Automatic (A): Automatic weapons fire a burst or stream of shots with a single squeeze of the trigger. Only weapons with the automatic rate of fire can be set on autofire or be used with feats that take advantage of automatic fire.

Reloading

Reloading a firearm with an already filled box magazine or speed loader is a move action.
Refilling a box magazine or a speed loader, or reloading a revolver without a speed loader or any weapon with an internal magazine, is a full-round action.
Loading a belt of linked ammunition is a full-round action. Linking two belts together is a move action.


http://www.systemreferencedocuments.org/resources/systems/pennpaper/modern/smack/weapons.html#rangedweapons
« Last Edit: August 01, 2013, 06:28:34 PM by valadaar »
   
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