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Author Topic: What is the worst/funniest/coolest thing you've done to/for your players?  (Read 1014 times)

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Offline Eric the Grey

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You pick which, or post more than one if you desire.

I wanted to start a topic to see what other GMs do to or for their players.  Some GMs are cruel, killing off characters right and left, and some (hopefully most) go out of their way to make the game fun, and personally directed at the characters and their role within the game world.

I like to think of myself in the later category.  I try to customize the game enough to make my players feel that they are the most important thing within the game world for good or ill.  In reality they are. 

Here's my contribution to start this out.  This can either be considered cruel, or funny, depending on how you take it, but the result was a 10-min laughter break from game, so from my point of view, it worked perfectly.

Back story:  The lead fighter in my last campaign was a pretty standard grunt fighter.  He could have almost been a paladin, but for his choice at character creation.  He also, by the players own insistence, was unable to read.  This was being taken care of as time went on by having the party druid teach him, which is why this went over so well.   (on a side note, I always give PCs the ability to read and write common by default without spending points on it)

So, said warrior spent the night with the youngest daughter of a visiting noble, had a wonderful time, and woke the next morning to find only the following letter:

Note:  Said character's name is Jumper

Quote
Word word Jumper
I word word we word not word word word longer-word, but you word word me word it is longer-word word I can short-word word word a word word, and not word a word word short-word short-word word word a word and word word word word.
   I word word up my word word word word word word a word and word my word word in the word word word word. I word word me word word I word, word armor, Lightning, and my word. I word word word word on word word, or word word word word word me short-word short-word word.
   I word to word word long-word and word word good in the word.  I word word word word word word.…

Single-word
1 Really Big Word



So, who's next?


 8) Eric the Grey

Offline Shadoweagle

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Hah! I love it! I haven't actually played tabletop, really. My only real experience is via computer games, but if I ever get into gming, I'll probably lean for the former: a bit cruel and conniving, but with plenty of rewards should they pass the trials I lay down. That said, there's always time for humour.
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Offline Gossamer

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What happened when a PC who could read wanted to read the note, did you have another prepared?

I dunno if I've done anything cool and/or funny. At one point I got caught up and spent 2 months building a model of a tower to use in an encounter. Only used it the one time, didn't even add anything to the encounter. It came out an ugly grey lump that's now collecting dust on my shelf. I also built a ballroom from scratch over the course of a month, only used that once as well. Morale of the story, keep it simple.

Oh, one thing maybe. After defeating an undead sorcerer and subsequently burning his body. I made it so that he inhaled the ashes. And slowly but surely, he's gaining the sorcerer's power but losing himself in the process.

As for worst, I always make him paranoid since his own actions tend to come back and haunt him.  :twisted:
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Offline Eric the Grey

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What happened when a PC who could read wanted to read the note, did you have another prepared?

I did have an actual letter planned out.  The letter was actually written first, so I could get the right number of "word"'s included in what I gave him.

The player who's character he took it too, read it, giggled, and rolled some dice to see if he would tell him what it actually said, or be an ass about it. 

As for the letter itself, it was a basic love letter, saying see you later, and I"m going off to become an adventurer like you.  That kind of left him to explain things to mommy and daddy.  The mother wasn't thrilled, but the father was fine with it, since he had three older daughters who were all on the prowl trying to net husbands.

She ended up with her own adventuring party, which itself ended up being a nice hook at times...

Oh, one thing maybe. After defeating an undead sorcerer and subsequently burning his body. I made it so that he inhaled the ashes. And slowly but surely, he's gaining the sorcerer's power but losing himself in the process.

As for worst, I always make him paranoid since his own actions tend to come back and haunt him.  :twisted:

Nice.  I might have to remember that.   :twisted:


 8) Eric the Grey

Offline Mourngrymn

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I tend to be a shy side of heavy handed to my players but only because we have so many years of experience playing if they make stupid mistakes they aught to pay for it just like in real life. You don't walk up to an evil enemy who is considerably more powerful than you and slap him in the face thinking I wont squash said player like a bug.

However... I am very good at giving my players actions, rewards, or in game gumption for a cool idea, remark or comment, or a well planned action.

Case in point... Backstory. Young adventuring group has only been together for a few weeks escorting a priest to an outpost far removed from civilization. On the way there the were attacked by creatures (akin to goblins/kobolds) who had a group of attackers who liked to throw clay pots at them with varying effects. Some were filled with a glue type substance, some with a greekfire type substance used in concession of each other for maximum affect, some had an agent that disoriented those affected by the blast. (Pretty much this was a fantasy version of grenade lobbing tactics)

After seeing them in action the cocky member of the group had one thrown directly at him and he says to me, "Arg screw these guys... I hate them. Can I catch it and it not break?" Thinking a little I say sure, its like cradling an egg that may explode and kill you but Ill allow it if you roll good enough, but if you fail its an automatic success on hitting you and you will be unable to move from the resulting effect. So said dice are rolled and he rolls a natural 20 (critical success) So I say, "Yep you caught it with grace and ease of someone doing it for years now what?" After thinking for a few seconds... "I throw it back at him." Another said roll from character results in another natural 20 hits the thrower of the clay pot and explodes in a fiery blast of intense heat and flame, which I then allow to ignite the other pots on the creatures bandoleer type belt resulting in a backlash of multiple pots exploding into more fire or a sticky, now flaming, goo covering the other enemies that were close by to be covered in this flaming goo and set on fire. Setting off a chain reaction as each one of their pots had a chance to survive the explosion or blow up.

On seeing this said player, "OMG I wasn't expecting it to be the fire one.... Oh d**n I thought it was that glue stuff. I NEVER would have done that... OH GOD!" A ten minute break later to calm down he asked me if I had that planned and I said no, all of it was random I just played along because of the moment seemed just right. So he took out seven of their grenade lobbing artillery units with dumb luck on his rolls. We still talk about it today and every now and then I throw something at him and he runs away.
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Offline Eric the Grey

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Case in point... Backstory. Young adventuring group has only been together for a few weeks escorting a priest to an outpost far removed from civilization. On the way there the were attacked by creatures (akin to goblins/kobolds) who had a group of attackers who liked to throw clay pots at them with varying effects. Some were filled with a glue type substance, some with a greekfire type substance used in concession of each other for maximum affect, some had an agent that disoriented those affected by the blast. (Pretty much this was a fantasy version of grenade lobbing tactics)

Hmmmm, me likes.  I may well have to steal this for future games.  Right now, I've rotated out of the DM Role, and am currently playing, but it would be very much like a group of Tuckers Kobolds to pull something like that.  :twisted:


 8) Eric the Grey

Offline Mourngrymn

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It is a very Kobold related tactic I agree.
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