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Author Topic: Idea: AI Weaponry.  (Read 1403 times)

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Offline FredFearless

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Idea: AI Weaponry.
« on: April 26, 2013, 11:08:00 PM »
I have had this idea nagging at me for some time now and want to see what can be made of it. I was reluctant to spit it out because while I find it cool, it has probably been done before, if not overdone.

I must give credit when and where it is due though. I first read about such weaponry in the "Death's Head" novels by David Gunn. While I liked the idea, and the personality of the weapon mentioned throughout the story. I didn't like the fact that there wasn't any 'real' information about the gun itself.

So I'd like to try and create a more in-depth and detailed idea here.

I know that this is a pretty basic, and barebones as it stands. I'll add more when I finally get some sleep tonight.

Offline Scrasamax

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Re: Idea: AI Weaponry.
« Reply #1 on: April 27, 2013, 12:32:27 AM »
So I've never heard of Gunn or the Death's Head series, and the available information on the interwebz is somewhat sparse, so I don't have much to go on from the specific source.

But, sentient weapons aren't new

http://tvtropes.org/pmwiki/pmwiki.php/Main/TalkingWeapon
http://tvtropes.org/pmwiki/pmwiki.php/Main/EmpathicWeapon
http://tvtropes.org/pmwiki/pmwiki.php/Main/ExpositionFairy

That doesn't mean they are bad in the slightest.

Figure out Why you want the weapon to be intelligent
How does it communicate?
How is it intelligent (people love details even if the details don't matter)


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Offline axlerowes

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Re: Idea: AI Weaponry.
« Reply #2 on: April 28, 2013, 11:01:58 AM »
My favorite AI weapons were realized in two scenes: 1) the planet killing bombs from "Dark Star", and 2) Marvin versus the Frogstar battle tank in the Hitchhikers series.   The Capture the absurdity of the "smart" weapon.

Offline Chaosmark

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Re: Idea: AI Weaponry.
« Reply #3 on: April 28, 2013, 01:14:07 PM »
As was mentioned in the chat, you're almost certainly going to end up with various "classes" of AI, ala Schlock Mercenary and Troy Rising. Those classes will be a representation of how "smart" a particular AI is; that is, how much it can process simultaneously, how good it's ideas and suggestions tend to be, how well it can predict things, and so on.

Very obviously this will be directly related to hardware as well, though not necessarily only dictated by such. It's entirely possible that tossing a "Class 2" AI into a "Class 6" AI chassis will only produce a "Class 3" AI, simply because the original AI doesn't have the software capabilities to utilize all of the hardware capabilities that have been opened up to it. Of course, given sufficiently-advanced AI, it can always bootstrap itself up to eventually become a "Class 6", but in an immediate sense it's restricted by it's software.

Other thoughts to consider (in no particular order):
  • AI rights -- Is there a legal difference between a biological sophont and an electronic sophont? If uploading is available, how does that change things? Is a warship AI recruited like any other individual, or are they considered military property with no rights of their own? If they're property, how do people reconcile traditional stances on press-gangs or being drafted with the thought of forcing a fully-aware, thinking individual to fly into a warzone without having any say in the matter? Do they accrue leave time (cue the "AI bar", where all your mechs go to relax and get tuned up while on shore leave)?
  • Cyberwarfare -- An AI is only as secure as the machinery it's running on. The computer core of a ship is likely to be one of the most hardened and secure locations it has. Viruses, trojans, and other nastiness is going to be a prime tool for saboteurs, because if you can take out the AI controlling the ship, you've crippled your opponent's combat capabilities just as effectively as bombing their missile tubes.
« Last Edit: April 28, 2013, 01:16:29 PM by Chaosmark »
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Offline FredFearless

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Re: Idea: AI Weaponry.
« Reply #4 on: April 28, 2013, 02:11:22 PM »
Thank you for the replies so far. Will mull things over some more tonight and add ideas when I have them.

Offline axlerowes

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Re: Idea: AI Weaponry.
« Reply #5 on: April 28, 2013, 04:19:44 PM »
Perhaps you could do something like this with the AI weapon.

http://www.zumsteg.net/toothbrush/toothbrush_conversations.html

But I think scras had the most import question

Why do you want the weapon to intelligent?

Offline Gossamer

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Re: Idea: AI Weaponry.
« Reply #6 on: April 29, 2013, 05:16:16 AM »
http://www.zumsteg.net/toothbrush/toothbrush_conversations.html


This was quite possibly among the weirdest things I have ever read. Almost like it was some kind of fetish or something... O_o
A nagging spouse toothbrush, yikes.

To get back on topic though, I feel sentient weapons have been somewhat overdone really, so yeah, what axle said, does your weapon NEED to communicate, and why/how?
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Offline valadaar

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Re: Idea: AI Weaponry.
« Reply #7 on: April 29, 2013, 08:35:06 AM »
My favourite, by far, is the bolo in Keith Laumer For The Honor of the Regiment

http://en.wikipedia.org/wiki/Bolo_(tank)
   
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Offline Dossta

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Re: Idea: AI Weaponry.
« Reply #8 on: April 29, 2013, 11:55:48 AM »
'Course there's disposable weaponry as well -- the bomb, torpedos and other single-use items.  They only need to be smart enough to get their job done (and be happy about it!)

http://www.schlockmercenary.com/2001-02-07
http://www.schlockmercenary.com/2010-08-29

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