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Stats in the Citadel

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Strolen:
This is an entertaining conversation that comes up quite often and I am always happy to debate it.

There is no right answer to it, just our opinions.

However, there is one thread in particular that does a great job showing each side with some of our reasoning.

So, if you are wondering about stats on the site, read this thread: http://strolen.com/guild/index.php/topic,3601.0.html

Dozus:
When I look at other RP idea guilds and forums, I'm always struck by how much I see of the following:


--- Quote ---Hey guys, I got a really great idea for a new race!

It's elves, but with the following:
Str+g
Dex: -x
Int: 2x/4

Favored Class: Aquatic Ranger/Power Munchkin (cross-class)

Ability: Laser Eyes: Once per day, may shoot lasers from eyes as a free action (12d7 damage).

Great idea, amirite?!
--- End quote ---

And it's considered a well-explained, brilliant new idea.

What I like about the Citadel is, free from the tether of stats, we rely solely on the story of the ideas. What sites like that would dismiss as "fluff" is the meat and potatoes of the Citadel. As has been said, we attract as many storytellers as we do gamers. At the risk of sounding xenophobic, I'd like to keep it that way.

And as has been pointed out before, with a wide variety of game systems out there, you run the risk of having to make six different additions to a sub to cover everyone's favorite system. I'd hate to be bogged down by data and errata.

That said, if someone wants to throw in a character sheet or some stats on a NPC, I won't lose my cool or even necessarily be turned off. I enjoy browsing the minutes of Ted's Kingmakers gaming sessions, even if I have little to say about them. But if I see a sub that's all stats, or just 50% stats, I'll be a sad Suzod.

Chaosmark:

--- Quote from: Dozus on January 16, 2013, 01:16:33 PM ---When I look at other RP idea guilds and forums, I'm always struck by how much I see of the following:


--- Quote ---Hey guys, I got a really great idea for a new race!

It's elves, but with the following:
Str+g
Dex: -x
Int: 2x/4

Favored Class: Aquatic Ranger/Power Munchkin (cross-class)

Ability: Laser Eyes: Once per day, may shoot lasers from eyes as a free action (12d7 damage).

Great idea, amirite?!
--- End quote ---

And it's considered a well-explained, brilliant new idea.

What I like about the Citadel is, free from the tether of stats, we rely solely on the story of the ideas. What sites like that would dismiss as "fluff" is the meat and potatoes of the Citadel. As has been said, we attract as many storytellers as we do gamers. At the risk of sounding xenophobic, I'd like to keep it that way.

And as has been pointed out before, with a wide variety of game systems out there, you run the risk of having to make six different additions to a sub to cover everyone's favorite system. I'd hate to be bogged down by data and errata.

That said, if someone wants to throw in a character sheet or some stats on a NPC, I won't lose my cool or even necessarily be turned off. I enjoy browsing the minutes of Ted's Kingmakers gaming sessions, even if I have little to say about them. But if I see a sub that's all stats, or just 50% stats, I'll be a sad Suzod.

--- End quote ---

I try to avoid quoting entire posts, because that's just distracting and reduces the signal-to-noise ratio in a thread, but I agree with absolutely everything Suzod just said. QFT indeed.

Whenever I make commentary on stats in posts, it's entirely a matter of stats in addition to the normal material. If I've gone to the effort of adding some form of stats to something, I see little-to-no reason not to include it in my write-up, so that someone else doesn't have to go to that effort if they happen to be using the same system. The stats aren't a substitute for the content, but they help and enhance it. But a post that entirely relies on the stats deserves every low-vote it gets.

Shadoweagle:
What they said.

Though I do like the idea of stats and whatnot (It sounds to me like when you get down to it, Roleplaying is just a really drawn out form of gambling! :p) All I can add, is that if this site was stat-heavy I would have been too terrified to ever make a single post and would never have stayed here. Because Stats require a knowledge of games, and I had (and still have) next to no knowledge of any actual Roleplaying games, I would not have known what numbers to tack onto anything, nor what was necessary (What the hell does THAC0 mean, anyway!? Feats? What's that crap? d20? What's a d!?).

That being said, the stat-light focus of this site actually helped me understand stats a bit more, because I was introduced to them slowly :p One day i'll actually buy a DnD book and learn something, yaknow?

Besides, someone can always request some stats for the post in the comment section, and the author could add them as a comment.

Or hell, if Strolen's interested in doing a bunch of work, he could make a little 'stats' icon on the side of a submission, and when it's rolled over with a mouse, the stats of a sub (if any were added by the author) could pop up. Meaning it's there if people want it, but it's not the main focus of the Submission.

Chaosmark:

--- Quote from: Shadoweagle on January 16, 2013, 04:10:01 PM ---Or hell, if Strolen's interested in doing a bunch of work, he could make a little 'stats' icon on the side of a submission, and when it's rolled over with a mouse, the stats of a sub (if any were added by the author) could pop up. Meaning it's there if people want it, but it's not the main focus of the Submission.

--- End quote ---


Considering his known aversion to stats, the chances of that are slightly higher than a cleric surviving longer than 2 or 3 levels in one of Muro's forum games.

That said, I don't think it'd be that hard to code up, and I'd probably be willing to bend my hand to it if it was something that was truly desired. Personally, I think the same effect could be achieved through using spoiler tags.

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