Inan somethingorotherIcantrememberandaccidentallydelet edthetextmessage
Class: Arcane Shapeshifter
Race: Human
STR: 14
DEX: 9
CON: 17 (+2HP/Die) (97% System Shock)
INT: 12
WIS: 10
CHA: 11
HP: 2D6+4
BAB: +1
Appearance:
A robe wearing desert nomad, obviously one of those sunburnt madmen. Dark creased skin, a beard that has not seen a razor and hair much the same, but braided. Inan seems more a creature of the desert, a hallucination made flesh, or perhaps one of the devil djinnis that dwell in the deepest wildest parts of the unconquered wastes of blasted rock and scintillating sand. He has leather sandals, a coarse robe and a rope belt. He has a clear jewel pendant, but examination proves it to be a very hard salt crystal set in an iron ring.
History:
There have always been djinni and devils in the desert, just as there have been outcasts and pariahs who have been cast away from the rivers and oases. Most of these unfortunates die. Some are rescued, taken in by the nomadic and hermetic order of the Djinn Fighters. These holy madman use fists and steel, magic and wits to battle the demons of the desert and steal their forms to wear as their own. Inan is still very young as far a Djinn Fighter goes as thus far has only defeated and form-stolen a single djinn. He stalked the beast for two weeks, feeding himself from it's kills, until he saw the moment and attacked.
He now travels, as the Djinn Fighters do. They are dust on the wind, going where the sirocco takes them.
Arcane Shifting Ability
1 alternate form currently (progresses as per wizard spell progression)
Alt Form: Erhnam Djinn (magic the gathering)
Appearance - a muscular green brute with black hair, black claws and black teeth. It's skin is marked with ornate and intricate tattoos and markings which make it obvious to the informed that this is a Djinn Fighter, not an actual djinn.
Stat changes:
STR +4
DEX +2
CON +4 (does not effect system shock check, does effect shifted Hit points)
INT N/C
WIS -2
CHA - effectively 0/monstrous
HP - 2D10+Con bonus (+12)
Duration: 1d4+1 turns(1D4+2 counting the full turn action required to shift into form)(2D4+1 turns with enhancement)
Enhancement to Primary Alt Form
Duration, +1d4 turns
Limitations: Can only assume the Djinn form 2/day, and must rest at least one scene/hour between transformations