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Author Topic: The Middling Minion  (Read 348 times)

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Offline caesar193

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The Middling Minion
« on: November 29, 2012, 09:11:29 PM »
Though the Magnificent Maps Match is the major path to Cartography Guild advancement, their is another, secret way to travel through the guild hierarchy. It is called hard work. I know, right? Who would have thought that working hard would mean that you would travel upwards in this competitive guild?

Anyways, how to become a level two middling minion (the names of the levels is on the Magnificent Maps topic, and will soon be on the Recruit Quest page) through work:

What You Write:
1. Create one location sub
2. Discover 3 locations that lie within the previous location.
3. Create a sub detailing the history of one of those locations.
4. Discover one fauna and one flora, both never-before-seen (naturally), that exist in this location
5. Create one religion worshiped in this location
6. Discover one plot that may occur within the confines of the first location sub.

Things That Should Apply to Each Sub:
1. Freetext 'Cartography Guild.'
2. Voted a three or better.
3. Links to the original (first requirement) sub.

I did say hard work, didn't I?  :twisted:
« Last Edit: November 30, 2012, 02:31:56 PM by caesar193 »

caesar193
Moderator of the  Cartography Guild
LEVEL THREE
Cartographer, minor minion- level one
Dwarf-level one
Necromancer, Acolyte Octavian Morbidius- level one
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STR: 4 | END: 4 | CON: 5 | DEX: 3 | CHA: 5 | INT: 5
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.

Offline caesar193

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Re: The Middling Minion
« Reply #1 on: December 28, 2012, 11:54:00 AM »
For too long the western seas have been unmapped. And so I, caesar193, shall map them, and in doing so, become a cartographer,middling minion. I hereby pledge myself to becoming a level two cartographer!

caesar193
Moderator of the  Cartography Guild
LEVEL THREE
Cartographer, minor minion- level one
Dwarf-level one
Necromancer, Acolyte Octavian Morbidius- level one
--------------------------------------------------------
STR: 4 | END: 4 | CON: 5 | DEX: 3 | CHA: 5 | INT: 5
--------------------------------------------------------
Our maps are always 100% right,. Its the terrain that's wrong.