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Author Topic: Dwarven Guild - Recruit Quest  (Read 9990 times)

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Offline Murometz

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Dwarven Guild - Recruit Quest
« on: September 18, 2012, 11:02:32 PM »
*OFFICIAL* Dwarven Guild 1st Level Requirements

1. Write 3 subs (1 stub is allowed to count as 1 sub for this Quest. But only 1 stub allowed, 2 must be subs) on anything Dwarven related
2. Start 1 Dwarven-related topic in Forums for general discussion/discourse (hey, it may lead to another sub for you!)
3. Read, vote, and comment on, 3 Dwarven-related submissions by others (non-member subs allowed. If it don't smell Dwarven, let 'em have it! If it feels Dwarven, invite them to join our guild!)
4. Must assign yourself at least a "3" at first level in strength, endurance, and constitution, respectively (Int, etc is less important to us Dwarves)
5. Must have 3 or more votes on each of your Dwarven-related submissions
6. Must maintain a 3.25 or higher score count on ALL of your Dwarven submissions from this day forward.
7. Must add "Dwarven Guild" freetext on all subs

Optional Requirements
8. Grow a beard (you get bonus ability points. Checked with Skype quarterly)
9. Create a new Dwarven name/handle once you achieve 1st level for the purposes of this guild only. Must sound Dwarven!
examples: Beevor Burntbrow, Thripp Ash-Smoker, Stund Ironrod.

Note: Upon completion of requirements (entrance to guild) you will receive 5 stat increase points! to distribute at will (at least 3 pts must go to end, con, and str) and can use this graphic in your signature.


http://strolen.com/graphics/guild/dwarf100.jpg




Remember, this is the Dwarven Guild. Entry should not be easy! You have to break a sweat first, before you can sit among us gargling ale and making fun of those "other" effeminate Guilds!
« Last Edit: September 23, 2012, 01:29:48 AM by Strolen »
Authentic Strolenite™©®

Triumph of the Dungeon Master!

Ah, how I have come to love that sense of accomplishment and victory that I get when I pull the wool over the eyes of a clever player character. What DM Triumphs have you had?

Some of mine:
1. Finally killing an incredibly powerful, lucky, annoying player's character.
2. Finally achieving a TPK (Total Party Kill)
3. Finally achieving a TPK using only traps
4. Finally working out how to make it so that d**n wizard doesn't steal the spotlight all the d**n time.

-Captain Penguin

Offline Strolen

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Re: Dwarven Guild - Recruit Quest
« Reply #1 on: September 19, 2012, 01:08:39 PM »
By Cairn's Ale. That be a right challenging Guild!!

I am building it it's own cavern system to work from.

Flying Squirrel – Strolenati Guild
Grothar Rockfury - Dwarvish Guild
Minor Minion - Cartographer's Guild
Level 3
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Offline Murometz

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Re: Dwarven Guild - Recruit Quest
« Reply #2 on: September 19, 2012, 01:40:02 PM »
WOOO!!!
Authentic Strolenite™©®

Triumph of the Dungeon Master!

Ah, how I have come to love that sense of accomplishment and victory that I get when I pull the wool over the eyes of a clever player character. What DM Triumphs have you had?

Some of mine:
1. Finally killing an incredibly powerful, lucky, annoying player's character.
2. Finally achieving a TPK (Total Party Kill)
3. Finally achieving a TPK using only traps
4. Finally working out how to make it so that d**n wizard doesn't steal the spotlight all the d**n time.

-Captain Penguin

Offline Wulfhere

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Re: Dwarven Guild - Recruit Quest
« Reply #3 on: September 21, 2012, 03:50:21 PM »
Is that three new subs, or do past subs count?
"Nothing real can defeat us:  Nothing unreal exists."
- Buckaroo Banzai

Offline Murometz

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Re: Dwarven Guild - Recruit Quest
« Reply #4 on: September 21, 2012, 03:54:03 PM »
For Level 1, they must be new (1 stub allowed, 2 subs). However, to achieve level 2 once you're level 1, you can go and add a Dwarven Guild Freetext to all of your pre-existing Dwarven subs, and voila!! Each 2 counts as 1 new sub for the purposes of achieving 2nd level. Bam! So, lets say you already have 6 existing Dwarven-themed subs somewhere out there. Add the freetext and you've achieved the "3"you need for 2nd level! Shazzam! If lets say you have 4 of those, then you simply count that as 2 and add 1 more new one. Cha-ching!

Hope all is clear now, Happy Dwarving!!
« Last Edit: September 22, 2012, 01:28:37 AM by Murometz »
Authentic Strolenite™©®

Triumph of the Dungeon Master!

Ah, how I have come to love that sense of accomplishment and victory that I get when I pull the wool over the eyes of a clever player character. What DM Triumphs have you had?

Some of mine:
1. Finally killing an incredibly powerful, lucky, annoying player's character.
2. Finally achieving a TPK (Total Party Kill)
3. Finally achieving a TPK using only traps
4. Finally working out how to make it so that d**n wizard doesn't steal the spotlight all the d**n time.

-Captain Penguin

Offline Strolen

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Re: Dwarven Guild - Recruit Quest
« Reply #5 on: September 22, 2012, 01:53:46 AM »
I hereby declare myself to the Dwarven cause and swear off frolicking with the elves till it is done.

Flying Squirrel – Strolenati Guild
Grothar Rockfury - Dwarvish Guild
Minor Minion - Cartographer's Guild
Level 3
STR: 5 | END: 2 | CON: 3 | DEX: 2 | CHA: 2 | INT: 6
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Offline Strolen

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Re: Dwarven Guild - Recruit Quest
« Reply #6 on: September 23, 2012, 01:30:16 AM »
Hope you approve of the graphic! Maybe that is worth a stub or submission credit for Guild entrance?

Flying Squirrel – Strolenati Guild
Grothar Rockfury - Dwarvish Guild
Minor Minion - Cartographer's Guild
Level 3
STR: 5 | END: 2 | CON: 3 | DEX: 2 | CHA: 2 | INT: 6
Authentic Strolenite™©® | Llama is as Llama does.


Offline Strolen

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Re: Dwarven Guild - Recruit Quest
« Reply #7 on: September 23, 2012, 10:49:13 AM »
Not sure if I ever did reply in here that I am SOOOO in on this quest.

My goal: To beat the Guild Leader in entering his own Guild!!! 

Bragging rights baby!

Flying Squirrel – Strolenati Guild
Grothar Rockfury - Dwarvish Guild
Minor Minion - Cartographer's Guild
Level 3
STR: 5 | END: 2 | CON: 3 | DEX: 2 | CHA: 2 | INT: 6
Authentic Strolenite™©® | Llama is as Llama does.


Offline axlerowes

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Re: Dwarven Guild - Recruit Quest
« Reply #8 on: September 23, 2012, 10:50:08 AM »
I am joining your dwarf quest

Offline Strolen

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Re: Dwarven Guild - Recruit Quest
« Reply #9 on: September 23, 2012, 12:03:50 PM »
Hurray!!!! Lets go get us some dark elves!

Flying Squirrel – Strolenati Guild
Grothar Rockfury - Dwarvish Guild
Minor Minion - Cartographer's Guild
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Offline axlerowes

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Re: Dwarven Guild - Recruit Quest
« Reply #10 on: September 24, 2012, 03:57:38 PM »
I am working on dwarven submission, but I am torn. I feel like I should write something simple without a lot of prose.  Something that will get three votes and hang at about 3.3.  Perhaps something a little offensive so it will get some discussion going. The current climate of voting here seems to favor simple items or pieces with an easily accessible structure.  For example 30 lists, items, 500 word character descriptions and so.  These are thing you can a have quick response to and move on, in that sense they are more interactive.  The guild requirements are actually making me think, "How will this play  at the Citadel"    But I say.............No............I am not going after the guild by writing something about dwarves I would written anyway, I upping the bets here.  I say we  go with dwarf fiction!

Offline Murometz

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Re: Dwarven Guild - Recruit Quest
« Reply #11 on: September 24, 2012, 05:17:52 PM »
Quote
Hope you approve of the graphic! Maybe that is worth a stub or submission credit for Guild entrance?

Graphic rocks, thanks Strolen, and is absolutely worth a stub! You sir, are officially relieved of your 1 stub  requirement  :up:

Quote
I am working on dwarven submission, but I am torn. I feel like I should write something simple without a lot of prose.  Something that will get three votes and hang at about 3.3.  Perhaps something a little offensive so it will get some discussion going. The current climate of voting here seems to favor simple items or pieces with an easily accessible structure.  For example 30 lists, items, 500 word character descriptions and so.  These are thing you can a have quick response to and move on, in that sense they are more interactive.  The guild requirements are actually making me think, "How will this play  at the Citadel"    But I say.............No............I am not going after the guild by writing something about dwarves I would written anyway, I upping the bets here.  I say we  go with dwarf fiction!

I wouldn't over-think it :) but dwarf fiction sounds good!  :up:
Authentic Strolenite™©®

Triumph of the Dungeon Master!

Ah, how I have come to love that sense of accomplishment and victory that I get when I pull the wool over the eyes of a clever player character. What DM Triumphs have you had?

Some of mine:
1. Finally killing an incredibly powerful, lucky, annoying player's character.
2. Finally achieving a TPK (Total Party Kill)
3. Finally achieving a TPK using only traps
4. Finally working out how to make it so that d**n wizard doesn't steal the spotlight all the d**n time.

-Captain Penguin

Offline Agar

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Re: Dwarven Guild - Recruit Quest
« Reply #12 on: September 28, 2012, 03:18:11 AM »
I am thinking of joining the Dwarf Guild, but I have a concern. What if I want to submit something later on that is not dwarven? When you say "add Dwarven Guild freetext" to all your subs going forward, do you mean only post dwarven submissions from now on?
After a brief retirement while I got married and traveled the country, I'm back. Just getting back into the swing of things for now, but gearing up to hit things up like I used to.

Offline Strolen

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Re: Dwarven Guild - Recruit Quest
« Reply #13 on: September 28, 2012, 03:23:53 AM »
Only those during the quest "can" get the freetext, but they don't "have" to.

Joining a quest locks you into that quest till you finish it or beg to get out. So during that time you can still do whatever you want, it just can't count towards any other quests. Any quest fulfilling subs need to have the freetext. Others don't. Once you finish the quest, you are released to join another or continue to do whatever. It is just to keep from using the same post to fill the quest requirements for 5 other guilds. Plus, if you pledge to the Guild and don't finish that quest, there should be penalties to get out without completing.

So, generally, the only ones that need the Dwarven Freetext are the ones that are specifically fulfilling the Dwarven Guild Quests.

Flying Squirrel – Strolenati Guild
Grothar Rockfury - Dwarvish Guild
Minor Minion - Cartographer's Guild
Level 3
STR: 5 | END: 2 | CON: 3 | DEX: 2 | CHA: 2 | INT: 6
Authentic Strolenite™©® | Llama is as Llama does.


Offline Murometz

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Re: Dwarven Guild - Recruit Quest
« Reply #14 on: September 28, 2012, 11:47:11 AM »
Yep, what Strolen said. I merely meant that all of your dwarven subs should get a dwarven guild freetext,  only so far as they apply to the dwarven guild quests  :up:
Authentic Strolenite™©®

Triumph of the Dungeon Master!

Ah, how I have come to love that sense of accomplishment and victory that I get when I pull the wool over the eyes of a clever player character. What DM Triumphs have you had?

Some of mine:
1. Finally killing an incredibly powerful, lucky, annoying player's character.
2. Finally achieving a TPK (Total Party Kill)
3. Finally achieving a TPK using only traps
4. Finally working out how to make it so that d**n wizard doesn't steal the spotlight all the d**n time.

-Captain Penguin

Offline Agar

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Re: Dwarven Guild - Recruit Quest
« Reply #15 on: September 28, 2012, 12:54:31 PM »
Consider me a Dwarf then. I have one sub conceptualized, I'll get it out as soon as I'm not at work, etc, and kicking around some ideas for some others.
After a brief retirement while I got married and traveled the country, I'm back. Just getting back into the swing of things for now, but gearing up to hit things up like I used to.

Offline Murometz

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Re: Dwarven Guild - Recruit Quest
« Reply #16 on: September 28, 2012, 03:09:50 PM »
My beard just grew an inch in excitement at the prospect of a venerable Strolenite like Agar, joining our vertically-challenged guild  :up:
Authentic Strolenite™©®

Triumph of the Dungeon Master!

Ah, how I have come to love that sense of accomplishment and victory that I get when I pull the wool over the eyes of a clever player character. What DM Triumphs have you had?

Some of mine:
1. Finally killing an incredibly powerful, lucky, annoying player's character.
2. Finally achieving a TPK (Total Party Kill)
3. Finally achieving a TPK using only traps
4. Finally working out how to make it so that d**n wizard doesn't steal the spotlight all the d**n time.

-Captain Penguin

Offline Mourngrymn

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Re: Dwarven Guild - Recruit Quest
« Reply #17 on: September 29, 2012, 10:41:58 AM »
Vertically challenged just means when I raise your dead body, you don't have to RAISE so far...
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Offline caesar193

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Re: Dwarven Guild - Recruit Quest
« Reply #18 on: November 07, 2012, 08:28:12 PM »
I, too, will take a foot or two off my height. I, too, shall re-sharpen old axes and re-blunt old hammers. I, too, shall join this guild.

caesar193
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Divine Syond, Novice Follower of Lunism- level one
Jacob Latris, Demonologist of the Brotherhood- level two
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Offline Strolen

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Re: Dwarven Guild - Recruit Quest
« Reply #19 on: November 08, 2012, 04:30:14 PM »
Awesome!! Start a separate topic and we will pour you the finest ale (The stuff we hide when any elves are around.  They get addicted to it, can't handle it and are just obnoxious as hell when drunk on it.)

Flying Squirrel – Strolenati Guild
Grothar Rockfury - Dwarvish Guild
Minor Minion - Cartographer's Guild
Level 3
STR: 5 | END: 2 | CON: 3 | DEX: 2 | CHA: 2 | INT: 6
Authentic Strolenite™©® | Llama is as Llama does.


Offline Murometz

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Re: Dwarven Guild - Recruit Quest
« Reply #20 on: November 08, 2012, 10:22:19 PM »
The Dwarven Guild is proud to have you. Dig deep and prosper!
Authentic Strolenite™©®

Triumph of the Dungeon Master!

Ah, how I have come to love that sense of accomplishment and victory that I get when I pull the wool over the eyes of a clever player character. What DM Triumphs have you had?

Some of mine:
1. Finally killing an incredibly powerful, lucky, annoying player's character.
2. Finally achieving a TPK (Total Party Kill)
3. Finally achieving a TPK using only traps
4. Finally working out how to make it so that d**n wizard doesn't steal the spotlight all the d**n time.

-Captain Penguin

Offline Gossamer

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Re: Dwarven Guild - Recruit Quest
« Reply #21 on: July 16, 2013, 05:01:43 AM »
While I may be playing a half-elf at the moment of writing this, in my chest beats a dwarven heart.
And since I make a lot of dwarven subs anyways, might as well pledge.
Samotny Osovjaltek - Dwarven Guild – Level 1
STR: 3 | END: 3 | CON: 3 | DEX: 5 | CHA: 2 | INT: 4