MORE JUNK NOTES!!! YAY!!! Most of this stuff is the notes that led to me wanting to make this setting, almost all of it will not be setting specific, and most of it deals with a single location: Clymstra (or however that's supposed to be spelled) station
(20:42:35) Pariah: From the Dark Heart of Space: Cosmic Horror in the depths of the cosmos. Eldritch Abominations lurk in the space between stars and corrupt average humans to use as their tools.
(20:42:52) Pariah: From the Dark Heart of Space, a Star Wars style setting inspired by the eternal struggle between good and evil, with a touch of the Cthulhu Mythos.
(20:43:29) Pariah: From the Dark Heart of Space: Imagine fighting Lovecraftian horrors from beyond the stars on their home turf; that is, more or less, what FtDHoS is about. While the pages cover both a new template (Agent of the Void, a CR +3 template that provides stat bonuses without penalty and a hefty bonus to Intimidate checks, in addition to a fear-inducing attack) and a new advanced class (the Purifier, a holy warrior that strikes and smites at creatures of the darkness known as the “Void” with special swords), the campaign concept itself is…bland. There’s only about a page total of fluff on the campaign concept, the rest being just the Purifier and the Agent of the Void template. I know you’re probably tired of me saying this, but really, most of these campaign concepts are aggravatingly enticing, but were never expounded upon
(20:45:33) Pariah: Innocence Proves Nothing.
"Basically you're @!#$ed like in Warhammer Fantasy Roleplay, only instead of dying from blood poisoning caused by a dirty pitchfork you get to have your innards blown across the wall and then subsequently set on fire by a plasma gun (probably your own)."
-1d4chan
(20:45:55) Pariah: Dark Heresy is a Warhammer 40,000 pen and paper roleplaying game published by Fantasy Flight Games using a mechanical system similar to Warhammer Fantasy Roleplay. It has the players assume the role of Acolytes of the Holy Inquisition in the grim, dark future of the 41st millennium, rooting out heresy among the Imperium wherever it may be arise. Notable for having over five consecutive pages entirely filled with Critical Hit Charts.
(20:46:08) Pariah: Dark Heresy is also the basis for a series of novels written by Sandy Mitchell, of Ciaphas Cain (HERO OF THE IMPERIUM!) fame. The novels star the "signature characters" used by the rulebook for its gameplay examples: former arbitrator Mordechai Horst, tech-priest Hybris Vex, sanctioned psyker Elyra Yivor, Redemptionist assassin Keira Sythree, and guardsmen Danuld Drake and Vos Kyrlock. So far Scourge the Heretic and Innocence Proves Nothing have been released.
(20:46:27) Pariah: See also Warhammer Fantasy Roleplay (its fantasy counterpart); Rogue Trader, Deathwatch, and Black Crusade (its sister games); and of course Warhammer 40,000, as Dark Heresy (unsurprisingly) shares a great number of tropes with its parent game.
Also check out Adeptus Evangelion, a fan-made conversion for running games set in the Neon Genesis Evangelion universe.
(20:48:14) Pariah: Brown Note: Komus, the Tyrant Star, whose appearance in a system has been known to drive entire planets insane.
(20:50:32) Pariah: Grim darkness is grim.
Nobody expects the Imperial Inquisition.
Not even the Inquisitor.
When the Psyker attempts to use his powers, knock him out.
That guy over there looks strange. He is probably a heretic.
USE COVER!
USE GRENADES TOO!
You're probably @!#$ed anyways.
If you meet a Chaos Space Marine; you're already dead, you're just too stupid to realize it yet.
(20:54:08) Pariah: On top of this, one of the most commonly forgotten aspects of the Dark Heresy combat system is that everyone gets one Reaction per round, which can (among other things) be spent at any time to attempt to dodge or parry an attack, completely negating it. Although the odds of success aren't always fantastic, it's better to try and dodge that shot or parry that axe than sit there and take it!
(20:55:29) Pariah: The cell's primary firearms should be chosen to work well together. Weapons that can fire fully-automatic and weapons that have the Accurate quality are generally your best choices. A good hit with a full-auto burst can do serious damage to enemies, but by far their most important aspect is the ability to lay down Suppressive Fire. Crucially, even if you have terrible ballistic skill and no training with the weapon you're using, your ability to suppress enemies is completely unhindered. Your burst of fire almost certainly won't hit anything, but the difficulty of the test your foes must make to resist being pinned is unchanged regardless of how well you can aim. This can give less combat-oriented careers, such as the Adept, an important role to play when it comes to a fight, where they might otherwise have been reduced to hiding behind something heavy and occasionally plinking away with some crappy pistol.
(21:19:44) Pariah: Players are used to buy their gear straight from a list presented in a rulebook. They are used to exactly know what they are up to when they signing a deal. In short, they are used to have a level of knowledge that their actual pc sometimes can only dream about.
The next time the intend to buy a weapon somewhere during the game, only present them with a small list including the weapons name (or what you turned it into!) and type, a general note (i.e: "capable of half and/or full automatic" or "heavy calibre") and perhaps some of the banter the seller will glad to spourt forth. Only give them "the hard facts" if they passed an easy(+30) test for Common Lore (Tech) or an ordinary(+10) test for Weapon Skill (assuming that they know the tools of their trade) or if they have achieved mastery "+10" skill level in Common Lore (Tech).
(21:36:45) ChatBot: Murometz logs into the Chat.
(21:41:01) Pariah: heyhey
(21:43:25) Pariah: yeah, ignore me copyying large amounts of text in the chat
(21:49:13) Murometz: lol hey
(21:50:08) Murometz: actually, brb, sorry
(21:53:10) Pariah: kk
(21:53:19) ChatBot: Murometz has been logged out (Timeout).
(22:09:32) Pariah: "Now all my tales are based on the fundamental premise that common human laws and interests and emotions have no validity or significance in the vast cosmos-at-large."
— H.P. Lovecraft
(22:10:10) Pariah: Imagine a universe where even the tiniest spot of hope for the future is blindness in itself, the insane nihilist yelling about The End of the World as We Know It in the asylum is actually the only one with a clue, and too much curiosity about the true nature of the world spells a death sentence. A universe where humanity is surrounded everywhere by inconceivable horrors, and all our ideals are a cruel illusion; a universe which was once ruled by eldritch abominations that seeped down from the depths of space long ago.'
(22:24:02) Pariah: and the setting is now going from moderately hard scifi to cosmic horror space opera
(22:25:30) Pariah: human only setting w/ iconoclastic jedi order, no light sabers
(22:26:38) Pariah: non-wormhole travel is limited to .1c, wormhole is instantaneous but perceptually lasts slightly short of forever
(22:31:39) Pariah: "'Let me give you some advice, Captain,' he said, 'It may help you to make sense of the world. I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, bad people, but some of them are on opposite sides.'"
— Lord Vetinari, Guards! Guards!
(22:32:39) Pariah: Obviously, the heroes of black and grey settings tend to be antiheroes or outright bad guys, facing off against even worse guys. In such a world, any characters who appear to be good in any way will eventually be revealed as a Knight Templar in disguise, a Dark Messiah inches from the edge, or a deeply flawed Anti-Hero. And if there are any genuinely good characters on the show, they'll either 'come around' to the The Dark Side, die horribly, remain a figure of perpetual mockery or, if very lucky, grow a protective shell of cynicism.
(22:35:58) Pariah: In a heavily cynical series, it's usually a Crapsack World where humans are either bastards or morons or a combination of the two. Morals are grey and grey, black and grey or black and black, and idealistic shows are nothing more than escapism or cheap propaganda. The Wide-Eyed Idealist is at best a child who needs protection from the people who know how the world really works, or at worst, someone doomed to suffer and/or die horribly. Alternately, any idealism shown could be from a Knight Templar who suffers from Black and White Insanity and is conditioned to believe that Utopia Justifies the Means. It's up to the The Cynic and the Anti-Hero, who know that sometimes it's safer to be feared than to be loved and that solving problems involve beating them into submission, to put an end to the problems that arise. Since they themselves are human it will probably end in The End of the World as We Know It because they're still human and humans are terrible.
Abridged: Might Makes Right.
(22:38:33) Pariah: the sentient cosmic force is inherently evil
(End Note 1)
(16:37:44) Chaosmark: Not as far as I've been able to tell.
(16:37:52) Chaosmark: Stomach hasn't acted up since yesterday.
(16:38:04) Pariah: well that's good
(16:42:55) Chaosmark: My thoughts exactly.
(17:22:09) Chaosmark: To D&D I go.
(17:22:10) Chaosmark: Ciao
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(22:16:53) ChatBot: Chaosmark logs into the Chat.
(22:16:55) ChatBot: Pariah has been logged out (Timeout).
(22:17:10) ChatBot: Pariah logs into the Chat.
(22:17:28) Chaosmark: Evening.
(22:17:34) Pariah: heyhey
(22:18:29) Pariah:
http://img855.imageshack.us/img855/13/zenithbeastspart1.png(22:18:39) Pariah: second set of sprites on the left
(22:18:54) Pariah: I like the multiple joints in the back leg
(22:19:05) Pariah: I'm thinking I might borrow
(22:20:06) Chaosmark: That kinda looks like some form of insect.
(22:21:00) Pariah: well the objective here is to put them past the uncanny valley and into body horror realms
(22:21:25) Chaosmark: That will definitely succeed.
(22:24:08) Pariah: yah body horror
(22:25:28) Pariah: but how would you describe that?
(22:25:53) Pariah: their limbs have two elbows that bend in opposite directions?
(22:26:11) Pariah: or does that make it sound like their right arm bends forward and their left arm bends back?
(22:26:47) Pariah: oh, wait, three elbows... that fixes the problem
(22:27:13) Pariah: the fore and the rear elbows bend in one direction and the mid-elbow bends the other
(22:29:57) Chaosmark: (Unrelated sidenote: My GM is thinking he'd love to let me playtest the Bringers of Midnight module with our group once I finish it. XD)
(22:31:27) Pariah: that's good
(22:31:43) Pariah: you'll be able to tell us where it fails and improve upon it
(22:31:57) Chaosmark: Exactly.
(22:37:26) ChatBot: Chaosmark is now known as (CM[elsewhere]).
(22:43:21) ChatBot: (CM[elsewhere]) is now known as Chaosmark.
(22:43:31) Pariah: wb
(22:47:36) Chaosmark: Danke
(22:48:01) Pariah: Universal Soldier used corpses as the base [for super soldiers] with an (you guessed it) Evil AI controlling them.
The AI Seth is present only in the sequel, and he's not evil at first. He only goes rogue after the military attempts to shut the project (and the AI) down. Would you willingly allow yourself to be "shut off"?
(22:48:05) Pariah: ...
(22:48:14) Pariah: meant to whisper that to myself :/
(22:48:47) Chaosmark: The answer is 'no'.
(22:48:58) Pariah: yeah
(22:49:51) Pariah: but no, I'm trying to come up with some sort of creeping horror, other than the fact that alien super soldiers are killing people
(22:50:45) Pariah: on a side note, I'm starting to think that the samahen flesh crafting program might work well...
(22:51:14) Pariah: I'm thinking they were a race of bioengineers
(22:51:19) Chaosmark: Perhaps finding bits and pieces of their handiwork? It's not enough for them to be killing people. Death is..bland, unfortunately.
(22:51:39) Chaosmark: It needs to be something truly mind-searing.
(22:52:10) Pariah: right
(22:52:25) Pariah: that's why I'm thinking of the samahen...
(22:54:52) Pariah: but I figure the local culture, before the apocalypse, realized what what happening and put a seed stock of people in cryo in order to provide the chance that their world would warm up in the future, allowing them to defrost and survive a bit longer
(22:55:34) Pariah: I'm also thinking rigid castes further enforced by the bioengineering
(22:58:50) Pariah: which, truthfully, is probably one of those things that will never get mentioned at all during gameplay
(23:01:22) Chaosmark: No, which means you shouldn't detail it too much. However, let the basic concept influence the rest of the culture and race.
(23:02:06) Pariah: yeah. It's importantly unimportant
(23:02:40) Pariah: or unimportantly important... :/ I can never quite figure out which is the right way to say that.
(23:03:17) Chaosmark: Unimportantly important.
(23:03:34) Chaosmark: Importantly unimportant means that it's vital that it NOT be relevant.
(23:04:09) Chaosmark: While unimportantly important means that it doesn't matter whether it's relevant or not.
(23:04:30) Pariah: and this is why I hate english :p
(23:05:08) Chaosmark: You can totally make up such insanities in any language.
(23:05:19) Chaosmark: We just happen to notice the ones in English.
(23:06:06) Pariah: no, I just hate languages in general, english was just the one that I decided to hate english at the moment
(23:11:49) Chaosmark: ...Blarg. It's late. I need sleep.
(23:12:49) Pariah: peace
(23:12:49) Chaosmark: Have a good night.
(23:12:55) ChatBot: Chaosmark logs out of the Chat.
(23:21:23) Pariah: The Specials in Scott Westerfeld's Uglies series. They have bones made of aircraft material with servos inside for better movement, artificial muscles that are stronger and don't get sore, weaponized fingernails and teeth filed to sharp points, nanobots in their blood that allow them to heal quickly, antennas implanted in their skin to allow for more efficient communication between themselves, a direct link to the city's interface that they can manifest as a GUI by closing their eyes and thinking about it, and an artificial addition to their brain that gives them enhanced senses and reflexes, a serious superiority complex towards non-Specials, and violent tendencies. Oh, and their facial features are modeled to look vaguely lupine to stir up the primal fear of predators in unmodified humans.
(23:28:27) Pariah: In Dollhouse, one of Rossum's secret projects is to create a unit of Hive Mind-ed supersoldiers using Active brain-architecture used in conjunction with neural radios. The result is.... disturbing, to say the least.
(23:30:20) Pariah: Space Marines (Imperium of Man): Fanatically dedicated, comprehensively superhuman genetically-engineered giants selected through decades of religious indoctrination and a form of The Spartan Way that only one of a hundred aspirants even survive, who carry fully automatic armor-piercing rocket-propelled grenade launchers as their basic gun, are strong enough to rip a man apart and can survive having a tank dropped on them. Among the more... interesting grafts and hormonal modifications are a second heart, a third lung, a second stomach, bones coated in naturally occurring ceramite, and a ribcage that is solidified into one large chunk of bone. On top of their large intelligence they also have the ability to eat the brains of enemies to incorporate their intellect. Their muscles are so thick that they are immune to any weapon smaller than a 9mm handgun, they can breathe water, they are immune to diseases, and they don't require sleep. If they are not killed, they will live forever.
(23:33:31) Pariah: The Clans of the BattleTech/Mechwarrior Universe. Descended from the remnants of the Star League army that fled the breakup of the Star League, the Clans genetically breed their Mechwarriors, Infantry, and Aerospace pilots - only the top 25 individuals of a particular "Bloodline" are allowed to have children (they believe Lamarck Was Right). Clan Elementals (infantry) are 8-foot tall mountains of muscle, MechWarriors are of average height and weight but are immensely fit and have excellent reflexes, and the aerospace pilots have slimmer bodies and larger heads and eyes with enhanced reflexes and perceptions for Old-School Dogfighting. In the game universe, this made them individually better (with a few individual exceptions), but few in number compared to the Inner Sphere pilots, born the "old fashioned way" (The same problem that eventually cost the Real Life Spartans their unbroken record of victory).
(23:45:12) Pariah: Assuming aliens count, Protoss are the very embodiment of this trope. Zealots, the most basic protoss soldier, are 9 ft tall cybernetically enhanced warriors with decades of training, plasma shields, laser beam wolverine claws, and apparently capable of walking as fast as a motor vehicle and charging much faster than that. Oh yeah, and the can absorb as much damage as a tank (and survive a direct tank blast to the face without even losing their shields - and a couple more when their shields are down!).
(23:50:06) Pariah: Schlock Mercenary. To begin with, every human supposed to fight, including most of Tagon's Toughs, has "soldier boosts" (implants and Nanomachines) that optimize metabolism (they are nearly immune to intoxication, for one), improve reaction, strength and toughness enough that grunts can throw punches twice as strong as XX century professional boxers, without using protection or severely damaging themselves. With a powered armor on top of this.
(23:50:37) Pariah: Doyt Gyo stands out as an experiment in this area, has high-end powered armor and implanted genius AI acting as Mission Control and using several Attack Drones with great precision. Later, courtesy of the "magic cryokit", he gets more biological enhancements and interface for said AI to control the body directly — Doyt may have superhuman reaction, but his intellect is the obvious weak link.
(End note 2)
(22:24:56) Pariah: I figure he should get a bonus to his run speed from having a jesus lizard as a familar, right?
(22:25:13) Murometz: be back..wife
(22:25:21) Pariah: kk
(22:25:37) Murometz: bonus run speed no, but you can certainly RUN ACROSS TEH RIVER!! wheeeeeeeeeeee
(22:26:09) Pariah: well that works
(22:26:24) Pariah: so long as he makes to the river
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(22:42:36) Siren_no_Orakio: Whee
(22:44:26) Pariah: well you're off playing your game, I'm trying to design alien supersoldiers, and CM is elsewhere
(22:46:02) Pariah: on a side note, I think I've finally gotten one that I like
(22:49:09) Siren_no_Orakio: Heh
(22:49:20) Siren_no_Orakio: Why are yo udesignining alien supersoldiers?
(22:49:41) Pariah: a bilaterally symmetrical, hexapodal, exothermic, amphibian that looks like a cross between an ayeaye monkey and a velociraptor, with at least one opposable digit on all of it's limbs, the first and the last have 4 digits, the middle only has 3, with a prehensile tail. Also they're capable of walking on anywhere from 2 to 6 limbs.
(22:50:14) Siren_no_Orakio: Four arms?
(22:50:19) Siren_no_Orakio: Ah
(22:50:22) Pariah: I need an ancient evil in a can that some scifi archaeologists accidentally unleash
(22:50:25) Siren_no_Orakio: Didn't read the last sentence.
(22:50:34) Pariah: it happens
(22:50:40) Pariah: it was kinda a text dump
(22:50:51) Siren_no_Orakio: I like my sci-fi evil in a can to be robotic
(22:51:39) Pariah: well, archaeologists are never the ones that accidentally cause hundreds of people to die, I feel they deserve some love :p
(22:51:56) Siren_no_Orakio: Yeah
(22:52:04) Siren_no_Orakio: I'm just thinking durability, you know
(22:52:41) Pariah: well, I just described the base species
(22:53:16) Pariah: the super soldiers are the equivalent to WH40K space marines
(22:54:09) Pariah: extra hearts, lungs, a second pair of gills, claws, the whole nine yards
(22:54:56) Siren_no_Orakio: Ahah
(22:56:33) Siren_no_Orakio: TO be honest, i'm just sitting here, playing everquest, jamming my 'get better at this spell casting skill' button.
(22:57:22) Pariah: lol
(22:57:46) Pariah: and I thought you were busy sheparding dwarves
(22:58:22) Siren_no_Orakio: Thinking it' time to switch back to dorf murder
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(23:27:03) ChatBot: (CM[elsewhere]) is now known as Chaosmark.
(23:27:23) Chaosmark: Evening.
(23:29:56) Pariah: heyhey
(23:30:18) Pariah: Like hemocyanin, hemerythrin and coboglobin are not destroyed by carbon monoxide as is hemoglobin in human blood. Organisms with these kinds of blood pigments thus would not be poisoned by the gas, as humans are.
(23:30:39) Pariah: Coboglobin blood would be colorless with a faint pinkish tinge when loaded with oxygen, but in the veins would take on a dark yellow or deep amber color. Since coboglobin protein is a lightweight molecule like hemoglobin or hemerythrin, we might expect ET blood to carry the pigment in corpuscles.
(23:30:54) Pariah: It loses its ability to reversibly bind oxygen. While this aging takes weeks in the case of normal human hemoglobin, less than a day is required for coboglobins to poop out. As this "irreversible oxygenation" sets in, the pigment changes color dramatically from amber to deep pink.
(23:32:04) Pariah: I've decided on Coboglobin for their blood, due to high concentrations of CO in their atmosphere (before the planet got sent to a pluto like orbit that put it in a permanent ice age of death
(23:34:48) Chaosmark: Decided on a deeper biology, or just that little bit of flavor?
(23:37:22) Pariah: a little of both
(23:37:51) Pariah: enough little pieces and it looks like you did a lot of work
(23:38:15) Pariah: not enough and you have to rely on the rule of cool to carry you through
(23:39:16) Chaosmark: The key is the side-effects.
(23:39:29) Chaosmark: Make it plausible, and obvious, and the rest fills itself in.
(23:40:02) Pariah: yeah
(23:40:20) Chaosmark: Like the coboglobin blood. Obviously it would react differently than hemoglobin to certain things, especially when gushing from wounds.
(23:40:26) Chaosmark: How, exactly, I don't know.
(23:40:32) Chaosmark: But it would be obviously different.
(23:41:18) Pariah: well, when oxygenated, it's clear for one
(23:42:17) Pariah: how thick or thin the blood is isn't too related to what is used to carry the oxygen
(23:44:05) Pariah: blood that used extremely poor oxygenating substances, like copper based blood, would need to be a lot thicker than human blood, because it needs at least twice as much of the globin to move the blood, but cobalt based blood is only 3/4 as efficient as iron, so there doesn't need to be that much of a different
(23:53:47) ChatBot: Siren_no_Orakio logs into the Chat.
(23:54:23) Pariah: wb
(23:54:43) Pariah: I decided to use coboglobin for their blood
(23:56:01) Chaosmark: I admit, the idea of a clear bloodspray as one of them is cut open in a fight to be an interesting visual.
(23:56:08) Chaosmark: Much different from the usual red splatter.
(23:56:57) Siren_no_Orakio: Coboglobin wouldn't be clear.
(23:57:25) Siren_no_Orakio: Arterial blood would be pink, veinous would be a deep blue
(23:57:28) Pariah:
http://en.wikipedia.org/wiki/Coboglobin(23:57:40) Siren_no_Orakio: Or I'm wrong.
(23:57:46) Pariah: lol
(23:58:07) Pariah: I'm pretty sure one of teh copper based globins is pink/blue
(23:58:20) Siren_no_Orakio: Cobalt alone is naturally blue / pink
(23:58:56) Pariah: yeah, but globins make some weird colors
(23:59:58) Pariah: there's one hemeglobin, don't remember which one right now, that oxygenates as green in low concentrations and then goes to red in higher ones
(00:02:29) Pariah: also, I did not know this:
The word chauvinism is derived from the cognomen of a highly jingoistic French soldier by the name of Nicolas Chauvin, born at Rochefort in the late 18th century. In 1815 Chauvin gained great notoriety by his obstinate, bellicose attachment to the lost cause of Napoleon’s crumbling imperium. The term has since become identified with the absurd, unreasoning, single-minded devotion to one’s own race, nationality, sex, or, most recently, to one’s own point of view.
(00:05:36) Chaosmark: Hm
(00:06:03) Chaosmark: Interesting etymology. I've only ever heard it used for male-centric thoughts.
(00:06:29) Siren_no_Orakio: Why not make it a mixed system in the soldiers?
(00:07:34) Siren_no_Orakio: Have them push something akin to hemocyanin for low oxygen partial pressures, too
(00:09:12) Pariah: that'd work
(00:09:28) Pariah: but what weird color would the blood be?
(00:09:57) Pariah: that ugly dark brown you got from mixing all the paint together in art class during first grade?
(00:10:41) Pariah: but yeah, highly redundant with increased survivability in weird environments works
(00:11:42) Siren_no_Orakio: Possibly a bright green arterial fading to whitish-blue venous blood?
(00:12:30) Siren_no_Orakio: Actually, from bright blue arterial to yellow venous.
(00:14:53) Siren_no_Orakio: Hemocyanin can only push around so much oxygen, so they won't be -superb- in those conditions, but a human would be choking to death at that point.
(00:16:03) Pariah: right
(00:16:55) Pariah: hemoglobin is the most efficient that I could find, but I liked the coboglobin, it was only moderately less efficient and had the added bonus of preventing CO poisoning
(00:18:23) Siren_no_Orakio: Coboglobin apparently isn't entirely stable, judging from that wiki stub
(00:22:32) Chaosmark: It's probably produced by the body only when needed.
(00:22:48) Chaosmark: CO starts to build up past safe levels, the body produces coboglobin temporarily.
(00:23:24) Chaosmark: Of course, since it only lasts ~24 hours, it'll be a major resource drain to keep pumping it out, but it would be good for temporary stopgap.
(00:23:43) Pariah: hemoglobin isn't stable either, it's just coboglobin breaks down in 1/10th the time
(00:24:26) Siren_no_Orakio: Yeah, that matters, though
(00:24:42) Pariah: it matters and it doesn't
(00:24:51) Chaosmark: As I said. Temporary stopgap.
(00:25:06) Chaosmark: We've survived quite well using hemoglobin and it's instability, haven't we?
(00:26:06) Siren_no_Orakio: Depends on how expensive it is to synthesize
(00:26:06) Pariah: nature doesn't always pick the most efficient solution
(00:26:30) Chaosmark: Not in an absolute sense.
(00:26:33) Siren_no_Orakio: Nature picks whatever doesn't kill it
(00:26:49) Chaosmark: It does, however, pick the pareto optimum for the current environment.
(00:27:30) Pariah: and if the current environment contains large amounts of CO...
(00:28:08) Chaosmark: As a sidenote, I had thought these were artificially-modified creatures, not naturally evolving ones?
(00:29:50) Pariah: they're super soldiers, there was an original race
(00:30:03) Pariah: the originals are what I'm working on now
(00:30:56) Pariah: from there I'll optimize the super soldiers with all the redundancies and stuff the Emperor put into his space marines
(00:32:48) Siren_no_Orakio: If they're using coboglobins, they may need to have evolved in a higher oxygen atmosphere
(00:33:13) Siren_no_Orakio:
http://www.pnas.org/content/67/2/637.full.pdf(00:34:01) Siren_no_Orakio: Which is where it would make sense to bolster the soldiers with a spectrum of globins
(00:36:20) Pariah: da
(00:40:12) Siren_no_Orakio: and I am totally falling asleep in my chair. Good night, gentlemen
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(00:54:27) Pariah:
http://www.bibliotecapleyades.net/vida_alien/xenology/images/11.1C.gif
(00:55:55) Pariah: actually, nix that
(00:56:20) Pariah: unless it's primarily cartilege, it wouldn't be flexible enough for how I want them... :/
(End note 4)
(16:32:26) Murometz: yes, i prefer chatting there...for example, need a quick AuR chat? Why not pop into Au channel...FTW!! whooo!! wheeee!!
(16:32:36) Murometz: join me
(16:32:42) Pariah: kk
(16:32:48) ChatBot: Pariah leaves the channel.
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(16:34:08) ChatBot: Pariah enters the channel.
(16:34:14) ChatBot: Murometz enters the channel.
(16:34:34) Pariah: hey CM, you feel like breaking the site again? :p
(16:34:53) Murometz: yeah!
(16:34:59) Murometz: double-chat channels FTW!
(16:38:24) Pariah: I don't think trying to hack that functionality in is practical, but it'd still be nice
(16:39:07) Murometz: P, what keeps you from posting in rp? apathy?
(16:40:35) Pariah: huh?
(16:40:59) Pariah: OH
(16:42:42) Murometz: lol
(16:45:05) Murometz: Dozus waxes poetic in ooc for months, game starts, he logs in and sees, then leaves ...P posts in ooc about thumb chewing, seemed psyched to roll... game starts, he logs in, sees, no interest
(16:45:10) Murometz: im confused lol
(16:49:05) ChatBot: MysticMoon logs into the Chat.
(16:49:17) MysticMoon: allo all
(16:49:32) ChatBot: Murometz logs out of the Chat.
(16:50:56) Pariah: allo
(16:51:04) MysticMoon: how goes it?
(16:51:09) Pariah: good
(16:51:53) Pariah: I'm working on a city besieged by an as-of-yet undetermined antagonistic faction... IN SPACE!
(16:52:03) MysticMoon: coolness
(16:52:28) Pariah: I'll let CM take the city besieged by cultists shtichk
(16:52:48) MysticMoon: everything sounds cooler when you add... IN SPACE!
(16:53:19) Pariah: yes it does :p
(16:53:56) MysticMoon: CM's city is besieged from the inside
(16:54:10) Pariah: I'm also a bigger fan of scifi than fantasy
(16:54:25) Pariah: well, mine is most likely going to be besieged from the inside as well
(16:54:40) MysticMoon: i like both, partly because they are so different
(16:54:41) Pariah: mainly because there's no reason to stage a seige in space
(16:54:57) MysticMoon: phantom menace aside
(16:55:10) Pariah: just drop a couple thousand kilos on the surface and all resistance ends
(16:55:13) MysticMoon: i guess that was more of a blockade though
(16:55:17) MysticMoon: right
(16:55:30) Pariah: blockades still have a use
(16:55:48) ChatBot: Murometz logs into the Chat.
(16:55:58) Pariah: wb
(16:55:58) MysticMoon: i was bummed when i had to give up hollen's prize
(16:56:12) Murometz: why give it up? youre here daily
(16:56:26) Murometz: and hello
(16:56:30) MysticMoon: hello
(16:56:50) MysticMoon: well, it wasn't my decision
(16:59:02) MysticMoon: there were bad times in the Moon household
(16:59:22) MysticMoon: that only cleared up recently
(16:59:42) MysticMoon: hence my being gone so much for awhile
(17:05:52) Pariah: (whispers to Pariah) Frex, let's say they're a group of scientists working to decrypt some alien artifact in a remote government facility/archaeological dig/what have you. People start going crazy, somebody reprograms all the security robots to "kill everything that moves," and it all goes downhill very quickly. In a game like that, escape is a difficult and rewarding enough objective!
(17:05:52) Pariah: (whispers) Frex, let's say they're a group of scientists working to decrypt some alien artifact in a remote government facility/archaeological dig/what have you. People start going crazy, somebody reprograms all the security robots to "kill everything that moves," and it all goes downhill very quickly. In a game like that, escape is a difficult and rewarding enough objective!
(17:06:11) MysticMoon: hmm, 2 more subs and the casa will finally make it off the front page
(17:08:02) Murometz: Koschei!
http://www.youtube.com/watch?v=HaNJPlXk2uM(17:08:04) Pariah: lol
(17:08:20) Pariah: Myst, I'm going to HoH it as soon as I can :p
(17:08:34) Pariah: just to get it back on the front page
(17:09:04) MysticMoon:
(17:09:51) Murometz: well, if you wont, cheka will
(17:10:27) Murometz: youve created a classic, Myst
(17:12:08) MysticMoon: that's me, always pushing the literary boundaries (or something)
(17:12:29) Murometz: ok, im off to play wii for a while...so long fellas
(17:12:38) MysticMoon: have fun
(17:13:03) Murometz: will need to wrestle a remote from 1 of 4 lol..i'll go after the "weak" one
(17:13:21) Pariah: peace
(17:15:49) MysticMoon: so P, what do you have so far for you besieged city?
(17:15:53) ChatBot: Murometz has been logged out (Timeout).
(17:16:55) Pariah: Well, I've decided that it's going to be named Icarus Station, because it's on an ice world
(17:17:41) Pariah: it's a military-industrial-research complex
(17:17:58) MysticMoon: well protected, then?
(17:18:02) Pariah: yeah
(17:18:26) Pariah: it's going to be something internal that starts the chain of events that lead to it being a lost colony
(17:18:43) MysticMoon: something to do with the research?
(17:19:13) Pariah: probably
(17:19:35) Pariah: I'm not sure which of the usual suspects I want to run with
(17:20:20) Pariah: and ice world isn't quite the right description
(17:20:21) MysticMoon: there's always the old standby
(17:20:33) MysticMoon: developing a weapon that gets loose
(17:20:59) MysticMoon: killer robots or whatnot
(17:21:45) Pariah: the planet was earthlike in the past with a local civilization and whatnot, but then something happened to push the planet out of the life bad of the sun into a pluto-like orbit
(17:22:48) MysticMoon: so there would be all kinds of ruins and remains?
(17:22:53) Pariah: granted, most of their former civilization is now buried by at least a klick of ice in most places, but there are still some remains
(17:23:38) MysticMoon: what kind of time frame?
(17:23:41) MysticMoon: a few thousand years? a million?
(17:23:55) Pariah: doesn't really matter
(17:24:08) Pariah: long enough for them to go extinct
(17:25:28) MysticMoon: would there be remnants of their technology?
(17:25:47) MysticMoon: dormant remains of microscopic life?
(17:25:57) Pariah: yes, in bunkers and the like, but no sky scrapers
(17:26:16) Pariah: and yeah, microscopic life could still survive
(17:26:53) MysticMoon: was the station placed here to explore these remains or is it just in a handy location?
(17:27:55) Pariah: the station was originally there because of it's convenient locale, the ruins were discovered later and the site was expanded and opened to the outside
(17:28:22) Pariah: of course, the old station is still off limits to anyone who doesn't work there
(17:28:38) MysticMoon: do they unearth some sort deadly pathogen or deadly tech? or is that too cliche?
(17:28:43) Pariah: and the ones that do are uniformly weird, though in ways that are hard for people to describe
(17:29:24) Pariah: you see, that's my problem right now... All the standard scifi enemies seem too cliche to me
(17:31:01) Pariah: I figure now that I've decided this is what I'm going to work on for a little bit, I'll have an epiphany of a good enemy
(17:31:16) Pariah: and the basic idea will probably be quite cliche, but whatever
(17:31:24) MysticMoon: just keep digging deeper, eh?
(17:31:32) Pariah: yeah
(17:31:43) MysticMoon: here's where i see other efforts fail with scifi:
(17:32:02) Pariah: letting laws of nature get in the way of the story? :p
(17:32:05) MysticMoon: too many bad metaphors that end up being preachy
(17:32:31) MysticMoon: not thinking ideas through enough and leaving gaping holes of logic
(17:32:50) MysticMoon: making the people 2d stereotypes
(17:33:12) Pariah: that one happens to every type of fiction though
(17:33:29) MysticMoon: yes, but scifi seems to be especially prone
(17:34:18) MysticMoon: i think that was partially why firefly was so well liked; it avoided all those
(17:34:58) Pariah: probably
(17:35:41) MysticMoon: i've often wondered if some of those cliches could actually be done well if they were done right
(17:36:13) Pariah: but yeah, numbers 1 and 3 are basically the shtick of really libertarian/randian fiction in general
(17:36:59) Pariah: followed by number 4: weird soliloquies that are just the author ranting about what he hates about the modern day
(17:37:09) MysticMoon: yeah
(17:37:32) MysticMoon: and i like scifi because it's about what *could be* not "what is"
(17:37:51) MysticMoon: don't bring reality into my escape, dammit
(17:38:00) Pariah: lol
(17:38:15) Pariah: on a side note my mind keeps on returning to doom and system shock...
(17:38:22) MysticMoon: ?
(17:38:36) Pariah: for the ENEMY
(17:38:43) Pariah: opps
(17:38:52) Pariah: Enemy, only one capital letter :p
(17:39:19) MysticMoon: i thought you were going for the same "... IN SPACE!" effect
(17:39:45) Pariah: yeah
(17:40:29) Pariah: except without cultists summoning Shadow to end all life
(17:40:29) MysticMoon: i never played either and was only tangentially aware of doom
(17:40:37) MysticMoon:
(17:40:56) Pariah: Doom - scientists accidentally open a gateway to hell
(17:41:01) MysticMoon: ah
(17:41:19) Pariah: System Shock - AI goes insane and starts killing everyone on a space station
(17:41:26) MysticMoon: ok
(17:41:47) MysticMoon: scientists open a gateway to hell and a crazed AI comes through?
(17:42:58) MysticMoon: the hell of crazed AI
(17:43:07) Pariah: no, I think I've got it though
(17:43:14) MysticMoon: where all worship at the feet of the old one HAL 9000
(17:43:28) MysticMoon: sorry, couldn't help myself
(17:43:52) Pariah: the archaeologists accidentally dug into a bunker with a cache of the Icarite super soldiers
(17:44:28) Pariah: of course, now I need to decide what the Icarites look like, and how they'd go about making super soldiers
(17:45:38) Pariah: but it's a start
(17:45:57) MysticMoon: there's always those pesky details
(17:46:09) Pariah: "Moria... You fear to go into those mines. The dwarves delved too greedily and too deep. You know what they awoke in the darkness of Khazad-dum... shadow and flame."
(17:46:16) MysticMoon: of course, that's also half the fun
(17:46:23) MysticMoon:
(17:46:41) MysticMoon: Balrogs... IN SPACE!
(17:50:13) ChatBot: Mourngrymn logs into the Chat.
(17:50:43) Mourngrymn: Hmmm chat on iPad see if it works
(17:50:44) MysticMoon: Hey Mourn
(17:51:04) MysticMoon: how fast can you type on one of those?
(17:51:09) Mourngrymn: Heya
(17:51:17) Mourngrymn: Fast enough most of e time
(17:51:31) Mourngrymn: Just not 100% I don't think
(17:51:35) MysticMoon: do we get to see any fun autocorrects?
(17:51:53) Pariah: the autocorrects are occasionally quite funny :p
(17:52:03) Mourngrymn: Yes. Yes they are
(17:52:33) Mourngrymn: Went and saw wrath of the titans. Better an the first one. Pretty decent movie actually
(17:54:14) MysticMoon: i must go look at the trailer
(17:55:49) MysticMoon: because sometimes i'm a dork and don't notice what goes on in the world around me
(17:55:56) MysticMoon: i can't believe i missed that one, though
(17:56:17) Pariah: it happens
(17:56:42) MysticMoon: is this a sequel to clash of the titans?
(17:57:06) Pariah: yeah
(17:57:16) Pariah: hence the "of the titans" in its name :p
(17:57:45) ChatBot: Mourngrymn has been logged out (Timeout).
(17:58:07) ChatBot: Mourngrymn logs into the Chat.
(17:58:13) Mourngrymn: Yes
(17:58:31) Mourngrymn: Sorry iPad goes into sleep mode and shuts off internet
(17:58:45) MysticMoon: oh noes! don't shut off the internets!
(17:59:04) MysticMoon: speaking of which, we got ddos'd again
(17:59:07) MysticMoon: at work
(17:59:58) MysticMoon: someone went from trying to hack our web server to a full on ddos
(18:00:10) MysticMoon: 8,000 connections / second
(18:00:42) MysticMoon: i still can't figure out why they care about our dinky little school enough to pull that stuff
(18:01:21) Pariah: I'm starting to think that it might be someone that has a reason to care about your school
(18:01:45) Pariah: who happened to find a relatively unsecured server out of country
(18:02:10) MysticMoon: as in, someone with a personal grudge?
(18:02:49) Pariah: excluding the 2 times that you've told me about, how often do you get ddosed?
(18:02:57) MysticMoon: that's it
(18:03:14) MysticMoon: and the last one was a couple of years ago
(18:03:31) Pariah: and they're both within a timeframe that I remembered it happened to you recently
(18:03:32) MysticMoon: so it seems pretty random
(18:03:48) Pariah: 3's the magic number though
(18:04:01) ChatBot: Mourngrymn logs into the Chat.
(18:04:18) Pariah: I don't really start getting paranoid until something happens 3 times
(18:04:34) Pariah: actually, move that really 2 words to the right
(18:04:53) Pariah: I recognize that I'm normally paranoid :/
(18:05:05) MysticMoon: it's good to be aware
(18:05:23) Pariah: no, I passed "aware" a while ago
(18:05:35) MysticMoon: i mean aware of the paranoia
(18:05:40) Pariah: ahh
(18:05:41) Pariah: yeah
(18:07:29) MysticMoon: well, we'll see if it happens again
(18:07:48) ChatBot: Mourngrymn has been logged out (Timeout).
(18:07:48) ChatBot: Mourngrymn has been logged out (Timeout).
(18:07:56) ChatBot: Mourngrymn logs into the Chat.
(18:08:02) Mourngrymn: Very annoying
(18:09:58) MysticMoon: brb
(18:10:45) Pariah: kk
(18:12:50) ChatBot: Mourngrymn has been logged out (Timeout).
(18:21:19) ChatBot: Pariah is now known as (P_|_AWAY).
(18:27:37) ChatBot: (P_|_AWAY) is now known as Pariah.
(18:32:19) MysticMoon: back
(18:32:30) MysticMoon: did Mourn give up?
(18:36:51) MysticMoon: ooh, all the sub type icons just changed
(18:37:10) MysticMoon: strolen must be mucking about again
(18:38:36) Pariah: probably
(18:38:47) Pariah: he likes to do that every once in a while
(18:39:05) MysticMoon: i take it as a good sign of the site's health
(18:40:53) MysticMoon: btw, how is the russian going?
(18:42:53) Pariah: slowly
(18:50:21) Pariah: stupid starfish aliens
(18:50:27) MysticMoon: ?
(18:50:59) Pariah: still trying to figure out how to make the aliens logically weird
(18:51:12) MysticMoon: ah
(18:51:19) MysticMoon: what do you have so far?
(18:51:47) Pariah: that I don't want them to be humanoid
(18:51:54) Pariah: and I'd prefer to not have tentacles
(18:52:22) MysticMoon: bugs?
(18:52:37) Pariah: no
(18:52:47) Pariah: everyone does bugs
(18:53:42) MysticMoon: what was wrong with the starfish?
(18:53:54) Pariah: I think the problem is that I'm too picky
(18:54:17) Pariah: no, starfish aliens is just a phrase for those weird aliens that don't conform to terrestrial animals
(18:54:25) MysticMoon: ah
(18:55:42) MysticMoon: well, what kind of climate and world was this originally, before the orbit changed?
(18:56:51) MysticMoon: that might give some clues about what kind of life developed on it
(18:57:04) Pariah: earth standard
(18:57:39) Pariah: it would've been a perfect place for human colonization if it hadn't moved out to a pluto orbit for whatever reason
(18:57:54) MysticMoon: more water? less water? where did life develop on it?
(18:58:48) MysticMoon: could there be something unique about it that would have shaped life differently than it did on earth?
(19:01:08) Pariah: I figure IU'm just going to draw scribblies until I find something that looks suitably workable
(19:01:22) MysticMoon: that works too
(19:10:09) MysticMoon: i'm going to take off
(19:10:22) MysticMoon: i may be back later, but it depends on how my evening goes
(19:10:22) Pariah: peace
(19:10:29) MysticMoon: take care
(End note 5)
(16:32:26) Murometz: yes, i prefer chatting there...for example, need a quick AuR chat? Why not pop into Au channel...FTW!! whooo!! wheeee!!
(16:32:36) Murometz: join me
(16:32:42) Pariah: kk
(16:32:48) ChatBot: Pariah leaves the channel.
(16:32:51) ChatBot: Murometz leaves the channel.
(16:34:08) ChatBot: Pariah enters the channel.
(16:34:14) ChatBot: Murometz enters the channel.
(16:34:34) Pariah: hey CM, you feel like breaking the site again? :p
(16:34:53) Murometz: yeah!
(16:34:59) Murometz: double-chat channels FTW!
(16:38:24) Pariah: I don't think trying to hack that functionality in is practical, but it'd still be nice
(16:39:07) Murometz: P, what keeps you from posting in rp? apathy?
(16:40:35) Pariah: huh?
(16:40:59) Pariah: OH
(16:42:42) Murometz: lol
(16:45:05) Murometz: Dozus waxes poetic in ooc for months, game starts, he logs in and sees, then leaves ...P posts in ooc about thumb chewing, seemed psyched to roll... game starts, he logs in, sees, no interest
(16:45:10) Murometz: im confused lol
(16:49:05) ChatBot: MysticMoon logs into the Chat.
(16:49:17) MysticMoon: allo all
(16:49:32) ChatBot: Murometz logs out of the Chat.
(16:50:56) Pariah: allo
(16:51:04) MysticMoon: how goes it?
(16:51:09) Pariah: good
(16:51:53) Pariah: I'm working on a city besieged by an as-of-yet undetermined antagonistic faction... IN SPACE!
(16:52:03) MysticMoon: coolness
(16:52:28) Pariah: I'll let CM take the city besieged by cultists shtichk
(16:52:48) MysticMoon: everything sounds cooler when you add... IN SPACE!
(16:53:19) Pariah: yes it does :p
(16:53:56) MysticMoon: CM's city is besieged from the inside
(16:54:10) Pariah: I'm also a bigger fan of scifi than fantasy
(16:54:25) Pariah: well, mine is most likely going to be besieged from the inside as well
(16:54:40) MysticMoon: i like both, partly because they are so different
(16:54:41) Pariah: mainly because there's no reason to stage a seige in space
(16:54:57) MysticMoon: phantom menace aside
(16:55:10) Pariah: just drop a couple thousand kilos on the surface and all resistance ends
(16:55:13) MysticMoon: i guess that was more of a blockade though
(16:55:17) MysticMoon: right
(16:55:30) Pariah: blockades still have a use
(16:55:48) ChatBot: Murometz logs into the Chat.
(16:55:58) Pariah: wb
(16:55:58) MysticMoon: i was bummed when i had to give up hollen's prize
(16:56:12) Murometz: why give it up? youre here daily
(16:56:26) Murometz: and hello
(16:56:30) MysticMoon: hello
(16:56:50) MysticMoon: well, it wasn't my decision
(16:59:02) MysticMoon: there were bad times in the Moon household
(16:59:22) MysticMoon: that only cleared up recently
(16:59:42) MysticMoon: hence my being gone so much for awhile
(17:05:52) Pariah: (whispers to Pariah) Frex, let's say they're a group of scientists working to decrypt some alien artifact in a remote government facility/archaeological dig/what have you. People start going crazy, somebody reprograms all the security robots to "kill everything that moves," and it all goes downhill very quickly. In a game like that, escape is a difficult and rewarding enough objective!
(17:05:52) Pariah: (whispers) Frex, let's say they're a group of scientists working to decrypt some alien artifact in a remote government facility/archaeological dig/what have you. People start going crazy, somebody reprograms all the security robots to "kill everything that moves," and it all goes downhill very quickly. In a game like that, escape is a difficult and rewarding enough objective!
(17:06:11) MysticMoon: hmm, 2 more subs and the casa will finally make it off the front page
(17:08:02) Murometz: Koschei!
http://www.youtube.com/watch?v=HaNJPlXk2uM(17:08:04) Pariah: lol
(17:08:20) Pariah: Myst, I'm going to HoH it as soon as I can :p
(17:08:34) Pariah: just to get it back on the front page
(17:09:04) MysticMoon:
(17:09:51) Murometz: well, if you wont, cheka will
(17:10:27) Murometz: youve created a classic, Myst
(17:12:08) MysticMoon: that's me, always pushing the literary boundaries (or something)
(17:12:29) Murometz: ok, im off to play wii for a while...so long fellas
(17:12:38) MysticMoon: have fun
(17:13:03) Murometz: will need to wrestle a remote from 1 of 4 lol..i'll go after the "weak" one
(17:13:21) Pariah: peace
(17:15:49) MysticMoon: so P, what do you have so far for you besieged city?
(17:15:53) ChatBot: Murometz has been logged out (Timeout).
(17:16:55) Pariah: Well, I've decided that it's going to be named Icarus Station, because it's on an ice world
(17:17:41) Pariah: it's a military-industrial-research complex
(17:17:58) MysticMoon: well protected, then?
(17:18:02) Pariah: yeah
(17:18:26) Pariah: it's going to be something internal that starts the chain of events that lead to it being a lost colony
(17:18:43) MysticMoon: something to do with the research?
(17:19:13) Pariah: probably
(17:19:35) Pariah: I'm not sure which of the usual suspects I want to run with
(17:20:20) Pariah: and ice world isn't quite the right description
(17:20:21) MysticMoon: there's always the old standby
(17:20:33) MysticMoon: developing a weapon that gets loose
(17:20:59) MysticMoon: killer robots or whatnot
(17:21:45) Pariah: the planet was earthlike in the past with a local civilization and whatnot, but then something happened to push the planet out of the life bad of the sun into a pluto-like orbit
(17:22:48) MysticMoon: so there would be all kinds of ruins and remains?
(17:22:53) Pariah: granted, most of their former civilization is now buried by at least a klick of ice in most places, but there are still some remains
(17:23:38) MysticMoon: what kind of time frame?
(17:23:41) MysticMoon: a few thousand years? a million?
(17:23:55) Pariah: doesn't really matter
(17:24:08) Pariah: long enough for them to go extinct
(17:25:28) MysticMoon: would there be remnants of their technology?
(17:25:47) MysticMoon: dormant remains of microscopic life?
(17:25:57) Pariah: yes, in bunkers and the like, but no sky scrapers
(17:26:16) Pariah: and yeah, microscopic life could still survive
(17:26:53) MysticMoon: was the station placed here to explore these remains or is it just in a handy location?
(17:27:55) Pariah: the station was originally there because of it's convenient locale, the ruins were discovered later and the site was expanded and opened to the outside
(17:28:22) Pariah: of course, the old station is still off limits to anyone who doesn't work there
(17:28:38) MysticMoon: do they unearth some sort deadly pathogen or deadly tech? or is that too cliche?
(17:28:43) Pariah: and the ones that do are uniformly weird, though in ways that are hard for people to describe
(17:29:24) Pariah: you see, that's my problem right now... All the standard scifi enemies seem too cliche to me
(17:31:01) Pariah: I figure now that I've decided this is what I'm going to work on for a little bit, I'll have an epiphany of a good enemy
(17:31:16) Pariah: and the basic idea will probably be quite cliche, but whatever
(17:31:24) MysticMoon: just keep digging deeper, eh?
(17:31:32) Pariah: yeah
(17:31:43) MysticMoon: here's where i see other efforts fail with scifi:
(17:32:02) Pariah: letting laws of nature get in the way of the story? :p
(17:32:05) MysticMoon: too many bad metaphors that end up being preachy
(17:32:31) MysticMoon: not thinking ideas through enough and leaving gaping holes of logic
(17:32:50) MysticMoon: making the people 2d stereotypes
(17:33:12) Pariah: that one happens to every type of fiction though
(17:33:29) MysticMoon: yes, but scifi seems to be especially prone
(17:34:18) MysticMoon: i think that was partially why firefly was so well liked; it avoided all those
(17:34:58) Pariah: probably
(17:35:41) MysticMoon: i've often wondered if some of those cliches could actually be done well if they were done right
(17:36:13) Pariah: but yeah, numbers 1 and 3 are basically the shtick of really libertarian/randian fiction in general
(17:36:59) Pariah: followed by number 4: weird soliloquies that are just the author ranting about what he hates about the modern day
(17:37:09) MysticMoon: yeah
(17:37:32) MysticMoon: and i like scifi because it's about what *could be* not "what is"
(17:37:51) MysticMoon: don't bring reality into my escape, dammit
(17:38:00) Pariah: lol
(17:38:15) Pariah: on a side note my mind keeps on returning to doom and system shock...
(17:38:22) MysticMoon: ?
(17:38:36) Pariah: for the ENEMY
(17:38:43) Pariah: opps
(17:38:52) Pariah: Enemy, only one capital letter :p
(17:39:19) MysticMoon: i thought you were going for the same "... IN SPACE!" effect
(17:39:45) Pariah: yeah
(17:40:29) Pariah: except without cultists summoning Shadow to end all life
(17:40:29) MysticMoon: i never played either and was only tangentially aware of doom
(17:40:37) MysticMoon:
(17:40:56) Pariah: Doom - scientists accidentally open a gateway to hell
(17:41:01) MysticMoon: ah
(17:41:19) Pariah: System Shock - AI goes insane and starts killing everyone on a space station
(17:41:26) MysticMoon: ok
(17:41:47) MysticMoon: scientists open a gateway to hell and a crazed AI comes through?
(17:42:58) MysticMoon: the hell of crazed AI
(17:43:07) Pariah: no, I think I've got it though
(17:43:14) MysticMoon: where all worship at the feet of the old one HAL 9000
(17:43:28) MysticMoon: sorry, couldn't help myself
(17:43:52) Pariah: the archaeologists accidentally dug into a bunker with a cache of the Icarite super soldiers
(17:44:28) Pariah: of course, now I need to decide what the Icarites look like, and how they'd go about making super soldiers
(17:45:38) Pariah: but it's a start
(17:45:57) MysticMoon: there's always those pesky details
(17:46:09) Pariah: "Moria... You fear to go into those mines. The dwarves delved too greedily and too deep. You know what they awoke in the darkness of Khazad-dum... shadow and flame."
(17:46:16) MysticMoon: of course, that's also half the fun
(17:46:23) MysticMoon:
(17:46:41) MysticMoon: Balrogs... IN SPACE!
(17:50:13) ChatBot: Mourngrymn logs into the Chat.
(17:50:43) Mourngrymn: Hmmm chat on iPad see if it works
(17:50:44) MysticMoon: Hey Mourn
(17:51:04) MysticMoon: how fast can you type on one of those?
(17:51:09) Mourngrymn: Heya
(17:51:17) Mourngrymn: Fast enough most of e time
(17:51:31) Mourngrymn: Just not 100% I don't think
(17:51:35) MysticMoon: do we get to see any fun autocorrects?
(17:51:53) Pariah: the autocorrects are occasionally quite funny :p
(17:52:03) Mourngrymn: Yes. Yes they are
(17:52:33) Mourngrymn: Went and saw wrath of the titans. Better an the first one. Pretty decent movie actually
(17:54:14) MysticMoon: i must go look at the trailer
(17:55:49) MysticMoon: because sometimes i'm a dork and don't notice what goes on in the world around me
(17:55:56) MysticMoon: i can't believe i missed that one, though
(17:56:17) Pariah: it happens
(17:56:42) MysticMoon: is this a sequel to clash of the titans?
(17:57:06) Pariah: yeah
(17:57:16) Pariah: hence the "of the titans" in its name :p
(17:57:45) ChatBot: Mourngrymn has been logged out (Timeout).
(17:58:07) ChatBot: Mourngrymn logs into the Chat.
(17:58:13) Mourngrymn: Yes
(17:58:31) Mourngrymn: Sorry iPad goes into sleep mode and shuts off internet
(17:58:45) MysticMoon: oh noes! don't shut off the internets!
(17:59:04) MysticMoon: speaking of which, we got ddos'd again
(17:59:07) MysticMoon: at work
(17:59:58) MysticMoon: someone went from trying to hack our web server to a full on ddos
(18:00:10) MysticMoon: 8,000 connections / second
(18:00:42) MysticMoon: i still can't figure out why they care about our dinky little school enough to pull that stuff
(18:01:21) Pariah: I'm starting to think that it might be someone that has a reason to care about your school
(18:01:45) Pariah: who happened to find a relatively unsecured server out of country
(18:02:10) MysticMoon: as in, someone with a personal grudge?
(18:02:49) Pariah: excluding the 2 times that you've told me about, how often do you get ddosed?
(18:02:57) MysticMoon: that's it
(18:03:14) MysticMoon: and the last one was a couple of years ago
(18:03:31) Pariah: and they're both within a timeframe that I remembered it happened to you recently
(18:03:32) MysticMoon: so it seems pretty random
(18:03:48) Pariah: 3's the magic number though
(18:04:01) ChatBot: Mourngrymn logs into the Chat.
(18:04:18) Pariah: I don't really start getting paranoid until something happens 3 times
(18:04:34) Pariah: actually, move that really 2 words to the right
(18:04:53) Pariah: I recognize that I'm normally paranoid :/
(18:05:05) MysticMoon: it's good to be aware
(18:05:23) Pariah: no, I passed "aware" a while ago
(18:05:35) MysticMoon: i mean aware of the paranoia
(18:05:40) Pariah: ahh
(18:05:41) Pariah: yeah
(18:07:29) MysticMoon: well, we'll see if it happens again
(18:07:48) ChatBot: Mourngrymn has been logged out (Timeout).
(18:07:48) ChatBot: Mourngrymn has been logged out (Timeout).
(18:07:56) ChatBot: Mourngrymn logs into the Chat.
(18:08:02) Mourngrymn: Very annoying
(18:09:58) MysticMoon: brb
(18:10:45) Pariah: kk
(18:12:50) ChatBot: Mourngrymn has been logged out (Timeout).
(18:21:19) ChatBot: Pariah is now known as (P_|_AWAY).
(18:27:37) ChatBot: (P_|_AWAY) is now known as Pariah.
(18:32:19) MysticMoon: back
(18:32:30) MysticMoon: did Mourn give up?
(18:36:51) MysticMoon: ooh, all the sub type icons just changed
(18:37:10) MysticMoon: strolen must be mucking about again
(18:38:36) Pariah: probably
(18:38:47) Pariah: he likes to do that every once in a while
(18:39:05) MysticMoon: i take it as a good sign of the site's health
(18:40:53) MysticMoon: btw, how is the russian going?
(18:42:53) Pariah: slowly
(18:50:21) Pariah: stupid starfish aliens
(18:50:27) MysticMoon: ?
(18:50:59) Pariah: still trying to figure out how to make the aliens logically weird
(18:51:12) MysticMoon: ah
(18:51:19) MysticMoon: what do you have so far?
(18:51:47) Pariah: that I don't want them to be humanoid
(18:51:54) Pariah: and I'd prefer to not have tentacles
(18:52:22) MysticMoon: bugs?
(18:52:37) Pariah: no
(18:52:47) Pariah: everyone does bugs
(18:53:42) MysticMoon: what was wrong with the starfish?
(18:53:54) Pariah: I think the problem is that I'm too picky
(18:54:17) Pariah: no, starfish aliens is just a phrase for those weird aliens that don't conform to terrestrial animals
(18:54:25) MysticMoon: ah
(18:55:42) MysticMoon: well, what kind of climate and world was this originally, before the orbit changed?
(18:56:51) MysticMoon: that might give some clues about what kind of life developed on it
(18:57:04) Pariah: earth standard
(18:57:39) Pariah: it would've been a perfect place for human colonization if it hadn't moved out to a pluto orbit for whatever reason
(18:57:54) MysticMoon: more water? less water? where did life develop on it?
(18:58:48) MysticMoon: could there be something unique about it that would have shaped life differently than it did on earth?
(19:01:08) Pariah: I figure IU'm just going to draw scribblies until I find something that looks suitably workable
(19:01:22) MysticMoon: that works too
(19:10:09) MysticMoon: i'm going to take off
(19:10:22) MysticMoon: i may be back later, but it depends on how my evening goes
(19:10:22) Pariah: peace
(19:10:29) MysticMoon: take care