Idea Guild > Setting Forge

Using D20 Modern SRD to run a fantasy campaign

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Pariah:
First 3, the basics.  Unarmed will come later.


--- Quote ---Brawler
First lesson: stick them with the pointy end.
You understand how to hurt, maim, and kill people.  Any weapon who's use is obvious (axes, clubs, crossbows, thrown rocks, broken bottle, table leg) and isn't just as likely to hurt the untrained user as his target (nunchucks).  Basically, if you expect a video like this: http://www.youtube.com/watch?v=Dpva_72qbMI to be on youtube, you can't use that weapon with this skill.
Benefit: You gain proficiency in plethora of actual and improvised weapons.
--- End quote ---



--- Quote ---Weapon Training (___)
You've been trained in the use of a category of weapons, such as axes, bows, swords, monk weapons, or frozen fish.
Benefits: You gain proficiency in that category of weapons.  You also gain a +1 to Attack and Damage with that category of weapons.
Special: You may take this feat multiple times, each time choosing a different catagory of weapons.
--- End quote ---



--- Quote ---This Is My Rifle
You've trained with a very specific weapon, for example your family's heirloom sword, passed down from father to son for eight generations, for so long that it is an extension of your being.
Benefits: You gain proficiency with that weapon and weapons similar to it.  +2 to Attack and Damage +1 to AC with this weapon.
Special: If you lose your weapon, or decide to replace it you must spend one month with your new weapon to gain the bonuses provided by this feat back, the new weapon must be similar to the one you replaced.  You can only use this feat on one weapon at a time.  You can take this feat multiple times, each time choosing a different weapon.
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valadaar:
Love the endurance tree!

Chaosmark:

--- Quote from: valadaar on March 07, 2012, 02:44:04 PM ---Love the endurance tree!

--- End quote ---

Seconded!

Pariah:

--- Quote ---Rage
How many of you @!#$ers are there?! Do you want me to individually engrave your names on each of my bullets? Is my gun not personal enough for you? I'll kill every last one of you bastards! All I need are bullets! We have a lot of bullets here! --Freeman's Mind
Prerequisites: Strength 14, Constitution 14
Benefit:  You gain +4 to your Strength and Constitution scores, a +2 bonus to attack and damage, and a -2 to AC for the duration of your rage.  Your rage lasts for a number of turns equal to 3+(the number of feats you have in the Rage feat tree, including Rage).  You can only use Athletic skills, Spot, Listen, and Intimidate while raging.
Special: You may use this ability as a free action at the beginning of your turn.  Ending your rage early requires succeeding on a will save with a DC of 10+(the number of feats you have in the Rage feat tree).  If you do not attack on your turn you must roll a d10 and get a result above the number of turns since you last attacked something (2 or higher if this is the first turn, 6 or higher if it's been 5 turns.) otherwise you immediately attack the nearest living thing.  When you leave your rage you are exhausted for a number of turns equal to how long you raged for.

--- End quote ---


--- Quote ---Improved Rage
Prerequisites: 4 feats in the Rage feat tree
Benefit: You gain +4 to Strength and Constitution, +2 to Attack and Damage and -2 to AC while raging.
Special: These effects stack with Rage

--- End quote ---


--- Quote ---IPerfect Rage
Prerequisites: Improved Rage, 6 feats in the Rage feat tree
Benefit: You gain +4 to Strength and Constitution, +2 to Attack and Damage, and when you leave rage you are exhausted for 2 less turns.  Additionally, once a day you may select on rage which you are not exhausted after leaving, this selection must be made upon entering upon entering your rage.
Special: These effects stack with Rage and Improved Rage

--- End quote ---


--- Quote ---Screaming Warrior
BLOOD FOR THE BLOOD GOD!!!
Prerequisites: Rage
Benefit: While raging you continually scream at the top of your lungs throughout combat, your enemies must make a Will save to avoid being shaken every round they are in a square threatened by you. However you can not use any abilities that involve speech while you are using this feat.

--- End quote ---


--- Quote ---I'M THE JUGGERNAUT
Prerequisites: Rage, Strength 16
Benefit: While raging you are considered one size category larger for any size dependent opposed rolls you make, you do not provoke an Attack of Opportunity for entering an enemy's square, and when you successfully bull rush or overrun an opponent you automatically throw them a distance of 5' multiplied by your strength modifier, dealing XdY damage to them, where X is your strength modifier and Y is d4 for Small characters, d6 for Medium, d8 for Large, d12 for Huge, and d20 for Gargantuan and larger.
Special: Characters thrown this way must make a Tumble check vs a DC of the distance they were thrown or land prone.

--- End quote ---


--- Quote ---Blood Lust
Prerequisites: Rage
Benefit: Each opponent you kill during your rage adds +2 to your attack and damage.

--- End quote ---


--- Quote ---Attack! Attack! Attack!
Prerequisites: Rage
Benefit: While raging and making a Full Attack, you may become flat-footed until the beginning of your next round in exchange for the following: You add your full Base Attack Bonus to you damage rolls and any enemy you hit must make a Fortitude save vs 10 + your Strength modifier + the number of Rage feats you have or be dazed until the next round.

--- End quote ---


--- Quote ---Fast Healing
Prerequisites: Rage
Benefit: While raging you gain Fast Healing, healing a number of Hit Points a round equal to the number of Rage feats you have.

--- End quote ---

Pariah:
Tumble Feat Tree


--- Quote ---Skirmisher
Prerequisites: Tumble 4 ranks
Benefit: +1d6 damage when you move at least 10 feet prior to your attack.
Special: This bonus increases by an additional 1d6 for every 4 ranks you have in the Tumble skill.  This feat can only be used while wearing light or no armor.

--- End quote ---


--- Quote ---Break Away
Prerequisites: Tumble 8
Benefit: When you do nothing but move, you gain an AC bonus equal to your ranks in Tumble divided by 2 rounded down.
Special: This feat can only be used while wearing light or no armor.

--- End quote ---


--- Quote ---Wall Jump
Prerequisites: Jump 4
Benefit: You may use a wall to propel yourself 10 feet up.
Special: The DC for this is 15, it can be used multiple times so long as there's another wall within 10 feet, with the DC increasing by 15 for every extra 10 feet you ascend.

--- End quote ---

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