1. Narrative Privileges: pretty loose, minor and background npcs are fair game for limited actions and interaction. Rule of thumb, if they only get a description (hot girl looks like a cheerleader) they are minor NPCs, but if the NPC is named, such as Jana, she looks hot, like she used to be a cheerleader is a regular NPC and the usual limits.
2. Length of Round: combat, 5-10 seconds. outside of combat, minutes rather than seconds
3. Minor Actions-no prob, basic actions, no prob. Something complicated, or a cluster of actions would require GM approval
4. Dealing with Spirits: If you are bonded to a spirit, you are generally aware of them, and can communicate with them when they are close and you are generally aware of their presence or absence. Unless others have the ability to perceive spirits, your attending spirit remains invisible and undetectable to them.