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The Universe of Hollen's Prize

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The cosmos is vast, the number and type of species inhabiting it even moreso. Clumped together are the central worlds of the Core. Heavily populated, centers of industry, these Core worlds are home to the most advanced technology. They are also the most civilized, with peace kept through patrolling warships. There is no single government ruling the Core worlds and politics play an important role between the various species and governments.

Beyond the Core are the worlds of the Outer Rim. The Outer Rim has a well-deserved reputation for lawlessness. The population is thinly stretched and less protected. Technology tends to be behind the times compared with the more affluent Core worlds. Pirates are a common threat. A few aggressive species have made their homes here, the most notable being the emaciated, yellow-skinned Klandatha and their insectoid footsoldiers.

Technology tends toward hard science, with a few exceptions. Jump drives are able to send ships lightyears in a blink, but will only work at a distance from any large gravity well. Ships tend to spend a few days to a few weeks accelerating out to jump distance before leaping to the edge of another gravity well (plotted out by skilled astronavs) and then decelerating toward their destination.

Long range communication is via tachyon radio. The Core worlds possess the technology and repeater infrastructure for near realtime communication, creating the opportunity for an interstellar level internetwork. For the Outer Rim, communication is far slower and can take anywhere from hours to days to relay a message.

Wow, this role-play's player slots sure got filled fast.

Artificial gravity has not been developed, despite extensive research into the technology. Rotating space stations and thrust from reaction engines (ships are designed with decks perpendicular to the drives) provide reasonable fascimiles. Spacers become adept at handling themselves in anything from zero to a couple of gees for extended lengths of time.

Shipboard systems: Most ships are powered by nuclear reactors (the majority being fusion.) Thrusters range from the slow and ponderous pulse-ion drive, to the moderately paced fusion drive, on up to the speedy yet expensive matter-antimatter drive. A good mechanic will be knowledgeable about such systems and will also be comfortable with maintaining other systems, such as the physical structure (hull, conduit, etc) and life support. Larger, well-crewed ships tend to have a number of specialized engineers in this role.

Electronics and computers are an integral part of the function of any starship. Components exist throughout the structure of the ship; any good technician will spend as much time in crawlspaces as sitting at a terminal.


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