Here is "The Deal". Okay, I can't stop doing that pun.
I had a crazy idea. While I am writing two other projects, this one came up and grabbed me. The Deal is a lite RPG game that uses cards. It is universal, you can make cards for any setting. It would be very fast to play.
Cards are used to define blocks of the character's abilities.
Cards are used to modify play.
Cards are used to create the setting (or can be).
The group comes together and runs a Deal of the cards. The results determine the setting/story, the characters, and play.
Resolution is mostly a 1d6 affair vs a target number, but that is augmented by cards.
I see this as a "one shot" kind of game.. you prep the game by playing a few deals, and then play the game.
This is very rough at the moment... but it is here and open for all to see as I add things. https://docs.google.com/document/d/1LikBk3hkK-lBSvV7QxEuNunHmjCwDgNFWM9DtDsAq9E/edit?hl=en_US&authkey=CPTuos8IFeel Free to question or comment in this thread.The more interest in the project, the more I will be inclined to do anything for it.
And yes Muro, this is not even slowing me down from working on Convergence Point which is once again in foreward motion. _________________________________________________
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LEXICON as of 06/10
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Armor Tokens - A character gains armor through gear cards and some core card. As a character recieves hits, a character expends armor tokens. Once they are out of tokens, they take heart damage.
Character Deck - A deck which contains mostly Core Cards but some temporary ones and gear used in a character deal.
Character Card - Core cards and other cards that are used to make a character.
Core Cards – These are cards that once attached to the persona can not be unattached or discarded.
Deal- a round of cards using one of the decks for one of the faces. A deal.
Dealer - The game host, the GM, the one building the decks.
Essence – the intangible effect of the character. Call it luck, karma, or drama points, it allows the character to do exceptional things. Some cards require essence to activate.
Face Tokens- This is a pool of tokens that represents the character’s confidence and self esteem. As a character loses social conflicts, they lose face tokens.
First Cards – These are core cards that must be taken when the character is first dealt.
Gear Cards – These are cards that represent items of importance. A character can have 5-7 gear cards
Heart Tokens -A character’s pool of life and toughness. Characters start with five. As the character is hurt, they lose them.
Key Tokens - These are a pool used to represent problem solving. Key tokens are spent to overcome puzzles or mental challanges.
Keywords: Words that represents concepts or powers that link cards together or create new links. Characters must have keywords to use any card with it required.
This is a main concept. You have to have the right keywords on your persona card to access other cards. you can gain keywords by certain core cards. You can temporarily have other keywords by having items. Persona Card: A foundation card that characters are build on
Play Deck: a deck comprised ofmostly play cards, but including story cards, and character cards (including gear).
Slotted - a card that allows a character to hold one or more additional card.
Star Cards: These are magic, psionic, or other mytical power cards. Some are core cards, others are techniques.
Star Tokens: A character’s pool of magic. Most characters have just one and can not use it. Characters with the right abilities use these to empower certain effect.s
Story Deck, a deck, mostly comprised of story cards used for the Story hands,
Story Cards - Each card will have an Important thing and Keywords or Plots and Keywords
Table, the - The group playing the game.
Technique Card – Allow the character to do something exceptional with the use of essence points.
Token Cards – full cards or just markers and hash marks. Hearts (Life), Armor, Stars (magic), Face (Social), Keys for Intelligence (these are not damage, but your max.. for solving problems).
Maybe word.....
Tagonist (pro or con) the ability to exceed the normal.