What better time to come up with a system than at work?
So. I have to pen it.
Type it.
Whatever.
You, gentlemen and gentle-damsels may aid me, though.
Basic idea: characters are built by:
*adding dice to the Dice Pool
*adding Dice Slots to your attributes
*using skill cards to grant you more uses for dice.
*it is a boardgame-ish system suitable for a combative RPG or pure board game.
The Dice Pool:
These are the dice you may distribute amongst your attributes each turn. You roll them all, then pick which die goes where.
Dice Slots:
Each of the four attributes is expressed by a number of slots. So a puny character may place only one die in Might, whereas a mighty one may have 5 Dice Slots and may dump up to five dice there.
The Skills:
These are cards that you add to your character deck. They let you use special dice combinations placed under certain attributes to greater effect.
The Idea: the right combination of luck, clever dice placement and skill use should lead to victory.