Battletech Ramblings and IdeasHere recently, I have been in a flury of battletech mecha ideas. I blame most of this on discovering Sarna.net
http://www.sarna.net/wiki/Main_Page. I found decades or more have passed in the game since I picked up my last game book (somewhere around a decade in RL). There is some codswollop about a Word of Blake Armageddon, and the Clans and Inner Sphere getting along smashingly, and then a technological dark age where instead of tanks people were mounting particle cannons on fork lifts and machine guns on farm tractors. Rubbish, absolute rubbish. Then there is some bruhaha about this Ezekiel Crow who sounds more like the bad guy from Children of the Corn 11, or a hired gun from a supernatural western.
Ramble One:Vehicles (wheeled, and hover) have suspension ratings, which reduce the power plant requirements, Only mechs and tracked vehicles get the weinee and no suspension rating. Having watched too much military channel, it is immediately obvious that modern tanks have much better suspension than they are given credit for. Of course the standard settings are very realistic by pre-WWI standards. The real rambling is that the battlemech deserves a suspension rating. What is the point of having a traditional knee forward design, is there a point to having a reversed bird-type knee assembly?
The reverse knee joint could provide a suspension bonus, but either have a reduced amount of armor it can carry, or have the knee joints and other etc take up the free space slots in the legs. The standard leg could either be more spacious for adding weapons or heat sinks, or carry more armor plating. I can also see the reverse knee being more agile at the cost of being less stable overall.
Ramble TwoI really really really hate the idea of the neuro-helmet. Lets strap into a seat and look at an airplane cockpit while wearing a helmet that covers my head down to the top of my hips. Having watched a good deal of mecha anime, the notion i found the most pleasing was the system from Gundam SEED. The mecha had *gasp* an OS. Points were made about the original Operating Systems being sub-standard. Once the main character reprogrammed it the machine performing smashingly. In a similar vein, a mech could have a similar driving operations system. You push the go stick forward, and the mech walks forward. Instead of translating neural signals through hair and cranium, you have Walk-By-Wire controls, like a fighter plane. I do not feel I am communicating this idea well.