Roleplaying > Adventurers-Upon-Return
AuR Character Summary Sheets:
Siren no Orakio:
For Muro, who asked me to start this for all of us:
Adan Hellschwert
Paladin (Special): 4
Max HP: 36 (28 + 8)
AC: 1 (Field Plate + shield)
THAC0: 16
Weapon Proficiency:
Shortsword x 2
Longsword x 2
Great Staff x 1
Weapons:
Masterwork Shortsword: 1d6+3, +2 to hit (+1/+2 from Spec.) 3/2 attack rate.
Masterwork Longsword: 1d8+3, +2 to hit (+1/+2 from Spec.) 3/2
Great Bow, Improvised: 1d10, -3 to hit. 1/2 attack rate.
Usable as Greatstaff: 1d10 +1/+1
+1 dagger, +3 vs Spellcaster: 1d4 +1/3, -1/+1 to hit.
Saves:
Par/Poi/Deth: 13 (11)
Petri/Poly : 14 (12)
Rod/Stf/Wnd: 15 (13)
Breath: 16 (14)
Spell: 16 (14)
Other Skills
Heal
Herbalism
Fieldcraft
Diplomacy
Inspire
Large Scale Tactics
Performance - Triguan Hymns
Powers:
Detect Evil, at will.
Lay Hands, 1 x day, 8 HP
+2 vs all saves.
Locked powers:
Immunity to Disease, Protection from Evil, 10' Radius, Cure disease 1/week, Turn Undead, Spells, Holy Mount.
Special: Can be turned as a spectre by an evil cleric. (lvl 4-, autofail, lvl 5: 20, 6: 16, 7: 13, 8: 10, 9-13: 7, 14+: (Autoturn)
Hellschwert Family Heraldry:
Aerex Matare:
Name: Aerex Matare
Player: Dozus
Class: 2 Rogue / 2 Ranger
Abilities
Str - 8
Dex - 15 (+(-)1 ac)
Con - 11
Int - 15 (You be smart and can learn many languages)
Wis - 13*
Cha - 12
Weapons:
Rapier, masterwork: 1d6-1, +2 to hit
Dagger, masterwork: 1d4-1, +2 to hit
Shortbow, masterwork: 1d6, +3
HP: 23
AC: 1 (Bracers of Armor, MW buckler, Dex bonus)
Weapon Skills
Rapier
Short bow
Dagger
Two-Weapon Fighting (3/2 attacks/round with two weapons, -2 w/ 2nd weapon)
Weapon of choice: Bow (+1, +1 hit/damage)
Favored enemy: Brigand (+1/level damage)
Other Skills
Gather Information
Hide in shadows
Hear noise
Backstab
Read languages
Pickpocket
Intimidate
Search
Bluff
Tracking, (base chance 30% outdoors, 15% underground. Goes up 5% per level)
Find the Path
Affinity with Animals
Equipment
-Masterwork Rapier (in scabbard)
-Masterwork, Dagger (in boot sheath)
-Masterwork, Short bow
-Quiver, 20 arrows
-Leather armor
-Masterwork Buckler
-Length of rope (for binding criminals)
-Backpack
-Coinpurse
-Gold
-Brass lantern, full (2 spare flask oil)
-1 week rations
-Imperial Constabulary Codex
-Vial of phosphorus
-Bedroll
-Blanket, wool
-Tinder
-Hatchet
-Flint & steel
-Spyglass
-Hiking boots
-Holy water, 3 vials
-Symbol of Trigu, silvered
Murometz:
Thanks guys! This will help, and now I can stop asking you questions like, whats your charisma(?) every 5 minutes.
2 more please! Kyrian and Vorodon
EchoMirage:
Is it me, or is Aerex formatted for 3.5 Ed?
EchoMirage:
Kyrian Shael'Ari
Knight of the Dew-Marked Rose, level 5
Max HP: 32
AC: -6 (Full Plate =1; Dex -5, Ring of Protection -2)
THAC0: 15
STR: 16
DEX: 20
CON: 10
INT: 12
WIS: 7
CHA: 15
Weapon Proficiency:
Greatsword x 2
Longsword x 2
Lance x 1
(what are the benefits of more weapon ranks?)
Weapons:
The Carmine Rose: 3d6+3, +2 to hit (+1/+2 from Spec.) 3/2 attack rate.
Longsword: 1d8+1, +2 to hit (+1/+2 from Spec.) 3/2
Lance: basically a spear on foot (1d8+1) but I guess damage will triple when charging mounted.
Magic: Ring of Protection +2, Ring of Free Movement
Saves:
No idea whasoever.
Other Skills
Ride
Acrobatics
Courtly Etiquette
Streetwise
Courtesan
Musical Instrument: Lute
(how many skills do I get anyway?)
Powers:
Spells, usable on himself or a charge (only buffs, heals and the like, but slightly swifter spell progression than paladin) (new spell level is received at Spell Level / 3, -1, i.e. 2nd, 5th, 8th, 11th etc.)
Lvl 1: (2): Protection from Evil, Magic Weapon
Lvl 2: (1): Bull's Strength
Lay On Hands, 1 x day, 10 HP
+2 to influence Elves, +2 to influence like-minded non-elven individuals.
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