Skills are a combination of (generally) an average of two attributes, with any additional assign skill points added to the total. With a range of 1 (Couldn't use this skill to get out of a wet paper bag) - 30 (Is a god)
Armor: Unarmored, Light, Heavy //Unarmored&Light: Agility&Cunning Heavy: Willpower&Brawn//
Armor covers a character's ability to use their protective layer to deflect and take blows, or to dance nimbly out of the way if they're not wearing any armor. The reason for wearing light armor over none is that if you're incapacitated (ie busy arm wrestling an ogre) then the armor still does it's job when someone tries to shoot an arrow at you, where as if you're unarmored, you lose all ability to dodge attacks when you're indisposed.
Weapon: Bow, Crossbow, Longsword, Claymore, Dagger, Sword and Knife //Ranged: Cunning&Agility, Light Melee: Hunger&Agility, Heavy Melee Hunger&Brawn//
You can specialize in a specific type of weapon, if you feel like spending skill points on that kinda stuff... However, based on your natural abilities, it is assumed you've at least played with other types of weapons, and so understand how they function, at the very least... Increased skill in a particular weapon increases the likelihood of hitting the broadside of a barn, and the damage you'll do when you actually hit.
Health //Brawn+Hunger//
The only 'skill' that is not an average of the multiple attributes going in to it, weaklings with no will to live generally fare poorly, however even if you're one of those guys you can beef up and stay alive.
Acrobatics //Agility&Brawn//
Your ability to jump around like a fairy, as well as do parkour and balance on a tightrope 30 stories above the streets of New York.
Athletics //Brawn&Willpower//
If it's part of a Triathalon, Iron Man contest, or some other endurance sport, this skill covers it, it's not so much the actual technical parts of various sports, but more what most of them share: Running for a long time, swimming alot, occasionally climbing into the bleachers to give high-fives to the fans.
Craft: ??? //Cunning//
I named this one poorly, it covers everything from Blacksmithing to Violin Playing... Just name something that requires time and dedication to learn how to do, and it probably falls under this skill. People with some smarts can fake a lot of the easier tasks like a pro, but doing the real hard stuff requires actual training.
Sneak //Agility//
Hiding in the shadows, moving silently through a bell display, picking someone's pocket, and all the other sneaky things fall under this skill.
Communication //All traits depending on situation//
Mmmm, interpersonal skills. Stuff like saying hello doesn't really require the use of this skill, but when you want to talk someone into playing another round at your rigged game, or sell their mother to you, that's when this skill comes in handy. Beef&Hunger make for good intimidation tactics, where as Cunning&Personality are the bread and butter of silver tongued ***tards world round. Also under this skill is gathering information that isn't readily available anywhere but from the mouths of lambs, such as where the thieves guide hq is, or how the king is going to give everyone a lolipop to celebrate his birthday this month.
Mercantile //Personality&Cunning//
Buying, Selling, and cheating other people out of their hard earned cash fall under here. Also see our special offers on how to tell if the 'priceless' artifact One-Eyed Joe is trying to sell you on the street corner is in fact a fake.
Security //Agility&Cunning//
Breaking and Entering, Lockpicking, Trapmaking, Trap disarming, Non-Disarmable traps, Disarming non-disarmable traps; All the stuff you keep the thief in the party for, because it's definately not their fighting skills.
Language //Willpower&Cunning//
Learn to speak an exotic language, so that foreigners can laugh at you when you go to their country and butcher their language.
---Literacy //Cunning&Agility//
Learn to read and write in that language, or in your own as the case may be. Also includes such skills as how to decipher chicken scratch, cursive, and make forgeries.
Survival //Hunger&Cunning//
First aide, how to find north by the moss growing on trees (doesn't work in florida, moss grows on all sides of the tree), traps and snares, tracking. All those fun outdoor skills you commonly associate with the ranger.
Awareness //Willpower//
Learn how to really see things, how to hear with your eyes and taste with your ears, spot forgeries, and tell when someone is hiding something from you.
Magic: Summoning, Alteration, Destruction, Restoration, Illusion //Willpower, Cunning, Personality//
Ahh, the occult. There is no problem that cannot be solved by the proper application of force and an army of zombies, oh and maybe a fireball or two.