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Author Topic: PokeWar  (Read 1285 times)

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Offline Scrasamax

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PokeWar
« on: June 16, 2009, 12:11:17 PM »
I play Pokemon. There I said it.

That being said, I have an idea to convert PokeMon into a table-top game, ala Battletech, or the newer mini-heavy versions of Dungeons and Dragons.

Basic Ideas:

1. Get rid of the uber-Kiddy stuff. No more fainting. Pokemon can maim, mutilate, and kill one another. Why is this an issue? Healing items and fast toss with a healing ball can save a pokemon moments from death.

2. Terrain Effects

3. Trainers as 'Independant Characters'
Effects what pokemon they can use, their range of control, the number they can control, etc etc etc.

4. Trainer Types also affecting the use of Pokemon.
Examples:
PokeFriend - all pokemon in the Trainer's pack use the best morale roll in their group. If one wins, they all win. If one is crippled or killed, they all retreat as one.
PokeMaster - can substitute his own morale roll over his pokemon, IE they only retreat when his nerve breaks

5. Moves have greater use/depth
some attacks become area attacks, some can hit over obstacles and some cant. Dragon Rush lets the pokemon in question get a free movement action as long as it ends in direct melee attack. Lightning Bolts can arc over cover, etc

There is more, this is a fanciful work in progress
« Last Edit: June 16, 2009, 12:12:55 PM by Scrasamax »


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Offline manfred

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Re: PokeWar
« Reply #1 on: June 16, 2009, 03:30:24 PM »
Ever heard of Pokethulhu? :)
Do not correct me, I know I am wrong.

Offline Scrasamax

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Re: PokeWar
« Reply #2 on: June 17, 2009, 07:56:03 AM »
Indeed, I have heard of Pokethulu

Gotta catch YOU all!


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Offline papy2000

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Re: PokeWar
« Reply #3 on: July 13, 2009, 06:54:55 AM »
you click on a person's profile, click "poke" and there you go. you have now officially started a poke war.
===========================================
SNiP
« Last Edit: July 13, 2009, 08:41:29 AM by Scrasamax »

Offline Chaosmark

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Re: PokeWar
« Reply #4 on: September 27, 2009, 11:11:04 PM »
1. Get rid of the uber-Kiddy stuff. No more fainting. Pokemon can maim, mutilate, and kill one another. Why is this an issue? Healing items and fast toss with a healing ball can save a pokemon moments from death.

Fainting was a change for American sensibilities, from what I know. The Japanese version actually did have them bite the dust.

This sounds interesting to me. Mind fleshing it out a bit more?
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Offline Ancient Gamer

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Re: PokeWar
« Reply #5 on: September 28, 2009, 01:54:20 AM »
papy2000 made me laugh! :D Go papy!
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